Pistoleer Archive
Thread: Discussion Thread: Dual Wielding Pistols
Danstar_Gunman
Wed Nov 03, 2004 3:44 pm
#118
Ok this is what I think should happen with dual wield pistols. First off I would let novice pistoleer be able to use dual pistols. But lower the accuracy were they suck ( even worse than a single pistol ) but with every skill box give them more accuracy and speed but make it diffrentfrom pistol accuracy, speed, ect. Make it like dual pistol accuracy, speed, ect. But give less for dual then single until they master then give them the same for single and dual ( we need ubber abilitys to ) becuse right now fencer, tka, pike use pistoleer only to stack up on defence and not as a main prof. Dual wield is what will bring it into the pvp world as a dominant prof. Just think about 2 GEO BLASTERS OR D10s with the bh's pistol mind shot ( eye shot) scarry ant it. and this would help us gun loving players pvp and not have to use a stick. AND REMEMBER THIS IS A GAME!!! not real life if it was then every one would have a gun me personaly would love to see a guy with a stun balton try and jump a guy with a glock at close range...think about it help the pistoleer prof become popular.
Message Edited by Danstar_Gunman on 11-03-2004 09:27 PM
maloso
Fri Nov 05, 2004 3:23 am
#119
I think that:
1 each weapon should be fired together not one at a time,
2. it should be a certian attack like fan not used with every attack.
3. you should run slower when using both pistols at once for that attack, like when u hold down shift to walk since you have to aim better for both.
4. I don't think when u use 2 guns at once you should be able to aim at certain ham stats, no singleing out mind (even though I would love that just not fair)
5. only masters should be able to do it with pistoleer certified weapons, no duel scatter pistols. (we can use them why should u get to
)
6. One of the attacks should be an area attack (not a weak bugged one but one that works fairly well)
7. Another attack should be an area KD that would be awesome
(wishful thinking)
Maloso
Terenas
Fri Nov 05, 2004 12:30 pm
#120
I havent read this whole thread so i dont know if anyone suggested that dual wielding should provide a bonus against dodge/block/lightsaber block. I think this would be a good idea in conjunction with a number of other suggestions such as speed bonuses and accuracy penalties.
eyonone
Sat Nov 06, 2004 3:09 am
#121
for me the obvious choice would be to cut accuracy and increase speed. ever try shooting two pistols IRL? u get more shots off but unless your ambidextrous its extremly hard to hit accurately. for me anyways.
eyonone
Sat Nov 06, 2004 3:11 am
#122
and w-t-f would the point of having dual wield be if it decreased accuracy and speed and had a higher ham cost? just for looks?
KenjiTokugawa
Sun Nov 07, 2004 7:02 pm
#123
eyonone wrote:
and w-t-f would the point of having dual wield be if it decreased accuracy and speed and had a higher ham cost? just for looks?
It would be used to dish out more damage. Perhaps 2 to 3 times more depending on the penalties attached to the ability.
zazo
Mon Nov 08, 2004 8:03 am
#124
dual wield should be a master pistoleer/master BHonly profession otherwise we'll have all kinds of dablers
so how do we as pistoleers gain the effect of dual wield without becoming an unbalanced profession?
well thats tricky because there are many factors to considar.
take dot weapons for example if i have a mind fire geno and a mind poison geno put one in each hand and spamm specials...well you get the idea. so what do we do? Well first off dual wield should not be just an animation thing.
Lets say that every pistoleer is right handed as everyone is right now. for dual wield to be a slight increase yet not tremendously unbalancing one could say that no modifiers were actually necessary.
What?
well as is now all of my specials would be performed as is off of the right handthe left hand would just be normal attack firing. no specials no modifiers nothing just a few extra shots inbetween or during my regular attacks with the right hand. This inherently makes you fire faster and does more damage on its own without getting too far out of proportion.
This is where it should start then the second pistol could be tweeked accordingly. If too much damage is being delivered then you slow down the second pistol if not enough you speed it up. It would be a pretty simple solution that wouldnt allow for it to get out of hand. Another thing to limit the DOT issue is to only allow 1 DOT weapon to be equiped at a time. This way it will avoid the scenerio above.
BeerBellyJedi
Mon Nov 08, 2004 11:25 am
#125
If we are allowing people to use two differnt kinds of weapons, then I dont think we should limit what they equip ever. Dont take away someones uberness if they have two DOT weapons they want to equip. However they would be a little too powerful if the dot's were both hitting like they were only using one gun with specials and what not. SOOO you make the dot hit less often, it is less powerful becuase you are using more than one gun, so its reduced on both weapons. That way people dont whine becuase they cant equip certain stuff and you lower the complete uberness of someone say using a mind fire geo and a mind poison geo or what not.
LordMaxx
Mon Nov 08, 2004 11:44 am
#126
I have to think that when this is implemented it will have to be the same weapon type...the reason for this is simple.
A. It would need to be the same damage type...It would be very hard to implement this and actually having the weapons firing seperately...what would most likely happen is the weapons will be "combined" to make a single weapon stat that you "use" whlie firing your specials and such.
B. For the same reason above ideal range is based on the weapon type...DX2 is 16m ideal range, so in order to correctly combine the 2 weapons the Point blank/ideal range/extreme range mods would be combined in some way, and in order to correctly do that they would have to be the same weapon type.
Fortunately it seems that this type of programming could be done so that they only have to be the same type, not same serial, so De-10s would be possible.
A. It would need to be the same damage type...It would be very hard to implement this and actually having the weapons firing seperately...what would most likely happen is the weapons will be "combined" to make a single weapon stat that you "use" whlie firing your specials and such.
B. For the same reason above ideal range is based on the weapon type...DX2 is 16m ideal range, so in order to correctly combine the 2 weapons the Point blank/ideal range/extreme range mods would be combined in some way, and in order to correctly do that they would have to be the same weapon type.
Fortunately it seems that this type of programming could be done so that they only have to be the same type, not same serial, so De-10s would be possible.
Sinnaman
Mon Nov 08, 2004 2:06 pm
#127
Surseance wrote:
I've been a pistoleer for a long time and have wanted dual wield just as long.
If it was to be implemented, I actually would want even Novice Pistoleers to be able to dual wield. But I'd make it so that you get really horrible double wielding speed and accuracy to start with. And EVERY (16, plus Novice and Master) skill gives you more dw speed and accuracy, but I'd like it to be a progressive development.
I know many of you want DW to be the carrot in Master Pistoleer - but just think about it.. This way no-one would seriously use it anyways unless they were either Master Pistoleer (or pretty close to it).
"I think there would be far more people interested in getting Master if they actually got a taste of DW right away (even though it would be useless it would be ultra-cool, right?) instead of having to wait until the last skill."
well, the heck with those people. These are thepeople that have OWNED us for over a year. Now you want them to be able tohave something that we have waited for and finally deserve, in hopes that they will want to become our profession? I must ask, what are you on?? This skill should be for Master Pistoleer only, we have paid our dues and patiently waited. Now the time is near. MASTER PISTOLEER ONLY!!
KenjiTokugawa
Tue Nov 09, 2004 1:32 am
#130
It is possible for the accuracy curves of two different weaponsto be combinedeven if they have differentdistance modifiers. But, this will probably cause a weapon balancing issue that will be hard to fix (unless they use the lowest point of the two curves). It would probably be much easier to just come up with a separate accuracy curve for any dual wielding.
Message Edited by KenjiTokugawa on 11-08-2004 12:34 PM