Pilot Archive
Thread: Please reduce the Eta-2 Actis Interceptor's superior abilities.
Keep in mind that in our wonderfully diverse array of MMO players there are different types... some want to roleplay a fantasy environment that stays true to canon, others simply want to win (or get tired of losing) and will gravitate to using the highest performance equipment available.That being said...
Without a doubt the JSF is the best pvp ship in the game.
Thats why you see so many pilots flying them. Thats why JSF's, Bells, crimson TIE's, and A-wings are just about all you will see at any organized PvP event in space (mostly JSFs). Same reason so many people unlock Jedi on the ground, and the same reason pre-CU days were an "Attack of the Composite Clones". The individuals gravitating toward the "uber" gear/proffessions have no problem with it; ifGungans became a playable race and had the best stats available, you'd seeGungan players dominating the landscape in no time at all.
Thearguments against are generally from those interested in canon. The problem in the case of the JSF is that it simply shouldnt be the best ship available in this time period. Military technology moves fast, and this ship is 20 years old... a prototype for the early TIE models. The TIE fighter and TIE variants are supposed to represent the best starfighter technology the Empire has to offer at this time, and the Xwing (and later on A and B wings) represent the Rebellions best. Why would Vader keep his JSF shelved during the battle of Yavin and use that silly old TIE advanced? He probably could have saved the Death Star if he used the JSF, (but he was maybe trying to avoid chassis decay) ![]()
For many, space is the last refuge where some shred of canon exists. When one pictures a space battle from the era of the original trilogy, one usually envisions X-wings and TIEs (with a few other ships sprinkled in) duking it out.... not a lone JSF pilot whiping the floor with the entire opposing group becuse they cant hit him/her.... or groups of JSFs dominating the landscape (er spacescape) as its becoming.
I think it's neat that the JSF is in the game, but it is without a doubt overpowered (best manuverability, very hard target, and can load enough firepower to one-shot most opposition). An antique ship shouldn't outperform current technology.... it would be like winning the Indianapolis 500 with a 1957 Chevy. Id say cut the mass CONSIDERABLY to balance out its size... those things are TINY (and in ROTS you may notice that those ships arent exraordinarily manuverable either).
Change nothing and the JSF will become in space what composite armor became on the ground pre-CU. (EVERY pilot can get and fly one regardless of faction, just takes a little work). No reason for a pilot to fly anything else... the intended role specialization or the other ships is outclassed by the JSF's all around dominance.
If X-wings and TIE fighters were the best pvp ships in the game, space would look and feel more "Star Wars", andI doubtmany people would complain.
.
Message Edited by EAB on 07-17-2005 06:05 AM
EAB wrote:
Keep in mind that in our wonderfully diverse array of MMO players there are different types... some want to roleplay a fantasy environment that stays true to canon, others simply want to win (or get tired of losing) and will gravitate to using the highest performance equipment available.That being said...
Without a doubt the JSF is the best pvp ship in the game.
Thats why you see so many pilots flying them. Thats why JSF's, Bells, crimson TIE's, and A-wings are just about all you will see at any organized PvP event in space (mostly JSFs). Same reason so many people unlock Jedi on the ground, and the same reason pre-CU days were an "Attack of the Composite Clones". The individuals gravitating toward the "uber" gear/proffessions have no problem with it; ifGungans became a playable race and had the best stats available, you'd seeGungan players dominating the landscape in no time at all.
Thearguments against are generally from those interested in canon. The problem in the case of the JSF is that it simply shouldnt be the best ship available in this time period. Military technology moves fast, and this ship is 20 years old... a prototype for the early TIE models. The TIE fighter and TIE variants are supposed to represent the best starfighter technology the Empire has to offer at this time, and the Xwing (and later on A and B wings) represent the Rebellions best. Why would Vader keep his JSF shelved during the battle of Yavin and use that silly old TIE advanced? He probably could have saved the Death Star if he used the JSF, (but he was maybe trying to avoid chassis decay)
For many, space is the last refuge where some shred of canon exists. When one pictures a space battle from the era of the original trilogy, one usually envisions X-wings and TIEs (with a few other ships sprinkled in) duking it out.... not a lone JSF pilot whiping the floor with the entire opposing group becuse they cant hit him/her.... or groups of JSFs dominating the landscape (er spacescape) as its becoming.
