Pistoleer Archive

Thread: Focus Thread : Balancing Range limitations for Pistoleer, Carbineer and Rifleman.

Ackehece
Fri Jun 24, 2005 7:50 am
#118


The ALR is definitely an Issue and not just for every other profession in the game. It is to good to not have a specific cert attached to it. It is in fact basically the same as the T-21 with out the wound chance (and idea what the wound % does???)


I have discovered in the last few days that rifleman have no weapon between cl 40 and cl 54 that is none loot based. I propose that the ALR be moved to CL 50 and given the "Soldier" title as a prerequiste (0004) rifleman and I further purpose that the LD-1 be given a bio link the same as the falleen hyper rifle. Being loot weapons they are a get once item and if you do not use an ADK on them they eventually will go away unless you spend hordes of money for the LD-1 and the Falleen Hyper (which you would be bidding against rifleman for) so it is not the same issue as the ALR.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Melvic
Fri Jun 24, 2005 7:53 am
#119








Ackehece wrote:


I would advocate decreaseing movement penalty on pistol over increasing our rifle one. Right now in game every mob is faster then us!


That works too.


Min range + 128m range still sucks


This is a no-min-range proposal


The Sac cost on specials while 20 more then pistols means that a rifleman will run dry using our heavy hitters in around 11 secs (best sac weapon)


I can run dry on my SAC 84 pistol in that time too if I want to use any of my pistoleer specials to be effective or if I auto-quickdraw.


I prefer heavy SAC costs - Means we have to think tactically


There would still be heavy costs, the reductions are to counter the general increase meant to keep people's paws off other people's guns.


The problem with this (and the reason we have been told it will not happen) is that the devs do not like 1 shot kills. If you increase our front load more a 1 shot kill is possible.


Ah, right, there is no more PvP damage reduction is there. Bring that back while we are at it.







Ackehece
Fri Jun 24, 2005 7:59 am
#120






Melvic wrote:






The Sac cost on specials while 20 more then pistols means that a rifleman will run dry using our heavy hitters in around 11 secs (best sac weapon)


I can run dry on my SAC 84 pistol in that time too if I want to use any of my pistoleer specials to be effective or if I auto-quickdraw.


if you used a 62 SAC weapon you would run dry much slower... our best SAC is right where your weapon currently sits yours could be significantly better.












"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




BadgerSmaker
Fri Jun 24, 2005 8:04 am
#121






Ackehece wrote:


I further purpose that the LD-1 be given a bio link the same as the falleen hyper rifle.





Does it not have one then? I'll check mine when I get a chance I thought it did.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Ackehece
Fri Jun 24, 2005 9:46 am
#122






BadgerSmaker wrote:






Ackehece wrote:


I further purpose that the LD-1 be given a bio link the same as the falleen hyper rifle.





Does it not have one then? I'll check mine when I get a chance I thought it did.






.... hmm it might.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




BadgerSmaker
Fri Jun 24, 2005 10:44 am
#123

No, doesn't look like it.


You know what, at the risk of going of on a tangent, the ability to use two pistols at once would go a long way to address these issues.





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
TheSillyOne
Fri Jun 24, 2005 12:31 pm
#124






Ackehece wrote:





TheSillyOne wrote:


I like the idea in response #82. I have a 60m pistol that I CAN use for long range fighting (wouldn't do it though cause I can effectively use a rifle at that range and the 60m pistol sucks). Before I figured out that there is no reason to ever cary a pistol at all (even as a template set up specifically for pistols) I used to switch to the lower damage higher range pistol so that I could still operate at a longer range. It made sense to me that it should be that way.


Rifles are effective in open field content (sith attack village mission, clearing the OUTSIDE of a base, general hunting and xp groups). Other proffessions are entitled to be effective as well.


For example. In a base raid, melee and short ranged profs should be inside the base clearing the npc's,carbinesand long range should be sniping incoming defenders and laying down cover fire for allies to get in the base. Everyone has thier role to play. If you want to be effective at close range you should have to do it with a pistol or melee weapon.




Message Edited by TheSillyOne on 06-23-2005 07:21 PM





And in the DWB? the geo cave? the corvette? the warren? kashyyyk?

Doriflemannot belong in there?






Yes they do, down the hall about 20m or so. In all of those places I shoot with a pistol from 20m. Is there some reason you can't do the same with a rifle?




-silly-


Save your breath. You'll need it later to blow up your date.
Nifty
Fri Jun 24, 2005 1:09 pm
#125

Ok, hereare the fundamental questions that need to be answered to shed light on how we can achieve the mythical "balance."


Assume, for the moment, that triple mastery of elite professions is possible. In this assumption, let's talk about a Master Carbineer/Master Pistoleer/Master Rifleman.


When should the triple master want to use a carbine over the other two?
When should the triple master want to use a pistol over the other two?
When should the triple master want to use a rifle over the other two?


