Pilot Archive
Thread: Pilot Issues Thread (updated 3/03)
Forgive me if this has allready been mentioned, but I think that it might be cool if force sensitive players get a special attack modifier when flying the new jedi starfighter. Think about it....If only jedis fly them in the movie, perhaps it is becuase the starship is "tuned" to them similarly to the way force crystals are "tuned" to their owners...maybe that's why they wear that metal thing across their forhead when piloting them....that would make sense to me...any thoughts? Just an idea
JJ
Shelve Everything else for the moment, please put priority on fixing the framerate slowdown in space when more than a handful of ships are around and firing. What good is anything else if the game grinds to a halt every time the action heats up?
Deep space is currently unplayable as far as attacking the ISD or Reb station goes, pretty bad taking out the corvettes too. Witnessed a corvette and its escort approach the ISD and my system ground to 1 frame every 2 seconds. Before the CU it was fine. What change was made to the rendering system?
I figure its not net positioning code because the ships are not jumping around (although I have seen that too in Kashyyyk system combined with the slowdown when doing the mission to destroy the oppositions Y8 Mining Vessel) and the main slowdown only happens when ships start firing. Whilst my system is not top of the line, it's no slouch either, 2.2ghz Athlon ( 2000XP o/c) , 1gb ram,Radeon9800Pro 128mb on an Abit NF7s Mainboard.
Message Edited by Theaner on 05-16-2005 09:52 AM
Theaner,
MP Ships require a pilot in the Captians chair in order to mine. No solo mining. Tried in both a Y8 and Decimator. Solo's a no go
I went into deep space for the first time today. I can honestly say it's some of the most fun I have had in JTL. It really felt like playing a movie, and was a great experience....
>>but <<
We were in a VT Decimator. We had some close calls taking down gunboats and even managed to kill a corvette or two, by taking out ones that had already been attacked by imperial npc craft. We were there for a good hour or so, and were engaged with a gunboat when suddenly, BOOM. At the time, we had full shields and the rear armor was a little thrashed. The shields were 3500. We were one shot and destroyed through full shields, the armor which was already damged, and the chassis.
This was a decimator. It's a freggin' gunboat, and we were taken down with one shot, or volley, or whatever you want to call it.
I came here hoping to find the pilot coorespondant willing to fight for pvp that wasn't the same retarded thing i dealt with in november, but instead I see exactly what I feared I would see. I see this:
"There can be a HUGE ammount of skill involved getting those 1 or 2 shots in. "
One-shotting a decimator isn't skill. It's the sheer definition of lame. I wanted to pvp in JTL from the beginning, especially when the pvp on the ground game was the meaningless contest of who had the best template and the strongest dots. A decimator shouldn't go down in less than 5 shots. You want to prove skill? Take out a gunboat while dodging it's gunners. After all, A New Hope didn't end with Han, Luke, Leia, and Chewbacca dying after being one shot by a standard TIE fighter.
I'd love to see people fighting it out in deep space. Frankly I'd love to see the battles in regular space as well, and have posted ideas for the integration of the GCW PCMG with space over on the GCW forums. I enjoyed taking down the npcs and sweated it when we had a squad of gunboats turn and rip us up. Having players in the mix makes it more exciting, but having them one shot you isn't fun, and everyone i talk to hates it. They refuse to bother with pvp because of it, because the load times in this game aren't exactly swift and that's all pvping in space allows you to do... stare at the load screen after you've been killed in one hit. If i was in an A-wing and i was one shot, i'd understand... but a decimator?