Pilot Archive
Thread: Pilot Bugs/Issues
FYI, flight computers were never tradeable once in datapad, tried it very near my first week of JTL, intended to give an older low lvl one to a friend but it woudn't have it, did get a message back then tho.
quadpers0n wrote:
here is what i don't get. i refused to fly the JSF and B22. why? well i considered them "training wheels" ships for noobs to get into PVP and space. i also have affection for the time period ships. (or at least those that look like the time period ships). so anyway i didn't jump on the bandwagon. then i get a RGI and start using it.
first thing i notice, "oh my god it's impossible to hit!"
but really it's not impossible to hit.
just like when i first flew against a JSF "oh no, it can't be hit"
but that's a fable too. missles take out a RGI as good as anything (in fact less mass translates to less shielding (probably) so you're less likely to survive a hit anyway.
in PVP yesterday I died due to missle fire in the RGI 3 times, due to cannon fire once. i believe i was hit (while not disabled) 3 times. so 4 deaths. i won about 6 times. (10 fights total).
is the RGI's hitbox small? yeah. too small? probably slightly too small yes. but is it a blatant hack and a cheap shot to use one? nah i don't think so. does it need to be fixed immediately? i'm not sure it does. it's biggest advantage, as has been stated in other threads, is it's 100% throttle modifier. slap a RE'd lvl 8 in that thing and try boosting when in a turning match with a JSF. you'll end up with your nose right in his engines and imo that's a bigger advantage than a hitbox that looks to be a just a tad thinner than the JSF.
the "group box" is not an adequate indication of the hitbox size. if you actually park behind a RGI you can see that the hitbox encompasses the majority of the ball and the "connecter things". it takes a second to figure it out, and it certainly looks odd because the hitbox is so small while the ship itself is kind of fat, but once you figure it out it's not really that much more difficult to take down than a JSF. i think the "group box" display is a different bug. the two are probably related, but that group box certainly doesn't cover the entire hitbox of the ship, it's much bigger than that little box.
Message Edited by Trynian1 on 07-11-2005 11:19 AM
Trynian1 wrote:
quadpers0n wrote:
here is what i don't get. i refused to fly the JSF and B22. why? well i considered them "training wheels" ships for noobs to get into PVP and space. i also have affection for the time period ships. (or at least those that look like the time period ships). so anyway i didn't jump on the bandwagon. then i get a RGI and start using it.
first thing i notice, "oh my god it's impossible to hit!"
but really it's not impossible to hit.
just like when i first flew against a JSF "oh no, it can't be hit"
but that's a fable too. missles take out a RGI as good as anything (in fact less mass translates to less shielding (probably) so you're less likely to survive a hit anyway.
in PVP yesterday I died due to missle fire in the RGI 3 times, due to cannon fire once. i believe i was hit (while not disabled) 3 times. so 4 deaths. i won about 6 times. (10 fights total).
is the RGI's hitbox small? yeah. too small? probably slightly too small yes. but is it a blatant hack and a cheap shot to use one? nah i don't think so. does it need to be fixed immediately? i'm not sure it does. it's biggest advantage, as has been stated in other threads, is it's 100% throttle modifier. slap a RE'd lvl 8 in that thing and try boosting when in a turning match with a JSF. you'll end up with your nose right in his engines and imo that's a bigger advantage than a hitbox that looks to be a just a tad thinner than the JSF.
the "group box" is not an adequate indication of the hitbox size. if you actually park behind a RGI you can see that the hitbox encompasses the majority of the ball and the "connecter things". it takes a second to figure it out, and it certainly looks odd because the hitbox is so small while the ship itself is kind of fat, but once you figure it out it's not really that much more difficult to take down than a JSF. i think the "group box" display is a different bug. the two are probably related, but that group box certainly doesn't cover the entire hitbox of the ship, it's much bigger than that little box.
I have all of them and tested it out and there is a problem with it its hit box. I challenge you to go test it out. Yes, a missle will hit it but laser bolts will not unless you hit it axactly right in a very small area, even on the slow moving NPC ones that fly around Kashyyyk imp station. Combine that with its manuvering mods and it makes it a problem and hinders PVP. Wouldn't you really like to see more ships and people in space battles?
