Pilot Archive

Thread: In regards to the recent EP3 and /launchmissle posts.

Spacey
Tue Sep 20, 2005 7:31 am
#92

That is actually a good idea... *thumbs up Death_Blossom!*


Make it defensive only - temporarily disabling enemy craft within 300m instead of destroying them... It would be cool (to turn it into an Electromagnetic Pulse instead)... but griefers would turn it into a "Hehe watch this, I will disable them and take advantage of that to keeeeel them, I am l33t r0xx0rs!" =P



I still think tuning the penaltys for epulse is a good idea... Have it set to do a % damage to enemy ships w/i 300m (instead of doing a fixed damage... make it so it cannot kill anything, disable would be the 'most' damage it could do... and even then I think it would be better to just have it do a temporary disable *stun* and completely drain the trigger ship of ALL cap power/shield power... only leaving the trigger ship w/ engine to escape... Put a timer on the trigger ship, keeping the weapon systems down for a period of time... since the tactic is supposed to be a last straw measure, evasion should be the end goal... not offense.)


Just my 2 creds... and really, they arent worth much.





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NorLeoRo
Tue Sep 20, 2005 8:03 am
#93








Starstrider6 wrote:



Well thanks Maudee. Had it not been for your petulant little rant and the subsequent flames, I would never have realized that EP3 was a dangerous tactic in PvP, and I never did know how to do the /launchmissle thing - but I sure do now!


Oh don't act so surprised, one of my friends on Chimaera is a forum Corro, and in the game he told me that the Devs had found a way to fix the 0 mass RE bug. I was pretty glad they did after he explained what it was! That was an EVIL bug! I didn't know anything about that either. Then again, I don't go looking for, nor do I abuse bugs.


My point here is that I play SWG for fun, and I PvP in DS for fun. I was thinking that PvP was movement, guns, and missles and I didn't know that EP3 was so powerful, so I never used it. But now I do, and not only that, EP3 is perfectly legal!


My other point is that after your long rant (and every other "vet" out there complaining about it and descrbing it in detail) I'm going to bet that I'm not the only pilot that learned about a neat new tactic for PvP, and an annoying little bug to throw at an opponent.


The irony here is that instead of making a situation better, you may very well have done a lot to make it worse. Grief players and players with a WAAC mentality just live for information like this, and you handed it to them on a platter. They will know it gets under your skin, and that is *exactly* where the grief player wants to be.


But hey, I bet you feel all better now that you've gone and vented your spleen don't you? *big thumbs up*

Message Edited by Starstrider6 on 09-20-200509:00 AM




I think Maudee has every right to post his distaste of epulse. I detest it as well. Any victory that you have with epulse is no victory since it doesn't takeany skill to press a button in a turning fight to "win". So go have fun with epulse even though you have nothing to be proud of by "winning" a pvp fight with it. Most of the griefers already know about it anyways. Fortunately on Bria we are educating (Imperials and Rebels alike) our fellow pilots on how cheesy epulse is and we are seeing less people use it.

Starstrider6
Tue Sep 20, 2005 8:25 am
#94






NorLeoRo wrote:








Starstrider6 wrote:



Well thanks Maudee. Had it not been for your petulant little rant and the subsequent flames, I would never have realized that EP3 was a dangerous tactic in PvP, and I never did know how to do the /launchmissle thing - but I sure do now!


Oh don't act so surprised, one of my friends on Chimaera is a forum Corro, and in the game he told me that the Devs had found a way to fix the 0 mass RE bug. I was pretty glad they did after he explained what it was! That was an EVIL bug! I didn't know anything about that either. Then again, I don't go looking for, nor do I abuse bugs.


My point here is that I play SWG for fun, and I PvP in DS for fun. I was thinking that PvP was movement, guns, and missles and I didn't know that EP3 was so powerful, so I never used it. But now I do, and not only that, EP3 is perfectly legal!


My other point is that after your long rant (and every other "vet" out there complaining about it and descrbing it in detail) I'm going to bet that I'm not the only pilot that learned about a neat new tactic for PvP, and an annoying little bug to throw at an opponent.


The irony here is that instead of making a situation better, you may very well have done a lot to make it worse. Grief players and players with a WAAC mentality just live for information like this, and you handed it to them on a platter. They will know it gets under your skin, and that is *exactly* where the grief player wants to be.


