Pilot Archive

Thread: JTL Ship Balance Discussion

quadpers0n
Wed Jul 20, 2005 6:40 am
#105

actually, yeah i will hit you. i hit JSFs with blasters all the time now and if you inreased the hitbox to the size of an a-wing everything would be just fine. like most people you don't seem to get (i didn't get it at first either). these ships don't go any faster than older ships.


a part of the reasonthey are difficult to hit is the increased mass let's pilots put lvl 8 (or higher) engines on the thing without sacrificing firepower, and this gives them quicker turn rates than their older light fighter counterparts BUT the small hitbox is the crux of the matter. it's 70% of why these ships are difficult to deal with.


reduce the mass on the things and pilots will just slap their prenerf lvl 6s in there. yeah they won't all have 75-80 ypr but they'll still be very nimble fighters and still very difficult to hit.







-meeuki


lumpini
ShoginArmada
Wed Jul 20, 2005 6:53 am
#106


Naw man, Im too leet to be hit.


/flex


Anyways, yea give the box size the same as the awing and leave everything esle alone. THE only nerf i would aagree with.

Message Edited by ShoginArmada on 07-20-2005 09:55 AM



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
LeaphChausew
Wed Jul 20, 2005 6:54 am
#107

This thread is hilarious. Dumicus' bluntness is always refreshing, I kind of feel sorry for Alarien and I do see their point in a way, but I think that kind of has become irrelevant since this thread has been turning into a flame war now.


As for the general argument, anyoen noticed hwo in each related thread the argument basically goes around in circles?


It's like.."The jsf has too much mass!"


"hmm so we should make it less manouverable"


"but the hitbox is too small"


"So we should reduce the mass!"


"so we should make it less manouverable!"


"but I can't hit it even when it's flying in a straight line"


"so we should nerf it!"


"But it has too much mass!"


etc..etc...and it keeps on going like that kinda..


Valid arguements I guess but I think we need to move on from these 'knwon issues'. The reason why people are getting touchy about this arguement now is basically because the same stuff is being repeated over and over and over again.


-Leaph


Alarien
Wed Jul 20, 2005 7:28 am
#108


Easily moved away from a flame war.


Really, I think the problem boils down to one very obvious point. The pre-ROTW and post-ROTW ships are certainly not balanced on the same scale, hence the obvious feeling of "imbalance."


Then consider, what were the pre-ROTW ships balanced for? I think the idea was the Ace grind. I think SOE felt that DS and Kessel were meant to be "uber zones" and thus all fighting in those zones was meant to be significantly harder, however, it has worked out that all masters pretty much have to go to DS regularly to repair or for other reasons, so the fighting in DS was eventually considered the "standard master level NPC battle" for both the players and SOE. With this, SOE then balanced their later ships so that they competed evenly with the Deep Space level content and with each other.


Lets face it too, making a ship "harder" vs the player is not in the spirit of space sims. Rather, make the encounter harder, by adding in more cap ships, fighters, making the fighters smarter, but never make them tedious to kill. Tedious to kill is what they are in the early ships, and I think that's been addressed.


Further, look at the pre-ROTW newbie ships. As said many times, these are supposed to be viable. They weren't, but their high mass versions absolutely finally are. Giving the Z-95 high enough mass to use some competitive equipment, but limiting it to 1 gun is a great balance idea for it.


Where the game is screwed now is that the canon ships, which were really blah to fly before, are now essentially pointless. The A-Wing, the TIE Interceptor, the Advanced are all weak vs Tier 5 and now weak vs ROTW. That's where I think the balance has to fall.


And what's the argument against this? Making PVE too easy? Hell, its already too easy, even with the normal pre-ROTW ships. And once you reach master, a Tier 4 SHOULD be trivial to an Ace. Was a Tier 1 not trivial to you when you were Tier 2? Of course it was. Lets not think it should be different at the high end. No, there is no balance issue here. The ROTW ships are not even available until 4XXX and until then the major limiting factor is the certification for equipment, and its not going to make the game any easier to balance the old ships to the new, especially since the ones that need work are all 3XXX and up anyway.


Things are going in the right direction, in my opinion. Now we need more seriously difficult encounters, like the ROTW badge fight, and things like that.




Alarien Evenstar
-Rogue Paladin-
Starsider
PaceNebulon
Wed Jul 20, 2005 7:37 am
#109






LeaphChausew wrote:

Valid arguements I guess but I think we need to move on from these 'knwon issues'. The reason why people are getting touchy about this arguement now is basically because the same stuff is being repeated over and over and over again.







Exactly



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Ducimus
Wed Jul 20, 2005 8:38 am
#110



LeaphChausew wrote:

This thread is hilarious. Dumicus' bluntness is always refreshing, I kind of feel sorry for Alarien and I do see their point in a way, but I think that kind of has become irrelevant since this thread has been turning into a flame war now.






