Pilot Archive

Thread: UNBALANCED SHIP DISCUSSION

Raptor2k1
Tue Oct 04, 2005 9:27 pm
#66

If we buff ships to compensate we'll break the physics. Seriously. It happened in beta.






Quote:


Yeah, it's a big target... but come on. My beef is that the advanced(heavy) xwing made the regular(100k mass) xwing obsolete. Why fly the regular when you can have 80k more mass to work with and no negative effects to handling?





Because the strakes on the Heavy X-Wing look stupid.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


ShaiLyn
Tue Oct 04, 2005 9:34 pm
#67





JanuHull wrote:






ShaiLyn wrote:



That balance is long gone. Adapt to the new balance or you become extinct.






I have adapted. I can kill you sorry sad sack JSF jockeys in A-Wings, A-Wings with NO droid overloads, X-Wings, Advanced X-Wings, Heavy Z-95s, and I'm working on the Nova and Y-Wing Longprobe.


Keep flying your little talent compensator, and I'll send your pathetic kind crying to the space station every time.





Ignorance, in this example, is defined by your assumptions concerning the ship preference and skill level of someone you know absolutely nothing about. Irony is defined by your inadvertantly agreeing with the point I was trying to make while trying to attack it.


I haven't even been in a JSF since I soloed Cyssc. I've favored the A-wing for PVP, but I've been playing around with a Vaksai and heavy TIE fighter. In those last two ships, I've only been defeated once in PVP in the vaks, and that was when I paused to type a warning to my target that I was coming to kill him. I guess he already knew I was there. lol.


There are a thousand ways to kill a JSF in a less maneuverable ship. The accomplishment is not worth bragging about.






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Kryxal
Tue Oct 04, 2005 9:55 pm
#68






Washell wrote:

As for your Heavy-X rant, we're talking PvP here and in PvP it's balanced. It's definately unbalanced in PvE but that hardly matters, with a decent enough pilotall shipsbut the 12k startersare unbalanced in PvE.







The 12k starters favour the Imps ... look at the stats on the Prototype Engines sometime.



...has mastered the Pilot profession

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Shiv-ron
Tue Oct 04, 2005 10:13 pm
#69






Washell wrote:






Shiv-ron wrote:

I think all the other ships need a nice upgrade to compete.




That's what they did in the groundgame armor -> buffs -> weapon dmg -> foods (not in correct order) and ended in the CU. We haven't had any balancing in space yet. We've had 1 set of ships brought into the gamemost of whichwere outside the established baseline and a lot of us would rather bite the bullet and get a "nerf" then see JTL go down the drain until only a space CU can fix it. One ship that is inside the baseline has a bugged hitbox, the other has guns sofar apart an ISD can park in the center.


Ifthey improve the old ships now, what happens in the next expansion where SOE makes the samemistake and addsa number ofships that are better then anything we have now? Rebalance everything, again?








I agree with you about the CU example. Its just when I watch any of the Star Wars movies and see them fighting or flying throught space they are moving sooo much faster then we can, they destroy ships in 1 or 2 hits with the exeption of the bigger ships like the millennium falcon.


I guess I just want it to be kinda like that , at least with the speed and manuverability. (manuvering thrusters would be awsome. as well as being able to go backwards)


but as I said before these are just my opinions.


Spir4
Wed Oct 05, 2005 4:27 am
#70

After reading this whole thread, I started to get a little ashamed that I use the JSF

But after some thinking, I realised that I don't fly the JSF to be uber, I fly it because I search only 2 things in a ship:

- having a good maneuverability

- having a small hitbox

I don't really care about the amount of guns, or its mass. I'll equip any ship as it comes, as long as it has those 2 requisites.


I've been using the B-wing a couple of days, because I just love the chassis. But it really isn'ta ship for me, because it has way too much firepower,

and I don't want a ship with a lot of firepower, I want one that is high maneuverable and has a small hitbox.


That's why I think that a good way to make this possible, is to do a revamp on the Shipwrights.

A Shipwright should be able to modify a ship's chassis. And with modifying, I don't only mean the HP and the mass, but also the amount of weaponslots,

the amount of ordnance slots, the YPR acceleration, some sort of dodge-modifier, and so forth.

That way, people can get the ship's chassis they like the most, and let it gets crafted the way you want it.

Of course, the ship their hitboxes can't get changed, but that's why some sort of dodge-modifier would be nice.


If this was possible, I would get myself a B-wing with 1 ordnance slot, 2 weapon slots, a much lower mass, a much higher YPR acceleration, and a nice dodge modifier.

That way, every ship would be unique, much like every weapon in the game is unique (unless they come out of the same factory run of course, you get my point).

