Pistoleer Archive

Thread: Status Update

Philosopher1976
Sun Nov 02, 2003 6:35 pm
#14






wildcard1973 wrote:


I see why you would think that unNERFing the FWG5 would be a priority, but wouldn't it be better to have them actually FIX the pistoleers signature weapon, the DX2. Bring it inline with the scatter, it's not a marksman weapon, it shouldn't be worse than marksman level weapons. If the DX2 was actually worth a **edit**, then most pistoleers couldn't care less about the Powerhandle removal of the FWG5.





I agree with you. Sadly we have been asking them to fix the DX2 for months, with no response. Until they get off their butts and fix that, we're stuck with the FWG5. We'd better stop this nerf or else we'll have two broken weapons instead of one.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Evilomega_BF
Sun Nov 02, 2003 8:15 pm
#15

You da man Phil



Iomega's Dropbox [ -6634, 4403 ] Theed
Dugsolo
Sun Nov 02, 2003 9:18 pm
#16

How about having it where master pistoleers could fire/carry two pistols. That way even if they dont fix some of the nerfs we would still be able to hold our own against commando's and bounty hunters who eat us up right now. Even though the DX2 is bad, two would go a long way towards evening things out.

Chiksika



Chiksika OE Jedi/Master Pilot

Maason Dunne OE Spy
VandarStardriel
Sun Nov 02, 2003 9:33 pm
#17

This BS about dual-wield has got to stop until the current content is fixed.







I do not aim with my hand; he who aims with his hand has forgotten the face of his father.
I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.
wildcard1973
Sun Nov 02, 2003 10:06 pm
#18


---------------------------------------


That way even if they dont fix some of the nerfs we would still be able to hold our own against commando's and bounty hunters who eat us up right now.


---------------------------------------



If you want to hold your own against BHs and Commando, invest in some additional combat skills. There is no reason that I as a pistoleer should be able to take on a MBH and win, unless he's not very bright. I would say the same thing as a rifleman or a carbineer. Hybrids SHOULD be better than Elite classes, skillpoint are the only thing finite in this game, there has to be a reward for becoming a Hybrid class.




Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


Therearentan
Sun Nov 02, 2003 10:40 pm
#19

Yes,


Apparently the BH correspondant is on a campaign to make BH the only viable combat proffession. His statements are so off, and/or "adjusted" to support his statements, it's sad. And every word of it is bull. He wants to make all other combat proffessions out to be superior, but neglects to mention that BH gets better weapons than most. He wants to make it out that Pistoleers are incredibly powerfull, but neglects to mention that BH's have sufficent points left over to follow Pistoleer trees to use their more powerfull weapons with Pistoleer attacks.


Quite honestly, I think the Devs need to either tell him to step down or shut up. Basing your entire "State of the proffession" on a campaign to get all other combat classes nerfed is pathetic.




Ignore the handle, I am Gatt on Vnboards.
Philosopher1976
Mon Nov 03, 2003 10:50 am
#20






wildcard1973 wrote:

If you want to hold your own against BHs and Commando, invest in some additional combat skills. There is no reason that I as a pistoleer should be able to take on a MBH and win, unless he's not very bright. I would say the same thing as a rifleman or a carbineer. Hybrids SHOULD be better than Elite classes, skillpoint are the only thing finite in this game, there has to be a reward for becoming a Hybrid class.





On this forum, we're not interested in Bounty Hunters or in nerfing their skills. We're just interested in fixing Pistoleer. Hopefully the Bounty Hunters can get together and have the same attitude towards us. I don't think that the "nerf everyone else" attitude is a good one to take, and I hope that we can both work on fixing our own professions.


As an aside, I think you're right that skill points should balance classes. Since a Master BH takes 217 skill points and gets Pistol, Carbine, and Heavy Weapons (LLC) skills, he should be roughly 79% as powerful as a Master Pistoleer (92 points) AND 79% as powerful as a Master Carbineer (92 points) AND 43% as powerful as a Master Commando (169 points) at the same time. That's a lot of power, definitely, but it's balanced.


Right now it's meaningless to even try to balance these various professions because they aren't even fixed yet. Who knows how powerful a Master Pistoleer would be if his specials worked, his weapon (DX2) was fixed, speed was fixed, and defenses worked? Until we get everything fixed, I'm not worried about other classes. I hope other classes take the same attitude.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


camjor
Mon Nov 03, 2003 10:57 am
#21






Philosopher1976 wrote:





wildcard1973 wrote:

If you want to hold your own against BHs and Commando, invest in some additional combat skills. There is no reason that I as a pistoleer should be able to take on a MBH and win, unless he's not very bright. I would say the same thing as a rifleman or a carbineer. Hybrids SHOULD be better than Elite classes, skillpoint are the only thing finite in this game, there has to be a reward for becoming a Hybrid class.





On this forum, we're not interested in Bounty Hunters or in nerfing their skills. We're just interested in fixing Pistoleer. Hopefully the Bounty Hunters can get together and have the same attitude towards us. I don't think that the "nerf everyone else" attitude is a good one to take, and I hope that we can both work on fixing our own professions.


