Pilot Archive

Thread: RGI: Love It Or Hate It?

JediNg
Mon Jul 18, 2005 6:28 pm
#66






Ducimus wrote:
Level 8 sheild for teh win. Rebels dont have a ship that can kill with missles excepting maybe a B wing and Y wing LP. And how often do you see THOSE in pvp? A single MK2IR wont kill, probably wont even remove my armor. Id shunt the damage right away. Maybe with a MK III proton or spacebomb, but good luck getting a missle lock against a jittery target




It's possible. Veg could get a spacebomb lock on a fairly good eta-2 pilot, so it's not impossible lol.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
quadpers0n
Mon Jul 18, 2005 6:31 pm
#67

stupid forum ate my post.


i wasn't talking about lighter fighters with 1 missle though, i'm talking about how i never thought the heavies were made obsolete. all the pre-rotw rebel heavies have 2 missles, which equal death for anyone who doesn't constantly evade missle locks. (easier said than done).


the problem with people and those ships is they don't understand how things work. you show me a pilot on gorath who wants to make the b-wing work and i *will* make him a force to be reckoned with.


Message Edited by quadpers0n on 07-18-2005 08:35 PM



-meeuki


lumpini
LeaphChausew
Mon Jul 18, 2005 6:35 pm
#68






Ducimus wrote:
I'll tell ya what im afraid of. Im afraid the RG tie maybe fundamentally flawed.

Im afraid that all three ships are infact near idential in size with their hitbox, with the RGtie being fundamentally flawed in this design by virtue of its airframe... its very airframe becoming a shield to the hitbox.

I mean, say you have a 2 by 2 hitbox over a 2 by 2 air frame. Theres no extra wings or what not sticking out of the ship to obstruct the hitbox. THen take the same 2 by 2 box, and put it in a 4 by 4 frame in the shape of a tie interceptor. Now we have extra panelling and large air frame obscuring the box.

If **IF** this is indeed the case what are the options?

1.) Increase the size of the hitbox? This would be a reverseal of the situation. Instead of being harder to hit, it becomes much easier to hit. As one of the "unholy three ROTW ships", this would basicaly remove its reason to exist i think. It would put the RG tie at a disadvantage and only encourage more JSF usage.


2.) leave it as is?
Dunno, i think lots of crying would occur

3.) make all three hitboxes the size of the increased RGT hitbox? It would restore balance and lessen damage avoidance and remove the 20 min dogfights maybe.
I like this idea personally, all 3 ships should be the same since they only compare to one another and not anything else in the game.

Message Edited by Ducimus on 07-18-2005 04:21 PM




As I said in this thread..maybe a different thread? Yeh..those solar panels I am certain obscure the hitbox. Also...I have seen pictures of an RG TIE by A Jedi Starfighter when they're both grouped. It was from the front though and from that angle, I'm stll fairly certain it was smaller. In fact..that'd be a useful thread. Pictures of every ship from plan,side elevation.front elevation views all in 3rd person from the same zoom distance showing all their hitboxes. I might get working ont hat tommorow If I can get an Imperial and freelance volunteer in order to bring up their ships.

-Leaph

LeaphChausew
Mon Jul 18, 2005 6:37 pm
#69






alyris wrote:






Ducimus wrote:
1.) Increase the size of the hitbox? This would be a reverseal of the situation. Instead of being harder to hit, it becomes much easier to hit. As one of the "unholy three ROTW ships", this would basicaly remove its reason to exist i think. It would put the RG tie at a disadvantage and only encourage more JSF usage.







My solution, keep all the rotw fighters the same (it is a game, and as a game expansion, the new stuff should be better, the timeline is already messed up), but, I think the rebels should get a heavy A-wing, maybe with a smaller hit box.


Kirsha - Kettemoor

Sorry, still trying to cool down after all the flames.





