Pilot Archive

Thread: Pilot Issues Thread (updated 3/03)

ruvkaulovesh
Tue May 24, 2005 9:38 am
#118

ykl weapon pannels are doing the same, my engine too, redeeded several times, no better



member of TKDS on corbantis
ruv kaulovesh -smuggler
formerly master fencer, master swordsman, master brawler, master comando, master marksman, master rifleman, teraskasi master, elder artisan,master ranger,master scout,master combat medic, master doctor, master medicelder entertainer, elder image designer, elder musician, master architect, master merchant, master politition, master shipwright and master of all 9 squadrons
no i wasnt a holo grinder, just wanted to be able to say i mastered everything

nge commando, nge jedi, nge smuggler

tizot-wookie munitions expert on corbantis
Vegitaa
Tue May 24, 2005 9:40 am
#119






ImaTwilek wrote:
Not sure if this was mentioned already, but on my YT the weapon panels keep dissappearing





On my decimator I have the exact same problem. (Not enough ground storage to redeed so not even gonna try unless a fix goes in first)


Also, Freedom Station in DS is invincible. Turrets don't die and you cannot target subcomponents at all (can cycle to them but no missle lock and cannot see a hit box for them either)



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


DylanMagnus
Thu May 26, 2005 8:51 pm
#120

Vegitaa, I have also had similar problems withthat Station.
CaptainAshcart
Sat May 28, 2005 11:49 am
#121


I have the yacht, YT-1300, and the Y-8. I can store stuff on my yacht but when I store stuff on one of my YT-1300 I cannot fly my Y-8, or if i store stuff on my Y-8 I can't fly my YT-1300. Is this a Bug or as I have been told that you can only have 2 POB ships with stuff on them and fly them?



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
greentyger
Mon May 30, 2005 12:10 am
#122


This is a rather lenghty fourm, so i may have missed this.


If I have a componant targeted on one ship I am attacking (say the reactor), and then get hit by another ship 4-5 times, I lose my lock on the componant. I do not aquire a lock on the new target, only lose the red "reactor x%" under the target info at the top of my screen. Not a huge problem, unless i miss the little beep that goes along with losing this componant lock. This is not a huge issue, but it is as annoying as sin.




Cota, MBE MCH, Radiant Server, Raiders of Valor (ROV)

"Who's more foolish? The fool or the fool who follows him?"
greentyger
Mon May 30, 2005 9:01 am
#123

now it just switches off whenever it feels like. It is realy getting anoying.



Cota, MBE MCH, Radiant Server, Raiders of Valor (ROV)

"Who's more foolish? The fool or the fool who follows him?"
CaptainAshcart
Mon May 30, 2005 10:28 am
#124

Add a third space for use of POB ships...not just the 2 for yacht and nova/decimator/yt-1300. you can store stuff on 2 but not the third. My YT-1300 i want for pvp or pve use...i like the idea of kicking some butt with it when changes can be made to make it viable for use.






"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
TomoRainer
Mon May 30, 2005 5:53 pm
#125


Cutedge wrote:
This was a decimator. It's a freggin' gunboat, and we were taken down with one shot, or volley, or whatever you want to call it.

I came here hoping to find the pilot coorespondant willing to fight for pvp that wasn't the same retarded thing i dealt with in november, but instead I see exactly what I feared I would see. I see this:

"There can be a HUGE ammount of skill involved getting those 1 or 2 shots in. "

One-shotting a decimator isn't skill. It's the sheer definition of lame. I wanted to pvp in JTL from the beginning, especially when the pvp on the ground game was the meaningless contest of who had the best template and the strongest dots. A decimator shouldn't go down in less than 5 shots. You want to prove skill? Take out a gunboat while dodging it's gunners. After all, A New Hope didn't end with Han, Luke, Leia, and Chewbacca dying after being one shot by a standard TIE fighter.





