Pilot Archive

Thread: Please reduce the Eta-2 Actis Interceptor's superior abilities.

Toszik
Sun Jul 17, 2005 1:34 am
#92

Lol I totally agree with you Ducimus. As a matter of fact, I pretty much find myself agreeing with most of your posts. In this instance, yes the ROTW ships are overpowered. As Ducimus points out, the JSF/Grievous is overpowered because of the combination of high manueverablility, very small profile, and nice mass. I can live with the size of these ships, but I don't think they should have the mass they do. Like Ducimus points out, the Intercpetor, Advanced and Awing are all prime examples of small ships meant to be agile fighters and as a result, suffer a penalty when it comes to mass. The new ships don't suffer this penalty and that is what makes them so much better. These aren't the only ones that are overpowered either. As I mentioned on page 3 of this thread, I think the Heavy Xwing is overpowered as well.


One idea to help balance ships I had discussed with a guild mate of mine would be to restrict the max level equipment certain chassis could use. I know this is what the mass for the chassis was supposed to do, but I don't think it has done a great job especially since these new ships came out. Now this is just an example, but say for small ships like the Awing, Interceptor, Advanced, JSF/Grievous etc. they would be restricted to using level6 parts and under. Again, that is just an example and not how I think this should be done. However, you can get the idea and I think it could help to bring things back to a more level playing field. I just don't think it is right that I can fit a level10 engine and level8 shields, armour, and 3 blasters all into my Heavy Xwing let alone some of the configurations people have in their ROTW ships. Also, a system like this could help make POB ships a little more viable to use as they would be the only ships able to use level9 and 10 equipment.


Anyways, I am going to make a separate post with my above response and let's use it to have a civil discussion about improving JTL for everyone instead of a bunch of people acting like a$$hats cause they don't like what I saying. If you don't like it, post why you don't like it and what you think could be done instead. If you can't come up with a decent reply, then don't post anything as flaming does not help anything.
Toszik
Sun Jul 17, 2005 1:51 am
#93


Bah, my above post was supposed to quote one of Ducimus' posts where he was talking about the mass of the ships pre and post ROTW. I guess I am just a total forum noob lol.
EAB
Sun Jul 17, 2005 5:37 am
#94








Keep in mind that in our wonderfully diverse array of MMO players there are different types... some want to roleplay a fantasy environment that stays true to canon, others simply want to win (or get tired of losing) and will gravitate to using the highest performance equipment available.That being said...


Without a doubt the JSF is the best pvp ship in the game.


Thats why you see so many pilots flying them. Thats why JSF's, Bells, crimson TIE's, and A-wings are just about all you will see at any organized PvP event in space (mostly JSFs). Same reason so many people unlock Jedi on the ground, and the same reason pre-CU days were an "Attack of the Composite Clones". The individuals gravitating toward the "uber" gear/proffessions have no problem with it; ifGungans became a playable race and had the best stats available, you'd seeGungan players dominating the landscape in no time at all.


Thearguments against are generally from those interested in canon. The problem in the case of the JSF is that it simply shouldnt be the best ship available in this time period. Military technology moves fast, and this ship is 20 years old... a prototype for the early TIE models. The TIE fighter and TIE variants are supposed to represent the best starfighter technology the Empire has to offer at this time, and the Xwing (and later on A and B wings) represent the Rebellions best. Why would Vader keep his JSF shelved during the battle of Yavin and use that silly old TIE advanced? He probably could have saved the Death Star if he used the JSF, (but he was maybe trying to avoid chassis decay)


For many, space is the last refuge where some shred of canon exists. When one pictures a space battle from the era of the original trilogy, one usually envisions X-wings and TIEs (with a few other ships sprinkled in) duking it out.... not a lone JSF pilot whiping the floor with the entire opposing group becuse they cant hit him/her.... or groups of JSFs dominating the landscape (er spacescape) as its becoming.


