Pistoleer Archive

Thread: I don't understand you guys

Xytroncore
Thu Jan 01, 2004 11:49 am
#14






PyscoJuggalo wrote:
Greedo missed with a pistol when 1 m away from Han, nuff said!!!!!




But Han hit greedo from the same distance with a pistol, what's your point?



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Manimal : Gunslinger
Xytroncore
Thu Jan 01, 2004 11:55 am
#15






PyscoJuggalo wrote:

My point is pistol accuracy should only be 50-50, nuff said


/runs off maddly






Yet a riflemen at master should have godly accuracy at that range? (I'm not talking about the T21, but the laser never misses at points blank)



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Manimal : Gunslinger
PyscoJuggalo
Thu Jan 01, 2004 11:58 am
#16

Whatever, you know the real problem and refuse to deal with it.


We can spam specials indefinately, that is a problem.


Food and buffs need to be nerfed.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Xytroncore
Thu Jan 01, 2004 12:03 pm
#17






PyscoJuggalo wrote:

Whatever, you know the real problem and refuse to deal with it.


We can spam specials indefinately, that is a problem.


Food and buffs need to be nerfed.






lol no, there arecouple problems, 1) accuracy at point blank is way too good at master, 2) SNIPING while burst running (hell, even walking and sniping is stupid), 3) mod stacking...food/buffs are fine since they level the playing field and keep 90% of us from being one shot killed by riflemen.



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Manimal : Gunslinger
PyscoJuggalo
Thu Jan 01, 2004 12:25 pm
#18

You refuse to see a problem with me using my specials indefinately, that is too funny.


You want to nerf the special but not the thing that makes it overpowering, our specials are supossed to cost lots o HAM, we aint using some sissy pistoleer special that does 100 damage. We do 4 times that damage and should have 4 times the HAM cost. Normally we do, but doc buffs and food have taken away the cost of our specials.


You a TKA right?


Well after you nerf us you will be nerfed because with doctor buffs no one can kill you, all your doing is feeding a cycle that's root problem is doctor buffs and food.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Xytroncore
Thu Jan 01, 2004 12:30 pm
#19

lol no one can kill us with doc buffs...well lets see, docs don't buff mind, woops one shot killed by a sniper...second try, woops eye shotted by a BH...and hell, even if your specials were limited to 3sec how fast do you think people can cover 64m? Even with 3k HAM adv strafe shooting for over 1100 damage will drain that easily.




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Manimal : Gunslinger
PyscoJuggalo
Thu Jan 01, 2004 12:35 pm
#20

WOW you never heard of dancer buffs?


Go to a cantina get a dancer buff, same as doc buffs but with mind.


Still I have never hit 1K in PVP, only an exceptional/legendary weapon or PRENERF T21 can do that.


430 is the highest I hit.


But still the problem steams from the fact that my specials should be taking a good precentage from my mind, for some reason they don't take apoint from my mind?




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
electricnomad
Thu Jan 01, 2004 1:34 pm
#21




Zeritul wrote:

I know not all pistoleers are like this, but it kind of pisses me off.


I am a Master Rifleman and have been for awhile, I'm not one of the new FotM/Holo Riflemen.


Most of you are mad that pistoleer/fencer dodge isn't stacking anymore, and rightfully so. I was working on mastering pikeman for the block bonus to rifleman. Most consider this a nerf and don't like or want it, neither do I.


Now yesterday while I was doing a little PVP, I killed a master pistoleer. Then he cloned and came back and attacked me, so I killed him again. Then I get a tell from him saying that he can't wait until the Riflemen get nerfed, and him and all his guildmates are waiting for us to get nerfed so they rub it in our face and blah blah..


So what gives? You guys don't want to be nerfed, but you would like to see Riflemen get nerfed?


Like I said, I know this isn't all pistoleers, but is this a general feeling among you guys?




Just because some jackass sends you a nasty tell, you assume everybody from a profession is united with said jackass?


Sorry, it's just not that way, not with any profession.


If you want my personal opinion - because trying to get a community's pulse is a waste of time - I'd say that nobody has a clue who is getting nerfed next, if anyone, and it looks like the Devs are instead focused on a wholesale rebalance. And contracy to what you'd like to believe, 95% of Pistoleers probably don't care that stackability no longer functions (allegedly), because we never tried to do so.


The bottom line is that this thread has no real answer. You say you know not all Pistoleers are like this, so why not leave it at that unless you either want attention or you feel like flaming a community?


