Pilot Archive

Thread: Pilot Bugs/Issues

Ducimus
Mon Jul 11, 2005 3:31 pm
#79

Combine this:


Rebel whos probably expoited wrote:
I play by only my own rules and who would be to stop me if I showed up at your events?






with this....




TomoRainer wrote:


Ducimus wrote:

You did pass them up to sony right?




In order: yes.




I think i just heard something.....

It was the sound of me giving up.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
quadpers0n
Mon Jul 11, 2005 3:46 pm
#80


hey i never thought speedhacking jedi would get banned but they did.



-meeuki


lumpini
xTekx
Mon Jul 11, 2005 3:57 pm
#81

not sure if this has been said in the thread yet as I haven't read it..


i've been having problems where if i'm just sitting in a spot and doing whatever, either afk, or chatting with people, or waiting, if i'm there for a certain amount of time with out moving the numbers on my distance waypoints, my waypoints numbers, and the targets distance numbers all go haywire and jump to 6-8 digits and are constatly changing, rolling up down whatever.. have to recon inorder to fix it.




__________________________
xTekx-Omega 9

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TomoRainer
Mon Jul 11, 2005 3:58 pm
#82

I'm not exactly happy they haven't addressed some of these things yet either--one of them I actually passed along to Monsofo, it's that old--but there is a pretty good track record of banning exploiters once the exploit is finally taken care of.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Sar-larid
Mon Jul 11, 2005 9:24 pm
#83



BUGGED LOOT GUNS


There's the "Mild" form, the missing mounts on certain ships(Multiple guns for the Krayt, for instance); and the "Destructive" form, where a gun is completely non-functional.


ANOTHER "Since Launch" bug.


...I'd suggest (Unknown Manufacturer) "Rayslinger" Blaster get the Blue laser...


...and Sienar Design Systems Experimental "Secret Ops" Blaster get the fireball.






And while we're on the subject of screwy guns, how about the off-center ARC guns? I don't even fly an ARC and it annoys me,










Message Edited by Sar-larid on 07-12-2005 01:38 AM



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Fatty182
Mon Jul 11, 2005 9:46 pm
#84

I concur with the one about the broken guns that don't fire I have a lvl 9 gun that I can't use cos it was based upon a broken gun...



Fatty- Starrunner - Freelance Pilot, Master Smuggler, Master Rifleman
Skinny Starrunner - Master Shipwright, fledgling Rebel Pilot

Drop off any auction wins at the Space Stuff Vendor at 1285 -5877 on Corellia, outside UAT.
quadpers0n
Tue Jul 12, 2005 12:30 am
#85


i don't understand though, you make it seem like the hitbox is actually misplaced, but i don't know if that is really the case. the screenshots rapax supplied do show a bugged group indicator box, but the group indicator box isn't indicative of the actual hitbox size. case in point, those screenshots seem to show a small hitbox area barely encompasing the ball and slightly off center, but if you actually shoot at the ship you can score a hit on the entire ball.


if you get right behind one of the IGIs or even better find an immobilized one you can shoot right at it with a centerfire gun and see that the hitbox traces the ball and the connectors to the wings.


i sat behind a stationary one and did this test, firing and listening/watching for the beep or no beep. you can tell exactly where the hitbox is and it is sitting on the actual ship. if i shot the ball dead on i scored a hit, if i missed or even got too to the edge of the ball i missed. the connectors to the wings were hits too, i'm just confused why people say the hitbox is misplaced.


is it only misplaced while moving? how does that work? it's small to be sure, but i'm not entirely convinced it's "misplaced" or dramatically smaller than the JSF.


how are people testing this? maybe my method is way off.






-meeuki


lumpini
Tower31
Tue Jul 12, 2005 1:34 am
#86


chat tabs missing..


The one that i just got hit with..Dropping ace to do another squad while under the Insp buff results in losing 10% of the xp you lost while resigning from the profession..I lost 2mil pilot xp,which resulted in me starting privateer 200k IN THE HOLE on space xp lol..Im now 1000 pilot with -168k in xp




Sarcasm and pessimism are just 2 of the wonderful services I offer

159 badges and counting (no 150 badge badge???)

IGN Tower /Katsumoto'(pre pub 9 jedi)

agent156
Tue Jul 12, 2005 4:58 am
#87



quadpers0n wrote:

i sat behind a stationary one and did this test, firing and listening/watching for the beep or no beep. you can tell exactly where the hitbox is and it is sitting on the actual ship. if i shot the ball dead on i scored a hit, if i missed or even got too to the edge of the ball i missed. the connectors to the wings were hits too, i'm just confused why people say the hitbox is misplaced.

is it only misplaced while moving? how does that work? it's small to be sure, but i'm not entirely convinced it's "misplaced" or dramatically smaller than the JSF.

how are people testing this? maybe my method is way off.