I think it's neat that the JSF is in the game, but it is without a doubt overpowered (best manuverability, very hard target, and can load enough firepower to one-shot most opposition). An antique ship shouldn't outperform current technology.... it would be like winning the Indianapolis 500 with a 1957 Chevy. Id say cut the mass CONSIDERABLY to balance out its size... those things are TINY (and in ROTS you may notice that those ships arent exraordinarily manuverable either).


Change nothing and the JSF will become in space what composite armor became on the ground pre-CU. (EVERY pilot can get and fly one regardless of faction, just takes a little work). No reason for a pilot to fly anything else... the intended role specialization or the other ships is outclassed by the JSF's all around dominance.



If X-wings and TIE fighters were the best pvp ships in the game, space would look and feel more "Star Wars", andI doubtmany people would complain.






.

Message Edited by EAB on 07-17-2005 06:05 AM



Emrick Starstrider - Rebel Maverick - Advanced X-Wing
Modo Tomaw - Ithorian of Many Trades - Nova Courier
Wanderhome

JediNg
Sun Jul 17, 2005 6:05 am
#95






EAB wrote:




Keep in mind that in our wonderfully diverse array of MMO players there are different types... some want to roleplay a fantasy environment that stays true to canon, others simply want to win (or get tired of losing) and will gravitate to using the highest performance equipment available.That being said...


Without a doubt the JSF is the best pvp ship in the game.


Thats why you see so many pilots flying them. Thats why JSF's, Bells, crimson TIE's, and A-wings are just about all you will see at any organized PvP event in space (mostly JSFs). Same reason so many people unlock Jedi on the ground, and the same reason pre-CU days were an "Attack of the Composite Clones". The individuals gravitating toward the "uber" gear/proffessions have no problem with it; ifGungans became a playable race and had the best stats available, you'd seeGungan players dominating the landscape in no time at all.


Thearguments against are generally from those interested in canon. The problem in the case of the JSF is that it simply shouldnt be the best ship available in this time period. Military technology moves fast, and this ship is 20 years old... a prototype for the early TIE models. The TIE fighter and TIE variants are supposed to represent the best starfighter technology the Empire has to offer at this time, and the Xwing (and later on A and B wings) represent the Rebellions best. Why would Vader keep his JSF shelved during the battle of Yavin and use that silly old TIE advanced? He probably could have saved the Death Star if he used the JSF, (but he was maybe trying to avoid chassis decay)


For many, space is the last refuge where some shred of canon exists. When one pictures a space battle from the era of the original trilogy, one usually envisions X-wings and TIEs (with a few other ships sprinkled in) duking it out.... not a lone JSF pilot whiping the floor with the entire opposing group becuse they cant hit him/her.... or groups of JSFs dominating the landscape (er spacescape) as its becoming.


I think it's neat that the JSF is in the game, but it is without a doubt overpowered (best manuverability, very hard target, and can load enough firepower to one-shot most opposition). An antique ship shouldn't outperform current technology.... it would be like winning the Indianapolis 500 with a 1957 Chevy. Id say cut the mass CONSIDERABLY to balance out its size... those things are TINY (and in ROTS you may notice that those ships arent exraordinarily manuverable either).



If X-wings and TIE fighters were the best pvp ships in the game,I doubtmany people would complain.






.


Message Edited by EAB on 07-17-2005 05:49 AM





I agree with the green, although I doubt i'd go gungan for the cosmetic issues alone (I dont like the way gungans look lol)

Red coloured text: I think the ETA-2 was quite maneuvreable. You don't get to see it perform much in Episode III,but keep in mind the ETA-2 was a step up from the Delta-7, and we clearly saw it's capabilities in Episode II.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
EAB
Sun Jul 17, 2005 6:12 am
#96


"Red coloured text: I think the ETA-2 was quite maneuvreable. You don't get to see it perform much in Episode III,but keep in mind the ETA-2 was a step up from the Delta-7, and we clearly saw it's capabilities in Episode II."




Ah good point about the Delta-7. However, 20 years of evolution should still make the ETA-2 handle like a bantha in comparison to a TIE fighter.



