Pilot Archive
Thread: UNBALANCED SHIP DISCUSSION
Well, that's what I think about balance.
ShaiLyn wrote:
Heavy X-At LEAST make it lose SOMETHING, whether its third gun slot or some maneuvariblity. Eighty percent increase in mass over the normal x wing with no loss of performance is just wrong. I'd favor nerfing its PYR accel index over nerfing its mass. By keeping the mass, it would at least be able to retain its PvE roll, while still maintaining balance.
ARC 170- Leave as is, there should bea badge awarded to any pilot that can accurately shoot in it. Convergence with the front gun is all I ask.
Vaksai- I've never seen one in Corbantis space, EVER. Very messed up if you compare it to its littlebrother, the Khirax. 40K to 150K. Now THAT's a great leap. Though its stats may be over the top, I doubt it could survive a volly from an Xwing. Like most freelance ships, it has a big tank profile.
CommTampers wrote:
Well, that's what I think about balance.
ShaiLyn wrote:
Heavy X-At LEAST make it lose SOMETHING, whether its third gun slot or some maneuvariblity. Eighty percent increase in mass over the normal x wing with no loss of performance is just wrong. I'd favor nerfing its PYR accel index over nerfing its mass. By keeping the mass, it would at least be able to retain its PvE roll, while still maintaining balance. Agreed. Something has to give with the heavy X-wing. I'd rather it be reduced to around 120k mass and leave the PYR where it's at--it'd still be worth using, but it wouldn't be overpowering.
ARC 170- Leave as is, there should bea badge awarded to any pilot that can accurately shoot in it. Convergence with the front gun is all I ask. Convergence is a myth. I don't have the link handy, but the weapons effects are just effects--your damage actually already comes from the midpoint between your weapons effects. It's been tested and proven, at least to my satisfaction.
Vaksai- I've never seen one in Corbantis space, EVER. Very messed up if you compare it to its littlebrother, the Khirax. 40K to 150K. Now THAT's a great leap. Though its stats may be over the top, I doubt it could survive a volly from an Xwing. Like most freelance ships, it has a big tank profile. The Vaksai doesn't need a huge nerf. I'm not entirely comfortable with the fact that they're very handily faster than A-wings because of the available mass and the 1.0 speed modifier (A-wing *should* be the fastest thing in space), but the one gun port keeps them from being overpowered. Maybe needs to be revisited, but it's not horribly out of line with the existing JtL ships. Partly, but not horribly.
And mine.
CommTampers wrote:
Heavy X-At LEAST make it lose SOMETHING, whether its third gun slot or some maneuvariblity. Eighty percent increase in mass over the normal x wing with no loss of performance is just wrong. I'd favor nerfing its PYR accel index over nerfing its mass. By keeping the mass, it would at least be able to retain its PvE roll, while still maintaining balance. Yeah I agree, mass nerfing is really unoriginal and would probably cause all kinds of bugs.
Vaksai- I've never seen one in Corbantis space, EVER. Very messed up if you compare it to its littlebrother, the Khirax. 40K to 150K. Now THAT's a great leap. Though its stats may be over the top, I doubt it could survive a volly from an Xwing. Like most freelance ships, it has a big tank profile. The Khirax has 40k mass? Wow, thats really sad for a ship that huge lol. But as I said earlier, I've never flown or fought a Vaksai. You know, if I hadnt just finished decorating my deci I'd go freelance just to try it out.
/hijack you CAN do the Vaksai quest even if you've done one of the other two right?
Message Edited by Bevowarr on 10-06-2005 07:29 PM
Halyn wrote:
CommTampers wrote:
.
ARC 170- Leave as is, there should bea badge awarded to any pilot that can accurately shoot in it. Convergence with the front gun is all I ask. Convergence is a myth. I don't have the link handy, but the weapons effects are just effects--your damage actually already comes from the midpoint between your weapons effects. It's been tested and proven, at least to my satisfaction. Really? wow, I've never heard that before. You learn something new everyday lol
Halyn wrote:
CommTampers wrote:
ShaiLyn wrote:
Heavy X-At LEAST make it lose SOMETHING, whether its third gun slot or some maneuvariblity....
