Pilot Archive

Thread: ROTW ships: How would you correct them?

Isamu-alva
Tue Aug 16, 2005 6:18 am
#92

JediNg wrote:


Glad someone found the proverbial vicious cycle




Here's another.

Many people in deep space deliberately target JSF pilots because they hate it and want to see it nerfed because it's "too powerful".

They take down the poor noob in the JSF so often that he either quits over the constant griefing, or hones his pilots skills and his equipment so he's now a viable force in pvp and a skilled pilot, he doesn't switch ships because he wants this grefier to know who has beaten him at his own game.

He goes back up into space and kills the guy who's been griefing him all month, what's the guy who's been griefing him's response "wwaaahh, you only won because you're flyng a JSF"

The poor guy cant win.

Message Edited by Isamu-alva on 08-16-2005 02:18 PM





Gogul - Elder Shipwright & Imperial Ace Pilot

RIP - Isamu-Alva, Radiant
RIP - Michelle, Radiant
RIP - Togusa, Radiant
Plunda
Tue Aug 16, 2005 9:12 am
#93

lol i yet when someone kills you in a heavy Syck... what do you cry then i mean the JSF was there for us to use. so why not use it? i mean its small its sexy and frankly i dont care, me and my buddys all fly the JSF becasue it was Free and its a nice ship overall. and seriously, the people who need to be nerfed are the people who /target us and /macro Spam the damn /launchmissile.

its Said really to see all these people cry nerf on the JSF so when they nerf it, and they get there butts kicked by the same guy in a heavy syck, or Some other non-nerfed thing. what will they do. and basicly the Stats on the Belbulb and JSF are the same, but i only get harassed in my JSF. go figure



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JanuHull
Tue Aug 16, 2005 9:57 am
#94






Isamu-alva wrote:
JediNg wrote:






Glad someone found the proverbial vicious cycle






Here's another.

Many people in deep space deliberately target JSF pilots because they hate it and want to see it nerfed because it's "too powerful".

They take down the poor noob in the JSF so often that he either quits over the constant griefing, or hones his pilots skills and his equipment so he's now a viable force in pvp and a skilled pilot, he doesn't switch ships because he wants this grefier to know who has beaten him at his own game.

He goes back up into space and kills the guy who's been griefing him all month, what's the guy who's been griefing him's response "wwaaahh, you only won because you're flyng a JSF"

The poor guy cant win.

Message Edited by Isamu-alva on 08-16-2005 02:18 PM




Which is why I grief JSF pilots in an A-Wing.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

R9D14
Tue Aug 16, 2005 10:09 am
#95

the best pilots i know fly JSFs. I once saw an imp take down 3 rebs(1 ina bel-22, heavy x-wing and some freelance thingy i dont want to try spelling) then came for me and took me down before i could realize what he was planning on doing.



Butwait hess JSF noob we should nerf him right?



My guildleader did the same thing but to 3 imps and then when htey came back get 2 and then got shot down.



I guess he too is a noob and should have his ship taken away because he has actual piloting skill?



I did the JSF quest at lvl 47. it was hard as hell for someone at my level, no armor, not even a good gun to do the ground stuff. I spent maybe 5 hours knowing what a good ship I was about to get. If they are going to nerf that I'd like my time back.





Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
JanuHull
Tue Aug 16, 2005 10:15 am
#96






R9D14 wrote:

the best pilots i know fly JSFs.






Don't know many really good pilots, do you?




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Imaridril
Tue Aug 16, 2005 10:42 am
#97






R9D14 wrote:

I did the JSF quest at lvl 47. it was hard as hell for someone at my level, no armor, not even a good gun to do the ground stuff. I spent maybe 5 hours knowing what a good ship I was about to get. If they are going to nerf that I'd like my time back.







Five hours work, especially at only level 47, doesn't justify a ship with stats that are significatly superior to everything else out there. The JSF and the Belb22 are simply not hard to get in the least. The greatest testament to this is the fact that virtually EVERYONE has one. Even the pilots who refuse to fly one out of principle most likely got one just to check it out. Heck, I know plenty of non-master pilots who are already flying one. Based on the ease with which you can get them, the ROTW ships simply do not deserve to be uber. They dumb down both PvE and PvP, they take away variety, and they leave little room for the game to grow. If you really want an uber ship in the game, then it should be as hard to get as a piece of Mandalorian, i.e., you're lucky if you come across one person flying one per week. The devs need to nerf the ROTW ships, and if people start begging for a new uber fighter, put in some rediculously hard quests to get a TIE Defender orE-wing Prototype, and give those ships the uber stats. I mean, seriously, imagine if there was an easy to complete quest on the ground that gave out armor with 8000 protection across the board, and suddenly 90% of players in PvE and PvP were wearing this armor. People would be complaining up a storm, and rightfully so. The ROTW fighters are no different. They've been bad for the long term health of the game since they were introduced.






Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Isamu-alva
Tue Aug 16, 2005 12:30 pm
#98



R9D14 wrote:

fix nothing except the quests and the RGI hitbox, maybe give the ARC a little more mass.

If they are going to nerf the JSF or Heavy X-wing they can just take htem back from me.




QFE EXACTLY!!

If you nerf these ships you have a lot of disgruntled customers quitting the game... THIS HURTS A LOT OF PLAYERS!!

I really don't see the how some people just cant grasp the solution to this arguement, the solution (which I've posted countless times) is to up the mass and handling of the pre-ROTW ships... THIS HURTS NO-ONE!

Then everyone wins, the pre-rotw ships become more attractive prospects for pilots to fly and those that want to keep the JSF B-22 etc. can do so if they wish.