All this focus on the RG tie, and there are bugs FAR worse.
Hey tomo, can i at least state what they are? PLEASE? Im busting at the seems here. LOL. Its garunteed to knock peoples socks off.
i did test it out. the first shot i said "whoah! it's invinvicble!"
then i fired a few more times and realized that actually it's not invincible at all. it's a small hitbox yeah, but not all that much smaller than a JSF. does it look crazy because the actual ship is twice the size of the hitbox? yeah sure. is the hitbox too small? no i don't think it is. fly up to a stationary JSF and put the JSF in between your two wings. it fits perfectly in there and when you look at the two side by side like that you can see that the IGI's hitbox isn't really that much smaller. it encompases most of the ball and the two connectors, about the same size as the JSF.
The RGTI (I have one, btw) is one of the more balanced RotW fighters introduced into the game. I think it looks cool and loved flying in it.
But I'll be the first to admit that in a guns duel, your opponent is at a serious disadvantage if he/she doesn't know to aim 3 meters in front and 1 meter above the cockpit window.
In my book, that's BUGGED. I don't really care if it's a huge bug or not. This thread is to discuss all of the bugs.
Treena_Daal wrote:
You think. Somehow, I'm not entirely convinced that they care too much about what goes on in space.
If they mess with the RG tie without fixing the real exploits ive hinted at, im going to be very disgruntled.
On one hand i woudlnt doubt if they do make adjusments to the RG tie since its a more visible issue.
On the other hand i woudlnt be suprised if they dont address it at all. Long term existance of exploits is proof of that.
Either way i expect they will sweep these exploits under the rug hoping they'll go away.
EDIT: ANd if you think im full of it, ask Leaph. He, can confirm everything i have said.
Message Edited by Ducimus on 07-11-2005 01:59 PM
quadpers0n wrote:
i did test it out. the first shot i said "whoah! it's invinvicble!"
then i fired a few more times and realized that actually it's not invincible at all. it's a small hitbox yeah, but not all that much smaller than a JSF. does it look crazy because the actual ship is twice the size of the hitbox? yeah sure. is the hitbox too small? no i don't think it is. fly up to a stationary JSF and put the JSF in between your two wings. it fits perfectly in there and when you look at the two side by side like that you can see that the IGI's hitbox isn't really that much smaller. it encompases most of the ball and the two connectors, about the same size as the JSF.
eh. it could be bit bigger to compensate for the turn speed. if you know where to aim you can hit it though. i thought the JSF was unhittable too the first time i saw one in PVP.
No not invincible. But the hit box is way off. That gives the advantage and is a balance bug. I never thought the B22 or the JSF were unhittable either, harder yes but kilable. The point is.... if you have only 3 fighters that are the real only choice to PVP with then that is all we will see 90% of the time. Shouldn't be that way IMO. I have all the ships so I have no reason to bug it other then wanting to see the game be better.
Best way to fix the problem IMO would be to even out the hitbox area on all the ships, then we will see morediverse space battles.
quadpers0n wrote:
i don't understand though, you make it seem like the hitbox is actually misplaced, but i don't know if that is really the case. the screenshots rapax supplied do show a bugged group indicator box, but the group indicator box isn't indicative of the actual hitbox size. case in point, those screenshots seem to show a small hitbox area barely encompasing the ball and slightly off center, but if you actually shoot at the ship you can score a hit on the entire ball.
if you get right behind one of the IGIs or even better find an immobilized one you can shoot right at it with a centerfire gun and see that the hitbox traces the ball and the connectors to the wings.
i sat behind a stationary one and did this test, firing and listening/watching for the beep or no beep. you can tell exactly where the hitbox is and it is sitting on the actual ship. if i shot the ball dead on i scored a hit, if i missed or even got too to the edge of the ball i missed. the connectors to the wings were hits too, i'm just confused why people say the hitbox is misplaced.
is it only misplaced while moving? how does that work? it's small to be sure, but i'm not entirely convinced it's "misplaced" or dramatically smaller than the JSF.
how are people testing this? maybe my method is way off.
