Pilot Archive
Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***
OdiousEncounter
Sun Oct 31, 2004 3:59 pm
#66
Occaisonally I'll get shot at by other people's missions, leaving me with no way to defend myself.
SSDLusankya
Sun Oct 31, 2004 4:17 pm
#67
My biggest issue: no way to specifically target enemies that are attacking you or your wingmates. 'R' is supposed to target the last ship that shot you but it just doesn't work, it always clears my target. In XWA you had 'cycle through enemies targetting you', which did the trick. They also had 'target attacker of target' which made it easier for you to help out your wingman. I can't stand being shot from behind and having to turn all the way around to find the guy.
RebPat
Sun Oct 31, 2004 4:29 pm
#68
Bug:
Shipwright made components loose their names back to the last 4 letters. Ex: Mark 2 Blaster becomes Mark.
This is fairly annoying if pilots have more then one component that has the same name.
Issue:
Looted cargo doesn't appear in inventory or bank.
Jumping to hyperspace cannot be stopped or canceled.
Shipwright made components loose their names back to the last 4 letters. Ex: Mark 2 Blaster becomes Mark.
This is fairly annoying if pilots have more then one component that has the same name.
Issue:
Looted cargo doesn't appear in inventory or bank.
Jumping to hyperspace cannot be stopped or canceled.
Message Edited by RebPat on 11-01-2004 12:03 AM
lividspiral
Sun Oct 31, 2004 4:30 pm
#69
The pilot trainers wont let me train anything even though i have the xp. i got the four first boxes of skills and then went to the second tier but was having trouble with the first mission; i figured it was just my tie fighter wasnt good enough so i wasted like 6 hours grinding out the 60k xp so i could train the second ship box and get a better ship. i went and bought the next stronger ship so i'd be ready. then i went to the pilot trainer and he just yelled at me for failing at the first tier 2 mission. i tried talking to him numerous times and the only option i get is to take the first mission. i tried going to other trainers but they wouldnt give me the option of training either, only that they recognized me as a pilot in the imp navy assigned to another division, though they would assign me a mission if i wanted.
i dont know if it's a bug or not, but it seems to me that if you have the pre-requisite skill amount, and want training, the skill trainer NPC should actually train you for god's sakes. i realize there's a mission orientated rise up the four tiers but i should be able to train the next skill in the tier i'm on whenever i want, provided i have the xp required.
maybe if i try a billion times eventually i'll do the next batch of missions and then can be trained, but i kinda would like to have a better ship with better gear so i can get through my missions. what's the point of having profession skill training NPC's if they dont train?
Benyamin
Sun Oct 31, 2004 4:34 pm
#70
One issue I've had that I can't figure out. Jumpstart, you're supposed to be able to use it increase a friendly ships shields right? I've tried several times to use it on transports and it gives me errors. Am I missing something with this?
Kalano
Sun Oct 31, 2004 6:10 pm
#71
These are the very ships i find that have the top/bottom invunerablility bug. I taken pics so i made sure i got the names right. Now i am at tier two on each profession, i get a better ship and keep checking for more.
Hutt Fighter
Scyk M3-A Light Fighter
Tier 1
Black Sun Fighter
Kihraxz Light Fighter
Tier 1
X-Wing Cadet
X-Wing
Tier 1
Rebel Z-95
Z-95
Teir 1
Rebel X-Wing
X-Wing
Tier 1
Rebel X-Wing
X-Wing
Tier 2
Rebel Y-Wing
Y-Wing
Tier 1
(didn't seem as bad but I out run them so i didn't notice the bug at first either, thought bad piloting. Also, they are a bit hard to hit when you right on there back side, tail gating style)
Scintilla Fighter (Rogue Droid)
Droid Fighter
Tier 1
(all the droid fighters have this problem. i didn't get the names of them all but, they all have the bug)
I hope this helps you out in what ones need some more tweeking. I did find you have to aim 1 or 2cm passed your lead indicator to actually hit them. I mostly went for the front. Most the time they are in a constant circle pattern so it was hard to hit. But they went down quick if you found the sweet spot but it is way to small and the bolts go rightthru the middle of the ship.
Eightaces
Sun Oct 31, 2004 6:41 pm
#72
I'm hitting things dozens of times, doesn't seem to matter what. Getting no experience when my groupmates kill it, doing no damage even though I can see their shields flash from hitting them.
6 hours today, less than 3k xp.
BZMonster
Sun Oct 31, 2004 6:55 pm
#73
Not sure if it's just me but the In-space repair ship seems to be bugged. When it show's up it will ram into you and wont give you the npc dialog so you can get your ship repaired.
BattleSw0rd
Sun Oct 31, 2004 7:09 pm
#74
Boberino wrote:First annoying bug I've had in SWG just came up.
Whenever I get up into space, my ship keeps rolling to my left. I have no idea why, and its making me very dizzy.I tried disconnecting my joystick, and logging out, but that didn't work.I also tried ctrl / but that didn't work either.
FIRST?! How long have u been playing that youve only come accross one annoying bug?
MordaiSiff
Sun Oct 31, 2004 10:27 pm
#75
Most of these issues were discussed in beta and, SOE sticking to form, they were ignored and JtL pushed to live anyway. The bug of not being able to damage your target was beat to death on the beta forums. Surprise, it's back. /rolleyes Given their record for fixing or fixing and rebreaking stuff I wouldn't hold my breath. I'm surprised they haven't already been sending their "We haven't changed anything. It's working as normal." statement. I love what this game could and should be but I'm overtired of the ambivalence and poor execution demonstrated by SOE, and at this point I'm really sorry I ordered JtL.
Tenthletter
Sun Oct 31, 2004 11:15 pm
#76
Hyperspacing toa Nav you are already at causes your motion to lock up. You just sit there until you Hyperspace to a different point. Very annoying if you want to Hyper to a Space station that is say 7k away and the game determines you are already at the Hyper Nav. You then need to Hyperspace, wait the countdown, load, Hyper again, wait again, load again, and end up where you started.
Also, can we maybe get the option to abort a Hyperspace countdown. If I hit the wrong link by mistake it's rather annoying to have to wait through all the loading screens and countdowns.
Khristen
Sun Oct 31, 2004 11:41 pm
#77
Two different times tonight when I comm the Corellia station (once to land in Coronet and once for repairs) SWG crashes to desktop. I was grouped with a friend working on a mission in the Dathomir sector and he crashed right before he ended the last part of his mission. I was about 2 minutes behind him with my crash.
PetaByte32
Mon Nov 01, 2004 1:09 am
#78
NPC trashtalking windows loading can cause everything to freeze and thereby getting you killed.
Tyranus