*snippage*
I said nothing of the sort. You two guys are miss quoting me.
Bevowarr wrote:
ShaiLyn wrote:
Basically, ROTW gave a boost to some ships to make them more viable in PVP. I would like to see similar boosts to some of the other ships now. The ROTW method was to just up the mass on certain ships, which worked great for them. Maybe the advanced versions of other ships need more creative enhancements. For example:
- Advanced A-Wing: 1.2 speed multiplier, 500 ypr acceleration
- Advanced B-Wing: Add tailgunner seat
- Advanced TIE advanced (lol): 1.1 speed multiplier, additional mass
- Advanced Dunelizard: Higher YPR acceleration, smaller hitbox
I would make these ships master certs and require quests similar to the ROTW ships to get them. The only difference is you should get a schematic only so that shipwrights don't get screwed like they did in JTL.
Can't the squint get some love toolol.
Vaksai- I've never seen one in Corbantis space, EVER.
ShaiLyn wrote:
Halyn wrote:
CommTampers wrote:
Bevowarrwrote:
Heavy X-At LEAST make it lose SOMETHING, whether its third gun slot or some maneuvariblity....
*snippage*
I said nothing of the sort. You two guys are miss quoting me.
There, fixed lol
Death_Blossom wrote:
I'm pretty sick of seeing people posting how anyone that flies a JSF/RGI/B22 are asshats for it. I have a JSF and B22 and rarely fly them anymore because I personally feel they make PvE far easier than it already is. Judging someones' "talent" based upon what they fly is pure elitism and assinine. If you want to go by talent, come take me on in a full-on military simulator and I'll send you out the door bawling to your mother. If you think I'm kidding, I took out 3 F/A-18 pilots without breaking a sweat two weeks ago in the simulators. I can't fly for real since my vision is awful and need to wear corrective lenses to see my clock 12 inches from my bed.
To those flaming and insulting people for needing a "talent compensator", youneed to get over yourselves and learn that this is a game. PvP is not the end-game and it certainly doesn't appeal to everyone, and telling people they suck for having fun while playing a game is utterly assinine. People fly to have fun and mostdon't give a damn about your made up and personal set of rules. You do not pay my subscription, nor anyone elses, and therefore cannot force your "rules" upon anyone. I don't give a damn about how you fly, what you fly, or what you do during your game time. Grow up and learn that this is a game and people play it for other reasons than PvP.
Granted, but they still suck.
Within the scope of the game, they're hiding behind a badly designed mechanic and claiming they know what they're doing. Claiming that you're a great pilot when all you fly is the Bel or the Actis is like claiming you're a greatPilot when all you do is EPulse3. /yawn
Sure, its a mechanic thats in the game, but that doesn't imply its working in the best interests of the game.
And be wary your bragging, no one who's come down on the JSF or Bel have dragged theissue beyond the context of the game. Its not our fault you were born defective.
Vulthoom wrote:
You know, you're bringing a pretty venomous attitude to what was staying a pretty civil thread. This leads me to believe you need to defend your "talent compensators" to the last breath. And stop spouting your own drivel about shooting down F/A-18 pilots in a sim or whatever, and you're blind, and blah blah. You can fly whatever ship you want, and tell everyone to kiss your hind-end as you do it. And if you fly the "talent compensators", I can and will tell you what a 100% b**ch move that is. Your keyboard warrior stuff doesn't impress anyone, Son. You could have made your point without being a jerk about it.
Thus you are interacting with other players and affecting their gameplay if you're in PvP. So, really, if players want to try and agree to make restrictions on the use of certain ships in PvP play, then they have as much right to do so as you have to defend the way you play.
This is a discussion. I don't think anyone is trying to force anything on anyone else. It was merely a discussion about the way that the newer ships are unbalanced - in that they are perhaps unrealistically overpowered considering they are supposed to be at least 30 years older than the other ships, if nothing else.
And to be honest I'll take the word of the people who PvP a lot that there are people out there who do use these ships as some sort of crutch - the same kind of people who use epulse.
That's not to say that everyone does, but then again, I never 'abused' feign death in PvP, but that still got nerfed back to the stone age in PvE because of the actions of a few, impacting my game negatively...