Pilot Archive
Thread: EPulse 3: Cheap Tactic or Tool of the Trade?
Ducimus wrote:
Your funny.
Come to Starsider and try that, please. Put your money where your mouth is.
Eh if I could I would, but all youre doing is whining. Dont want to fight an epluser? Just hyper the hell away.
TUMOS_GHOST wrote:
MMKia wrote:
TUMOS_GHOST wrote:
with the new Elite components comming out, looks like i am going to have to dust off my opressor and bomb the heck out of YTs
the only time i have used epulse is when im in my YT on a RGI cause we kept getting blown to hell.
yeah but I still want to use my opressor. new PoB blasters gonna be a 1 hit wonder
Hell RE'd lvl 10's well done hit harder now just no quick charge so only refire's in .37-.39 ange
Dragon942 wrote:
Sure, it was balanced for PvE but is now being used in PvP. Not working as intended.
NorLeoRo wrote:
Epulse is overpowered for pvp and its use should not be tolerated.
How's that RG TIE, bub? Bet you got a JSF and a Bel somewhere close at hand too. Don't cry about overpower with that sack of sh*t in your datapad, hypocrite.
and heres my take on this thread......the pro epulsers have their opinion, the anit epulsers have theirs...theyre not gonna change opinions, so why doesnh't everyone shut the hell up about epulse and go back to playing the game?
aramiss wrote:
everybody can use epulse too......go freelance
and heres my take on this thread......the pro epulsers have their opinion, the anit epulsers have theirs...theyre not gonna change opinions, so why doesnh't everyone shut the hell up about epulse and go back to playing the game?
That's like discussing ground templates--say riflemen have an attack that hits for 2.5k+ in PvP, so non-rifleman want it reduced to fit the balance with the rest of the game. Basically, your argument would be saying "Everyone can have that attack, you just have to be a rifleman!"
Make sense?
Didn't think so.
The reason we have these discussions is because some people view, in this instance, epulse as an unbalancing ability that throws PvP out of whack. Obviously, the people who like it the way it is are going to defend it. That doesn't mean nobody should discuss it.
aramiss wrote:
i just meant that this thread is worthless....it could go on for 500000000000000 pages and the pro epulse and anti epulse crowds will still be the same, and you know it. sure i think its a little low, but its still valid, and since its a valid game mechanic, im pro epulse. if it was bugged or an exploit then id be against it.
I'm going to come out and say it *is* bugged. Why?
Early on in JtL, as the vets will remember, epulse was a double-edged sword. It was extremely lethal, but it damaged or destroyed *everything* in its blast radius, including friendly pilots and pilots not in combat with the epulse user. It was changed because it was used to grief players, sometimes at space stations, because there was no way someone could prevent it from being used on them.
The fact that it was changed once suggests to me that it was never meant to exist in its current incarnation of a superweapon in PvP.
i feel that epulse should damage everything equally in the 300m range, except players that are not pvp enabled, so friendly players, friendly npcs, enemie npc's, enemy players, should all get hammered equally. except the player who used it, becasue in the skill description it says that it eminates from the ship, so being at ground zero should be unnaffected