Catman-Does
Wed Oct 05, 2005 5:22 am
#71

Well I still fly my ETA-2 but I'm no space PvPer - i have no active interest in space PvPing. I have a lot of fun PvEing and collecting space loot - hardly anyone goes to DS on my server (or at least I seem to go when no one else is there ). The times I have been in pvp incidents: I was in my Rhix and so far the score is 1-1. Oh and I use my Rhix more atm

Oh two things: Necrosis should drop a schematic for the Bel-22 and yeah it'd be nice to experiment on other thing apart from mass and HP when building a ship chassis.

Message Edited by Catman-Does on 10-05-2005 01:24 PM





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rogue_eight
Wed Oct 05, 2005 5:23 am
#72

Much as I love anything that benefits the crafter (especially shipwright, 'cos I'm one ) I can't see how this would be a good thing.

There is already a certain amount of leeway in things like YPR of engines to make ships a little unique and allow improvement, but beyond that it starts to become a little unrealistic.

I know that realism was probably left at the door a while ago in some respects, but I think it would be a step too far to have things like a heavy bomber such as a B-wing, with mad agility.

Plus you'd also be in kinda the same situation as the JSF now with a teeny agile fighter with the weaponslots of a heavy bomber.

I think one of the best things about the JTL thing is that it is a twitch based game. Components and chassis can only take you so far, it's the pilot that makes all the difference. To add more weight and importance to the components and chassis would take away from that, I think.

On another note, I was wondering if the whole problem with these new 'unbalanced' ships was centred on PvP. From what I've seen, the organised PvPers on servers seem to be a mature, sensible kinda crowd who self-regulate themselves by precluding the use of certain things in certain places.

Random PvP (by which I mean stuff outside of an organised event) seems pretty rare to me, confined to overt faction farmers getting surprised and those people in Deep Space (who should be prepared 'cos it's a PvP zone). So do these ships really harm the game in PvE? Is there a real need for regulation due to the PvP angle?

If the pilots regulate themselves, does it really make sense to change anything? These ships are, after all, kinda fun to fly on the most part. If they're not being used to negatively impact on someone else's game time, do they need attention? Or is their mere existence the problem?

Seems to me that everyone who has replied to this thread is quite happy not to use them in certain situations. Are they a minority? Is there a crowd of JSF flying l33t @$$hats out there ruining the game?

I'm rambling now, aren't I?
CityHall
Wed Oct 05, 2005 5:36 am
#73

In responce to your last comment: Yes and no... there are a few but they stick out like sore thumbs, also the level headed space PvPers would like ultimatly to incorperate more people in to the fold and discuraging people from a chassis they are likely to get an atitude in is part of that. We want them to come back and play more, we don't want to "win" like so many ground PvPers... don't get me wrong highly skilled PvP pilots take pride in there skills but tend not to abuse any advantage for another notch in the belt... there is no kill count ain space and it does nothing for you.



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pgm2b2
Wed Oct 05, 2005 5:51 am
#74

As far as I can see the Bell/Actis should be limited to no more than lvl 7 components, the chassis are tiny and notwithstanding the fact they are relics of 30yrs before, they shouldn't be able to have top quality parts.


The RGI needs its hit box sorted, end of story. How they got this through testing is beyond belief.


BTW if you are looking for Proper game testing look no further than these forums. I would happily give some time to sorting out the mess that is created with poorly thought out ideas and implementation into the game.





Farstar
Chewova, Master BH, Master Pistoleer, Alliance Ace Pilot*3
aka
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rogue_eight
Wed Oct 05, 2005 5:51 am
#75

That's good to know.

Personally, as soon as I master all 9 squads I'm cracking out my Xwing and trying PvP. I'll happily fly in a pre ROTW Xwing (I'd actually like one of the weapon points removed on it) but I'll also try out the heavy Xwing, and I can feel myself being pulled into having a pop at an Awing as well.

I wouldn't consider using a JSF as it would get me nowhere. I'd have no idea how good a PvP pilot I really was, and I'm definitely in the 'Fun before Winning camp.' Plus I really want to make my name as an Xwing pilot. I just plain love the ship.

In PvE I use my JSF to help me out, but that's it. I'm actually looking forward to not flying it again and getting back into my Xwing. I s'pose I'm lucky in that I mastered a squad before ROTW so I knew what life was like when hard decisions had to be made.

Maybe they should just put a limitation on these new ships that they are master only box? By the time you master you'll have been forced to learn the hard lessons, be a better pilot and wouldn't need the crutch that some of these ships seem to be?
JanuHull
Wed Oct 05, 2005 6:06 am
#76






pgm2b2 wrote:

As far as I can see the Bell/Actis should be limited to no more than lvl 7 components, the chassis are tiny and notwithstanding the fact they are relics of 30yrs before, they shouldn't be able to have top quality parts.


The RGI needs its hit box sorted, end of story. How they got this through testing is beyond belief.


BTW if you are looking for Proper game testing look no further than these forums. I would happily give some time to sorting out the mess that is created with poorly thought out ideas and implementation into the game.