I think it's neat that the JSF is in the game, but it is without a doubt overpowered (best manuverability, very hard target, and can load enough firepower to one-shot most opposition). An antique ship shouldn't outperform current technology.... it would be like winning the Indianapolis 500 with a 1957 Chevy. Id say cut the mass CONSIDERABLY to balance out its size... those things are TINY (and in ROTS you may notice that those ships arent exraordinarily manuverable either).
If X-wings and TIE fighters were the best pvp ships in the game,I doubtmany people would complain.
.
Message Edited by EAB on 07-17-2005 05:49 AM
EAB wrote:
"Red coloured text: I think the ETA-2 was quite maneuvreable. You don't get to see it perform much in Episode III,but keep in mind the ETA-2 was a step up from the Delta-7, and we clearly saw it's capabilities in Episode II."
Ah good point about the Delta-7. However, 20 years of evolution should still make the ETA-2 handle like a bantha in comparison to a TIE fighter.
Yarrr. Speaking of which, the TIE's in game are too large :/ I've seen a character-to-starfighter comparison in game and I think the TIE's should be a tad smaller. maybe 75- 80% of their current size.
JediNg wrote:
Yarrr. Speaking of which, the TIE's in game are too large :/ I've seen a character-to-starfighter comparison in game and I think the TIE's should be a tad smaller. maybe 75- 80% of their current size.
ShoginArmada wrote:
The JSF DOES NOT alter the balance of pvp. None so what ever.
This is a joke right? It alters Pvp, but in subtle ways. But its not *just* the JSF. It's also the b22 and RG Tie. All three of which alter the balance of pvp. For one simple reason, you now have the mass for a lvl 8 engine and shield. They up the technology curve where parts are concerned. Now, i dunno about other people, but i always strive to make sure my ships are somewhat compareable to my competition. This means i need to meet or exceed their speed and manuverably, and ill need to either match their defenses or pack more firepower to make up for the big shields their strapping in these days.
Ducimus wrote:
ShadowWolfXX wrote:
In pvp its basicly a 2 or 3 hit thing, and considering the mass of a JSF is only 90k (right?) they have to sacrafice good parts due to wieght issues so they are down on one factor. Due to its small wiehgt compared to that of the rebellion Advance X-Wing (180k) then it needs a boost, thats where its manuverability and small size comes in.
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This right here is where alot of new people to the JTL scene totally miss the boat.
First... *cough* ONLY 90K mass? ONLY?!
Heres the thing, small, light, and fast ships didnt have alot of mass before ROTW. There not supposed to have alot of mass. Its the mass, that makes some of the new ROTW ships overpowering.
Tie interceptor 50K mass
Tie advanced 65K mass
A wing, 65K mass
These ships are small, light and fast. At best these ships can squeeze in ONE level 8 part. Engine, shield, or weapon. So their not over the top, and they have to make some kind of coice as to superior speed and manuverably, defense or firepower.
Now enter a ROTW ship. In my 80K mass RG tie, i can fit in a level 8 engine, lvl 8 shield, and a lvl 7 gun and have a little mass leftover. How now in a JSF, i can fit in a lvl 8 engine, shield, and two lvl 7 guns. Ill wager i might even be able to fit in a lvl 8 gun paired with a lvl 7 gun.
So basically what you have here is a ship that is as fast and as manuverable then a tie advanced, has the best defense you can put in ANY starfighter, harder to hit than an A wing and has twice the firepower of any pre ROTW ship in its class.
This is the preimse on why i would argue why some ROTW ships are overpowered. The JSF doesnt sacrafice anything. "only 90K mass" indeed. HA!
Message Edited by Ducimus on 07-16-2005 01:48 PM
I have to yet again agree with Dumicus' reasoning here. On Bria at least, the JSF is the 'composite armour' of space.
I have little trouble wasting most people in JSF or even RG TIEs, but they do need some kind of balancing attribute such as a limiter on what lvl shield they can pack./shrug, just a suggestion.
-Leaph
I personally believe from the size of it it should have NO ordanance(anakin used lasers to down sheild) and no countermeasures(having to evade incoming missles by flying NOT CM's) due to mass issues.
aslo having to hyper within 2k of ANY non factionally oppositional station wouldn't upset me either I fly my adv X almost soley vs my JSF
My opinion on the Eta-2 has shifted. I still believe it is too small, but I now see that the more important issue is the mass-to-physical-size ratio. This issue applies to many of the new ships available, and as I stated before, I believe there should be a general evaluation done of each of the ships available in game, compared to what their role is.
Message Edited by Salco on 07-17-2005 01:53 PM
If they fix WO3, the majority of ships actually balance out and actually makes POB's a tad bit more viable in combat.