But hey, I bet you feel all better now that you've gone and vented your spleen don't you? *big thumbs up*

Message Edited by Starstrider6 on 09-20-200509:00 AM




I think Maudee has every right to post his distaste of epulse. I detest it as well. Any victory that you have with epulse is no victory since it doesn't takeany skill to press a button in a turning fight to "win". So go have fun with epulse even though you have nothing to be proud of by "winning" a pvp fight with it. Most of the griefers already know about it anyways. Fortunately on Bria we are educating (Imperials and Rebels alike) our fellow pilots on how cheesy epulse is and we are seeing less people use it.







Which is how it should be done. The way to get players to stop doing something is to talk to them about it, not post a rant that leads to a full-out explanation of how something works. At that point you're educating people on the use of that special, and also a rant makes it obvious to any griefers that it's something to get under the skin of other players.


I don't use epulse - something you would have understood had you taken the time to actually *read* what I wrote.The fact is before Maudee went off the deep end with a rant I never even thought to use it, had no idea that it had a use in PvP. (I don't use it in PvE, either.)


Sorry if I don't happen to agree with Maudee's style, but I've been playing JtL since launch as well as many others, and frankly I'm "burnt out" on "vets" that think they can impose their will on people by ranting and whining about it.


Is EP3 lame? Yeah, the way it has been described it's a cheap win. But I also know that any pilot that uses it has a 4 minute window where they can't use it again. You can bet I'll be back in DS in less than 4 minutes, and *I* know how to fly - where they rely on cheap tactics. I'll even the score.


Right now it looks like I'll be facing more pilots that use the tactic, seeing as how it's been described in detail. Gotta be grateful for that right? /endsarcasm





Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
NorLeoRo
Tue Sep 20, 2005 8:46 am
#95






Starstrider6 wrote:





NorLeoRo wrote:








Starstrider6 wrote:



Well thanks Maudee. Had it not been for your petulant little rant and the subsequent flames, I would never have realized that EP3 was a dangerous tactic in PvP, and I never did know how to do the /launchmissle thing - but I sure do now!


Oh don't act so surprised, one of my friends on Chimaera is a forum Corro, and in the game he told me that the Devs had found a way to fix the 0 mass RE bug. I was pretty glad they did after he explained what it was! That was an EVIL bug! I didn't know anything about that either. Then again, I don't go looking for, nor do I abuse bugs.


My point here is that I play SWG for fun, and I PvP in DS for fun. I was thinking that PvP was movement, guns, and missles and I didn't know that EP3 was so powerful, so I never used it. But now I do, and not only that, EP3 is perfectly legal!


My other point is that after your long rant (and every other "vet" out there complaining about it and descrbing it in detail) I'm going to bet that I'm not the only pilot that learned about a neat new tactic for PvP, and an annoying little bug to throw at an opponent.


The irony here is that instead of making a situation better, you may very well have done a lot to make it worse. Grief players and players with a WAAC mentality just live for information like this, and you handed it to them on a platter. They will know it gets under your skin, and that is *exactly* where the grief player wants to be.


But hey, I bet you feel all better now that you've gone and vented your spleen don't you? *big thumbs up*

Message Edited by Starstrider6 on 09-20-200509:00 AM




I think Maudee has every right to post his distaste of epulse. I detest it as well. Any victory that you have with epulse is no victory since it doesn't takeany skill to press a button in a turning fight to "win". So go have fun with epulse even though you have nothing to be proud of by "winning" a pvp fight with it. Most of the griefers already know about it anyways. Fortunately on Bria we are educating (Imperials and Rebels alike) our fellow pilots on how cheesy epulse is and we are seeing less people use it.







Which is how it should be done. The way to get players to stop doing something is to talk to them about it, not post a rant that leads to a full-out explanation of how something works. At that point you're educating people on the use of that special, and also a rant makes it obvious to any griefers that it's something to get under the skin of other players.


I don't use epulse - something you would have understood had you taken the time to actually *read* what I wrote.The fact is before Maudee went off the deep end with a rant I never even thought to use it, had no idea that it had a use in PvP. (I don't use it in PvE, either.)


Sorry if I don't happen to agree with Maudee's style, but I've been playing JtL since launch as well as many others, and frankly I'm "burnt out" on "vets" that think they can impose their will on people by ranting and whining about it.


Is EP3 lame? Yeah, the way it has been described it's a cheap win. But I also know that any pilot that uses it has a 4 minute window where they can't use it again. You can bet I'll be back in DS in less than 4 minutes, and *I* know how to fly - where they rely on cheap tactics. I'll even the score.