Emrick Starstrider - Rebel Maverick - Advanced X-Wing
Modo Tomaw - Ithorian of Many Trades - Nova Courier
Wanderhome

JediNg
Sun Jul 17, 2005 6:14 am
#97






EAB wrote:


"Red coloured text: I think the ETA-2 was quite maneuvreable. You don't get to see it perform much in Episode III,but keep in mind the ETA-2 was a step up from the Delta-7, and we clearly saw it's capabilities in Episode II."




Ah good point about the Delta-7. However, 20 years of evolution should still make the ETA-2 handle like a bantha in comparison to a TIE fighter.





Yarrr. Speaking of which, the TIE's in game are too large :/ I've seen a character-to-starfighter comparison in game and I think the TIE's should be a tad smaller. maybe 75- 80% of their current size.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
EAB
Sun Jul 17, 2005 6:36 am
#98






JediNg wrote:

Yarrr. Speaking of which, the TIE's in game are too large :/ I've seen a character-to-starfighter comparison in game and I think the TIE's should be a tad smaller. maybe 75- 80% of their current size.







Yea TIEs in this game are a teeny bit larger then they should be. Then again, TIEs werent equipped with hyperdrives or shield generators either (except for the variants). They were designed as small, fast killboxes to be employed en masse against targets. I couldwrite a whole articleabout "where the devs dropped the ball on JTL ship design", but it would do no real good. Unfortunately, the ships are rather linear in thier effectiveness, rather then having specific strengths and weaknesses like they are supposed to. And what we end up with is where we have a shipthat is just plain better then the rest *coughJSFcough*. (hehe trying to get back on topic)



Emrick Starstrider - Rebel Maverick - Advanced X-Wing
Modo Tomaw - Ithorian of Many Trades - Nova Courier
Wanderhome

Ducimus
Sun Jul 17, 2005 8:53 am
#99



ShoginArmada wrote:
The JSF DOES NOT alter the balance of pvp. None so what ever.




This is a joke right? It alters Pvp, but in subtle ways. But its not *just* the JSF. It's also the b22 and RG Tie. All three of which alter the balance of pvp. For one simple reason, you now have the mass for a lvl 8 engine and shield. They up the technology curve where parts are concerned. Now, i dunno about other people, but i always strive to make sure my ships are somewhat compareable to my competition. This means i need to meet or exceed their speed and manuverably, and ill need to either match their defenses or pack more firepower to make up for the big shields their strapping in these days.



Major Rapax Victis - Commando
Time wasted playing MMO's:
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...has mastered the Pilot profession
LeaphChausew
Sun Jul 17, 2005 9:22 am
#100






Ducimus wrote:




ShadowWolfXX wrote:


In pvp its basicly a 2 or 3 hit thing, and considering the mass of a JSF is only 90k (right?) they have to sacrafice good parts due to wieght issues so they are down on one factor. Due to its small wiehgt compared to that of the rebellion Advance X-Wing (180k) then it needs a boost, thats where its manuverability and small size comes in.
<






This right here is where alot of new people to the JTL scene totally miss the boat.

First... *cough* ONLY 90K mass? ONLY?!

Heres the thing, small, light, and fast ships didnt have alot of mass before ROTW. There not supposed to have alot of mass. Its the mass, that makes some of the new ROTW ships overpowering.

Tie interceptor 50K mass
Tie advanced 65K mass
A wing, 65K mass

These ships are small, light and fast. At best these ships can squeeze in ONE level 8 part. Engine, shield, or weapon. So their not over the top, and they have to make some kind of coice as to superior speed and manuverably, defense or firepower.

Now enter a ROTW ship. In my 80K mass RG tie, i can fit in a level 8 engine, lvl 8 shield, and a lvl 7 gun and have a little mass leftover. How now in a JSF, i can fit in a lvl 8 engine, shield, and two lvl 7 guns. Ill wager i might even be able to fit in a lvl 8 gun paired with a lvl 7 gun.

So basically what you have here is a ship that is as fast and as manuverable then a tie advanced, has the best defense you can put in ANY starfighter, harder to hit than an A wing and has twice the firepower of any pre ROTW ship in its class.