As an aside, I think you're right that skill points should balance classes. Since a Master BH takes 217 skill points and gets Pistol, Carbine, and Heavy Weapons (LLC) skills, he should be roughly 79% as powerful as a Master Pistoleer (92 points) AND 79% as powerful as a Master Carbineer (92 points) AND 43% as powerful as a Master Commando (169 points) at the same time. That's a lot of power, definitely, but it's balanced.


Right now it's meaningless to even try to balance these various professions because they aren't even fixed yet. Who knows how powerful a Master Pistoleer would be if his specials worked, his weapon (DX2) was fixed, speed was fixed, and defenses worked? Until we get everything fixed, I'm not worried about other classes. I hope other classes take the same attitude.







/cheer for Philosopher


best thing I have ever heard .

oddgo
Mon Nov 03, 2003 2:16 pm
#22

you have some big shoes to fill, and it seems you are on the right track!!!!!!!!!

/salute

Thank you



-=ODDGO=-
::::GHOST::::
Altitude25
Mon Nov 03, 2003 3:16 pm
#23






Philosopher1976 wrote:


As an aside, I think you're right that skill points should balance classes. Since a Master BH takes 217 skill points and gets Pistol, Carbine, and Heavy Weapons (LLC) skills, he should be roughly 79% as powerful as a Master Pistoleer (92 points) AND 79% as powerful as a Master Carbineer (92 points) AND 43% as powerful as a Master Commando (169 points) at the same time. That's a lot of power, definitely, but it's balanced.




Finally, some logic brought to this discussion. I've been saying this for the longest time, but it almost seemed as if nobody was listening. Bounty Hunters already are extremely powerful! They are essentially three elite combat classes in one! Is it not enough that they are better with a pistol than a Pistoleer, better with a carbine than a Carbineer, and the rival of any Commando with heavy weapons? Now they must demand that all other combat classes be nerfed because of the additional skill points they invested? Gaining 3-in-1 elite class status at 217 skill points is actually a pretty good tradeoff, especially when one considers that the amount of xp a Bounty Hunter must earn in each of those weapons types is a mere fraction of what a Pistoleer, Carbineer or Commando must earn in order to reach Master.


When one takes an objective look at just what benefits a Bounty Hunter gets in exchange for his invested skill points, and weighs that against the lower total xp needed, one will see that the Bounty Hunter class has a lot of power in relation to investment. Much more than could be gained by trying to master multiple seperate combat classes.




Cicero Jaxon, Staff Sergeant of the Rebel Alliance
Master Gunfighter, Master Combat Medic
Ahazi Galaxy
Uulonze
Mon Nov 03, 2003 4:37 pm
#24

Yes !! FWG5 is way overpower compared to other pistol. They should get rid of the feeder mech and improve DX2 that require 4 PH to make.


FWG5 should not be better than DX2 that is pistoleer exclusive weapon.

Philosopher1976
Thu Nov 06, 2003 8:09 am
#25

Hey guys, I thought I'd give you a quick update on what's been going on, from my perspective.


1) "MISINFORMATION" AND FLAME WARS: Many of you have made forum posts and have sent me PMs about what you feel is a misinformation campaign against the Pistoleer profession. I can understand why you're frustrated by this, and I share in your frustration.


Please know that I've spent many, many hours over the past couple of days responding to similar posts on the Correspondent Forums. My posts were long and detailed and set forth our concerns and issues, and the Devs responded to some of them, so our side of the story is being heard loud and clear. I'm doing the best I possibly can to correct misinformation and to present our concerns, even though it's really hard to do so while spending time on my real (paying) job.


If you feel the need to correct misinformation or respond to anti-Pistoleer flames, feel free to do so but please don't start a flame war. We should be above all of that. On my end, I'm going to try to keep things on Correspondent Forums, for obvious reasons.


2) FWG5 NERF: I posted our concerns about the FWG5 nerf on Correspondent Forums and on threads that Thunderheart has started on public forums. The Devs know of our concerns and there is some hope -- Thunderheart is presenting our views to them and seeing if they'll consider a different approach.


3) TESTING DEFENSES ON TEST CENTER: I have PMed Vass, PMed Thunderheart, and posted in Correspondent Forums to get Correspondent access on Test Center so I can test the new defense mods. Still no access yet. I'll keep trying and I'll let you know when I am able to start testing.


4) "STATE OF THE PROFESSION" REPORT: I spent many hours today writing this report, and it's finished. It is very long and goes over every single one of the issues that we've presented to the Devs. I'm going to get some sleep and will proofread this later today, before posting it. You should see it posted some time today.


5) FAN SHOT NERF: In case you haven't heard, FanShot has been nerfed -- the AOE attack has been removed on Test Center. I'll test this as soon as I have access.


As a general matter, based on what I've seen on Correspondent Forums, I think the Devs are making a big effort to do a better job listening to our views. They are trying to really ramp up the Correspondent program, and Thunderheart is a great addition. That said, based on what I've seen we're very low on the Devs' list of priorities, so don't hold your breath. I'll do my best to make sure our voice is heard, which is all I can do, and I'll do whatever I can to keep you guys up to date.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


AgonThalia
Thu Nov 06, 2003 8:15 am
#26

Thanks, we know you are trying, and I for one will still be a pistoleer...why, despite all of the bugs and nerfs, I have fun.

Thanks again Philosopher...it good to have you on our side



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

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