Pilot Archive

Thread: RGI: Love It Or Hate It?

quadpers0n
Mon Jul 18, 2005 8:09 pm
#79



Rhu wrote:


Ducimus wrote:


as a side note, as cool as a "heavy A wing" would be for the rebels, i really don't think thats what they *NEED*. Honestly i think they'd be better off taking that 3rd gunmount on a heavy Xwing and making it a missle mount. Instant poor mans oppressor. But if they did get a heavy A wing, then the heavy Xwings got ta go. Every faction has 1 quest ship (vaskasi / RGI / Heavy Xwing). why should the rebels have two?!


I was thinking about this earlier, and maybe a different set of quests for these?
Like, a story arc-ish quest about the discovery of some sort of miraculous rare mineral discovery somewhere in space,(some sort of complex fullerine element found in diamond asteroids or something appropriately pseudo-science fiction)playable for the ROTW-enabled. The rebel/neutral/imperial versions of the quest would run along similar lines, racing against time and enemy squadrons to capitalize on the new resource and attempting to steal/trade/destroy r&d from the other factions.
Upon completing the quest, you get a 3 run blueprint with rather high diamond/mineral component requirement.
Rebel reward: Heavy A-wing -- 95-120k mass. Same hardpoints as the original. Alternately: Longprobe 2: 200k mass. Enhanced maneuverability.
Neutral reward: Zohrohxz (trying for a transgalmeggy name) --160-170k mass Ixiyen variant. 2sp 2m. Alternately: MandalMotars G1-M4.5-S "Voritor" -- anywhere from 100-140k mass, reduced profile.
Imperial: TIE Agressor (Experimental Variant) -- 2sp guns, 1 mp, 1m.170-180k mass. Alternately: TIE Advanced x2 -- 95-120k mass, same hardpoints as the original.
Edit: Note on the arbitrarily grotesquely high masses: Trying to provide a counterbalance to the mass insanity that the other ROTW ships introduced... I don't like the idea of ships this roomy but... well... yeah.

Message Edited by Rhu on 07-18-2005 10:50 PM





imo all of these ships needed to be a schematic obtained via the same method as the firespray. ah well, too late now.



-meeuki


lumpini
quadpers0n
Mon Jul 18, 2005 8:17 pm
#80

Rhu
Mon Jul 18, 2005 8:19 pm
#81






quadpers0n wrote:
imo all of these ships needed to be a schematic obtained via the same method as the firespray. ah well, too late now.





How is it too late? It couldn't be very hard to add this kind of thing into the RE process... With multiple schematics in the RE event table, they could up the drop rate of disks, creating an enhanced special schematic market, with individual shipwrights specializing in the production of particular ship types.
Ducimus
Mon Jul 18, 2005 8:27 pm
#82



quadpers0n wrote:

as promised

JSF - IGI size comparison






I take it your comparing the ships hulls? IE, the ball vs the JSF's inner hull within its wingtips?



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quadpers0n
Mon Jul 18, 2005 8:31 pm
#83

well the problem is actually determining the exact hitbox. to date the best way that i've found to do this is just be blasting it with a lvl 1 gun and mapping it out. if you do that to the JSF you get an area that basically covers the ball, the edges of the ball on the wings, and halfway to the front "tips" or whatever. similarly, by "mapping" the IGI you get an area covering nearly exactly the top hemisphere of the ball. since both "hitboxes" have a small profile when facing you, i felt a comparison from the top down was the best way to illustrate it.


you look at it and the IGI has an advantage, but imo if you actually plot out both hitboxes it's negligable at best.





-meeuki


lumpini
quadpers0n
Mon Jul 18, 2005 10:36 pm
#84

Thradd
Tue Jul 19, 2005 12:12 am
#85


So what you're saying is that the RGI is kind of like the fully templated Jedi Knight of fighters? I can live with that.


Did some experimenting last night. In both PVE and PVP the RGI can and does get hit. And, I found out painfully, it can be blown to bits by blasters and not just missiles.


In PVE I was helping some people on the Lord Chessiepants (sp?) mission. You know the one where 30 tier 12 cruisers and 50 tier 12 B-22s spawn. Not only was God Mode off but I felt like I was playing on Legendary with a broken controller. It was nasty. We eventually got it but not before all of us (full group of 8 aces...all damn good pilots) took at least one trip to the space station.