Oh and before someone posts "you cant do that, the database is too complicated to up the mass on the old ships" bear in mind you are the same person who wants the same database adjusted in the same way to "reduce the mass on the new ships" it's the same database





Gogul - Elder Shipwright & Imperial Ace Pilot

RIP - Isamu-Alva, Radiant
RIP - Michelle, Radiant
RIP - Togusa, Radiant
silverlady
Tue Aug 16, 2005 1:59 pm
#99


*ROTW ships don't fit a niche...*


You are absolutely correct, but you didn't take it far enough, Raptor


All snub fighters can do anything, and everything, not just the ROTW variety. Imo, they are all grossly overpowered, and fixing WO3 is not going to change that...it's probably going to make it worse. I know you did not say anything about WO3, but I'm just forestalling that point from being brought up.


The way it currently stands: All ships are viable for any, and all engagements, provided they are outfitted well, and the pilot is good.


While the larger ships can certainly fare well in PvP, conventional wisdom dictates that the smaller, faster, and more maneuverable you are, the better.


What this means: If you could only choose one ship to fly, most would choose a snub fighter, to be viable with little to no limitations in any scenario. There are exceptions, of course...Rapax, if you had to choose only one of your ships, what would it be, and why?


As it stands, there really are not any ships that *fill a role*, so to speak. Mass limitations alone are not enough to dictate which ships are *fighters*, and which are *capital ship killers/bombers*, and that's too bad, really.


DeepFatFryer
Tue Aug 16, 2005 2:19 pm
#100

Reading some of the replies in this thread makes me sad.

"Don't nerf the unbalanced ships because it benefits me!"

I too do enjoy the unbeatable feel of flying the Actis sometimes. But it simply isn't good for the game, and will only make it easier and less gratifying for all.

Please, think long-term. If people learn to use an array of balanced fighters, rather than just the Heavies/Bell-22/Actis/Vaksai/RGI and the occasional Heavy X in PvE, which are no challenge to put together parts-wise, they'll have more fun overall.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
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Bevowarr
Tue Aug 16, 2005 2:47 pm
#101

Silverlady, you are right, the role of bombers and heavy fighters in pvp does need to be addressed. It would be really nice if every ship had some unique components that only could be loaded onto that type of ship, in order to better differentiate their roles in combat, i.e. an advanced B-Wing targeting computer for missiles. But at the same time, the ROTW ships do need to be "nerfed", as is, there is no tactical reason to fly an A-Wing over a Jedi Starfighter or a normal X-Wing over an Advanced version. Buffing the pre-ROTW is not a truly valid argument either, because all that does is blur the distinction between ships even more. At the very very least, I would say to remove the missile and countermeasure slots on the JSF and B22, that way people could still have their god-mode ships in pve, but it will at least make them a bit more vulnerable in pvp.


BTW, I'm a forum noob, so I dont know how to quote.

Imaridril
Tue Aug 16, 2005 4:19 pm
#102






silverlady wrote:


*ROTW ships don't fit a niche...*


You are absolutely correct, but you didn't take it far enough, Raptor


All snub fighters can do anything, and everything, not just the ROTW variety. Imo, they are all grossly overpowered, and fixing WO3 is not going to change that...it's probably going to make it worse.



Actually, excluding the ROTW fighters, I think a fix to WO3 will lower the power of the snub fighters a lot more than it will that of the heavy fighters. Once WO3 is fixed, and especially if the Capacitor Overloads are fixed, too, a snub fighter is going to have to switch to a significantly larger reactor if he wants to keep running EO4, WO2, and a higher level Capacitor Overload. Players won't be able to get by on crafted mark I reactors anymore and still run all the programs they want. For a snub fighter to fit in a larger reactor, he's going to have to sacrifice either manueverabilty, by using a level 6 instead of a level 8 engine, or by sacrificing defenses, by using a lighter shield, or by sacrificing offensive power, by switching to a smaller gun. On top of that he won't have as much capacitor energy to use with Capacitor Shield Shunt, and his gun(s), even if he keeps the same one(s) as before, will be doing less damage since he'll be forced to switch to WO2. (If he tries to keep running WO3, the number of shots he'll be able to put into the air will be significantly smaller, and he'll have even less energy for Cap to Shield Shunt.) By the same token, most heavy fighters right now have surplus damage output, meaning that they have any area they can sacrifice in without having any serious hit to performance. Take theKSE or TIE Oppressor, for example. Right now both of those ships have the mass to mount duel RE'd level 10 guns. Once WO3 is fixed, they could switch one of those guns toan RE'd level 8 reward gun, use the saved mass to mount a significantly larger reactor, and still have the firepower to take out most snub fighters in one or two shots.





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Washell
Tue Aug 16, 2005 4:45 pm
#103


The last time I kitted out my A-wing I used 7k/12k (900mass reactor). No changes needed for a WO3 fix, but I'm using WO4 in an A-Wing anyway so the fix won't effect that ship at all. WCO is working as intended, the only reason it seems overpowered is due to the broken WO3, but WO4 and WCO4 pretty much cancel each other out ina 2 or 3 gunned ship. So a fixed WO3/current WCO4 combo will give you a few extra shots, as intended


It are the heavy fighters that'll have the drain of 3/4 guns increased that'll be hit the hardest. I actually think other snub fighters will start using WO4 and get a damage increase once they stop staring themselves blind on the broken WO3.

Message Edited by Washell on 08-17-2005 01:51 AM

JanuHull
Tue Aug 16, 2005 4:56 pm
#104

WCO4 and WO4 cancel each other? Like hell.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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