Pilot Archive

Thread: Please reduce the Eta-2 Actis Interceptor's superior abilities.

Ducimus
Sat Jul 16, 2005 1:46 pm
#79


ShadowWolfXX wrote:


In pvp its basicly a 2 or 3 hit thing, and considering the mass of a JSF is only 90k (right?) they have to sacrafice good parts due to wieght issues so they are down on one factor. Due to its small wiehgt compared to that of the rebellion Advance X-Wing (180k) then it needs a boost, thats where its manuverability and small size comes in.
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This right here is where alot of new people to the JTL scene totally miss the boat.

First... *cough* ONLY 90K mass? ONLY?!

Heres the thing, small, light, and fast ships didnt have alot of mass before ROTW. There not supposed to have alot of mass. Its the mass, that makes some of the new ROTW ships overpowering.

Tie interceptor 50K mass
Tie advanced 65K mass
A wing, 65K mass

These ships are small, light and fast. At best these ships can squeeze in ONE level 8 part. Engine, shield, or weapon. So their not over the top, and they have to make some kind of coice as to superior speed and manuverably, defense or firepower.

Now enter a ROTW ship. In my 80K mass RG tie, i can fit in a level 8 engine, lvl 8 shield, and a lvl 7 gun and have a little mass leftover. How now in a JSF, i can fit in a lvl 8 engine, shield, and two lvl 7 guns. Ill wager i might even be able to fit in a lvl 8 gun paired with a lvl 7 gun.

So basically what you have here is a ship that is as fast and as manuverable then a tie advanced, has the best defense you can put in ANY starfighter, harder to hit than an A wing and has twice the firepower of any pre ROTW ship in its class.

This is the preimse on why i would argue why some ROTW ships are overpowered. The JSF doesnt sacrafice anything. "only 90K mass" indeed. HA!

Message Edited by Ducimus on 07-16-2005 01:48 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Ravanger
Sat Jul 16, 2005 1:56 pm
#80

i have no problems with the JSF, i have been killed by them in DS, so my solution was to go out and get a B22, unfortunatly we have to think of the spectrum of the game here as well, the JSF throws things totally out of proportion when it comes to faction ships, i've never seen any imperials in TIE class vessels in deep space (i don't go in there much, ahazi is pretty dead for space PvP) only JSFs. but i don't think they are overpowered in general, just that the other ships are under power, perhaps make the faction ships have some other advantage, like a better speed modifier... or take a gun slot from the JSF, i dunno, just to make them unique and different from one another



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Ducimus
Sat Jul 16, 2005 2:02 pm
#81

The problem with buffing the older ships is it will only serve to further trivialize the game. At some point in the future, they'll have to revamp all the mobs to make them challenging again, OR instigate a "space CU". The first step down that path, is buffing the old ships. Games already trivial enough.

But hey what do i know, im just some guy with an opinion, just like everyone else. *shrug*



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
JanuHull
Sat Jul 16, 2005 2:13 pm
#82






Anosa wrote:
mm isnt the jedi starfighter sopsoe to be oneof the best ships and who cares, its a awsomeship. i just got mine yesterday even thouhg i can use it. becuase im 2-2-2-2





Because this ain't supposed to be a friggin' amusement park kiddie ride in space. Supposedly, there's some level of challenge that requires genuine skill to get the job done, not some arcade fantasy ship a half-wit chimpanzee could thrash anything in the game with.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

R9D14
Sat Jul 16, 2005 4:51 pm
#83

maybe the could add some realism and get rid of shields and hyperdrive in teh ship so you have use a hyperspace ring or somethign so you can just run away from trouble. It might suck for imp pilots they'd need something like taht for all of their ships.



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
FataIity
Sat Jul 16, 2005 7:02 pm
#84

Nerf crys are the gd kids. If half of these so called pilots faced my ships you'd see nerf calls for the A-Wing and TIE Interceptor here instead of the JSF. My JSF's only role is pve. Newbies drive it for pvp.



Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

Salco
Sat Jul 16, 2005 7:18 pm
#85

What faction are you Fatality? I'd like to try flying against you sometime if it's possible.



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
CuchulainnDarklight
Sat Jul 16, 2005 7:33 pm
#86







FataIity wrote:
Nerf crys are the gd kids. If half of these so called pilots faced my ships you'd see nerf calls for the A-Wing and TIE Interceptor here instead of the JSF. My JSF's only role is pve. Newbies drive it for pvp.





