Pilot Archive

Thread: Please reduce the Eta-2 Actis Interceptor's superior abilities.

JanuHull
Fri Jul 15, 2005 12:40 am
#66






Attacca wrote:





Phizuol wrote:
Well all nerf calls aside, it does make sense that a ship with a significant advantage (small hitbox) should have some sort of significant penalty as well. Otherwise we call that "unbalanced."

I'm not making judgements about whether the JSF needs to be nerfed or not, but it does seem to be better than most other ships.





Oddly, what we have is a primarily Imperial ship with a massive advantage in PvP. And lots of rebels throwing tantrums over it, especially since it had the magical, hallowed name of Jedi.


What's interesting is pre-RotW many Imperial pilots would have claimed the same about the A-Wing. Exceedingly fast with a very small hitbox. Tables turn, and we get a lot of whiney pilots. And new pilots who don't know better.


Now, as an Imp pilot I'd agree that it's a little unbalanced. However, not so much that a good pilot can't take one down in another ship.


Get over it and adapt. And yes, you do have to adapt to a changing game. Just like every other MMORPG that requires changes after an expansion. New gear, better stats...that's the way it goes.








Its more than just that its the new toy, its an overall balance situation that results in the dominance of light fighters in space.


So you're basically bringing the whole works down to only A-Wings, IG Interceptors,JSFs, Vaksai and Belbullabs being worth having for PvP?


Five useful ships out of how many varieties? Damn, maybe its not the "composite in space" we thought it was, but its stillpiss poor diversity at the high end. Shipwrights must LOVE the idea that only one of them is craftable, you may as well just remove the Shipwright profession now if all you need them to be is an RE bot. Crafted weapons get dumped on, crafted capacitors get dumped on, crafted engines get dumped on, now crafted ships are all but completelydumped on.


How would you like to up and one day tell a weaponsmith, "don't bother, we'll just quest for our weapons"? Or tell an armorsmith, "don't worry, I just ADK'd my Katarn armor, you can quit now"?


Welcome to the shipwright's world.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

psikobunny
Fri Jul 15, 2005 12:40 am
#67








Vegitaa wrote:


Personally, instead of nerfing anything I think they should just fix Engine Weapon Overload so I can watch everyone scream.








Fixed



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Toszik
Fri Jul 15, 2005 12:44 am
#68

I also have to say that the original post has a point. I think that the ROTW ships(especially the JSF/Grievous) are a little unbalanced. As a result, they have become the same way composite armour used to be pre-cu, everyone uses them. I do agree that they can be shot down without having to fly one yourself, but it is not an easy task especially against someone who knows what they are doing. The problem to me isn't how smal their hitbox is, but the amount of mass they get to work with as well. When you have a small fighter like the JSF with 90k mass, that really unbalances things. I would be fine with the small hitbox it has but would prefer its' mass to be closer to that of an Awing.


I am a Rebel pilot on Sunrunner and I do have and have flown the JSF but I prefer to fly my Heavy Xwing. One reason is because I refuse to go the easy route and use something that will allow me to win alot more frequently. Using the Xwing for pvp takes more skill to be successful than it does to be successful in the JSF in my opinion anyways. Another reason I like the Xwing is, it is a better allaround ship for pvp and pve. I should also note that I believe the Heavy Xwing is unbalanced too. With 180k mass this thing can be loaded up with some pretty impressive equipment. I am at work right now so I dont know the exact stats of what is in there but this is roughly my loadout:


Reactor: I believe a crated mark2 with about 13.5k energy

Engine: Re'd level10 with 38k mass, YPR in the 82-84 range and 102 speed(I love this engine)

Shield: Re'd level8 reward 24k mass with 2555 front/back

Armour: 15k mass 2100 front and 4k mass 1200 back

Cap: 4k mass with 1200 energy and 45 recharge

DI: pre-nerf level1 with 450 mass and 14.9 speed

Weapons: 3 re'd level8 reward blasters that do over 11k max dmg before weapon overload

Ordnance: Mark1 chaff


This might not be the best Xwing out there but I am fairly proud of it and I am always looking to improve it. However, I do think that being able to load that type of equipment into a ship like that is just too much.