Here is one of the many tests that I did.
Take a JSF and an get a friend with a JSF and go duel going head to head and in tight turns and see what your hit to miss ratio is.Don't go out and try to see whos the best pilot just do simple manuvers that are easy to copy. You can also test the tie intercepter if you have one which is the same body as the RGT. Then do the same but now with your friend in an RGT and see how often you miss the RGT.
Go out any where where there are level 3 imperial fighters around like Dantooine kill an advanced tie which is the same body as the RTG. Then go to Kashyyyk and find a teir 3 RGT around the imperial station and shoot it down. Compare the differences in your hit to miss ratios.
Message Edited by Trynian1 on 07-11-2005 03:01 PM
Ducimus wrote:
Trynian1 wrote:
quadpers0n wrote:
here is what i don't get. i refused to fly the JSF and B22. why? well i considered them "training wheels" ships for noobs to get into PVP and space. i also have affection for the time period ships. (or at least those that look like the time period ships). so anyway i didn't jump on the bandwagon. then i get a RGI and start using it.
first thing i notice, "oh my god it's impossible to hit!"
but really it's not impossible to hit.
just like when i first flew against a JSF "oh no, it can't be hit"
but that's a fable too. missles take out a RGI as good as anything (in fact less mass translates to less shielding (probably) so you're less likely to survive a hit anyway.
in PVP yesterday I died due to missle fire in the RGI 3 times, due to cannon fire once. i believe i was hit (while not disabled) 3 times. so 4 deaths. i won about 6 times. (10 fights total).
is the RGI's hitbox small? yeah. too small? probably slightly too small yes. but is it a blatant hack and a cheap shot to use one? nah i don't think so. does it need to be fixed immediately? i'm not sure it does. it's biggest advantage, as has been stated in other threads, is it's 100% throttle modifier. slap a RE'd lvl 8 in that thing and try boosting when in a turning match with a JSF. you'll end up with your nose right in his engines and imo that's a bigger advantage than a hitbox that looks to be a just a tad thinner than the JSF.
the "group box" is not an adequate indication of the hitbox size. if you actually park behind a RGI you can see that the hitbox encompasses the majority of the ball and the "connecter things". it takes a second to figure it out, and it certainly looks odd because the hitbox is so small while the ship itself is kind of fat, but once you figure it out it's not really that much more difficult to take down than a JSF. i think the "group box" display is a different bug. the two are probably related, but that group box certainly doesn't cover the entire hitbox of the ship, it's much bigger than that little box.
I have all of them and tested it out and there is a problem with it its hit box. I challenge you to go test it out. Yes, a missle will hit it but laser bolts will not unless you hit it axactly right in a very small area, even on the slow moving NPC ones that fly around Kashyyyk imp station. Combine that with its manuvering mods and it makes it a problem and hinders PVP. Wouldn't you really like to see more ships and people in space battles?
All this focus on the RG tie, and there are bugs FAR worse.
Hey tomo, can i at least state what they are? PLEASE? Im busting at the seems here. LOL. Its garunteed to knock peoples socks off.You did pass them up to sony right?
In order: no and yes.
i'm not saying it doesn't have a small hitbox or that the hitbox is disproportionately sized to the model of the ship, i agree 100% there.
what i'm saying is i don't understand why people think the hitbox is shifted up or down or somehow misplaced. i really don't have that big of an opinion on if it's a big deal or not, i'm just trying to determine how everyone is judging hitbox sizes. in the past i've had people flame me for saying hitboxes are bigger or smaller on whatever ship, but when i ask how people are determining that it's always some kind of planetary alignment palm reading thing and everyone has a different method.
i don't think that hit/miss ratios are a good indicator that it's a substantially smaller hitbox than the JSF though.i think it's smaller, but alot smaller than the JSF? i don't think it is. maybe i'm wrong but so far it seems like people are taking the annecdotal route to determining it's (and other ships') hitbox size. a similarly annecdotal route would be to fly a JSF around the rebel base for a set amount of time and see how often you get hit. then do the same with a IGI.
i guess.