My PVP test was a little more brutal. I've only been shot down 3 in PVP times in my old Interceptor and once in a JSF. My skills are there and on point. First round of tests were against a trio of JSFs who didnt know they were part of a test. They were camping the entry point to DS and playing with the ISD when I came in. I was loadkilled so fast I never even got the cutscene. So I send a couple of wingmates with faster connectctions in there to clear it out for me. By the time I load in my wingmen are dusted but I'm free to fly. I get a few typical /tells from the loadkillers. Then it's on. I'd say it was over in about 2min. One of the pilots was very good. The other two had no idea what was going on and took a couple of image recs down the gullet (and of course they flamed me for using missiles). The 3rd pilot caught me with a shot as I was looping around a vette. he caught me right in the face with it. Sloppy flying on my part. Had to CtSS. I came up between 2 reb gunboats and he lost me for a few seconds and I was able to get under him and blaster him to death. We each sent a /salute and that was that.


I then saw a B-wing pilot farming loot and asked him if he would blast me a few times. He thought I was crazy but agreed to it. I can't remember the stats on his weapons but I know they are crushing what I run on my Decimator and those are around 4200 each. I have 1900 f/b shields and no armor so needless to say if he hits me once I should be dead. I sat still and let him blast me6 times. Once from each direction. From the top, bottom, left, and right sides I was one shot killed. From the front and back it took him 2 hits to kill me.


I'm not sure exactly what, if anything, this proves, but I am still not 100% sure that the RGI is bugged. I will say that it is MUCH harder to hit an RGI than it is to hit a regular Interceptor but that's to be expected.


And as for RGI Pilots, 99% of the RGI pilots I know were already damn fine pilots before they ever got an RGI. So if you couple a damn good pilot with the Emperor's elite fighter of course that thing is going to be hard to hit. hard..but not impossible. I have also seen that most Imp Aces are flying Oppressors or JSFs. Only a handful are willing to cut mass and fly the RGI.


As hard as the RGI is to hit I'm sure there are more than a few reb pilots out there who have stories about smashing the ego of an RGI pilot.


And although I hate to say it...and it pains me to say it....EO3 is a "cheaters" overload and needs to be fixed. But I don't know a single pilot who doesn't use it. Even the ones who say RGIs and JSF/B-22s are overpowered/unbalalnced are most likely running EO3.


The only "I Win" button in space is a JSF with space bombs. Ouch



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KinjiruSpleen
Tue Jul 19, 2005 12:52 am
#86

OK Thradd, you made me not feel guilty about flying mine...

Message Edited by KinjiruSpleen on 07-18-2005 12:53 PM





Kinjiru Spleen
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Thradd
Tue Jul 19, 2005 3:32 am
#87






quadpers0n wrote:
more fuel for the fire






Interesting thoughts on that pic and you do bring up some very good points.


I'm still not sure if this is a bug or if the RGI is running as intended. It's already been said but this is a "leet" ship and should be hard as hell to hit. I recall people questioning the A-Wing for awhile. Then when the JSF/B-22s started rolling off the lot a few people were, and still are, up in arms about them. Now that the RGI is starting to get some attention it to is being questioned. Personally, aside from PoB ships and EO3 I think things in space are just fine. With a bit of adaptation and some tactics tweaking, these "leet" ships can and will go down just as quickly as any other ship.


I'm not saying the RGI isn't bugged, but I'm not convinced yet that it is bugged. A beast of a ship to hit, yes, but not impossible and for some pilots not all that hard.



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psikobunny
Tue Jul 19, 2005 5:07 am
#88

My feeling is, there's no logical reason for it to be that much smaller than a regular Interceptor. I could justify a 20% reduction based on "superior" or "stealth" or whatever other crap you want to throw out there, but beyond a certain point, it seems ridiculous.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



JediNg
Tue Jul 19, 2005 5:25 am
#89






psikobunny wrote:
My feeling is, there's no logical reason for it to be that much smaller than a regular Interceptor. I could justify a 20% reduction based on "superior" or "stealth" or whatever other crap you want to throw out there, but beyond a certain point, it seems ridiculous.





Yarrr



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uselessn00b
Tue Jul 19, 2005 5:36 am
#90






Thradd wrote:


I'm not saying the RGI isn't bugged, but I'm not convinced yet that it is bugged. A beast of a ship to hit, yes, but not impossible and for some pilots not all that hard.






It's still easier to bring down aRGI than Freedom Station



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JediNg
Tue Jul 19, 2005 5:37 am
#91






uselessn00b wrote:





Thradd wrote:


I'm not saying the RGI isn't bugged, but I'm not convinced yet that it is bugged. A beast of a ship to hit, yes, but not impossible and for some pilots not all that hard.






It's still easier to bring down aRGI than Freedom Station






Lol depends how well the IGI pilot sets himself up for you I guess.






Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
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