This is the preimse on why i would argue why some ROTW ships are overpowered. The JSF doesnt sacrafice anything. "only 90K mass" indeed. HA!

Message Edited by Ducimus on 07-16-2005 01:48 PM





I have to yet again agree with Dumicus' reasoning here. On Bria at least, the JSF is the 'composite armour' of space.


I have little trouble wasting most people in JSF or even RG TIEs, but they do need some kind of balancing attribute such as a limiter on what lvl shield they can pack./shrug, just a suggestion.


-Leaph


IL-Vec
Sun Jul 17, 2005 9:39 am
#101

I personally believe from the size of it it should have NO ordanance(anakin used lasers to down sheild) and no countermeasures(having to evade incoming missles by flying NOT CM's) due to mass issues.


aslo having to hyper within 2k of ANY non factionally oppositional station wouldn't upset me either I fly my adv X almost soley vs my JSF





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Ganis
Sun Jul 17, 2005 9:57 am
#102


OK. Space is not based onwhich template bestsothers, but who can fly and aim the best. JSF or not, if you got the right equipment, the right set of droid chips, and the right KNOW-HOW to fly a ship, you are unstopable in pretty much any tier IV-Master Ship. People say Firesprays are a huge target. I am going to play around with it, engines all that other stuff, and I will try it out in PVP. Space PVP consists of 2 shots and your dead, so whether your flying a JSF ora Firespray, if you aim properly, you win, end of story. This guy is whining because he can aim for shiz. Ive seen Master Pilots who aim worse than me at 1-2-2-1 Rebel Pilot in my noob Z-95. Who the hell knows how he got up to master with that horrible aim, but not my problem.


People seriously have to stop complaining about things, especially ships you can easily get. I mastered Rebel Ace, wanted a Jedi starfighter, so I mastered Imperial Ace, and grinding rebel again. Nuff said, stop biZtching.


I plan on using my Advanced Xwing in PVP because of the extra gun and 90k extra mass to do whatever I want with it. Each faction has a ship they can get, the Grevious Fighter flies EXACTLY like the JSF IMO, so go get a group, go kill grevious or buy a grevious ship for 500k or something.


Complaing brings nerfs, thus the CU, Space combat is fine, two shots your dead, thats the way it should be, quick and painful.


You really want to get into detail, JSF should only be piloted by Jedi, I mean, it is called "JEDI" starfighter, chassis name is Interceptor, in the books its called the Jedi Interceptor, in the movies its called the JSF.


Dont bring complaints in here about stupid things, think about your skills, before you complain about ships being overpowered.


/endRant



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Salco
Sun Jul 17, 2005 1:51 pm
#103

One of your points is that the Heavy X-Wing is more powerful than the Eta-2 due to it's higher mass, and while this does allow it to equip nearly anything it likes, it still suffers from a large profile. It's my experience that a large profile can mean certain death in many PvP engagements. Also, 90k mass is no small amount. Prior to RotW, I flew the TIE Interceptor when I was an Imperial, and then I flew the Kihraxz as a freelance pilot, and that ship has only 40k mass. Myself and many other veterans have experience with cramming the best equipment into as small a space as possible. 90k mass for such a small ship is just incredible, and I know that I personally would have no trouble getting some excellent equipment in to it. Can a Heavy X-Wing out-damage an Eta-2? Certainly. If given a chance, would it reduce a Eta-2 to nothing? Absolutely. But getting that chance is another story.

My opinion on the Eta-2 has shifted. I still believe it is too small, but I now see that the more important issue is the mass-to-physical-size ratio. This issue applies to many of the new ships available, and as I stated before, I believe there should be a general evaluation done of each of the ships available in game, compared to what their role is.

Message Edited by Salco on 07-17-2005 01:53 PM



____________________
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Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


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Slysix
Sun Jul 17, 2005 1:59 pm
#104

Actis's superior abilities are severely impaired when not running Weapon Overload 3.
If they fix WO3, the majority of ships actually balance out and actually makes POB's a tad bit more viable in combat.

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