*laughs demonically* YES!!! GIVE US A HEAVY A-WING!!! *cackle etc*
Man..if they gave a heavy Awing to us...I wouldn't stop crying with joy for a month


-Leaph

Ducimus
Mon Jul 18, 2005 6:48 pm
#70

If rebels had a heavy A wing, id take the term, "missle boat boy" to a whole new level
(just to avoid a 15+ min dogfight, i really really dont like those)



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
quadpers0n
Mon Jul 18, 2005 7:10 pm
#71

im taking one of the JSF comparison now....


not exactly sure how to screenshot landing a hit from the side... i should fraps it i suppose, but one of my machines is packed and there's no way FRAPS is going to run with 2 accouns running on 1 machine.


maybe someone who knows how to fraps wants to start a junker toon on gorath and try it? if so tell at me.






-meeuki


lumpini
Raptor2k1
Mon Jul 18, 2005 7:10 pm
#72

Because we're the good guys and SOE loves us. At least that was forum, talk back towards release...

I honestly dislike having so many heavy variants of fighters, it ends up detracting from the use of the orignals (there should be pros and cons associated with getting a heavier version).


In the case of the Heavy X-Wing, I'm really wondering why the maneuverability didn't take a hit. When you go from a Y-Wing to a long probe, you take a manuevering hit, and that's only 20k mass (*or so, I don't really remember off the top of my head). The 80k mass the Hvy X-Wing gets should noticeably impact the X-Wing, and while not turning it into a Y-Wing, it should hamper it's manuevering to some degree so that there's a reason to fly a normal X-Wing (aside from the fact that the standard one doesn't have those annoying Strakes).


Introducing a heavy A-Wing would perpetuate this problem.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


psikobunny
Mon Jul 18, 2005 7:18 pm
#73

I flew in a RGI for a while tonight for the first time. I'll explained what happened to me, and why it makes me think something is wrong with the ship.


Duty mission in Endor, and the waypoint ended nead the T5 droid fighters. Most of you know how annoying that can be, yes? Good, my point is, I know how hard I should have to fly to do well against them, and I know how hard they can hit me en masse. Well it ended up beinga snooze. There were 6 of them buzzing me, plus my mission ships, and I got hit a grand total of 5 times. That's when I was pretty much flying like I normally do against a clear duty spawn. No unusual evasion, nothing. It showed me that something is messed up with the ship. This is a more consistent than some of the others Ive seen here, since the AI is the AI. Shoots the same all the time.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Ducimus
Mon Jul 18, 2005 7:19 pm
#74

Funny thing is, back when ROTW was still in closed beta I and a few others were making guesses as to the ships stats.

I mean, for a heavy starter ship.. i think i was thinking like.... 40-50K mass. That kind of responsivness is the whole reason to use those ships. So 40-50K was a ballpark mass figure.

For like. the JSF.. i was thinking theyd be like 70K mass. The heavy Xwing? My guess was 120K mass tops. For the RGI, i was thinking it would be like 60-65K mass, TOPS. How wrong i was

These guesses were based on the current JTL game at the time, and what would be cool and be a perk. I dont think any of us realized just how far out of whack the new ships would really be.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
LeaphChausew
Mon Jul 18, 2005 7:29 pm
#75






Ducimus wrote:
Funny thing is, back when ROTW was still in closed beta I and a few others were making guesses as to the ships stats.

I mean, for a heavy starter ship.. i think i was thinking like.... 40-50K mass. That kind of responsivness is the whole reason to use those ships. So 40-50K was a ballpark mass figure.

For like. the JSF.. i was thinking theyd be like 70K mass. The heavy Xwing? My guess was 120K mass tops. For the RGI, i was thinking it would be like 60-65K mass, TOPS. How wrong i was

These guesses were based on the current JTL game at the time, and what would be cool and be a perk. I dont think any of us realized just how far out of whack the new ships would really be.





