Pilot Archive
Thread: PILOT POLL: List your top issue for the new year.
Bugboy321
Mon Jan 03, 2005 10:22 am
#79
I don't know if this had gotten on the MP ship list, but can you PLEASE do as you did for shuttles re. "you cannot do that while running'' or something like that, on the gun turrets, nothing is more frustrating than to listen to the blasters hammer at your ship and you can't get in the turret because you are not "standing still" The pilot seat as well.
wasj2004
Mon Jan 03, 2005 10:41 am
#80
Bugboy321 wrote:
I don't know if this had gotten on the MP ship list, but can you PLEASE do as you did for shuttles re. "you cannot do that while running'' or something like that, on the gun turrets, nothing is more frustrating than to listen to the blasters hammer at your ship and you can't get in the turret because you are not "standing still" The pilot seat as well.
Agreed. Sometimes it even happens after you been standing still for a few seconds. Why do they even waist time coding something like this?
CNevyn
Mon Jan 03, 2005 11:24 am
#81
Weapon convergence & large ship handling. I can understand Alycia 's frustration with the B-wing. I love mine, but it's the most ungainly thing to manage, more so than any other ship, including my newly deeded Nova. That's just inane. Possible to tone it down significantly? (I was visiting a friend over New Years, and loaded mine up to let him try it. "OMFG!" was his response.) I can fly the thing, (took me 2-3 weeks to learn) but after an hour in my Nova, I began again to wonder why it was made to handle so poorly.
AlyciaWindsong wrote:
Master SP ships should be roughly on par...
Friend of mine found out I had mastered Rebel pilot and gave me his B-wing Deed with the statement,"You'll be sorry".
And I was... He's also got a Master Smuggler's Alliance Pilot with a Krayt... Why is the Krayt manuverable, and a B-wing with a 95 top speed, and 75 p/y/r engine in it fly like a drunk penguin? Give it slow turning like a Kimo, fine... but the momentum in the present turns means you're always overcompensating trying to line something up. Then with this huge ship, your shots don't ever converge... it's always a choice of which weapons you really want to hit with.
I spent 2 hours trying to hit Tier 3 ships, which I was always able to do in my Y, X, and A-wings, Kimo, Dunelizard, Ishraxz or whatever that other neutral ship is, without too much difficulty, hitting Tier 3 ships with my Bwing was just an exercise in frustration.
TuskenJedi
Mon Jan 03, 2005 11:31 am
#82
The biggest peeve about JTL that I have right now is the DISABLED DROID INTERFACE, or whatever it is that keeps you from resetting/reprogramming your disabled systems due to damage or overload. The only way to getaround this problem is to have your ship blown out of the sky or using a pilot command if you're lucky enough to have a power-rerouting pilot command at your disposal. Repairing doesn't work. Removing & reinstalling the components doesn't work. (Would the Alliance Jump Start skills help?) Everyone go and try Engine Overload 4 with ReactorOverload 3 orless. Give us a way to fix this kind of SNAFU, please! Let us be able to call on other players to help out or let us repair if we can limp back to a space station.
Dru_McNasty
Mon Jan 03, 2005 12:05 pm
#83
I know its on your hot list and everyone elses list and Tiggs is going to pounce about it andits been said a hundred times beforebut I'll say it anyways:
If you can't fix the plasma bug just get rid of it.
It's a game feature thats not needed, its not fun or challenging...It does not add value to space combat.
ActiveNick
Mon Jan 03, 2005 12:09 pm
#84
OK, I'll make it easy and stick to one issue:
Privateer Pilots should be able to gain faction points in Deep Space if they join the side of their ground faction (e.g. ground-Imperial space privateer fighting for the Empire in DS should gain FPs for rebel kills)
Ok, I'll add a quick second one no one mentioned at all in 4 pages (I read them all): Collisions! The XvsT series made you pay dearly for ship-to-ship collisions, same with asteroids. I know it's not easy with the whole client/server position sync management, but these risk-free collisions just ruin immersion. Please do not flame as I know this would make flying a lot harder, but the added realism would be a lot more fun.
