Pilot Archive
Thread: RotW Bugs/Issues (Updated 5/11)
Major_Winters wrote:
When you do the quest for the heavy x-wing, if you answer "weak and thin" at one point, you get stuck in an endless loop of duty missions.
I did not choose this answer and I am in the loop.
Message Edited by Trynian1 on 05-07-2005 02:35 AM
Ghost-Raven wrote:
mission phase III for jedi starfighter bugged cannot get wp to acomplish missin or find the scout troopers
I experienced the same thing. The 1st time I did it I didn't get the wp for the AT-ST, the 2nd time I didn't get the wp for the Rebel Troopers. I didn't try for a 3rd time, but I have the Rebel data thing from the pile of bones on Dath. I'm probably just going to hold on to it until all the bugs are fixed.
1) Launching out of Talus. There appears to be a spawning issue near the Talus space station. If you try to launch from any Talus starport the game appears to hang in the space load up screen. I had to finally log off and log back in 5 minutes later. The load up screen came, put me "semi" in space for about 10 seconds, and then dumped me back on Talus's surface. I then had major lag for a couple minutes but after that all was fine. I just traveled to Cor to do a launch (and later on flew back to near Talus station to see what the problem was and saw the spawn problem).
2) New Mining Ship. I can't seem to get my mining laser 2 to work. I tried putting it in all the weapon slots and nothing. Heck, Weapon Slot 1 gave me nothing period (no animation). I haven't tried my mining laser 1 yet to see if that would do anything.
Oh and for those having a problem flying the new mining vessel, just switch to 3rd person. I routinely do that for flying my Decimator. Off a bit to the back and up over the shoulder so to speak gives a very nice vantage point.
Message Edited by trimos on 05-07-2005 01:10 PM
I made a nice large (POB only) cargo hold, and equipped a Mark III mining laser in the lower turret of my YT-1300... and guess what, can't shoot chunks off the asteriod. Overall, cargo holds for POB ships are probably just a huge waste of effort atm, because you can mine much more efficiently from a starfighter, and forget mining from a Y-8 just at the moment
Oh well, at least my YT-1300 is still an awesome shipwright crafting environment, now if only it had more storage ... let us use the cargo hold to add +150 storage devs? (rating / 10 and accessible via the in-ship control panel in space)
Personally I think for neutral pilot a dunelizard is probably best for mining, with a Mark III mining laser on the wing mount and tractor in the nose or reversed if it gets too flashy; get up close and personal on the rocks so you can tractor them quickly at point blank range before they scatter too far. A large Starfighter cargo hold made by a shipwright is (on my server anyway) is 1550 storage with less than 2k mass, so in my opinion it is worth the effort to upgrade from the free 1000 unit one.
While doing the quest to get the Crimson Guard Interceptor I to have run into the problem of answering the question wrong, with the answer of they are weak and thin. Like the others I am stuck in a continious duty mission, with no other options other than to keep running them. I keep running between the station and Eyma trying to see if anything changed, to no avail. All I get from the station is either take or reject the duty or to go see if Eyma has anything for me, yet. Then I get to Eyma and all I get is either go to the Station for duties or say I would rather not.
One other point that I have is that when I go to the space terminal on Kashyyyk and try to travel somewhere like say Dathomir the map is distorted all the cities are spread to the very edge of the little display screen. I can see just a little bit of the orange boxes to click on. But it is not just for Dath, but others as well. This happens to me each time I am there.
Message Edited by DylanMagnus on 05-07-2005 08:47 PM
psikobunny wrote:
Nasty Mining Bug: Seems like you can remove a Cargo Hold from a ship while it contains resource, and said resource then becomes gone. I lost a full load of petrochem this way.
I was incorrect about this. The petro was invisible until I had been logged out and came back later.
DylanMagnus wrote:
While doing the quest to get the Crimson Guard Interceptor I to have run into the problem of answering the question wrong, with the answer of they are weak and thin. Like the others I am stuck in a continious duty mission, with no other options other than to keep running them. I keep running between the station and Eyma trying to see if anything changed, to no avail. All I get from the station is either take or reject the duty or to go see if Eyma has anything for me, yet. Then I get to Eyma and all I get is either go to the Station for duties or say I would rather not.
One other point that I have is that when I go to the space terminal on Kashyyyk and try to travel somewhere like say Dathomir the map is distorted all the cities are spread to the very edge of the little display screen. I can see just a little bit of the orange boxes to click on. But it is not just for Dath, but others as well. This happens to me each time I am there.
Message Edited by DylanMagnus on 05-07-2005 08:47 PM
i had the same problem with the travel screen. hmmm i wonder if the wookie planet wil ever be added to the term going to space and hypering and landing and all that is cool but after the 100th time i am kind of bored with it.