May I remind you that Weapon Overload 3 has been broken since the JTL beta?



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

David665
Wed Oct 05, 2005 7:16 am
#77

Let me state this;


A) I love the JSF. It is a beautiful ship and one I love flying in with the cockpit graphics turned on. I do however think that the ship does turn far to good at top speed and it does need to be dialed back some. How much it needs to be dialed back I do not know.


B) My rhyk is far better suited to PvE than my JSF. The triple gun combo couple with WO3 is murder on tier 3-4 ships. I am currently 0-1-1 in PvP with this ship. I got toasted by by a JSF before I found out their PvP capabilities and the second engagement ended in a tie. I lit up a player in a TIE/In andI got 2 snap shots off, got him to 5% on his chassis and he hypered as I came around for another pass, so I assume I got him during his last4-5 seconds of his run to lightspeed. This was before I got any of my Weapon Overload progs.


C) My ARC-170 is also fun to fly. I had one gunner in a PvE event and it was great fun. My gunner had fun as well although I had to keep the rolls and such to a lower leevl than I personally like . We were more than a match for any one tier 5 fighter with middling components. I'd love to one day fly with 2 gunners or be a gunner on an ARC. I've also used the ARC with a squad of 5 XWings doing the Phoenix mission for the Rebs. I wasn't as effective as I would have been in my rhyk, but the pilots I was with liked the way the ship looked, so it was all good.


D) I haven't really flown my Bub-22 as I haven't really outfitted it that much. The cockpit must be turned off as the visibilty is quite poor. It is however comparable to theJSF in speed and maneuverability and should be fixed in the manner that the JSF needs fixing. This ship is also a beautiful piece of hardware. I'd love to have one outfitted as a racer.


Currently, I'm a pilot for the Smugglers Alliance. I'm planning on dropping that and going over to a Reb squad so I can build up some faction. I'd love to eventually outfit a BWing, so if anyone has any suggestions on that, I'd love to here from you.
Guyvii2
Wed Oct 05, 2005 3:57 pm
#78



I am sorry that so many people do not like so many ships. We all have .


People want but when they get it , they complain because they are not the some or balance or even fair.


In ground combat some weapons are better. some armor is better. some pets of MCH are better then others.


The RGI is hard to hit. What are you going to do to fight it. It has the same weapons as a starter ship and it can not fight a less then 50% throttle ( heck , even at 70 it is slugish and you can out manuver it). Use a missile and a wing man would not hurt. Remember that the IMP ships can not take a punch. As many of you know, many IMP have to give up good shield and armor to fit a good engine or weapon. Heck, Many many not have one , the other, nor both.


The JSF is a good ship . People say that it is unfair. Everyone can fly one. What is unfair? If you like the fighter style then you will like it. If you are a bomber style , you will not like it. The imps can go with the Oppresser missile ship and the rebs can have the hvy x-wing or B-wing for their missile gun boat. That will take care of your 'hit box' problem. I do not like small hit boxes but that does not stop me from fighting A-wings in PVE. If you are behind them then what does it matter. They can not shoot you. How many people practice on small droid targets to better their gunnery skills? Maybe more should. I fly the JSF and the Oppresser, the missiles just start getting expensive when you use them exclusivlyto fight ( both guns are used for mining normally ).


Do you know why the Devs have created the small hit box for the RGI? I am guessing now. Do you know why everyone can fly the JSF/Bubb-22 at skill level 4? Maybe to make things even. I think one should stop trying to put artifical bans on ships and play with the ships that are given in this game. You are killing inovation. If it takes a missile boat to kill these 'super' ships, then good , get what it takes. or just start praticing on killing droid fighters and learn to hit small ships. You do what you need to do other then telling people how unfair a ship/or now ships are. You do not have to fight fire with fire. The RED Baron fought in an old plane , way past its prime ( fokker tri plane) but that was his choice. he wanted to do it. You did not hear him say I am flying the new D-VII or ok allies do not fly your faster better planes. He stuck with the plane he liked. If you like the old ships, cool. if you like the new ships. then use them, that is why they are here.


As for me, I did not let kids control my life in school ( for the most part ) and as an adult , I try to do what I like ( in the even more narrow confines of socity). I use what I like and that is what the devs give me. I would really like to have a hvy x-wing but as an imp I can not fly one. What do I do ....? I live with it and get good in the ships I can fly. To us imps the JSF and the Oppresser are our hvy fighters. I like a ship with more then one gun. so sue me.


Have fun... It is a game and thats what I am paying money to do.... When you make up your game, then I can make the rules. Until then .... live within the guide lines set buy the game. If you want to set your guide lines diffrent then that is ok also but do not try to force others to limit themselves.


Thanks




Guyous Starconquest
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Julia-Guyous Starconquest
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