I bet Leia would find me VERY courageous the way I fearlessly use my boosters and dogfight in asteroid fields.
Nix Wynters, Professional Live Performer ***SNOG***
Master Musician - Master Dancer - Master Entertainer - Popularity Rank 3 Musician & Dancer - Expert Hairstylist - Sexy Snogger - Space Party Host - Club Nix Owner - RSF Ace Pilot
Come see me at *Club Nix* in Ticonderia, Talus (near IO) or in Theed Cantina on Flurry
Looking to buy skill tapes for Dance and Music Mind Enhancement on Flurry (currently +106% Dance / + 102% Music Buffs)
gallox
Mon Jan 03, 2005 12:29 pm
#85
I'm taking a break from the game but the one comment quoted below would bring me back very quick.
-Gallo
prestige points and shipwright xp = force sensitivexp
Nomolos_UK
Mon Jan 03, 2005 2:17 pm
#86
Return the loots / cash levels to the ones enjoyed when JTL was first released, playing a second toon now on a second server and its to dam hard to make the cash to buy a better ship / parts!
For god sake make it possible to solo a mission without 4 or 5 wingmen I have been stuck on 4 4 4 4 on Farstar for 3 weeks trying to start master mission and just cant find anyone able or willing to help and i have tried realy hard to get some!!
A little diversity on the grind missions its to samey 1 tie then 2 tie then 3 tie etc etc
A master class ship with the same mass / feel for all factions so its player skill not ships weapons load out that counts!
JTL show a lot of promise hopefully things will improve and work better
For god sake make it possible to solo a mission without 4 or 5 wingmen I have been stuck on 4 4 4 4 on Farstar for 3 weeks trying to start master mission and just cant find anyone able or willing to help and i have tried realy hard to get some!!
A little diversity on the grind missions its to samey 1 tie then 2 tie then 3 tie etc etc
A master class ship with the same mass / feel for all factions so its player skill not ships weapons load out that counts!
JTL show a lot of promise hopefully things will improve and work better
Kaleborn
Mon Jan 03, 2005 6:10 pm
#87
The list:
1. Fix PvP dmg - make 'light' ships last longer (time=Q). Make heavy/less-maneuverable ships last MUCH longer (time=Qx3 or 4)
2. Move master mission out of Kessel and make Kesselfull PvP for all levels/factions. Heck, do the same thing with Deep Space, why this 'must be Master' nonsense? Give us two (or 3 or 4)zones for all-out PvP packed with various types of content, missions, GCW objectives etc.
3. Adjust decay rates on armor so that it's effective life isn't just 2 or 3 repairs before being worthless for it's weight class.
Tanks,
Kale
Message Edited by Kaleborn on 01-03-2005 05:12 PM
Message Edited by Kaleborn on 01-03-2005 05:15 PM
Okidievi
Mon Jan 03, 2005 10:50 pm
#88
Fix the lead recticlewhen targetingships like the A-wing. They are hard enough to hit as it is, but the lead recticle is way off which makes it that much more difficult.
RSCody
Tue Jan 04, 2005 1:31 am
#89
content, content, content..........the ground world has tons of content now, if a little could be added every patch to space......well, I'd be happier....
darmokVtS
Wed Jan 05, 2005 5:31 am
#90
#1 complete lack of difficult Post-Ace PvE content for solo pilots and squads
Message Edited by darmokVtS on 01-05-2005 01:33 PM
rexan
Wed Jan 05, 2005 10:22 am
#91
1. The YT-1300 only having 2 missile slots instead of three.
2. The MP ship alarm bugs.
3. UI bug in flight computer not calculating the correct size of droid programs while seting up changes.
4. Lack of content in space once you reach the master level (lets have more battlefield areas/targets, senerios, and even racetracks)