Right now it looks like I'll be facing more pilots that use the tactic, seeing as how it's been described in detail. Gotta be grateful for that right? /endsarcasm








Well, I see your point about how providing details on its usecan assist griefers; however, other threads have already done that. This is a touchy subject, so I let my emotions get the better of me sometimes.
FeydmanKassan
Tue Sep 20, 2005 9:59 am
#96






Death_Blossom wrote:





TomoRainer wrote:
I just don't see epulse as fitting in with the general spirit of the space game. Space is more about pure ability than the ability to use level-granted skills, and to have a "skill" that is essentially uncounterable and unbeatable flies in the face, pardon the pun, of what we're about up here. I think.

At the same time, I'm sensitive to the fact there really aren't many pilot specials that are useful, and that any change that comes as a flat-out nerf is a poor change. I'm a smuggler too. Nerfs blow, and I know that.

What I'd like to see, then, is a change to epulse that shifts it from its current un-JTL-like state to something that is undeniably useful but also within the spirit of the space game. I don't think such a change would be difficult to conjure up, it's just a matter of deciding it's worth the resources to change.




What if Epulse was truely like an electromagnetic pulse? It could temporarily disable all systems or drain power from all systemsin all nearby ships (much like some pilot skills that disable systems temporarily). it wouldn't bleed shields off the affected ships but would leave them unable to regen them for a short duration. The triggering ship would have shieldsand cap temporarily disabled and drained, but still has some engine power left to escape. The disable times would be almost identical, maybe two or three seconds shorter for he affected ship(s) and resetting all droid progs on the triggering ship. It could make it so all ships hit with it are affected, so it would limit it's use in both PvP and group PvE.


I'd rather see Epulse turned into a defensive/evasive tactic more than an offensive/first strike tactic over being removed or nerfed. If anything needs to be removed, it's the useless pirate trap skill freelance gets.






Under those conditions, you might as well take it out of the game entirely, as it would be completely worthless. Under this scenario, the affected ship would be unattackable and back in business before the "epulser" could even move. In addition, the epulser would lose all their droid settings, putting them at a huge disadvantage. Basically, you're describing a "commit suicide" button.




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Omega 4
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"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


Coran_Sienar
Tue Sep 20, 2005 10:13 am
#97

Heh. Kinda like the Rebel "Emergency Shields" command...



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Death_Blossom
Tue Sep 20, 2005 10:33 am
#98







FeydmanKassan wrote:


Under those conditions, you might as well take it out of the game entirely, as it would be completely worthless. Under this scenario, the affected ship would be unattackable and back in business before the "epulser" could even move. In addition, the epulser would lose all their droid settings, putting them at a huge disadvantage. Basically, you're describing a "commit suicide" button.






I'll elaborate a little more to clairfy my suggestion:


The affected ship(s) would have 0 cap power and has to wait for all systems to come back online before being able to continue fighting. The triggering ship would still have engine power but no cap or shield energy since it would have been drained off to fire Epulse3. The triggering ship would be able to boost away and either hyper out of system or get somewhere safe to recharge and rerun programs. The affected time would have to be a short duration, like 10 or 15 seconds, to give the triggering ship time to escape and recover. Itdoesn't have to reset droidprogs, it was an idea I suggested and could be expanded toreset droid programs of all affected ships as well.


How is temporarily disabling an attacker worthless? It would give the user a short window to get out of the situation and seeing how the reuse timer is 4 minutes, it's not intended to be used over and over in a battle. I fly Freelance ships and have yet to encounter a situation to use Epulse, but if it were to provide me a window for escape in situations where I don't feel like getting vapedI would use it.


I'm sick of people calling for nerfs on everything, wanting to remove things, or wanting to make it so it's no longer fun to fly/play. At least try to be constructive on a suggestion instead of calling it worthless. I'd rather make it so Freelance pilots can keep it, use it and not be called cheaters or exploiters, and make it something more JTL-like.



Celaki GoshiMeliya Goshi
Pilot and Pistoleer Pilot and Shipwright
Miss Valcyn 2006 Former Mistress of Entertainment
Visit our loot vendors outside Moenia, Naboo (4077 -5006)
PaceNebulon
Tue Sep 20, 2005 1:03 pm
#99

Let me start by saying that I have not problem with the concept of epulse or even using it. However, it too easy for it to be abused. Here is my 2 creds:


Epulse should be more like lastditch (the smuggler ability). It damage should be linked to the amount of damage that the user has taken. ie. if you have taken 2000 pts of damage to your shields that is how much damage you do with an epulse. This makes it retain its usefullness and yet limits it use to a "last ditch" situation. Therefore, the freelancers still get to keep thier epulse and the rest of us don't have to worry about being epulsed before a blaster is even fired in a dogfight.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Maudee
Tue Sep 20, 2005 2:06 pm
#100








Starstrider6 wrote:



Well thanks Maudee. Had it not been for your petulant little rant and the subsequent flames, I would never have realized that EP3 was a dangerous tactic in PvP, and I never did know how to do the /launchmissle thing - but I sure do now!