You know when I heard about the JSF at first, I was certain it'd be a 'Jedi Only' ship and it'd probably enable jedi to use their dodgy witchcraft ways in space like 'Force: I win j00 lose!!!' etc...I'm so glad I was wrong, but still. They're not balanced


-Leaph



xTekx
Mon Jul 18, 2005 7:36 pm
#76


Man! I don't get on the boards for one day, and there's 4 pages worth already lol


Well, i've fought a RGI a few times and I never scored a hit while in a turning fight with it. Last week I was flying around DS with my "regular" Xwing and ran into a RGI and a KSE. I was able to take the RGI outif I hit it on the head to head pass. Direct front shot. But, if I got into turning fights with him, forget it. No way could I hit it. And the pilot was a total newb pilot as I was able to get on his tail with ease, and he later confirmed he sucks at flying. Which is why i was able to hit him on the head to head pass.


We just had a DS event last night on Bloodfin and I made the stipulation of limited use on the RGI. Didn't see one. However there we're a ton of JSF. Easy 80% of the ships were JSF, possibly 90%. So, *shrug*.. might have to make the next event be "all ROTW ships prohibited." Bet that will go over well. lol Though the heavies aren't too bad. <----(Advanced Xwing not included)

Message Edited by xTekx on 07-18-2005 07:43 PM



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xTekx-Omega 9

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Rhu
Mon Jul 18, 2005 7:47 pm
#77






Ducimus wrote:


as a side note, as cool as a "heavy A wing" would be for the rebels, i really don't think thats what they *NEED*. Honestly i think they'd be better off taking that 3rd gunmount on a heavy Xwing and making it a missle mount. Instant poor mans oppressor. But if they did get a heavy A wing, then the heavy Xwings got ta go. Every faction has 1 quest ship (vaskasi / RGI / Heavy Xwing). why should the rebels have two?!





I was thinking about this earlier, and maybe a different set of quests for these?


Like, a story arc-ish quest about the discovery of some sort of miraculous rare mineral discovery somewhere in space,(some sort of complex fullerine element found in diamond asteroids or something appropriately pseudo-science fiction)playable for the ROTW-enabled. The rebel/neutral/imperial versions of the quest would run along similar lines, racing against time and enemy squadrons to capitalize on the new resource and attempting to steal/trade/destroy r&d from the other factions.


Upon completing the quest, you get a 3 run blueprint with rather high diamond/mineral component requirement.


Rebel reward: Heavy A-wing -- 95-120k mass. Same hardpoints as the original. Alternately: Longprobe 2: 200k mass. Enhanced maneuverability.

Neutral reward: Zohrohxz (trying for a transgalmeggy name) --160-170k mass Ixiyen variant. 2sp 2m. Alternately: MandalMotars G1-M4.5-S "Voritor" -- anywhere from 100-140k mass, reduced profile.

Imperial: TIE Agressor (Experimental Variant) -- 2sp guns, 1 mp, 1m.170-180k mass. Alternately: TIE Advanced x2 -- 95-120k mass, same hardpoints as the original.


Edit: Note on the arbitrarily grotesquely high masses: Trying to provide a counterbalance to the mass insanity that the other ROTW ships introduced... I don't like the idea of ships this roomy but... well... yeah.

Message Edited by Rhu on 07-18-2005 10:50 PM

JediNg
Mon Jul 18, 2005 7:48 pm
#78






Ducimus wrote:





quadpers0n wrote:

i was sure the solar panels obscured the hitbox as well, but i tested for hits directly from the side and you can still hit. from below as well.


i sat there for 20 minutes and pummled it with lvl 1 guns with my alt logged in on the same machine.









Screenshots.. give us screenshots!

as a side note, as cool as a "heavy A wing" would be for the rebels, i really don't think thats what they *NEED*. Honestly i think they'd be better off taking that 3rd gunmount on a heavy Xwing and making it a missle mount. Instant poor mans oppressor. But if they did get a heavy A wing, then the heavy Xwings got ta go. Every faction has 1 quest ship (vaskasi / RGI / Heavy Xwing). why should the rebels have two?!





BHAHAHAHA poor man's oppressor.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
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