Ok sounds like by beep you mean what me and my friends call 'the ringy dingy', I.E. the 'you can't damage this' noise. I'm fairly sure that that is client side and has jack to do with the hit box.

I do a lot of mock duels with my friends on long escorts, and a lot of real duels with them. Same people, same ships. Where you have to shoot to get the ringy dingy, and where you have to shoot to do damage are very far apart.
Feynan
Tue Jul 12, 2005 5:28 am
#88


I'm sure some of these have been mentioned, but...


Issues:

-ROTW ships overpowered: faster/agile then anything else out there, smaller then anything else out there, yet have more mass. Eta-2 and Bellabub should be like the A-Wing in terms of speed and mass (Eta-2 should have slightly less mass).

-S-Foils on ROTW do not add speed when closed

-POB Elite parts suck (probably want to word it better, but it's the truth)

-Functionality of POB ships isn't there, even with decent parts.

-PvP is dominated by the lightest ships: no functionality for heavier ships (medium fighters, heavy fighters, bombers, etc. including POB ships, but that's a whole new can of worms).

-High-level loot is too hard to get. DS should have a significantly upped drop rate, since it is the "end-game" sector and it forces PvP onto you, creating added danger.

-No acknowledgment of PvP kills: there's not even a system message that says "You destroyed soandso".



Colonel Feynan Forsythe
Alliance Ace Pilot
Coran_Sienar
Tue Jul 12, 2005 5:45 am
#89

Don't use guns to figure out where the hitbox of the RGTI is. Use missiles.

I do agree that the exploits are a MUCH bigger priority.

Hell, you may as well just post how to do it on the forums. Maybe you're right and the only way that SoE will fix it is if EVERYBODY does it.

Message Edited by Coran_Sienar on 07-12-2005 08:46 AM



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
TomoRainer
Tue Jul 12, 2005 6:31 am
#90



Coran_Sienar wrote:
Don't use guns to figure out where the hitbox of the RGTI is. Use missiles.

I do agree that the exploits are a MUCH bigger priority.

Hell, you may as well just post how to do it on the forums. Maybe you're right and the only way that SoE will fix it is if EVERYBODY does it.

Message Edited by Coran_Sienar on 07-12-2005 08:46 AM





As following that advice may result in banninations, I would have to weigh strongly against it, no matter how serious its original intent.

I have actually seen some movement on such issues in just the last few hours, though there's no telling when that movement will pay off in fixes.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


quadpers0n
Tue Jul 12, 2005 8:09 am
#91

what do you mean "use missles to determine hitbox size"?


by going on achieving a missle lock alone on a IGI i'd say the hitbox is no bigger than the JSF, annecdotal of course but recent duels had both of us achieving a missle lock on each other at about the same rate. (me in an IGI and him in a JSF).


is there another way i'm not getting? you don't mean the diamond in the center do you? that's not indicative of the hitbox size at all, obvious when you fight b-wings.


i have to disagree with the assessment that "the beep does not equal a hit" as well. in duels vs a stationary target with lvl 1 guns and the /ending the duel it seems the points at which damage is scored and you get a beep are one and the same. again, annecdotally it seems that the beeps are even more specific and damage can be done to a bigger area than the beeps indicate in practice. so maybe it's not a good indication of hitbox size but the hitbox isn't any smaller than the area that beeps at you when you shoot.


also if you notice, sometimes you get a "miss" when you shoot through the edges of an opponent and a beep when you hit it dead on. imo the game doesn't differentiate between that "hitbox" and an enemy hitbox. why would it? 1 is a hit on the hitbox that is invalid because you aren't in combat, the other is a hit on a hitbox that is valid because you are.


if someone does have a good way to determine hitbox size, can they post a step by step?


and is it really even a "box"? y-wings when they head right at you have a small profile, but if you asked me about their hitbox size i'd say it was huge. so it's not really a box, but more of a rectangle in the y-wings case. but get up close and duel your friend in a y-wing and you'll see you can shoot him in the space between his engines and not score a hit. but shoot the engines dead on and you will. that's no box, it's an accurate tracing of the model. so in most cases are we talking about approximate model size determined by simple visual calculation?


is hitbox just a way of easily saying "the area of the model that can be hit"?






-meeuki


lumpini
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