While I do believe landing 1-2 shots on a well-piloted starfighter can range from difficult to nigh-on impossible, POBs are a completely different story, and they continue to be a significant issue--they just aren't viable in PVP right now. Their size and maneuverability makes them enormous targets. If they're that easy to hit, they need to be able to soak some serious damage before they go down--but right now, they can be dropped in 4-10 hits, depending on the guns used, and that's hits total, not volleys. An X-Wing or Krayt could land 10 hits on a POB in a second.

Finding a way to make POBs useful and fun in PVP (and somewhat more effective in PVE, if possible) is a top priority for me, as it was for Monsofo, and I think the vast majority of the community agrees they need help. In RotW beta testing we asked that elite shields be raised to about 10 times their current HP, but the problem with that solution is it unbalances PVE. It may be possible to get a damage reduction on POBs in PVP, and I've seen some other interesting suggestions that could fix things up.

I don't know of any current plans to improve POBs, but I just want you to know I agree with you completely about how underpowered they are in PVP (in fact, I'd want them to be able to take, say, 30-150 hits, not 5 ), it's just a trickier prospect to improve them than it may appear on the surface.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


JoceSearar
Tue May 31, 2005 8:11 am
#126


The main complaint that I have that is not already listed in the first post, is:



Bring back /findfriend in space.(And modify it to work over the entire star system, rather than have limited range) We seem to have lost this ability a few weeks ago, and it makes for a tough time linking up with friends for missions, etc. The Devs appear to want us to group up, since high-level missions go as far as the trainer telling you to bring help. Make the grouping experience easier.




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Joce Searer
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CL90 Jedi
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5 Squadron Ace Pilot
000000000000000000000000000000NREP Council/Fleet Admiral


Cutedge
Tue Jun 07, 2005 5:31 pm
#127








TomoRainer wrote:

While I do believe landing 1-2 shots on a well-piloted starfighter can range from difficult to nigh-on impossible, POBs are a completely different story, and they continue to be a significant issue--they just aren't viable in PVP right now. Their size and maneuverability makes them enormous targets. If they're that easy to hit, they need to be able to soak some serious damage before they go down--but right now, they can be dropped in 4-10 hits, depending on the guns used, and that's hits total, not volleys. An X-Wing or Krayt could land 10 hits on a POB in a second.






Personally I'd still rather a starfighter be able to take a few volleys. The problem as I see it is that often pvp occurs as you see your ship explode and then realize that it was another player. There shouldn't be that much of a drastic difference between pvp and pve (and yes, i think that the pve ships should be at least a tad smarter)







I don't know of any current plans to improve POBs, but I just want you to know I agree with you completely about how underpowered they are in PVP (in fact, I'd want them to be able to take, say, 30-150 hits, not 5 ), it's just a trickier prospect to improve them than it may appear on the surface.




That sounds good to me. Is it possible to have a different multiplier for POBs or would that just throw the whole system out of wack?




Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

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Sven-Morden
Wed Jun 08, 2005 4:33 pm
#128

I have an issue with the ETA-2 Jedi Starfighter. I spent a good amount of time getting it with one of my alts, to give to my rebel pilot who is certed for it. When he tries to deed the ship, it won't let him... says that he hasn't completed the quest. However, seeing as how you have to be imperial to do the mission... did SOE really waste more of my time? I have about 4 ships i was going to give to my guildmates so that we could all fly them, but we're a rebel guild. This seems pretty shady to have a cert, and not have a way to get it.(not realistically). Is anything being done to solve this issue?
Slaphead316
Mon Jun 13, 2005 4:15 pm
#129


Hi im a pilot too currently 2/2/2/2 ill be honest though the xp requirements are outrageous

first box is fair in my opinion 7500 why on earth does it jumpto 60k for 2nd tier 200k 3rd tier 1 million 4th tier and finally a whopping 7.5 million for the master box how can you justify this when there is no decent content after reaching master pilot has the devs considered lowering the xp requirements? no wonder pvp is dead in space. most of the players wont grind the boxes because of the unbelievable grind involved.

nfglory64
Sat Jun 18, 2005 11:34 am
#130

how do we change factions? right now i guess im training to be a smuggler but i want to fly for the rebels. how do i change?
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