Pilot Archive

Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***

Hatchery
Mon Nov 01, 2004 6:22 am
#79

BUG: When trying to use the travel option, I always get thrown back to the Character Selection Screen after the loading screen progress bar reaches 100 %. I have to go through space to securely land at the location I want to go to.

BUG: Options set in space affect options on the ground (i.e. mouse sensitivity, UI window order, etc.). I am not willing to free space for the radar in the bottom center of my screen when I am on a planet and not in space...



___
Who cares. Out of sight, out of mind.
HytekShiWan
Mon Nov 01, 2004 7:36 am
#80

Groups:

Just like in ground groups, if your in the same sector, give arrows and distance to groupies in the group list. Nothing is worse then having to try to find your squad leader in a fire fight. (hitting "next target" to target your squad leader, then to locate him on your radar then to fly to him, then to target your enemy ship again is not a pleasing option)


GUI:

For the life of me I can't seem to resize over half the onscreen windows. Such as the group window, um....lol yeah, thats the only one I can think of right now lol. At least for that window I can move it, but not resize it.


Tail Gunner:

The blue lead-targeting box thatappears when you fly solo, is missing when I was tail-gunning for someone. No matter what I did, options or not, it did not work. As soon as we landed and I went up solo, the blue lead box was back. This made it very annoying and very difficult to help the pilot. He had the blue lead box, where I did not. (was in YWing)


That is about all I have noticed so far. Cheers.



http://stopfcc.com
ajac09
Mon Nov 01, 2004 8:16 am
#81


  • Travel system. Right now we can only travel to either Tatooine, Naboo, Corellia, or Lok. Travel should work the same as the current travel system, only the ability to use your own ship instead to cut down on wait times.


  • Thats a not a bug. Its ment to be. It shoudllnt be easy going to plants that are not that populated and not starters. The other worlds are adventure worlds get used to it. I think its fun having to go thier manualy. Gives me a use for my ship besides the cheap travel button.




    Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
    EuroTrash
    Mon Nov 01, 2004 8:28 am
    #82

    You are wrong. It is bugged. Lok is not a Starter planet - why is it available. Idea is that you can travel to starter planets AND planets in your system( when on Naboo - Lok, when on Corellia Dant and Dath...)

    Right now the game sees you on Tatoine all the time when chosing travel. Thats why Lok only is available for non starter planets. Look when you open the travel screen - wherever you are - it shows the Tatoine starports like you're on Tatoine!

    Its a bug that Devs stated is not high on priority list. To me its the most annoying bug in JTL right now.
    RaoulGonzo
    Mon Nov 01, 2004 8:38 am
    #83

    Okay, I'm a Smuggler Alliance privateer who just finished the 2nd tier. First of all, I am completely annoyed that the tier 3 trainer is INSIDE Jabba's throne room.I have spent pretty much my entire time on SWG being shot at by Hutts, and in defending myself, have ended up witha Jabba faction rating of -5000. After spendingseveral hours yesterday running stupid destroy missions against Valarian swooper gangs (and getting all of 150 Jabba faction pts. per mission), I finally cleared my name with Jabba. But since I had always had bad Jabba standing, I had never run the Jabba theme park. SoTalon Karrde sends me to fly for Jabba, and what do I have to do? You guessed it, run the Jabba theme park. This is not why I am playing JTL, but I would have gotten over this fairly quickly IF the first Jabba mission trainer (Reelo I think) had given me the waypoint to the Tusken warlord. Although there are obviously issues that should be addressed (like why have a traiener in a restriced area), my biggest beef right now is making sure the dang thing works. PLEASE FIX THIS!!!
    Zandreff
    Mon Nov 01, 2004 9:13 am
    #84






    PetaByte32 wrote:

    NPC trashtalking windows loading can cause everything to freeze and thereby getting you killed.


    Tyranus






    Yes!! It took three pages before someone brought this up,and it is very annoying.There should be an option to disable this.
    wilibus
    Mon Nov 01, 2004 9:55 am
    #85






    ChimiMyles wrote:

    • Imperial Tier 3, Mission 1 seems to be too hard for players to complete, even when taking it on in groups.



    Too hard? bah! too much fun is more like it! That mission was probably some of the most fun i have had playing SWG ever.









    Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
    Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

    JustAClown
    Mon Nov 01, 2004 10:17 am
    #86



    lividspiral wrote:
    The pilot trainers wont let me train anything even though i have the xp. i got the four first boxes of skills and then went to the second tier but was having trouble with the first mission; i figured it was just my tie fighter wasnt good enough so i wasted like 6 hours grinding out the 60k xp so i could train the second ship box and get a better ship. i went and bought the next stronger ship so i'd be ready. then i went to the pilot trainer and he just yelled at me for failing at the first tier 2 mission. i tried talking to him numerous times and the only option i get is to take the first mission. i tried going to other trainers but they wouldnt give me the option of training either, only that they recognized me as a pilot in the imp navy assigned to another division, though they would assign me a mission if i wanted.
    i dont know if it's a bug or not, but it seems to me that if you have the pre-requisite skill amount, and want training, the skill trainer NPC should actually train you for god's sakes. i realize there's a mission orientated rise up the four tiers but i should be able to train the next skill in the tier i'm on whenever i want, provided i have the xp required.
    maybe if i try a billion times eventually i'll do the next batch of missions and then can be trained, but i kinda would like to have a better ship with better gear so i can get through my missions. what's the point of having profession skill training NPC's if they dont train?





    This is the exact same thing I posted. Pilot XP and training should work just like other professions. If we have the XP, let us train!!!!



    Accounts Cancelled due to SOE Stupidity. Find me playing WoW on Stonemaul as Bayla (horde)

    RIP SWG


    Intrepid ~Bayla Iakae ~ DUKES ~ Imp ~ Master Bounty Hunter/Master Riflewoman/CM
    Intrepid ~Gantz Iakae ~ DUKES ~ Imp ~ Master Swordman/TKA/Fencer/Doc
    Bloodfin ~ Bayla Iakae ~ Imp ~ Master Bounty Hunter/Pistoleer/CM/
    Ahazi ~ Bayla' ~ Neutral ~ Master Bounty Hunter/Master Smuggler/Commando/

    ajac09
    Mon Nov 01, 2004 10:20 am
    #87

    No pilot shoudlnt work that way. It works fie the way it is. More about quests then about grinding I like it. Feels like I am achieving something.



    Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
    Itet
    Mon Nov 01, 2004 10:50 am
    #88

    got serious issues with the Mass on the Black Sun ships, and the "rewards" given as far as mass for the Privateer missions. Tier 4 duty missions are a &^$&^%$ when you have to use a Kimogila because none of the Black Sun ships have mass enough to have any of the level 5+ components.



    Glawk (of Lok) Mon Cal Weaponsmith
    Itet >
    Master Merchant, Artisan, and...
    Master Shipwright
    Retired Ace of RSF, Inquisator, Black Epsilon, Storm, RSF, CorSec,
    Smuggler's Alliance, Havok Squad, currently Vortex Squad 3322


    Issox
    Mon Nov 01, 2004 11:43 am
    #89






    graphicagent wrote:




    When will the invulnerability/ targetting bug be addressed?



    I did a /bug because I was unable to damage any ships at all. I am aware of the top/bottom invulnerability, and have attempted numerous times leading the target in many different manners. I have even gone so far as to have a friend disable a ship and then try all different angles, speeds, distances and about every weapon I could get my hands on to kill a ship. Nothing worked. This is not a performance issue on my end.


    Yesterday I got a CSR response, and they said that they are aware of the bug and there will be a forthcoming fix in the near future. Although no specifics were mentioned. Can we get some info regarding this please?



    Message Edited by graphicagent on 11-01-2004 02:13 AM





    I am having this same issue. I can't do my starter mission on either of my characters. When I get to the waypoint, the enemy spawns and attacks me. I can hit the enemy, but I can't damage them. Any ETA on this fix? I haven't been able to play JtL since I can't damage my target. This is on my Rebel Jedi and my neutral alternate.
    ajac09
    Mon Nov 01, 2004 11:49 am
    #90

    maybe aim better and u will be able to destroy ur targets? lol sorry had to say it



    Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
    Citairen_Mugarrii
    Mon Nov 01, 2004 11:55 am
    #91

    With some of the missions spawning at a fixed location, there can be multiple spawns of it there, all of which will attack you when you try your mission, but you cannot damage any but your own.


    This is a real problem when the spawns are things like YT-1300s that a group of them will shred your ship fairly fast.
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