Indeed, having stayed away from the composite armour, sorry, JSF debate for a while I shall now enlighten you with my advanced knowledge!


The JSF is a piece of crap!


Yes, it has superior abilities in EVERY area:

- firepower

- manouverability

- size


But if you fly it your a fool! AND more importantly, every real braggart ace pilot will just laugh at you! Why? because you were to scared to go into deepspace becuase of the uber, should be nerfed Awing (substitue TIE adv, opp, int for rebels) that owned you the first 3 times you went in as a newly minted ace! Now you go PvPing all the time - why cause you heard of a ship that is unmatched and once you got it you headed straight to DS to prove you where the best pilot ever!


I however, got my rear end removed and offered back on a plate several times when I first went to DS as a new ace. What did I do, I learnt new tactics, went back and "owned" pretty much everyone except a few exceptional Imperial pilots, /bow Totuss, those Imps fought me again and again until I could hold my own against them, then I found out about something I hadnt used before - DROID programs!


Yes, I was a successful PvPer in a non-chipped ship (even a B-wing at times hehe!). When I tried out the big 5 programs it was sweet, the skills I had learnt as a nonchipped pilot where the same but I had a superior machine to throw at the Imps. I ruled space.


Then the JSF came along. I fought it and couldnt kill it as it was in the hands of my approximate equals and now chipped or not - my hard learnt skills meant nothing. They had a quest reward that beat mine no matter what sort of engine, shields, weapon combo I crowbared into my ship! They were suddenly killing me without any effort.


This was boring beyond belief for them, and seriously annoying for me. Then came the people who were scared of DS despite the free repair and who thought the Awing was "uber" and should be "nerfed" as it was superior (yeah right, check out the ship stats again for Imperial fighters) in their JSFs. They had just lost their composite armour, stun weapon, macro attack queue on the ground, but, space had suddenly become the ground pre CU (in those areas that worked that is). So they went straight up and preceeded to "own" me without any skill at all.


This prompted my rebel guild to launch a top secret covert operation entitled "Operation Sneaky B*stards" where lots of us went Imperial for the JSF. Hence the Imperial guild member troting up to the quest start point, joining the queue for the respawn and looking at the 5 (several had already gone) LRDP members in front of him and going "Hey, when did LRDP go Imp, guys?". At that point much misdirection was employed by our specialist covert operations troops in general conversation with this guy.


After meeting with Lord Vader, and successfully masking our intent to stealk the JSF from a heavily guarded Imperial shipyard we unpacked the deeds and mothballed our interim, stopgap Z95s that were 30 years old and superior to every ship in the rebel fleet.


Then it was sunday, "Deepspace Fightnight" on Chimaera where we had beaten the Imperials despite their JSFs the previous week or 2. We fielded a full squadron of newly minted (again) master pilots in their JSFs and wiped the complacent Imperials out!


The next sunday EVERY rebel (except a couple who had heavy starters) had JSFs and we had a big JSF v JSF fight. The next week barely 8 pilots on either side turned up, ALL in JSFs except one heavy starter rebel freelancer and an Imp in the unshootable RG TIE (nice ship!).


The next sunday, noone turned up!


Thats the effect the JSF has, and to compound this my Heavy Xwing quest is still bugged!


The new ships do not conform to the previous balance system in space. Which, apart from POBs, and a lack of Uglies (got to love the uglies), was damn near perfect. The new ships have a different (for different read non-existant) balancing system and so wreck the original system.


To bring the old ships up to JSF par would be harder work (more ships to change) and as these ships would have to be SUPERIOR to their ancient counterparts would make space furballs impossibly fast, even for my lightspeed reactions. The only sensible thing to do is to take ALL (yes, all) the new ships and apply the original JTL standards of balance to them!


This way we can avoid a CU in space where everyone will be able to use all pilot specials and your space combat abilities (manouverability, damage) are determined by your PL (Pilot Level). And even worse, everyone is more bored than they are now with the space game.


/flame at will!

Message Edited by CuchulainnDarklight on 07-16-2005 07:38 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
JediNg
Sat Jul 16, 2005 8:57 pm
#87






Salco wrote:
What faction are you Fatality? I'd like to try flying against you sometime if it's possible.




