Pistoleer Archive

Thread: Discussion Thread: Dual Wielding Pistols

admiraljz
Tue Mar 01, 2005 9:58 am
#196

One thing I want to add to this long discussion (forgive me if it was brought up on page 163 ) is the nature of one particular Pistoleer special, Fanshot.


The basis of the fanshot can be illustrated in the Sergio Leone western Fistful of Dollars. Clint Eastwood uses fanshot several times in the picture to take out multiple enemies. The fanshot consists of "fanning" the hammer of a revolver with the palm of the off-hand (allowing thatit isn't a semi-auto weapon) to repeat shots faster than cocking with the thumb of the shooting hand for each shot.


Obviously, SWG pistols aren't Old West revolvers, but the basis of that particular shot lies in that mythology. Would be inconceivable from that standpoint to use "fanshot" while dual wielding pistols.


I'm not proposing or supporting limiting the use of special attacks while dual wielding. If anything, the entire concept of using a "fanshot" technique with a repeating laser blaster is silly to begin with. Maybe the special itself just needs to be renamed, or my entire argument ignored, since the idea of a fanshot is a pretty cool and iconic gunslinger attack.





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Gundarkfarmer
Wed Mar 02, 2005 4:41 am
#197

My ideas about dual wielding for pistols (en fencers too for that matter).


Some of the optional Pros and Cons to dual wielding could be this:

First weapon equiped = main hand, Second weapon equiped = off hand.


- Speed Bonuses

main hand: normal

off hand:from x4mod at novice pistoleer to x1.5 mod at master


- Damage Bonuses

none, off hand weapons adds over all damage


- Accuracy Penalty

main hand: high at novice - lowat master.

off hand: high at novice - low at master.


- Movement Speed Penalty


High at novice -noneat master.


- Both Weapons must be same type

Shouldn't be a requierment, being able to do 2 types of damage would be sweetsince we have low AP value.


- Both Weapons must have same Serial

uhu - no, then no dual wielding DE-10's, and wecan't have that.


- Limited Specials Use

Yes, not all attacks should be able to be used, but then there should be dual wielding specials.


- No Specials Use


A no specials rule would render dual wielding useless unless you keep the main hand being used for specials and off hand used for just added overall damage.

-----------------------

Two cents from someone who has been pistoleerfor over 1½ years.



// Hawi Carrod - Master Smuggler - Dewback farmer, Northstar Alliance, Naboo.
// Master Smuggler/Master Pistoleer/0440 Carbineer, Master Privateer
//
// Remember all: IT'S A TRAP!!

D8alus
Wed Mar 02, 2005 2:18 pm
#198



I've mostly just skimmed this thread, but here's my two cents:


-Dual Wield should be a master ability.


-stack the damage of both guns


-fire at25% of the average+ the average of the two speeds of the pistols. (i.e. pistol 1 has a refire time of 2 seconds, pistol 2 has a refire of 1, so actual refire is 1.875)


-reduce acc to 90% of the average of both guns


-reduce range to 75% of the lowest gun


-adjust the animation so that when the guns are being fired, it shows them alternating blasts.


-Here's a biggie: Reduce ranged and melee defense by 20% (you're concentrating on using two guns, so situational awareness is lowered)


-Specials work, but at 2x the normal HAM cost and with 1.5x the delay. Both guns fire at once.

Message Edited by D8alus on 03-02-2005 03:24 PM

Message Edited by D8alus on 03-02-2005 03:26 PM



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Moricky
Thu Mar 03, 2005 6:04 am
#199

master pistoleer skill yes
dammage + yes
speed + yes
accuracy - yes

in my opinnion... *prepares for flames* it should purely be a graphical thing on a new weapon. and i want to QUEST for this schematic please! quest for the schem, get the schem have it made you it will be fixed as 2 pistols. this way, no balance is upset, and we get dual weilding.

so in otherwords, amke it like any other pistol, but make it a GRAPHICAL change.