If you want to talk in actual game mechanics, take the MP/MR. When would a current MP/MR ever want to use a pistol over a rifle? (the answer is more than likely, never.) So what we (meaning pistoleers and rifles working together!) need to do is come up with a solution for when a MP/MR would rather use a pistol over a rifle, while still retaining situations that the MP/MR would rather use a rifle over a pistol.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
BeWary
Fri Jun 24, 2005 1:45 pm
#126


I strongly disagree with the idea of moving our mods away form general accy to pistol accy. It accomplishes nothing but further removing the pistoleer from mid-to-long range combat while leaving short range combat wide open to everyone.


I like the idea of SAC mitigation on "in class weapons" being earned in the proffesion. That woiuld give pistoleers an edge with a pistol and riflemen with a rifle but it does nothing to address the range issue which plainly put is this.Pistols have limits,rifles don't. Why?


Weapons are no longer "classes", any skill can be used with any weapon so to say that pistoleers get root as compensation is meaningless as anyone who isn't getting root as compensation for something becomes overpowered in comparison to the pistol user.

Message Edited by BeWary on 06-24-2005 02:46 PM



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



GadonThek
Fri Jun 24, 2005 4:34 pm
#127



BadgerSmaker wrote:


TheSillyOne wrote:

The response I recieved from the rifleman community regarding my long range options was "pull a rifle". It makes sense. The response I would give to the rifleman community regarding thier short range options would be "pull a pistol". It also makes sense.



I think a lot of the problem comes down to ranged fighters that fight at 0m. Although it may seem crazy to us, a lot of Riflemen tank mobs apparently. With all the professions you can chose from to get roots and snares, a lot of them spend most of their time with a mob right in their face.
Personally for me, if a mob gets within 10m of me and hits me I have failed dismally and deserve to be shot. In fact to drum this concept home I have recently taken to kiting Gorax and Krayts solo unarmoured.
So maybe this is why a range cap on rifles is so scary? They are so used to tanking mobs due to all the hate they pull?





I find it quite disturbing that not only is a Correspondant so vindictive, but he also knows so little about the game.

Riflemen and Carbineers have no choice but to tank. The only thing which affects Hate to a noticeable degree is the amount of damage you deal. Guess what, when you deal damage, you get a mob in your face, it's not our fault that the Hate system is useless.

Riflemen, Carbineers and their correspondants have proposed numerous ideas to solve this problem of yours, but you seem hell-bent on adding a minimum range to Rifles and Carbines. I submit that you should be working with your fellow correspondants as opposed to going into the throws of a childish fit of range-envy and working against them.
BadgerSmaker
Fri Jun 24, 2005 5:05 pm
#128






GadonThek wrote:


I find it quite disturbing that not only is a Correspondant so vindictive, but he also knows so little about the game.

Riflemen and Carbineers have no choice but to tank. The only thing which affects Hate to a noticeable degree is the amount of damage you deal. Guess what, when you deal damage, you get a mob in your face, it's not our fault that the Hate system is useless.

Riflemen, Carbineers and their correspondants have proposed numerous ideas to solve this problem of yours, but you seem hell-bent on adding a minimum range to Rifles and Carbines. I submit that you should be working with your fellow correspondants as opposed to going into the throws of a childish fit of range-envy and working against them.



You could read it as vindictive I suppose, but you've taken it completely the wrong way.


Have you read the whole thread yet? I thought it was quite constructive.

Message Edited by BadgerSmaker on 06-25-2005 01:06 AM



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Giftmacher
Fri Jun 24, 2005 5:13 pm
#129






Nifty wrote:





Giftmacher wrote:

LOL Badger, don't start with the duel wield!


Besides give it a day and there'll be another post asking about that.


Gift.







please tell me you spelled it wrong on purpose!






LOL I wish I could, I think it was a Freudian slip; I've gat PvP on the brain lately


I mean dual wield, obviously


Gift.

Message Edited by Giftmacher on 06-25-2005 03:37 AM

BeWary
Fri Jun 24, 2005 6:58 pm
#130






GadonThek wrote:


Riflemen and Carbineers have no choice but to tank. The only thing which affects Hate to a noticeable degree is the amount of damage you deal. Guess what, when you deal damage, you get a mob in your face, it's not our fault that the Hate system is useless.

Riflemen, Carbineers and their correspondants have proposed numerous ideas to solve this problem of yours, but you seem hell-bent on adding a minimum range to Rifles and Carbines. I submit that you should be working with your fellow correspondants as opposed to going into the throws of a childish fit of range-envy and working against them.




Wait a minute, you mean there might actually be a DOWNSIDE to throwing out huge dmg numbers!!!! you mean it's not all smiles and sunshine as a rifleman?


You can shoot almost twice as far as me and hit for MUCH more damage per shot. You do not tire before I do and you are no slower than I am and the solutions thatare offered only results in you doing what you do better and me being further limited into doing what everyone can do.


Instead of coming into a discussion thread and offering nothing you could think on what you would be willing to give up in order to make a place for each weapon.


You currently have it all and it can't stay that way unless you are willing to admit that if one class can do it all, then they all should be able to. It takes no more effort or time to master rifles than pistols, they should be equally rewarding experiences.


so, to sum up...


Go home troll.

Message Edited by BeWary on 06-24-2005 08:02 PM



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Page 10 of 18