Pilot Archive

Thread: Pilots, post your number one issue with JTL here! (11/03/04)

BlkHwkDwn
Thu Nov 04, 2004 12:59 pm
#92

Top issue:


Too many missions have staic pois, I dont like teh idea of going to a place that is camped by 2 or 3 otehr people waiting for the same mission. Ie. in the tier 2 reb missions i had to go to a static wp to disable a shuttle, and myself and someone else were bothe there, i was there first and he was nice enough to let me go first, but there shouldn't be a line to finish a mission. Mission should be randomly placed in an area of typically non-hostile space. That way it is you and whatever you have to do for your mission.



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
Mejowepra
Thu Nov 04, 2004 1:06 pm
#93

Lag /offsync issues:

Target lead indicator is rarely correct (often not even close to.
Hitting the target doesn't do any damage. Shield effect is shown. Client/Server off-sync issue.

That's the main problem I have today. Especially hitting the ship (visually and audio) without doing damage.




Mejowepra: Final Spec: MD/MTKA

chhenni
Thu Nov 04, 2004 1:15 pm
#94



_Smoke_ wrote:
Wow. Whirlwind day for me... thanks again to everyone who made me feel so immediately at home!
While I'm putting together a personal introduction for you guys, I wanted to give you an opportunity to let me know what your top pet peeve in JTL is. It can be a "feature" or a bug, and you can write as much or as little as you want, but for this warmup mini-exercise I'd be much obliged if you'd limit yourself to your number one issue.
Over the next few days, I hope to use this thread and others like it to compile a list of the top five major player issues with JTL as it stands in its just barely post-release state. The manner in which these issues are addressed, or whether they are indeed considered issues or not will, as always, be at the discretion of the development team, but if you've got ideas for a solution to your issue, then by all means include them! Player feedback was an amazing source of constant game improvement during beta and it's my fervrent hope that the pilot community at large will continue to assist me with its amazing range of creativity and problem-solving skills.
Fire away!
~S





Please let me use the letter ø in ship name. Want to name my ship Mjølner (the name of the viking god Thor's hammer)



-------------------------------------------------------------------------------------
Matot: Commando/Smuggler/Rebel Pilot Europe-Chimera
Sate: Master Architect/Master Artisan/Master Swordsman/Imperial Pilot on Intrepid
hasibert
Thu Nov 04, 2004 1:58 pm
#95

I would like to see more post-master content.


Currently there are only the two PvP Zones and I don't see anything else to do for masters.




Character Names:

Janom Mosak on Gorath | Eve'line Mosak on Starsider

SWG :: Database |[The German SWG Fanpage]|
JediBadall
Thu Nov 04, 2004 1:59 pm
#96

No time to read everything, but I've posted this issue in a few boards already:

Is there a /ui command for changing the CURRENT TARGET BRACKET? I've seen two different bracket graphics now and since you can change the reticle, I'm assuming you can change the brackets. Not essential to gameplay, just frustrating because I haven't gotten an answer yet.

Thanks in advance, and Welcome, _Smoke_ (Do you by any chance play Halo PC online?)

P.S. Two Words - Star Destroyers - Need more of 'em to blow up.

Message Edited by JediBadall on 11-04-2004 01:03 AM

xicomvaji
Thu Nov 04, 2004 2:03 pm
#97

Capital ships need to be more powerful


check this post out


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=11273



[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggg
FlyinDuke
Thu Nov 04, 2004 2:30 pm
#98

My problems:


NPC Turrets are too accurate. The npcs themselves, I don't mind cause they only do insane damage when you dont move, but the turrets hit you no matter what, and always have more power then the main cannons.

Radar is horrible, it should be front/rear, not the way it is, it is like trying to put a 360 degree radar, on a 2 dimension plane, it just doesn't work properly

A droid that can make the hyperspace counter not completely go away, but help it along faster

Rebel ships should not be able to use imperial weapons, and vice versa. It just makes no sense seeing a Y-Wing with green blasters

The YT-1300, if no one is at the turrets, the pilot should be able to fire them straight on, like in XWA




Isafo Yfabosa - Master Smuggler - Spice Hound - Weapon "Mechanic" - Gun For Hire
Server: Valcyn
Location: Corellia, Undisclosed area
"Don't just challenge me, you don't knwo who I am or who I know"
joined42904
Thu Nov 04, 2004 2:47 pm
#99

