Pilot Archive
Thread: Why doesn't space-PvP have damage mitigation?
psikobunny wrote:
Even if they fix WO3, there will still be a damage boost, it will just cost a lot of capacitor energy, and you won't be able to spam shots.
Not everyone's loadout allows them to use WO3, such as an x wing (2 or 3 weapons)
JediNg wrote:
psikobunny wrote:
Even if they fix WO3, there will still be a damage boost, it will just cost a lot of capacitor energy, and you won't be able to spam shots.
Not everyone's loadout allows them to use WO3, such as an x wing (2 or 3 weapons)
In an x-wing you may be reduced to using just WO2 or 2 guns and WO 3... I imagine once WO3 is fixed a lot of single gun solutions will actually consider changing out to WO4 if they can manage the massive power drains.
Can't help it i'm a shipwright....I can see all that cash rolling it as everyone one scrambles to adjust their loadout.
But as a master pilot i'm prepping for the fix by not using WO3 at all.
I can actually use EO4 instead of EO3 and still be able to use WO1....
I use crafted engines and reactors...that way if I get blown up outside of DS...I can partially fix them and not worry about decay...the rest of the stuff I can limp to DS for a fix.
This allows me to PvP outside of DS a little bit more aggressively as I can push my ship closer to being killed with out worring about decay.
how do you get a cap big enough to run WO4 on RE'd 10 guns? i've looked around at capacitors and so far i haven't seen any, even RE'd lvl 10s that can withstand a 30 energy per shot gun. if engine overload 4 math holds true for WO4 you'd be doing 300 a shot. what capacitor in existance can have any decent output with that? even if you are using a borstel that's still 150 a shot.
is my math off here? x10 sounds like a bit much but i seem to remember getting about 10 shots off with the best cap i've ever RE'd.
i agree with ducimus, a WO3 fix will substantially alter so much that most arguements are pointless to probably even make until that fix goes in. it's going to change everything in a big big way. maybe not overnight...
quadpers0n wrote:
how do you get a cap big enough to run WO4 on RE'd 10 guns? i've looked around at capacitors and so far i haven't seen any, even RE'd lvl 10s that can withstand a 30 energy per shot gun. if engine overload 4 math holds true for WO4 you'd be doing 300 a shot. what capacitor in existance can have any decent output with that? even if you are using a borstel that's still 150 a shot.
There's also the Cap Overload factor. Decent crafted Mark Is hit ~34 recharge, hitting 60+ recharge and 1700 energy running CO4 (for less than 1k mass). Haven't run tests, but I'd expect a Mark V capacitor to hit over 100 recharge with CO4 if that equation holds.
Still not really enough for L10s running WO4, but I think that's a good thing ![]()
is it even enough for an RE'd borstel? we are talking about like what, 30 shots before it's dry? if it's a fast gun 30 can come quick.
quadpers0n wrote:
is it even enough for an RE'd borstel? we are talking about like what, 30 shots before it's dry? if it's a fast gun 30 can come quick.
Well, "PVP is over in 1 or 2 shots" right, so you'd never need 30