I sometimes still wear my SSgt stripes. 7 years in the service does odd things

Cool thing is just found theres an ignore option on this forum. I'll give ya three guesses what self rightous "know it all" ignoramous is going on it soon and the first two don't count



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Alarien
Wed Jul 20, 2005 8:51 am
#111

Still incapable of being disagreed with without posting an insult huh?


SSgt? Let me guess... REMF?





Alarien Evenstar
-Rogue Paladin-
Starsider
Ducimus
Wed Jul 20, 2005 11:05 am
#112



Alarien wrote:

Still incapable of being disagreed with without posting an insult huh?

SSgt? Let me guess... REMF?






No, i can agree to disagree, but your pompus self rightousness is F'ing offensive, and frankly i love stepping on your toes because of it. From the word go the instant i read your first post that i saw, you sound like, " YOUR ALL WRONG, AND I'M RIGHT! MY WAY IS THE RIGHT WAY! IT SHOULD ALL BE MY WAY!" How can someone NOT enjoy insulting someone who comes off like that?!



Alarien wrote:
Pre-ROTW ships are underpowered crap. They all need to be reevaluated. All of them.




I mean, i really enjoyed that one. Its projected as a statement of fact from an authoritive source. Who are you again? I dont recall seeing you around here except maybe a month ago at best. How long have you been playing now? Oh where are you divining this factual information?!

Aint nothing wrong with having an opinion, but when you start spouting off like your perosnal opinion is fact, your going to get someone whos going to take a leak in your wheaties. Yeah, i have an opinion too, but i will admit its just that because the internet is full of "experts". Neither of us is any different.

And no, not a REMF. Combat Engineer. Spent 200 days out of the year deployed. 'nuff said.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Oikaleek
Wed Jul 20, 2005 1:00 pm
#113

If they would bring the older ships up a notch to put them more inline with the ROTW ships as far as P/y/r and speed, then that would be good enough for me.


Someone mentioned that better equiptment comes with expansions, and he/she is right. But at the same time, this game has a timeline it is "supposed" to be following, and for ships that are 20 years older in design to be vastly superior to newer models is just...well...senseless.


If you want to talk about balancing ships, I recommend you start with the Heavy Tie fighter , heavy scyk , and the Heavy Z95. All of these ships are available to very low level pilots,even novice in the case of the Z and the Scyk, at the same time, they are vastly superior in mass. I flew my Heavy Tie fighter from the day I achieved Imperial Technology 1 all the way til when I destroyed the vette in it at master. I never once used any of the other ships available to me (and I have all of the ships available to me including the quest ships) because they were all inferior in my opinion (excluding the JSF/Belbullab22).


Now I'm a Freelancer and flying the 70's cadillac clone, the Rhykxirk or however the hell you spell it lol. Only because i like it...not because I think its better...
Alarien
Wed Jul 20, 2005 1:21 pm
#114


I thought you found the "ignore button" for me. Apparently not. Not very decisive are you?


Anyway, there is no different between me stating that pre-ROTW are underpowered crap and you stating that the new ships are all overpowered. That's pretty much the entire difference there, one of opinion. However, you didn't like my tone? Hah, like your comment was any less a statement of fact. Hypocrisy.


Who am I?A pilot in the game. Kinda like you, but obviously I have more ability to adapt than you do. And, well, I whine a lot less.


Anyway, if you'd like to actually attempt to address any of my points on the difference between pre-ROTW and ROTW ships, please do.


Well, I won't denigrate the CE's, certainly. Sorta hooah. Or rather, hooah enough.


Anyway, are you done with the big man talk yet or are you going to contribute to the discussion more than your incessant whining?




Alarien Evenstar
-Rogue Paladin-
Starsider
Attacca
Wed Jul 20, 2005 1:32 pm
#115






Alarien wrote:


Anyway, there is no different between me stating that pre-ROTW are underpowered crap and you stating that the new ships are all overpowered. That's pretty much the entire difference there, one of opinion.





Umm, that's a world of difference. Pre-RotW spaceflight, and especially PvP, had an entirely different style of flight. It wasn't simply a matter of the ships having less kick to them, but combat was handled differently, and loadout was completely different. Post-RotW pvp can drag out for a looong time and PvE becomes boring with the new ships. The old ships required thought to load them out, and time to work in the right components. It took me half an hour to rig a Belbullab with crafted gear for PvP outside of Deep Space - just throw whatever you want into 90k of goodness, with speed and agility to spare.


The first thing I noticed when I started flying an Actis was that nothing could touch me - too danged fast and agile. NPCs are geared towards shooting down a ship like that. Gunboats and vettes become trivial, and if they do hit you - why, in a fast little ship like that my level 8 RE reward shield takes the hits easily. Before RotW you had to use a lot more skill against bigger targets.


