Pilot Archive
Thread: RotW Bugs/Issues (Updated 5/11)
Tomo,
Here are the ones I've seen so far:
1.) While in the Jedi Starfighter I am unable to communicate with stations. I can hear the pseudo dialogue but don't see the station operator and don't get the options to land, repair, etc. I tried logging. I tried jumping to another system, etc.
2.) NPC AI is all jacked up. I've seen other people here refer to them as Mexican Jumping Beans. Definitely a problem.
3.) For some reason my client completely stops responding. Not CTD, just frozen. This doesn't happen while on the ground and did not happen before RotW.
im just started with my tie opressor to mine, so 2 mark III lasers on board and flew to a astreroid, shot and shot and shot, nothing happens, so ill fly back to the station, want to boost, nothing happens, so i fly and fly at the station i want to comm, nothing happens MY WHOLE SHIP IS BUGGED:
1. cant boost
2. cant mine
3. cant comm to stations
4. cant use droid commands
5. and last but not least weapons dont use capacitator energy
So... I had a nice detailed post that the @$%$#ing auto logout on crack ate. So here's the super annoyed condensed version.
Ships not redeeding =Bad. Please get a fix in soon.
Droids not working with ships = Very bad. Please fix instantly.
Ships not creating from deed = Grr! Please fix yesterday. Earlier if possible.
Textures - X texture 7 does not work on Big X. (Standard textures work on Big X. X texture 7 works on standard X.)
Jedi Starfighter I - Ship is overpowered.
Jedi Starfighter II - If ship is not overpowered it is extremely powerful and available to only one faction = PVP issues.
Jedi Starfighter III - If ship is not overpowered and is made completely nonfactional, (Otherthan 'technically' like the way it is now royally shafting the RPers) it (Along with the Big X, New Black Sun, Red Tie, Grievous, ARC and Y-8) is a HUGE issue due to the fact that as a reward it is given in DEED form rather than the standard for super cool quest loot prior to the Rage Against the Crafters expansion which was to make it part of a crafting schematic (See: DE-10 Barrel. See: Nightsister Vibromotor. See: Countless other examples of well programmed quest looted toys). Have ALL of these ship quests which currently give out deeds give out Spaceship Frames which would complete the full schematic that Shipwrights would have access to.
Lag I - is worse than before CU and Expansion. Some seems to be caused by the little boxies around the ships. While wonderful for quick combat glances we need an option to turn these off. See also: Lame Screenshots (Even with the HUD turned off the intrusive little boxies are there).
Lag II - As was mentioned previously in thread the asteroids are creating significant lag in and of themselves, something that could be solved by a timer that would cause the asteroid to decay. Also move the asteroids so that they are no longer anywhere near the edge of space zones since you end up with uberroids that cannot be dealt with at all once they careen off the zone.
Lag III - There are some truly pretty effects in both JTL standard and especially in Kashyyyk space. Really a sight to behold, particularly for a computer game, particularly for a MMORPG. Please, please, please give us the option to turn off these lovely effects as they make the space game nearly unplayable for some. Kashyyyk is often down to 2 or 3 fps for me dipping down below 1 fps when a lightning strike hits. (I'm running everything I can at minimum and I have better than minimum spec equipment and mostly recommended equipment before anyone mentions that) If there is confusion as to what I'm talking about... I mean the 'flavor' stuff like Lightning, Nebulas, Space Debris, Lightning, Small Asteroids that bounce off the ship but do not 'collide' in the normal sense of obstructing your path, Lightning, Space Debris... did I mention lightning? I Love these effects, I truly do, but there are plenty of times that I simply cannot play the game (I either have to get someone to basically DO a mission for me which is extremely galling, or I have to just give up and head to the ground... which I don't much care for.) because of these 'features'. Also none of these features is really distracting enough that anyone would be getting some kind of unfair advantage unless increasing your framerate to a playable level is unbalancing, so it really shouldn't be an issue.
Seem to be bugged after doing the Patrol Route 42 mission for the mining quest. I killed the ships and got the mission completed message, but then when I go back to Daeric Cantina Thom wont speak to me he just waves at me and smiles.
Checked my journal and it says I completed it, however there was another entry called Destroy the Competition that says to goto Coronet to CEC HQ. Im Imp for a start and CNey is Rebel, went therte could not find the place, but the journal also states that I have completed that part as well. Stuck now aint got a clue what to do from this point on.
This expansion is very cool, but i cant understand how SOE can release it with those bugs and how it comes that there thinks with MUST saw by the beta-testers like the broken Quests or useless y-8 mining vessel design and the bugs in space. or the broken Vendor system where detail Windows loading forever. Some of these thinks worked perfectly before rotw but now its broken thats sh itit kills all the fun we may can have with rotw.
btw. ive never wrote a bug report in last month but ive wrote 10 in last 10 h.....
Maverickus wrote:
This expansion is very cool, but i cant understand how SOE can release it with those bugs and how it comes that there thinks with MUST saw by the beta-testers like the broken Quests or useless y-8 mining vessel design and the bugs in space. or the broken Vendor system where detail Windows loading forever. Some of these thinks worked perfectly before rotw but now its broken thats sh itit kills all the fun we may can have with rotw.
btw. ive never wrote a bug report in last month but ive wrote 10 in last 10 h.....
We are in before the street date, technicaly its not released yet.