Pistoleer Archive
Thread: Discussion Thread: Dual Wielding Pistols
Well heres another idea I had (yes I know its not dual wielding but someone else posted this idea earlier). PISTOL HOLSTERS!!! My god do we need them...I dont know about you but I'm tired of reaching into my backpack to pull out my pistol. BasicallyI figured they could actually have a purpose also. When you equip the holster you put a pistol into it (much like dragging something to a toolbar). Now when there is a pistol in the holster you keep the pistol holster on the toolbar instead of the pistol. By either clicking on the toolbar you set the type of attack you can do. When the holster is "turned off" you do not draw your pistol...instead (as long as no other weapon is equipped) you fight unarmed. When the holster is "turned on" though you will walk with nothing in your hand...but when engaging combat or when attacked you draw the weapon and instantly attack as normal. When the fighting is finished you reholster the weapon.
And just for fun put in a flourish as master pistoleer... at a low level you dont do any type of spin or something like that...maybe even slow down the draw. But at master pistoleer you pull some awesome type of spin and twirl and you draw the weapon without any delay in your attacks.
scatter - BANG!
DE10 - BANG!
repeat
I realise this is a pistols thread but other profs should have this aswell, although if only pisoleers got it I would make all my chars pistoleers lol.
LordMaxx wrote:
Yes, great to see the poll thread bumped just about daily...but some of you are cheating signing more than once!
My question is when the developers do work on Dual wielding pistols, what should the mechanics behind it be? Im sure they already have some ideas of their own, but if we can come up with a very well balanced and professional design document they may take it into consideration.
It would be easy to say things like...well just cuts your speed in half...but that doesnt exactly evoke balance. This ability should upgrade your combat abilities, but there must also be costs...
Im assuming most of the community will want it to be a Master Pistoleer skill which is fine by me...but discuss that also if you have differing opinions.
Some of the optional Pros and Cons to dual wielding could be this:
Speed Bonuses
Damage Bonuses
Accuracy Penalty
Movement Speed Penalty
Both Weapons must be same type
Both Weapons must have same Serial
Limited Specials Use
No Specials Use
And there could be many more...think of how you could take the above bonuses and penalties and make a balanced and fair pistoleer ability. Also Im sure there are other bonuses and penalties that could apply post those also if you think of them.
Look at the highlighted text - how can we have both no specials and limited specials at the same time?![]()
Sorry but i just had to point that out.