That's the thing, perhaps. JTL was supposed to be about pilot skill, and the RotW ships cheapen that a lot.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

CuchulainnDarklight
Wed Jul 20, 2005 1:36 pm
#116






Alarien wrote:

Out for the weekend, so I come to the discussion late.



Pre-ROTW ships are underpowered crap. They all need to be reevaluated. All of them. ROTW and later ships so far are all fine, including the JSF, which I don't fly, but enjoy killing. Those who insist that pre-ROTW ships are exceptionally well balanced are simply used to the old system and really don't want those ships to ever match their canon role, OR only bother with them in PVP, where their incredible difficiences might be made up for by their size or some other advantage (think of the A-Wing here). (A-Wing, TIE Interceptor, TIE/Advanced are all junk in regards to their PVE role)







Bit in red - this shows that those ships are balanced! Ints and As are light fast fighters, whereas the Xwing for example is a heavier ship with a greater firepower. As it is in the canon! The JTL balance is as spot on as it could conceivably be, whereas the new ships arent balance. BALANCE here being defined as having a deficiency for every good stat. I.e. the Bwing has more firepower than any other ship, yet flies like a brick (a brick being held by a fat man stuck under an elephant. The Awing however is tiny and nearly as manouverable as the Interceptor, however, its low mass makes it have less firepower, and the Ints even lower mass is due to its even better manouverability.


This means you have to pick one particular ship to fit a role. Or take an Xwing or Oppressor as a viable multi-role craft (jack of all trades, master of none). Therein lies the balance. Even the best tricked out Xwing will suffer against a maxed out Interceptor in the hands of pilots of equal skill.


Now with the ROTW ships, you can just say, "Ill take the JSF (or BSF)!". Why, because they suffer no hindrances for their great stats and therefore are masters of all trades. Balance isnt having everybody flying the same ship (well most people), thats boring, balance, in a game such as this is having a wide variety of ships that suit different playstyles and make you have to think like a pilot in picking the right ride for your mission role. But I guess the thinking bits of SWG are slowly being erased at the mo. If i wanted a playstation kiddies toy game, I would buy one!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Wed Jul 20, 2005 1:48 pm
#117






KaylBreinhar wrote:




Ducimus wrote:
>>But even you have to agree, there's a SMIDGEN of vindictiveness here.

Hmmm your probably right. Probably a bleed over from forums like the GCW forum where both sides whine, trying to get the other nerfed.

Im a pilot, first and foremost. JTL is WHY i subscribe to SWG at all. Ive done and flown them all, serveral times over. While i finally settled down into imp pilot, I have no factional biases where JTL is concerned. It would be most hipcritical of me if i did. But i do have a beef with the ROTW additions to JTL. Not just the JSF, but every stinking one of them except maybe the Arc120. I like to think my reasoning against their current incarnation is sound and factual, but i dont expect people to beleive me. This is the internet, and everybody is an expert.




Who I love are the same ones still calling for nerfs because of the PYR accelerations.

So, since this thread has some visability:

PYR ACCELERATIONS DO NOT HELP YOU TURN FASTER, THEY MERELY ACCELERATE YOU INTO SAID TURN FASTER. THE DIFFERENCE IS ON THE ORDER OF A FRACTION OF FRACTION OF A SECOND, AND THE TURN RATES OF A 300/300/150 ARE THE EXACT SAME AS A 600/600/300 SHIP WHEN EQUIPPED WITH THE SAME JUNK.

*ahem*

Anyway, I still find it comical that as soon as the it was proven that the PYR accelerations didn't unbalance things that much (or at all, IMO), it immediately shifted en masse to the mass (no pun intended). So there's my point enacted in real life already. Point one got shot down because of testing and common sense, so the "nerfherders" started in on Item #2.

If they succeed in getting the mass nerfed, I guarantee you the second weapon slot is next. I guaran-goddamned-tee it. That or the hitbox. It will NEVER stop if an inch is given.

Message Edited by KaylBreinhar on 07-19-2005 08:04 PM




Firstly a 600ypr is faster at turning than a 300ypr. Without going into the physics and heavy maths of it - NOBODY flies in a straight circle over and over - I have never played ring-a-ring of rosies and never intend to!


When dogfighting you turn, yes however, whilst turning you are also altering your direction of flight and attitude of the turn as often as possible, especially when you are being chased.


Now in this sort of situation, the person who can alter their direction more often and more quickly wins.


Oh and I have a 30k reactor for my heavy X to power my 3 guns in case of a WO3 fix, however my heavy X quest is busted, go figure. And tbh i was just expecting another 20-25k mass on the heavy and nearly crapped myself when i found out how much mass it had!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
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