Lmao. Not likely.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
ShoginArmada
Sat Jul 16, 2005 9:34 pm
#88

The JSF DOES NOT alter the balance of pvp. None so what ever. Yes, it is fast, can hold 2 guns, and has more mass than the other fast ships but they are easy to kill. I dont even you 2 guns, cuz its so easy to kill I put a lvl 9 engine in, with a level 10 sheild, and a lvl 8 gun. Everything esle is lacking, little to no armor to fall back on, little to no booster, little to no Droid interface, etc, etc. Get skill, get aim, and kill the bloody things. THEY ARENT OVERPOWERED. Get a awing, put a re'd lvl 10 gun in it, a lvl 7 engine with eo4, and a lvl 7 sheild and own the damn thing. Imps..get the CG Int..own the thing. Hell..the jsf when ideally loaded cant fit countermeasures..if its too fast for you, target engunes and let a proton loose. That evens it out 10 fold....Cmon, you uber aces right? Think....



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
IL-Vec
Sun Jul 17, 2005 12:14 am
#89






Salco wrote:
As I said, it's flying so fast that you can't even aim properly at it; it's got a hit box the size of my pinky.

Edit: And I'm not going to fly one because becoming part of the problem doesn't fix it.

Message Edited by Salco on 07-14-2005 07:45 AM




best suggestion is ditch what is most likely a crafted 63ish/63ish/58ish PYR for a high end RE'd



Greven ILVec - IFN(tarquinas)
Graven - IFN(tarquinas)
Targeter - IFN(tarquinas)
Targeter - HSC's(Starsider)
Pilots: Got Convergence?
IL-Vec
Sun Jul 17, 2005 12:17 am
#90






JaklaBalle wrote:

One word, jealousy.


Dont know if anyone has said it already but, you only ened to be imp to do the quest. To fly it you need any kind of pilot 4xxx and have to have done the quest. So for all your jealous rebels, go imp for a day and get it.


But i agree Ala, CG Tie interceptors are just a pain in the ass to hit as JSF. ON top of all that it comes down to the pilot's skill in flying. Put a bad pilot in JSF and it can be just as easily hit as a yt 1300





CG TIE is much worse since doesn't even line up with ship properly hit effect appears ahead of ship



Greven ILVec - IFN(tarquinas)
Graven - IFN(tarquinas)
Targeter - IFN(tarquinas)
Targeter - HSC's(Starsider)
Pilots: Got Convergence?
Salco
Sun Jul 17, 2005 12:38 am
#91


IL-Vec wrote:


Salco wrote:
As I said, it's flying so fast that you can't even aim properly at it; it's got a hit box the size of my pinky.

Edit: And I'm not going to fly one because becoming part of the problem doesn't fix it.

Message Edited by Salco on 07-14-2005 07:45 AM



best suggestion is ditch what is most likely a crafted 63ish/63ish/58ish PYR for a high end RE'd





I feel myself being dragged back into this...oh well. Because I've seen two people assume that I'm using a low-end crafted engine...no. I'm using an RE'd Starmap engine with 72 YPR and 95 speed.

Also, to address those of you concentrating on the fact that I used the word "nerf"...it was a moment of anger, frustration, but also dark humor. I use the term lightly, please do not let that direct you into assumptions. But, to avoid further confusion, I've renamed the thread.

And to address the multitude who have merely said "Be a better pilot" or "adapt" or "Learn new tactics"...I will reiterate what I said earlier. I tried many different styles of attack on this one JSF. I've flown against other light fighters such as the A-Wing and TIE Interceptor. I've Aced 4 times, soloed corvettes and ISD's with no problems. I've engaged in one vs. one PvP, and mass PvP as seen on Starsider. This is not a matter of skill, for while I'm definitely not the best pilot, I am a fairly decent one. This is a matter of a ship, the JSF, given too much in it's favor.

I would also like to point out that I was never actually defeated by the JSF pilot. I just could not kill him. There's a difference, for I never lost any personal respect, I merely was frustrated. To me, forcing a pilot to run is as good as a victory.

I would like to see the JSF's mass reduced or it's hitbox increased. I would like to see the Vaksai's mass decreased as well...it has too much. Reduce it to 90k at the most.

EDIT: Ritha, I forget the pilot's name. Sorry.

Message Edited by Salco on 07-16-2005 12:39 PM

Message Edited by Salco on 07-16-2005 12:42 PM



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
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