Pilot Archive
Thread: Pilot Bugs/Issues
Rebel whos probably expoited wrote:
I play by only my own rules and who would be to stop me if I showed up at your events?
with this....
TomoRainer wrote:
Ducimus wrote:
You did pass them up to sony right?
In order: yes.
I think i just heard something.....
It was the sound of me giving up.
not sure if this has been said in the thread yet as I haven't read it..
i've been having problems where if i'm just sitting in a spot and doing whatever, either afk, or chatting with people, or waiting, if i'm there for a certain amount of time with out moving the numbers on my distance waypoints, my waypoints numbers, and the targets distance numbers all go haywire and jump to 6-8 digits and are constatly changing, rolling up down whatever.. have to recon inorder to fix it.
BUGGED LOOT GUNS
There's the "Mild" form, the missing mounts on certain ships(Multiple guns for the Krayt, for instance); and the "Destructive" form, where a gun is completely non-functional.
ANOTHER "Since Launch" bug.
...I'd suggest (Unknown Manufacturer) "Rayslinger" Blaster get the Blue laser...
...and Sienar Design Systems Experimental "Secret Ops" Blaster get the fireball.
And while we're on the subject of screwy guns, how about the off-center ARC guns? I don't even fly an ARC and it annoys me, ![]()
Message Edited by Sar-larid on 07-12-2005 01:38 AM
i don't understand though, you make it seem like the hitbox is actually misplaced, but i don't know if that is really the case. the screenshots rapax supplied do show a bugged group indicator box, but the group indicator box isn't indicative of the actual hitbox size. case in point, those screenshots seem to show a small hitbox area barely encompasing the ball and slightly off center, but if you actually shoot at the ship you can score a hit on the entire ball.
if you get right behind one of the IGIs or even better find an immobilized one you can shoot right at it with a centerfire gun and see that the hitbox traces the ball and the connectors to the wings.
i sat behind a stationary one and did this test, firing and listening/watching for the beep or no beep. you can tell exactly where the hitbox is and it is sitting on the actual ship. if i shot the ball dead on i scored a hit, if i missed or even got too to the edge of the ball i missed. the connectors to the wings were hits too, i'm just confused why people say the hitbox is misplaced.
is it only misplaced while moving? how does that work? it's small to be sure, but i'm not entirely convinced it's "misplaced" or dramatically smaller than the JSF.
how are people testing this? maybe my method is way off.
chat tabs missing..
The one that i just got hit with..Dropping ace to do another squad while under the Insp buff results in losing 10% of the xp you lost while resigning from the profession..I lost 2mil pilot xp,which resulted in me starting privateer 200k IN THE HOLE on space xp lol..Im now 1000 pilot with -168k in xp ![]()
quadpers0n wrote:i sat behind a stationary one and did this test, firing and listening/watching for the beep or no beep. you can tell exactly where the hitbox is and it is sitting on the actual ship. if i shot the ball dead on i scored a hit, if i missed or even got too to the edge of the ball i missed. the connectors to the wings were hits too, i'm just confused why people say the hitbox is misplaced.
is it only misplaced while moving? how does that work? it's small to be sure, but i'm not entirely convinced it's "misplaced" or dramatically smaller than the JSF.
how are people testing this? maybe my method is way off.
Ok sounds like by beep you mean what me and my friends call 'the ringy dingy', I.E. the 'you can't damage this' noise. I'm fairly sure that that is client side and has jack to do with the hit box.
I do a lot of mock duels with my friends on long escorts, and a lot of real duels with them. Same people, same ships. Where you have to shoot to get the ringy dingy, and where you have to shoot to do damage are very far apart.
I do agree that the exploits are a MUCH bigger priority.
Hell, you may as well just post how to do it on the forums. Maybe you're right and the only way that SoE will fix it is if EVERYBODY does it.
Message Edited by Coran_Sienar on 07-12-2005 08:46 AM
Coran_Sienar wrote:
Don't use guns to figure out where the hitbox of the RGTI is. Use missiles.
I do agree that the exploits are a MUCH bigger priority.
Hell, you may as well just post how to do it on the forums. Maybe you're right and the only way that SoE will fix it is if EVERYBODY does it.Message Edited by Coran_Sienar on 07-12-2005 08:46 AM
As following that advice may result in banninations, I would have to weigh strongly against it, no matter how serious its original intent.
I have actually seen some movement on such issues in just the last few hours, though there's no telling when that movement will pay off in fixes.
what do you mean "use missles to determine hitbox size"?
by going on achieving a missle lock alone on a IGI i'd say the hitbox is no bigger than the JSF, annecdotal of course but recent duels had both of us achieving a missle lock on each other at about the same rate. (me in an IGI and him in a JSF).
is there another way i'm not getting? you don't mean the diamond in the center do you? that's not indicative of the hitbox size at all, obvious when you fight b-wings.
i have to disagree with the assessment that "the beep does not equal a hit" as well. in duels vs a stationary target with lvl 1 guns and the /ending the duel it seems the points at which damage is scored and you get a beep are one and the same. again, annecdotally it seems that the beeps are even more specific and damage can be done to a bigger area than the beeps indicate in practice. so maybe it's not a good indication of hitbox size but the hitbox isn't any smaller than the area that beeps at you when you shoot.
also if you notice, sometimes you get a "miss" when you shoot through the edges of an opponent and a beep when you hit it dead on. imo the game doesn't differentiate between that "hitbox" and an enemy hitbox. why would it? 1 is a hit on the hitbox that is invalid because you aren't in combat, the other is a hit on a hitbox that is valid because you are.
if someone does have a good way to determine hitbox size, can they post a step by step?
and is it really even a "box"? y-wings when they head right at you have a small profile, but if you asked me about their hitbox size i'd say it was huge. so it's not really a box, but more of a rectangle in the y-wings case. but get up close and duel your friend in a y-wing and you'll see you can shoot him in the space between his engines and not score a hit. but shoot the engines dead on and you will. that's no box, it's an accurate tracing of the model. so in most cases are we talking about approximate model size determined by simple visual calculation?
is hitbox just a way of easily saying "the area of the model that can be hit"?