Anyways, I do think that something needs to be done to re-balance all the ships in JTL, but I would rather see fixes instead of nerfs.
Attacca
Fri Jul 15, 2005 12:47 am
#69






Phizuol wrote:
I don't think its just a case of factional whining, anyone can get a JSF. The A-Wing is a good comparison though, with less mass and only 1 gun being more fitting for a "small" fighter.

True these games change and we have to change too, but that shouldn't stop us from asking if a change is really good for the game. That's why we discuss such matters on the forums.




Very very true. However, a thread that mimics every other one just like it and starts with the title, "Nerf the JSF!!!" is hardly asking for a discussion. It's another thread by a player who, like others, needs to adjust their tactics rather than whine. If, after tactics are adjusted a ship is still unbeatable, then we have an issue.


Like I said, there is a balance issue, but it's not nearly as bad as some people make it out to be.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

JediNg
Fri Jul 15, 2005 12:55 am
#70






Toszik wrote:

I also have to say that the original post has a point. I think that the ROTW ships(especially the JSF/Grievous) are a little unbalanced. As a result, they have become the same way composite armour used to be pre-cu, everyone uses them. I do agree that they can be shot down without having to fly one yourself, but it is not an easy task especially against someone who knows what they are doing. The problem to me isn't how smal their hitbox is, but the amount of mass they get to work with as well. When you have a small fighter like the JSF with 90k mass, that really unbalances things. I would be fine with the small hitbox it has but would prefer its' mass to be closer to that of an Awing.


I am a Rebel pilot on Sunrunner and I do have and have flown the JSF but I prefer to fly my Heavy Xwing. One reason is because I refuse to go the easy route and use something that will allow me to win alot more frequently. Using the Xwing for pvp takes more skill to be successful than it does to be successful in the JSF in my opinion anyways. Another reason I like the Xwing is, it is a better allaround ship for pvp and pve. I should also note that I believe the Heavy Xwing is unbalanced too. With 180k mass this thing can be loaded up with some pretty impressive equipment. I am at work right now so I dont know the exact stats of what is in there but this is roughly my loadout:


Reactor: I believe a crated mark2 with about 13.5k energy

Engine: Re'd level10 with 38k mass, YPR in the 82-84 range and 102 speed(I love this engine)

Shield: Re'd level8 reward 24k mass with 2555 front/back

Armour: 15k mass 2100 front and 4k mass 1200 back

Cap: 4k mass with 1200 energy and 45 recharge

DI: pre-nerf level1 with 450 mass and 14.9 speed

Weapons: 3 re'd level8 reward blasters that do over 11k max dmg before weapon overload

Ordnance: Mark1 chaff


This might not be the best Xwing out there but I am fairly proud of it and I am always looking to improve it. However, I do think that being able to load that type of equipment into a ship like that is just too much.


Anyways, I do think that something needs to be done to re-balance all the ships in JTL, but I would rather see fixes instead of nerfs.






That reactor's not gonna be enough if/when they fix WO3 ;P



Ritha Egasiso - 12 experiment point Master Weaponsmith.
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Eulbobo
Fri Jul 15, 2005 3:09 am
#71



Salco wrote:
And considering most of those things are flying 1k+ speed, you can forget about trying to line up a good shot!




I have both a Varksai and a JSF.... and i hit 1500 speed with engine overload 3 and 2000 with booster activated on my varksai..... Only reach around 1400 with booster with my JSF

And i have a space bomb launcher on my varksai, and chaff launcher.... and 2500 shields.... While i only have chaff launcher and 1800 shield on my JSF.


So it may be smaller and have better firepower since you can have 2 blasters on it.... but i'm still MORE efficient with my varksai.



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LeaphChausew
Fri Jul 15, 2005 5:32 am
#72


You know what? People are forgetting the general greatness of the TIE Advanced. Thats an awesome ship. Plus...in fact, probably better than an A-wing.


Handles like a T/I, same mass as an A-wing so you can get a lvl 8 engine in there and ok it has two gun ports so rather than substituting two big guns with one big gun due to the lvl 8 engine..slap two fast refire lvl 5's in and you're laughing m'dears. Seriously..has anyone even tried that?


In fact..I might go Imp just to try that myself.


