Pistoleer Archive

Thread: Discussion Thread: Dual Wielding Pistols

wen-dal
Tue Nov 09, 2004 4:36 am
#131

I dont care how the math works out. We have been getting the short end of the stick for so long,what does it matter. Just make it so if some jerky comes at us with a sword,we can shoot him in theknee with one hand ,and blow his head off with the other.



"when all choices seem wrong,choose restraint"

Col. wen-dal Darksky C.O. Antarian Rangers
LordMaxx
Tue Nov 09, 2004 11:11 am
#132

well, the only thing we for certain know is that dual wielding will be AFTER the CU...when...we dont know, but I would like to have ideas to give the design team...we perhaps could get this is a minipublish sometime after the CU while they are doing the GCW and Squad Leader and other revamps scheduled after the CU.

We have not been given ANY other information other than that it would be after the CU.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
shakaan
Thu Nov 11, 2004 11:40 pm
#133

uhm that means next year in spring if we are lucky... doh!!!


Combat Upgrade will cause many new bugs and till these are fixed we can start to think of Dual Wield gets implemented but however nice that we know so early what will happen. no other proffession gets so future depending infos nice Maxx keep up the good work !!!!



greets shakan

(Leader of the Mandalorian Death Squad)
YuuKnow
Sat Nov 13, 2004 6:35 am
#134


Possibility #1:Making it a simple graphical addition (just eye-candy) with no change in damage or accuracy.


Possiblity #2: Allowing the equipping of 2 damage types. Instead of just doing energy damage, dual pistols could do energy and acid damage, depending on which 2 pistols you equip.


Possibility #3: 25% speed increase, 25% accuracy decrease




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Ahazi: Yuuk Now, Imperial Loyalist (Long live the empire!)
Darkmatto
Mon Nov 15, 2004 10:58 am
#135






LordMaxx wrote:
Yes, great to see the poll thread bumped just about daily...but some of you are cheating signing more than once!

My question is when the developers do work on Dual wielding pistols, what should the mechanics behind it be? Im sure they already have some ideas of their own, but if we can come up with a very well balanced and professional design document they may take it into consideration.

It would be easy to say things like...well just cuts your speed in half...but that doesnt exactly evoke balance. This ability should upgrade your combat abilities, but there must also be costs...

Im assuming most of the community will want it to be a Master Pistoleer skill which is fine by me...but discuss that also if you have differing opinions.

Some of the optional Pros and Cons to dual wielding could be this:
Speed Bonuses
Damage Bonuses
Accuracy Penalty
Movement Speed Penalty
Both Weapons must be same type
Both Weapons must have same Serial
Limited Specials Use
No Specials Use

And there could be many more...think of how you could take the above bonuses and penalties and make a balanced and fair pistoleer ability. Also Im sure there are other bonuses and penalties that could apply post those also if you think of them.





lets not do that i want to use my de-10's
punkin_BH
Wed Nov 17, 2004 9:46 am
#136

Im MP/MBH and i think dual wielding would help make the ranged BH profression actually worth it. They should combine the speed, damage, ham cost and armour peircing of each weapon. So basicaly when dual pistols are equipped you have a virtual weapon with the combined stats. This will help pistoleers in PVP, jedi hunting and fighting high powerd NPCs using a simple system that im sure wouldn't be hard to impliment. With this system I think you'll see less and less melee BH. We might also even be able to solo a half decent npc/creature (maybe).

Making duel pistols simply faster has no use to a MBH/MP because we are speed capped anyways. making it a cosmetic thing is useless. Finally for those that think we should nerf accuracy for dual, its hard enough to hit a jedi as is.
Thanks

Sorry about spelling, I live for spell check.

Punkin
Master Bounty Hunter
Master pistoleer
Flurry
Milgram
Wed Nov 17, 2004 3:15 pm
#137






LordMaxx wrote:
Yes, great to see the poll thread bumped just about daily...but some of you are cheating signing more than once!

My question is when the developers do work on Dual wielding pistols, what should the mechanics behind it be? Im sure they already have some ideas of their own, but if we can come up with a very well balanced and professional design document they may take it into consideration.

It would be easy to say things like...well just cuts your speed in half...but that doesnt exactly evoke balance. This ability should upgrade your combat abilities, but there must also be costs...

Im assuming most of the community will want it to be a Master Pistoleer skill which is fine by me...but discuss that also if you have differing opinions.

Some of the optional Pros and Cons to dual wielding could be this:
Speed Bonuses
Damage Bonuses
Accuracy Penalty
Movement Speed Penalty
Both Weapons must be same type
Both Weapons must have same Serial
Limited Specials Use
No Specials Use

And there could be many more...think of how you could take the above bonuses and penalties and make a balanced and fair pistoleer ability. Also Im sure there are other bonuses and penalties that could apply post those also if you think of them.





