Pilot Archive

Thread: Pilot Bugs/Issues

Ducimus
Tue Jul 12, 2005 8:49 am
#92



TomoRainer wrote:


Coran_Sienar wrote:
Don't use guns to figure out where the hitbox of the RGTI is. Use missiles.

I do agree that the exploits are a MUCH bigger priority.

Hell, you may as well just post how to do it on the forums. Maybe you're right and the only way that SoE will fix it is if EVERYBODY does it.

Message Edited by Coran_Sienar on 07-12-2005 08:46 AM





As following that advice may result in banninations, I would have to weigh strongly against it, no matter how serious its original intent.

I have actually seen some movement on such issues in just the last few hours, though there's no telling when that movement will pay off in fixes.




I already gave up on it. Sony fixes day 1 bugs and exploits the day pigs fly and monkies crawl out of my butt. im *THIS* close to just, going back to the ground game or just turn fulltime crafter. If it wasnt for having joined a decent guild lately, i think id just quit the game altogther. You know i used to play DAOC. THen found out just how bad radar exploits were in that game. I wont EVER play it again.

I should follow the same standard with this game.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Treena_Daal
Tue Jul 12, 2005 8:53 am
#93



Ducimus wrote:
If it wasnt for having joined a decent guild lately, i think id just quit the game altogther.


psikobunny
Tue Jul 12, 2005 9:01 am
#94






quadpers0n wrote:

what do you mean "use missles to determine hitbox size"?


by going on achieving a missle lock alone on a IGI i'd say the hitbox is no bigger than the JSF, annecdotal of course but recent duels had both of us achieving a missle lock on each other at about the same rate. (me in an IGI and him in a JSF).


is there another way i'm not getting?




Have your ship and the target ship sit stationary, and use the tone/no tone to trace out the edges of the hitbox.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Coran_Sienar
Tue Jul 12, 2005 9:40 am
#95



psikobunny wrote:


quadpers0n wrote:

what do you mean "use missles to determine hitbox size"?

by going on achieving a missle lock alone on a IGI i'd say the hitbox is no bigger than the JSF, annecdotal of course but recent duels had both of us achieving a missle lock on each other at about the same rate. (me in an IGI and him in a JSF).

is there another way i'm not getting?


Have your ship and the target ship sit stationary, and use the tone/no tone to trace out the edges of the hitbox.





Yup. (Sorry that I didn't elaborate further, earlier.) Although you can also launch your missiles to see the impact point.

What's rather interesting is not how large the hit box is, but WHERE it is.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
quadpers0n
Tue Jul 12, 2005 9:47 am
#96


missle lock tone? i must be seriously dense because i can't see how toaccomplish this. the tone sounds while you have the green targetting recticle in yourtargetting hud. how do you use the ton to trace the hitbox?


i can definately try the missle post launch thing though.





-meeuki


lumpini
quadpers0n
Tue Jul 12, 2005 9:48 am
#97

and i know what you are saying about the hitbox being misplaced but when i duel someone and have them sit stationary the hitbox is right on the ship.



-meeuki


lumpini
Coran_Sienar
Tue Jul 12, 2005 9:59 am
#98

For me (during a dogfight), I saw multiple missile and guns impacts forward and above the ship. All other hits would generate the "no damage shield effect" that we've come to love from the Invincibility Bug.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Ducimus
Tue Jul 12, 2005 11:36 am
#99



Coran_Sienar wrote:
For me (during a dogfight), I saw multiple missile and guns impacts forward and above the ship. All other hits would generate the "no damage shield effect" that we've come to love from the Invincibility Bug.




Hitbox on the RG TIE is the upper hemisphere of the ball. It should encompass the whole ball i would think. ONly a direct hit in the upper half of the ball will regester.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
quadpers0n
Tue Jul 12, 2005 3:35 pm
#100


providing i can fix my joystick i'm going to do a real stationary duel test of the hitbox tonight with 2 accounts and lvl 1 guns.


i don't mean to be dubious, but in my experience the hitbox looks right for guns, it's small, it's misleading, but it's not misplaced. maybe i'm wrong i'll see when i get home.






-meeuki


lumpini
smoke13
Wed Jul 13, 2005 7:11 pm
#101

1) Y-8 quest bug


2) droid or FC being removed when changing parts out


3) being blown up while in a docking state causes inability to fly afterwards (causes a continuous "warp")


4) no admin on POB


5) option to turn off blue/red reticles on other ships (possibly?)


6) heavy x-wing and imperial guard tie badge issue (still not working after patch said it was "fixed")


7) (may be another issue somewhere but...) badges not being issued properly. A guildmate of mine has been master pilot for over a month and still doesn't have a bio badge saying so. i have a similair issue with the "100 badge" mark...maybe related?





Faison Darkholme ~ Elder Jedi
Gluupo ~ Commando Xoile Darkwave ~ Officer
Faisa Fey'red ~ Spy Avatroo Creighton ~ BH
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Zef_Gaidin
Thu Jul 14, 2005 1:33 am
#102


the only thing i can think about right now is that Smuggler's Alliance pilot's that haven't done jabba's themepark (like let's say... my crafter) can't reach their trainer. now, if this was true for ALL pilot professions... then fine, i wouldn't care. but the fact that imperial inquisitor pilots gain full access to the imperial themepark to talk to their trainer and we get stuck outside banging on the door... that's just ridiculous.



i suspect... and this is just a theory here... that it is because the word Smuggler is found in our squad name. i mean, we all know they seem to hate smugglers, so i'm wondering if this isn't supposed to be another attempt mess them up. wouldn't put it past them.



anyways... i think it needs to be addressed, and fixed if possible.

psikobunny
Thu Jul 14, 2005 7:24 pm
#103






Zef_Gaidin wrote:


the only thing i can think about right now is that Smuggler's Alliance pilot's that haven't done jabba's themepark (like let's say... my crafter) can't reach their trainer. now, if this was true for ALL pilot professions... then fine, i wouldn't care. but the fact that imperial inquisitor pilots gain full access to the imperial themepark to talk to their trainer and we get stuck outside banging on the door... that's just ridiculous.



i suspect... and this is just a theory here... that it is because the word Smuggler is found in our squad name. i mean, we all know they seem to hate smugglers, so i'm wondering if this isn't supposed to be another attempt mess them up. wouldn't put it past them.



anyways... i think it needs to be addressed, and fixed if possible.






The mission for throneroom Access in ingame. There is a bug involved with it, but if you read my post in this thread, and the Access guide in the Pilot FAQ all the details are there, including the workaround. No "Smuggler" conspiracy, just a failure to gather the facts on your part



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



AtanoWaverider
Thu Jul 14, 2005 10:48 pm
#104

PLEASE DEAR GOD FIX THE Y-8 MISSION QUESTS!!!!!!!!!! I have noticed something about them that could help with this, though. The fact that the Y-8 Escort mission in the datapad has no details when you pull up its details screen might be intentional.None of the othermissions in the Y-8 Questfilled details screen. I have also noticed that in the Quest Journal the Y-8 Escort quest says "Travel to the Kashyyk System", but, once you do "travel to the Kashyyk System", the quest Journal STILL says "Travel to the Kashyyk System". This may be why the waypoint doesn't come up in the mission: the mission doesn't evenstart when you've entered Kashyyk Space!!! So, devs, I hope this helps, because I WOULD LIKE TO HAVE THE Y-8 MINING SHIP!!!!!!



Thank you,


-Atano



-Atano
(Master Artisan)
(Alliance Ace Pilot)
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