-Leaph


Message Edited by LeaphChausew on 07-15-2005 05:33 AM

Ducimus
Fri Jul 15, 2005 8:32 am
#73


LeaphChausew wrote:

You know what? People are forgetting the general greatness of the TIE Advanced. Thats an awesome ship. Plus...in fact, probably better than an A-wing.

Handles like a T/I, same mass as an A-wing so you can get a lvl 8 engine in there and ok it has two gun ports so rather than substituting two big guns with one big gun due to the lvl 8 engine..slap two fast refire lvl 5's in and you're laughing m'dears. Seriously..has anyone even tried that?

In fact..I might go Imp just to try that myself.

-Leaph

Message Edited by LeaphChausew on 07-15-2005 05:33 AM





Oh ive thought about it.

The delima is this regrding the T/A.

YOu can equip it like an A wing with a Lvl 8 engine. Problem being that.

1.) your probably going to give up the 2nd gun. This kind takes the bite out of the bark.

2.) Chin mounted guns in PvP against a small target like a JSF? I'll be honest, I am NOT THAT GOOD. I do not beleive i can obtan that kind of accuracy. Now if anyone is that good, i will bow down to their superior skills and wish i was more like them.
Anyway, this is why i lean so hard on the Tie interceptor with its quad bolt arrangement.

Message Edited by Ducimus on 07-15-2005 08:33 AM



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Anosa
Fri Jul 15, 2005 9:11 am
#74

mm isnt the jedi starfighter sopsoe to be oneof the best ships and who cares, its a awsomeship. i just got mine yesterday even thouhg i can use it. becuase im 2-2-2-2




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ShoginArmada
Sat Jul 16, 2005 6:58 am
#75

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ShadowWolfXX
Sat Jul 16, 2005 1:11 pm
#76

Ok let me just say a few things here then im done,

In pvp its basicly a 2 or 3 hit thing, and considering the mass of a JSF is only 90k (right?) they have to sacrafice good parts due to wieght issues so they are down on one factor. Due to its small wiehgt compared to that of the rebellion Advance X-Wing (180k) then it needs a boost, thats where its manuverability and small size comes in.

Yes smaller targets like that are annoying to hit, but not impossible and given the warm up time it will become even more easier. The final factor is, if other pilots can kill these ships (I have claimed a few in the name of the rebellion so has a ace pal of mine ticlet... and yes i've had my share of defeats to these agile ships) why should ALL pilots of the empire thus be 'nerfed' due to some or more pilots that cant kill them.

Correct me if im wrong but arent most of all of the imperial ships made to be fast, agile, manuverable, and light wiehgt? The rebellion has more heavy fighters and the freelance, have (IMO) stupidly big ships (some of those are just giant targets), granted the freelance needs a smaller more agile fighter (since even the rebellion has 1, aka the A-Wing).

I do find the firing on smaller target somewhat annoying, and yes I am jealous (I want a jedi SF for rping, but im not going imperial.... again), but I wouldnt go as far as to nerf em, because if your going to nerf the JSF might as well nerf the Advance X-Wings wieght capicity too, just to be fair.

(And yes I am a rebel pilot, and yes I do use the Advance X-Wing as my main ship)

Message Edited by ShadowWolfXX on 07-16-2005 01:16 PM



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Salco
Sat Jul 16, 2005 1:20 pm
#77

Actually, I believe that there should be a reevaluation of all the ships, comparing their roles with their abilities. Light fighters should be small, fast, but have severe equipment limitations. Superiority fighters should have adequate mass for equipment, but have only mediocre speed and agility. And bombers should be big pigs that can dish out more damage than you can shake a stick at. As it stands now, we have a collection of ultimate fighters, and everything else has to struggle along behind. I targeted the JSF with this thread because it's the first ship I have had such difficulty with; in truth, all the ships require modification.



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R9D14
Sat Jul 16, 2005 1:24 pm
#78


they BETTER not nerf ANY ships. Make the older ones better perhaps but not nerf. I took one down in Deep space with my ARC 170 and on several occasions have taken stuff down with my X wing. The gun spreads on those suck. You cant expect both guns to hit. you either have to go off to one side or the other. If you cant keep up with them you need better equipment.



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