A[Retard]Arikaan [Retired]A

KLinnear
Thu Mar 03, 2005 6:24 pm
#200

What about if a person with dual weild had the option to target two things. Have two targetting ability. If your only fighting one thing, then you double target that thing. This of course is an advantage. As a disadvantage, a lot of people have come up with really good ideas. I mean, if your firing at one person to your left and one person to your right, your accuracy should definatley be low. If you have a person double targeted with both pistols, I think the accuracy should actually increase because you are firing two bolts of energy making it harder for the person to dodge or block.



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Confusion12345
Thu Mar 03, 2005 6:43 pm
#201






KLinnear wrote:

What about if a person with dual weild had the option to target two things. Have two targetting ability. If your only fighting one thing, then you double target that thing. This of course is an advantage. As a disadvantage, a lot of people have come up with really good ideas. I mean, if your firing at one person to your left and one person to your right, your accuracy should definatley be low. If you have a person double targeted with both pistols, I think the accuracy should actually increase because you are firing two bolts of energy making it harder for the person to dodge or block.






Actually, I think accuracy would decrease with both guns pointed at the same target, but you'd have more shots being fired, so there are more chances to hit, but each with a lower chance of hitting


As I've stated in a postabove, I think the second gun should only fire regular shots, and not interfere with the main gun( the one which fires thespecials ) in any way. It's just there for some added damage output, and possibly the ability to target a second enemy, perhaps by doing something like pressing Shift + Tab ( unless that already does something in the game ).



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Confusion12345
Fri Mar 04, 2005 1:36 am
#202






Moricky wrote:
master pistoleer skill yes
dammage + yes
speed + yes
accuracy - yes

in my opinnion... *prepares for flames* it should purely be a graphical thing on a new weapon. and i want to QUEST for this schematic please! quest for the schem, get the schem have it made you it will be fixed as 2 pistols. this way, no balance is upset, and we get dual weilding.

so in otherwords, amke it like any other pistol, but make it a GRAPHICAL change.





*Grabs a flame thrower he is not certified for and shoots at Moricky*

"You shoot at Moricky and hit for 11 points of damage."


Aw poop.





-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Namenerfed35
Mon Mar 14, 2005 7:30 am
#203

no way i was reading all the posts but i would say keep it at master pistols yes thats good and i think a good con would be a cut to defencise cause if i have got both hands filled with heavy de-10's i would not be able to menovur very quickly also we need better acurasy and chance to hit whilst standing still but a penalty when moving. also i agree with the double speicals cost and if we are keeping same spead and damage we are doing huge damage it will be like having a 1500+ max dam de-10 shooting at 1.0 speed (i know the mechanics of speed for weaps is changing in the cu but pistols will still be fast) but a pistol of that damage and speed is game breaking unless they raise all other weapons to leval it and then that would go against there 3 mins per dule time frame with a 1k health bar for a noob 3k for tripple master we would in cap others in secs we would not shoot at the same time with 2 pistols so would be more like a facter 75% of the 2 speeds added together would be nice . i like the idea of giving us an edge on saber block as we will be firing 2 bolts at different areas at once but also some of saber block is moving to the frs so we cant have to big of a bonus or it will unbalance it evan more also sorry for the lack of punctuation i just started typing my mind hehe......................,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,:::::::::::::::::::::::::::::::;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (place where needed)



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Jerrel13
Tue Mar 15, 2005 8:40 pm
#204

I'm currently a MBH/2-1-2-2 Pistolier. I think dual weilding should Increase speed and damage by 1.5 but decrease the accuarcy by1/4 your current accuaracy and 1/2 your current accuaracy while moving. Presistion specials should be disallowed. I personally think there should be weapon sizes added to the status of weapons and that you must have a medium or small pistol as your second pistol while your primary pistol can be of any size made.