If these were done, it would basically be worthless to duel wield. Especially the last one.Have you ever been smoked by someone who used berserk a lot? Thats because it never happens. Berserk sucks ass. They could double the presant berserk increase and it would still not be worth it.


The only reason that the weapons would need to be the same serial is because the devs are to inept to figure out how to have a true duel wield. Differently sliced weapons would end up bringing the code down leading to either exploits, or a worthless ability. Please do not include this prospect in the final proposal. If duel wield is going to be included, it needs to be a true duel wield, not just a graphic of you holding two pistols and doing 1.5 extra damage or somesuch thing.


Making them the same weapon type is boring at best, and kind of defeats thefun of duel wielding.


Duel wielding should up the damage output while significantly lowering the defences of the class. At present, the class is more defence oriented. Duel wield should allow people to shift from high defence/low offence to low defence/high offence.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


mskroch
Thu Nov 18, 2004 8:13 am
#138

Dual Wield is a great idea and one of the reasons I picked pistoleer as a profession so, so long ago. And while I think there should be costs involved with wielding two pistols, I also think that it would be a huge disadvantage to have high HAM costs. Some of the posts talk about doubling the HAM costs, basically giving you two or three shots with two pistols without a buff. And there is the key, while most get a buff I think it is wrong to require a buff to use any kind of move.



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dousen
Mon Nov 22, 2004 10:28 pm
#139

i strongly disagree with real life comparisons for one reason, the character in the game is a PROFESSIONAL who spends most of his/her time shooting gunsand whomust be accurate.dont complain that you cant be acurate with two guns, of courseyou cant, you are not a pistoleer whose job is to shoot and kill people.imagine your own shooting skills multiplied many times over, and then tell me its not possible to be accurate with two pistols.


many of you are overlooking the only part about duel weild that important, besides looking cool, you can target more than one person at the same time. that idea sure as hell beats doubling HAM costs (which i think is a sorry attempt at balancing it out). and the idea about forces the character to slow down, how about decreasing accuracy while running. forcing the character to slow down will interfere with the already somewhat slow gameplay. you should be able to equip any pistol you want, and it would not be a balance issue because we still dont have range. decreasing the durability on the pistols is probably a weak idea, but making the price for duel weild high will keep the amount of users low.


i dont knowwhat wil happen, but i surehope it wont bejust an animation. the idea behind duel weild is the ability to targetandshoot to enemies, no need to double HAM costs here; they already are.


here is a list of what would begood, im not saying its the best idea, but its something to work on.


- targetand shoot two enemies at the same time

-HAM costs staythe same.

-ability to stop using one gun (imknow shooting two guns at the same time will drain HAM, sowe will need to take a break)

-if we target only one enemy, attack speed doubles. (this makes sense, doesn't it?)


i dont see why there is a balance issue, we have the lowest range, andduel wieldworks somewhat like this, well, just think Jango Fett and how badass that is.

LordMaxx
Wed Nov 24, 2004 9:38 pm
#140



punkin_BH wrote:
Im MP/MBH and i think dual wielding would help make the ranged BH profression actually worth it. They should combine the speed, damage, ham cost and armour peircing of each weapon. So basicaly when dual pistols are equipped you have a virtual weapon with the combined stats. This will help pistoleers in PVP, jedi hunting and fighting high powerd NPCs using a simple system that im sure wouldn't be hard to impliment. With this system I think you'll see less and less melee BH. We might also even be able to solo a half decent npc/creature (maybe).

Making duel pistols simply faster has no use to a MBH/MP because we are speed capped anyways. making it a cosmetic thing is useless. Finally for those that think we should nerf accuracy for dual, its hard enough to hit a jedi as is.
Thanks

Sorry about spelling, I live for spell check.

Punkin
Master Bounty Hunter
Master pistoleer
Flurry




Im not really gearing this towards Master Bounty Hunter and their speed cap. Im trying to gear it towards helping pistoleers. No offense to the BH/Pistoleer, it's just that I want Dual Wielding to be something that Pistoleers will get to improve on their unique abilities.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
RenKesson
Thu Nov 25, 2004 1:22 am
#141

I'mnot reading 7 pages of discussion to catch up, so if this has been discussed and talked about to the point where you're all sick of it, forgive me...


Will dual wielding potentially allow us to alternate weapons so that with one hand in Round 1 we fire a stopping shot at TK-421 with Geno Blaster, and with the otherhand in Round 2 we use Pistol Whip on Imperial Medic with Scout Blaster?



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
RenKesson
Thu Nov 25, 2004 7:52 am
#142






sevinbrain wrote:

and while we're here, how about "disarming shot 2" actually unequip an opponent's weapon. (that would be really aggravating).






I posted the same idea on another thread in this forum. I think it's a great idea. Maybe I'll start a thread with this idea in it.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
warrenbassist
Thu Nov 25, 2004 9:26 am
#143

I believe this should a master pistoleer ability, it would be just what Pistoleer needs to make it stand out.
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