Pilot Archive
Thread: RGI: Love It Or Hate It?
Ducimus wrote:
Level 8 sheild for teh win. Rebels dont have a ship that can kill with missles excepting maybe a B wing and Y wing LP. And how often do you see THOSE in pvp? A single MK2IR wont kill, probably wont even remove my armor. Id shunt the damage right away. Maybe with a MK III proton or spacebomb, but good luck getting a missle lock against a jittery target
It's possible. Veg could get a spacebomb lock on a fairly good eta-2 pilot, so it's not impossible lol.
Message Edited by quadpers0n on 07-18-2005 08:35 PM
Ducimus wrote:
I'll tell ya what im afraid of. Im afraid the RG tie maybe fundamentally flawed.
Im afraid that all three ships are infact near idential in size with their hitbox, with the RGtie being fundamentally flawed in this design by virtue of its airframe... its very airframe becoming a shield to the hitbox.
I mean, say you have a 2 by 2 hitbox over a 2 by 2 air frame. Theres no extra wings or what not sticking out of the ship to obstruct the hitbox. THen take the same 2 by 2 box, and put it in a 4 by 4 frame in the shape of a tie interceptor. Now we have extra panelling and large air frame obscuring the box.
If **IF** this is indeed the case what are the options?
1.) Increase the size of the hitbox? This would be a reverseal of the situation. Instead of being harder to hit, it becomes much easier to hit. As one of the "unholy three ROTW ships", this would basicaly remove its reason to exist i think. It would put the RG tie at a disadvantage and only encourage more JSF usage.
2.) leave it as is?
Dunno, i think lots of crying would occur
3.) make all three hitboxes the size of the increased RGT hitbox? It would restore balance and lessen damage avoidance and remove the 20 min dogfights maybe.
I like this idea personally, all 3 ships should be the same since they only compare to one another and not anything else in the game.
Message Edited by Ducimus on 07-18-2005 04:21 PM
As I said in this thread..maybe a different thread? Yeh..those solar panels I am certain obscure the hitbox. Also...I have seen pictures of an RG TIE by A Jedi Starfighter when they're both grouped. It was from the front though and from that angle, I'm stll fairly certain it was smaller. In fact..that'd be a useful thread. Pictures of every ship from plan,side elevation.front elevation views all in 3rd person from the same zoom distance showing all their hitboxes. I might get working ont hat tommorow If I can get an Imperial and freelance volunteer in order to bring up their ships.
alyris wrote:
Ducimus wrote:
1.) Increase the size of the hitbox? This would be a reverseal of the situation. Instead of being harder to hit, it becomes much easier to hit. As one of the "unholy three ROTW ships", this would basicaly remove its reason to exist i think. It would put the RG tie at a disadvantage and only encourage more JSF usage.
My solution, keep all the rotw fighters the same (it is a game, and as a game expansion, the new stuff should be better, the timeline is already messed up), but, I think the rebels should get a heavy A-wing, maybe with a smaller hit box.
Kirsha - Kettemoor
Sorry, still trying to cool down after all the flames.
*laughs demonically* YES!!! GIVE US A HEAVY A-WING!!! *cackle etc*
(just to avoid a 15+ min dogfight, i really really dont like those)
im taking one of the JSF comparison now....
not exactly sure how to screenshot landing a hit from the side... i should fraps it i suppose, but one of my machines is packed and there's no way FRAPS is going to run with 2 accouns running on 1 machine.
maybe someone who knows how to fraps wants to start a junker toon on gorath and try it? if so tell at me.
I flew in a RGI for a while tonight for the first time. I'll explained what happened to me, and why it makes me think something is wrong with the ship.
Duty mission in Endor, and the waypoint ended nead the T5 droid fighters. Most of you know how annoying that can be, yes? Good, my point is, I know how hard I should have to fly to do well against them, and I know how hard they can hit me en masse. Well it ended up beinga snooze. There were 6 of them buzzing me, plus my mission ships, and I got hit a grand total of 5 times. That's when I was pretty much flying like I normally do against a clear duty spawn. No unusual evasion, nothing. It showed me that something is messed up with the ship. This is a more consistent than some of the others Ive seen here, since the AI is the AI. Shoots the same all the time.
I mean, for a heavy starter ship.. i think i was thinking like.... 40-50K mass. That kind of responsivness is the whole reason to use those ships. So 40-50K was a ballpark mass figure.
For like. the JSF.. i was thinking theyd be like 70K mass. The heavy Xwing? My guess was 120K mass tops. For the RGI, i was thinking it would be like 60-65K mass, TOPS. How wrong i was
These guesses were based on the current JTL game at the time, and what would be cool and be a perk. I dont think any of us realized just how far out of whack the new ships would really be.
Ducimus wrote:
Funny thing is, back when ROTW was still in closed beta I and a few others were making guesses as to the ships stats.
I mean, for a heavy starter ship.. i think i was thinking like.... 40-50K mass. That kind of responsivness is the whole reason to use those ships. So 40-50K was a ballpark mass figure.
For like. the JSF.. i was thinking theyd be like 70K mass. The heavy Xwing? My guess was 120K mass tops. For the RGI, i was thinking it would be like 60-65K mass, TOPS. How wrong i was
These guesses were based on the current JTL game at the time, and what would be cool and be a perk. I dont think any of us realized just how far out of whack the new ships would really be.
You know when I heard about the JSF at first, I was certain it'd be a 'Jedi Only' ship and it'd probably enable jedi to use their dodgy witchcraft ways in space like 'Force: I win j00 lose!!!' etc...I'm so glad I was wrong, but still. They're not balanced ![]()
-Leaph
Message Edited by xTekx on 07-18-2005 07:43 PM
Ducimus wrote:
as a side note, as cool as a "heavy A wing" would be for the rebels, i really don't think thats what they *NEED*. Honestly i think they'd be better off taking that 3rd gunmount on a heavy Xwing and making it a missle mount. Instant poor mans oppressor. But if they did get a heavy A wing, then the heavy Xwings got ta go. Every faction has 1 quest ship (vaskasi / RGI / Heavy Xwing). why should the rebels have two?!
Message Edited by Rhu on 07-18-2005 10:50 PM
Ducimus wrote:
quadpers0n wrote:
i was sure the solar panels obscured the hitbox as well, but i tested for hits directly from the side and you can still hit. from below as well.
i sat there for 20 minutes and pummled it with lvl 1 guns with my alt logged in on the same machine.
Screenshots.. give us screenshots!
as a side note, as cool as a "heavy A wing" would be for the rebels, i really don't think thats what they *NEED*. Honestly i think they'd be better off taking that 3rd gunmount on a heavy Xwing and making it a missle mount. Instant poor mans oppressor. But if they did get a heavy A wing, then the heavy Xwings got ta go. Every faction has 1 quest ship (vaskasi / RGI / Heavy Xwing). why should the rebels have two?!