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Skelestoner
Tue Mar 15, 2005 10:55 pm
#205

i still think it should be


main hand does specials

off hand fires at regular speed, no specials

no multitargeting

can be different kinds of pistols


i hate the idea of using two pistols with the same serial, and dont see why damage should be reduced. pistols already have low damage, so i think that having the second pistol only for a little extra damage would be fair.





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canova
Wed Mar 16, 2005 10:25 am
#206

I like of course the idea of lowering accuracy and speed and doubling HAM cost, but didn't they say about the CU that the way special do affect HAM is gonna be totally changed and that using a special will no longer cost you some hit points ? I am sure I read that in their last announcement about the CU.






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IdiosiamoGorath
Tue Mar 22, 2005 1:52 pm
#207

Well heres my ideas. I really like the idea of dual wielding and being able to hit multiple targets would utterly rock, so heres a simple way to get both guns to fire at different targets. When you take on a mission there are usually multiple enemies there right? So if you shoot at one guy, the others aggro you. Have any of you played Bounty Hunter? In bounty hunter the right hand is lockable, and the left one fires at the nearest enemy target. Basicaly leave the right hand player controlled like normal, but make the left hand fire at the target that is closest to you and is aggroing you.


Example: 3 stormies are in a field, you dual fire (using something like /singleTargetDualWield attack or something) at the first, when he drops you target the next trooper but use a single pistol (regular /attack command) and automatically the second gun will target the closest aggroing stormtrooper. Then you just blow them both away.


For firing specials for both weapons (if you do it or not i dont care) you surely are not fast enough to control both hands at the same time with just a keyboard, but you could set up a macro like this...


/healthShot2 right

/lowBlow left

/lastDitch right

/panicShot left


and maybe as a finisher do something like...


/lastDitch simultaneous


So basically in the time it would take a normal pistoleer to land a bleed, lowblow, lastditch, panic shot, lastditch, lastditch...


Youd be able to do it in half the time. I could just see it now...


"Woe be the the rifleman who gets in close range with me..."



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Confusion12345
Tue Mar 22, 2005 2:13 pm
#208




IdiosiamoGorath wrote:

Well heres my ideas. I really like the idea of dual wielding and being able to hit multiple targets would utterly rock, so heres a simple way to get both guns to fire at different targets. When you take on a mission there are usually multiple enemies there right? So if you shoot at one guy, the others aggro you. Have any of you played Bounty Hunter? In bounty hunter the right hand is lockable, and the left one fires at the nearest enemy target. Basicaly leave the right hand player controlled like normal, but make the left hand fire at the target that is closest to you and is aggroing you.


Example: 3 stormies are in a field, you dual fire (using something like /singleTargetDualWield attack or something) at the first, when he drops you target the next trooper but use a single pistol (regular /attack command) and automatically the second gun will target the closest aggroing stormtrooper. Then you just blow them both away.


For firing specials for both weapons (if you do it or not i dont care) you surely are not fast enough to control both hands at the same time with just a keyboard, but you could set up a macro like this...


/healthShot2 right

/lowBlow left

/lastDitch right

/panicShot left


and maybe as a finisher do something like...


/lastDitch simultaneous


So basically in the time it would take a normal pistoleer to land a bleed, lowblow, lastditch, panic shot, lastditch, lastditch...


Youd be able to do it in half the time. I could just see it now...


"Woe be the the rifleman who gets in close range with me..."






In a post above, I've stated thatmaybe something could be added that allows the pistoleer to target another enemy. However, after readingthis post, I think I've changed my mind. Now that there will be a single health bar to do damage to, auto attack will probably become much more effective, since the damage will no longer be distributed among three bars. Because of this, targeting a second enemy might be a bit overpowering.


But myopinion that both guns should be completelyindependent of eachother (attacking at their own speeds), and that only the right gun fires specials, still stands

Message Edited by Confusion12345 on 03-22-2005 01:14 PM



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
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