Oh don't act so surprised, one of my friends on Chimaera is a forum Corro, and in the game he told me that the Devs had found a way to fix the 0 mass RE bug. I was pretty glad they did after he explained what it was! That was an EVIL bug! I didn't know anything about that either. Then again, I don't go looking for, nor do I abuse bugs.


My point here is that I play SWG for fun, and I PvP in DS for fun. I was thinking that PvP was movement, guns, and missles and I didn't know that EP3 was so powerful, so I never used it. But now I do, and not only that, EP3 is perfectly legal!


My other point is that after your long rant (and every other "vet" out there complaining about it and descrbing it in detail) I'm going to bet that I'm not the only pilot that learned about a neat new tactic for PvP, and an annoying little bug to throw at an opponent.


The irony here is that instead of making a situation better, you may very well have done a lot to make it worse. Grief players and players with a WAAC mentality just live for information like this, and you handed it to them on a platter. They will know it gets under your skin, and that is *exactly* where the grief player wants to be.


But hey, I bet you feel all better now that you've gone and vented your spleen don't you? *big thumbs up*

Message Edited by Starstrider6 on 09-20-200509:00 AM





Dear Starstrider6,


Fear not I have realized the error of my ways. So I must apologize. I'm sorry for inventing EP3. I'm sorry for inventing forums. I'm sorry for writing the first EP3 post (In regards to the RECENT EP3 and /launchmissle posts.... ??!). And above all I'm sorry for those poor souls wearing pink polo shirts with popped collars (Wow, who decided that was a good idea??).
Next time a balance breaking issue comes up I'll be sure to do my best to cover it up immediately with the hope that developers never look into it. After all, who would ever want fair play?


/end rant #2


-Maudee


Raptor2k1
Tue Sep 20, 2005 3:18 pm
#101






Coran_Sienar wrote:
Heh. Kinda like the Rebel "Emergency Shields" command...





This is so true it's not even funny...


Maybe if this didn't knock out your guns it'd be worth using every now and then... but not really.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ajun
Tue Sep 20, 2005 5:11 pm
#102

I've been thinking about EP3... it probably does need to be changed. It is unbalanced as is.I wonder if EP3 should be changed to work like an electromagnetic pulse... have it disable ALL ships withinthe firing radiusfor 10 seconds or so, and have it reset droid programs on ALL ships within the firing radius. Leaving the ship who popped EP3 with all droid programs still active but disabled guns for 12 seconds or so... EP2 would work the same way just have shorter disable times (8 and 10 seconds), and reset only two droid programs(selected randomly). EP1 wouldn't reset any droid programs and have the shortest disable times (6 and 8 seconds)...


Just me thinking... I know, I know... that is dangerous...


Kettemoor

Drunk Wookiee...

Ajun
Cyhort
Tue Sep 20, 2005 5:45 pm
#103

How about just giving Epulse a five to ten second delay from when activated to when it fires. It would be like a little warm up time as the capacitor and shields prepare to fire off the actual attack. During this time the shields of the ship using Epulse would begin to glow or something so anyone around the Epusler could get out of the way if they see it and if they don't, well, bye bye. If you see this warming up animation and don't break off or blow up the other ship before the Epulse, well, then you'd probably follow an Imperial into a nebula. In other words, you're suicidal.


Just an idea, it's probably already been suggested, I just managed to miss it.





Cyhort Shadowscourge
[Master of Deception]

+Opps! Dart in your neck!+
Dragon942
Tue Sep 20, 2005 6:15 pm
#104

Everything that needs to be said here has already been said by Maudee, Tek, Rapax, Nes, and all the other pilots that help out on these forums and fly with skill and honor in game. I'm seriously suprised and dissapointed that things like this even need to be discussed. So let me say this:



If you want to be cheap to win, then do so. The game will not stop you. Just stop trying to justify it and accept it so we can all get back to being helpful and improving the game and the gaming experiece on these forums.





Thanks,



Starscreamer Sapphire
Starsider
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