Sorry, but in my opinion, your post doesn't serve any positive function, and most Rifleman probably wouldn't like to see you kick a beehive like you're now doing.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Jeisyn
Thu Jan 01, 2004 2:52 pm
#22

Xytroncore, you're one ignorant SOB. you know NOTHING of the rifleman class. it appears you've been killed once or twice by a rifleman of some sort and you have it in for the whole profession. Until you've actually played a class, how can you really understand it's strengths and weaknesses enough to call nerf?


You say that rifles are far too accurate at point blank range. well, this games' combat engine only allows us to shoot at 64m, which is complete crap and nowhere near realistic rifle ranges. Do you know how hard it is to stay outside of 25m?? (lunge2 anyone??)


So, you hate that we can hit anything at under twenty meters - well, how about pistoleers being just as accurate at 64m? you hypocritical piece of trolling dog sh|t. Nevermind that pistoleers can stack their offensive speed/accuracy/specials with nothing short of THREE classes. how can you dare complain that rifles are "uber"? On top of that, you have TKM/2handSword/Master Brawlers running around "owning" anyone within 25m and not being hit at all by anyone outside of that. Where's your nerf there?


get within 20m of any master rifleman and you will hand him his ass on a nice silver plate with TKM kd's and dizzy. we are NOT getting up from that. it's happened to me more times than i'd care to admit.


and i've been hit by TKM's for just as much dmg as i've dealt, so your point about our specials is moot - you guys have moves just as powerful, which combined with your KD and defenses is nothing short of disturbing!


yes, i called you names and my post will probably be deemed immature and out of line - but you're one hell of a moron and need a good smack.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
ZarinNiraz
Fri Jan 02, 2004 12:08 am
#23

/quote


lol no one can kill us with doc buffs...well lets see, docs don't buff mind, woops one shot killed by a sniper...second try, woops eye shotted by a BH...and hell, even if your specials were limited to 3sec how fast do you think people can cover 64m? Even with 3k HAM adv strafe shooting for over 1100 damage will drain that easily.


/quote


Why don't you concentrate on getting your own profession FIXED before you cry NERF to a profession that is flat out working. The main problem with TKA right now is Center of Being not working, correct? Fix that, then lets talk.


For example:


I have headshot2 at a swordsman using center of being 4 times before he closed the 64 meter distance, I didn't hit him once. He KD/dizzy'd methen I was dead.... I am a master sharpshooter and was using a T21. Overpowered my ass. Its all in the name of balance. Go whine elsewhere.


My point being: fix all skills for all professions before "nerfing" anything or anyone. I think the devs understand this and are working on it with their huge "combat rehaul" they are working on currently.

Xytroncore
Fri Jan 02, 2004 12:20 am
#24

You say that rifles are far too accurate at point blank range. well, this games' combat engine only allows us to shoot at 64m, which is complete crap and nowhere near realistic rifle ranges. Do you know how hard it is to stay outside of 25m?? (lunge2 anyone??)


So, you hate that we can hit anything at under twenty meters



No! I hate how you can hit everything that's ONE METER away from you...hell, our 20m range is stupid and I should be lucky we have the ability to have that, but when I'm within 5m I should own, but that's not that case against master riflemen...not these uber template people at least. Fix mod stacking and I'll see what that does, may fix the problem, but if it doesn't there will need to be changes made so that it's actually possible to kill a riflemen more then 10% of the time if you're within 5m. (and by "you're" I'm talking about meleers)




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Manimal : Gunslinger
XaverriJade7
Fri Jan 02, 2004 12:28 am
#25

Melee range is 20 meters. This is roughly 60 feet. Xytroncore, can YOU hit someone from that far with your fists? Didn't think so. With proper training, could you hit someone from over 64 meters (roughly 200 feet) with a Rifle? Certainly


Lemme know when you give up, k?






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
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Xytroncore
Fri Jan 02, 2004 12:38 am
#26






XaverriJade7 wrote:

Melee range is 20 meters. This is roughly 60 feet. Xytroncore, can YOU hit someone from that far with your fists? Didn't think so. With proper training, could you hit someone from over 64 meters (roughly 200 feet) with a Rifle? Certainly


Lemme know when you give up, k?




I just said that our 20m ranged is stupid (even though 20m range is a master brawler skill and you can get people with a hammer hitting that far too...does that make more sense then someone doing that with their firsts?) With propper training is it possible to run 200m a minute and still manage to hit head shot after head shot and never miss? Very unlikely.



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Manimal : Gunslinger
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