My most major issue is the shipwrights who want their regular crafted components to be better than any of our common looted components for every component type. I love using looted items, at least for certain components, and am more than happy to buy shipwright ones for other components.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
ajac09
Thu Nov 04, 2004 3:02 pm
#100

1. No Space based mission terminals


2. Feels to much like beta could use more varity in misisons and could have used some new missions.


3. Enemy one second flies like a veteran zero pliot the next flies like an iraq pilot during desert storm.


4. player special resources for shipwright in a word suck



Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
Ffolks
Thu Nov 04, 2004 3:19 pm
#101

I'd just like to slip in another one here...

I'd like to see level appropriate Duty Missions available at all times. If I'm getting hammered on a mission it'd be a nice break and good practice to go do some of these.

I'd also hope they'd be available as something to do after reaching Master.



Ffolks
- MBH since 11/03
- Master Carbineer
- Smugglers Alliance Pilot (4444)
Bria
IdleThought
Thu Nov 04, 2004 3:30 pm
#102

#1 is get the mixed grouping working properly: Rebs, Imps and Neutrals when grouped should at least be able to run neutral missions - Unless of course the ultimate aim is to just have two uber guilds- the Rebels and the Imperials? If so please tell me now, I can cancel and save myself some money.

#2 is related - something other than PvP needs to exist after Master - I don't mind PvP, but only PvP isn't worth the monthly subscription.

This isn't 'threat to quit stuff' just economics - I want to get the best for my time and money - a pure PvP game or one where I can't usefully team up with players who are of a different faction isn't good value for me.



--
Okacyzzyk
"Moisture Farmers 4TW"
rs1990
Thu Nov 04, 2004 3:49 pm
#103

1) Target lead is too far off to be worth anything...many other space sims have it done right...fix this one.
2) Enemy AI is stupid. I am a Reb and fighting Ties ends up as the 2 of us just looping around in a circle at Tier 1 and 2. Then at Tier 3, they just out run me and spin back and we go head to head...pass and keep doing it again and again. It is just dumb.
3) Everything is too slow...I guess I really just want X vs. Tie again, but it is not even close to that.
4) Please...Please have some storage space in my ship. Even is it takes up some mass to add. I cannot stand that my regular inventory fills up with space loot.
5) Missions spawning too close to others doing the same mission. Their fighters sometimes end up mixed with mine and when I cycle through my targets, I cannot tell whose is whose.
6) If I cannot attack it, please do not include it when I cycle through enemy targets. It is so annoying that something can shoot at me, but I cannot kill it.
7) Maybe give us a separate key to cycle through attackable enemies.
8) Radar = useless and horrible. Need a forward and back radar ala XvT.
9) Please change the bracket color for the ship that I have targeted. When 3 Ties spawn for one of my missions, they all have red brackets...that's ok. Then I go to target them and the only change is that little red, barely visible life/shield bar thing. Just change the braket color to gold or something so I know which one I have targeted.
10) Go back and play XvT or X-Wing: Alliance...then make this game exactly like them...they were great games.
11) I hate having to land all the time to go get missions. There should be certain mission types available in space...through comm link or space station. Just don't always make me land to get another.
12) Map (N key) stinks...I cannot even figure out what I am looking at in there.
13) Autopilot...what is the point of this? I engage it and tell it to take me to a waypoint (station) and it sets me on course that is not towards the station.

That is all that I can think of right now, but I know that I have some more.

Message Edited by rs1990 on 11-04-2004 05:54 PM

Message Edited by rs1990 on 11-04-2004 05:56 PM

Message Edited by rs1990 on 11-04-2004 09:58 PM



___________________________________________________________ - a l r i c -


-Master Ranger / Carbineer / Surveyor -Blade ofthe Alliance- Tatooine Starsider -


GalacticSmuggler
Thu Nov 04, 2004 4:14 pm
#104

Freelancer pilots need a better ship or just add a master level fighter for that matter .



Edzwarr Member of Synergy Rebel PA - Master CH / Master Rifleman / Master Scout / Novice Medic. Visit SYN-CITY north of Theed we have some of the best MEDS and Weapons on the server. Also we are always lookin for new city residents and vendors .
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