Pistoleer Archive
Thread: Discussion Thread: Dual Wielding Pistols
I'm a pistoleer thrice removed... soooo.. here's my input ![]()
I include some RL comparison in here, but if you think about it... there HAS to be a little RL or the game would be retarded ![]()
Where to put it; Master?
Master is a great idea. A novice pistoleer is just learning the ways of a pistol and should JUST be getting comfortable using 1 pistol, let alone 2.
Speed Bonuses
Nah, we dont need a speed bonus. Theres no point considering we cap speed on almost every pistol... well.. with BH pistols. If pistol 1 is 2.2 speed and pistol 2 is 1.9, have them fire at their respective rates.. easy enough
Damage Bonuses
Damage bonus? duh! We're using 2 pistols, therefore twice the damage. Dont throw in any "pistol damage +x" crap, if thats what was intended.
Accuracy Penalty
Definetly an accuracy penalty is in check. Firing 2 guns has twice as much recoil,thuslowering accuracy.
Movement Speed Penalty
Pffff... no, thats dumb. While the penalty may not be drastic, its just more coding for the Dev's to work on before the release of it, prolonging our long awaited dual wielding.
Both weapons of same type
Eh..... Well... Hermmm... It's not really a big deal. From a RL comparison, it shouldn't be done because of the difference in weapon weight and weapon kick... BUT, this is starwars.. and if all was all based of what was "real", the game wouldn't be.
Both weapons have same serial
Bad idea, No dual de-10's would be pretty lame... and personally... thats what i'm looking forward to ![]()
Limited Special Use
I could see where this is a good thing... if you have someone with 2 mod.republics hammering healthshot 1,2 and torso... this could be pretty out of whack.. so, maybe something along the lines of removing theDOT specials for the sake of balance.
No Special Use
Bad idea as well. No special use is like givingsomeone an exceptional power hammer and telling them not to use it. If you take specials from dual wield, then using a single pistol will do MUUUCH more than holding 2 guns would... I doubt anyone would use 2 weapons and it would have wasted LOTS of time and disappointed many, many people.
Myself and a few guildmates were thinking about this, and for the sake of balance, while dual wielding, take away the dodge stat or something... either completely negate dodge, or half it or something... just an idea ![]()
That's what I'm thinkin... Hope we can see this come out soon ![]()
Damage Bonuses
Both Weapons must be same type
Dual Wield - I have Two Schools of thought on this subject One being not much of a negitive hit and Two being less of a negitive but harder hitting ot our cost per shot/special.
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School of Thought Two:
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Same pistols ala two DX2s or two DE-18s (what we all want)
Two Pistols Shot.
No Negitives if same weapons use.
If difference in weapons stats adverage them round to the highest and used for both.
HAMs are adverage and highest is use.
5% Increase in Damage after adveraged for both MIN and MAX.
Different Pistols ala One DX2 or One FWG5 or One DE-18, One Rebublic
Two Pistols Shot, uses damage/type from each respectively.
5-10% Decrease to Accuracy.
5-10% Decrease in speed.
5% Decrease in speed if both pistols have been sliced for speed.
Damage uses each pistol respectively same with there respective damage type.
See Note about different pistols at end.
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School of Thought Two:
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Same Pistols ala two DX2s or two DE-18s
Acts like one pistol shot but hits for DOUBLE HAM cost, of adveraged HAM cost.
5% Decrease to Accuracy overall due to Two pistols wielded.
5% Decrease to Speed overall due to Two pistols wielded.
One pistol damage but 5-10% increace to both MIN and MAX adveraged.
Different Pistols ala DX2 and DE-18
Two Pistols shot, uses damage from each respectively.
5% Decrease to Accuracy per each weapons accuracy.
5% Decrease in Speed per each weapons speed before.
10-20% Increase in HAM costs for each shot/attach/special.
See Note about different pistols at end.
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Note about Different Pistols: This is a tactical choice, we know what we are getting into by duel wielding so if we wield two different pistols we know it will be harder for us but that is our choice for a tactical reason.
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This are my own ideas on this cool subject. I would just love to see Dual Wield in for Master Pistoleer.
LordMaxx wrote:
Yes, great to see the poll thread bumped just about daily...but some of you are cheating signing more than once!
My question is when the developers do work on Dual wielding pistols, what should the mechanics behind it be? Im sure they already have some ideas of their own, but if we can come up with a very well balanced and professional design document they may take it into consideration.
It would be easy to say things like...well just cuts your speed in half...but that doesnt exactly evoke balance. This ability should upgrade your combat abilities, but there must also be costs...
Im assuming most of the community will want it to be a Master Pistoleer skill which is fine by me...but discuss that also if you have differing opinions.
Some of the optional Pros and Cons to dual wielding could be this:
Speed Bonuses
Damage Bonuses
Accuracy Penalty
Movement Speed Penalty
Both Weapons must be same type
Both Weapons must have same Serial
Limited Specials Use
No Specials Use
And there could be many more...think of how you could take the above bonuses and penalties and make a balanced and fair pistoleer ability. Also Im sure there are other bonuses and penalties that could apply post those also if you think of them.
The laws of Synergy need to be taken into consideration. If one horse can pull a 2000 pound wagon, how can 2 horses together pull 8000 pounds? The law of Synergy says that their efforts compound and square.
Either speed or damage needs to operate on this law, while nerfing the other during duel wielding.
This would be a GREAT addition as a Master Level skill. Many good & in depth ideas have been listed.
In short, I think a slight speed increase, lowered accuracy, & double + ham cost to use as a special. Thus in order to deal another special you would get single weapon accuracy just as before.