Pilot Archive

Thread: Eta-Actis II Jedi Starfighter

Aceses
Fri Jun 10, 2005 2:25 pm
#66

I didn't think JSF could be traded? The ARC-170 can't so if the JSF can, that is the bug. Again the issue as I see it is that current multi-person ships are not very handy to have. I think the ARC v JSF would be interesting and a very close fight.

The rebel reward wasn't up to the same level as JSF or the other one (can't recall its name, non-factioned). Nobody is talking about that one, mainly becasue of the difficulty of the quest and the odd gun issues.

I think it would have been better if the ARC was a master ship for all profs, it is the only 3 place ship that isn't a POB correct? And have a different rebel ship more in line with the other solo fighters.



Owehip, Akas, and Lofam on TC Prime
Fear leads to anger, anger leads to hate, hate leads to power
Kyodor
Fri Jun 10, 2005 2:33 pm
#67

It is rather strange, the quest-trade situation.

It can be traded;
It can only be generated if the quest is completed by the person who has the deed.

In other words, the only point in getting it from someone, is if you sold yours, destroyed yours, or want another.



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CNevyn
Fri Jun 10, 2005 3:00 pm
#68






Aceses wrote:

.....Still a bit pi*$#* about the vet sub. It wasn't attackable or upgradeable, now it can be attacked and destroyed but we can't even upgrade its shields/armor/eng. - almost totally useless and it looks great (one of the best ships in the game).



I must've missed something somewhere's.. The Sorosub is attackable, now?




C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
Sunrunner - Rori.
"They don't like it when you shoot at 'em. I worked that one out myself."
Learning to Fly
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Cadmus
Fri Jun 10, 2005 3:39 pm
#69

just for the record the so called jedi fighter can be countered. Granted it was a duel but I beat a guild mate when he was in his. Now you maybe asking how do you counter these things well here is how i did it. 1. I'm a better pilot. 2. I do pvp in space mroe then him. And three I got my gear from a ship wright that knew what she was doing hehe.


When it comes to ships. its just like the ground game. Know your gear. Know your class. Know your limits. The moment you know what a ship can do you can counter that with some thought.



Current ships I fly.


Tie Oppressor, Tie Advance, tie royal guard interceptor.


Kilarny
Fri Jun 10, 2005 3:42 pm
#70

I'm not really interesting in 'countering' it; I'm interested in flying one with my Rebel roleplaying character. On a more abstract level, I'm curious why this particular set of craft were implemented in this way, and others such as the Bel-22 and the KSE Firespray were not.
menyou
Fri Jun 10, 2005 4:34 pm
#71



Cadmus wrote:
just for the record the so called jedi fighter can be countered. Granted it was a duel but I beat a guild mate when he was in his. Now you maybe asking how do you counter these things well here is how i did it. 1. I'm a better pilot. 2. I do pvp in space mroe then him. And three I got my gear from a ship wright that knew what she was doing hehe.
When it comes to ships. its just like the ground game. Know your gear. Know your class. Know your limits. The moment you know what a ship can do you can counter that with some thought.
Current ships I fly.
Tie Oppressor, Tie Advance, tie royal guard interceptor.





To true, the nice thing about twitch flight is the fact that pilot skill and brains matter. Having said that the JSF does appear to give a player a bit of an advantage compared to any other ship which may be unbalancing. Having said that I wanted it just because I wanted it - rather than for PvP. In my limited PvP I've used a well equipped Lonprobe ( working on the principle of mincing the target quickly rather than dogfighting it ).




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Kilarny
Sat Jun 11, 2005 12:16 am
#72






Aceses wrote:
I completely disagree. The cert is in the other faction so YOU as the receiver of the reward can fly it. The Jedi and ARC on in ALL THREE factions box 4s for just this reason, if it were removed people would complain that they "lost" there reward.

Not all rewards are possible by all players or professions, I like the ST rifle but have 0 rifle skills. If someone is a Rebel and is "tempted" to join because of the JSF (as they were back when the AT-ST was worthwhile) that is something an evil empire would do.

Any quest earned reward should, whenever possible, remain usable to the player as long as possible. Its what most every player wants, after all they are doing a quest for it in the first place.

I see the real problem that rebel pilots have is that the ARC-170 is less then perfect, scream to have that fixed and not to have rewards taken from players. Many players changed faction just to get this and we should admire their dedication to pilot to drop rebel and go imp (hard with -5k faction) just to get a ship they want. Many are working on rebel again and taking the chance to try a different squad.





/slap


Exactly backwards.


I admire the dedication of those who WON'T betray their side just to go get a shiny toy. Funny though, I don't hear of a lot of Imperial players going Rebel to get an ARC-170. Hmmm....that alone should tell you something.


I have NOT seen any information from SOE on this topic, if there is some magical Dev post the Lithium search engine isn't finding it. Shocking, I know.


jadeew
Sat Jun 11, 2005 12:58 am
#73

I trade ADK's for pre-nurf level 6 engines. Found 3 this way. Just got another one today WOOT



APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

tragili
Sat Jun 11, 2005 3:09 am
#74

ok i read through this forum and dident see this question so here it goes. i am a rebel on ground and a privateer in space. if i quit rebel and go imp on the ground but keep privateer will i still keep my pilot level? or do i need to go full imp to git it? reason would stand that i could becouse i did the ARK 170 quest just fine and I wasnet full Reb. i gess my concern is losing all my space xp. even though quiting the rebs and joining the imps shouldent afect that if im privateer.


thanks



Tragili


Ahazi


Kilarny
Sat Jun 11, 2005 7:25 pm
#75






dfetch wrote:
"I'm curious why this particular set of craft were implemented in this way, and others such as the Bel-22 and the KSE Firespray were not."

Amen.


/raise





dfetch:
That's what I'm saying.


/hi5



Menyou and the YWing longprobe: I like it, I like it..."LOL! Look, they're in a Ywi-" *blat*



Tragili on Ahazi: I think that you should be able to keep Privateer pilot and go Imperial. I'm not certain, though. As a precaution, you might want to do two things: 1) unequip all your variousship components. 2) Put a good set of gear in a high-mass Scyk chassis.*



*Incidentally that seems to be a bug. If you have a ship set up with higher-level gear, then go back to Novice pilot, you can use the equipment despite your lack of certification for that level of equipment.


Dadditude
Sat Jun 11, 2005 11:04 pm
#76






tragili wrote:

ok i read through this forum and dident see this question so here it goes. i am a rebel on ground and a privateer in space. if i quit rebel and go imp on the ground but keep privateer will i still keep my pilot level? or do i need to go full imp to git it? reason would stand that i could becouse i did the ARK 170 quest just fine and I wasnet full Reb. i gess my concern is losing all my space xp. even though quiting the rebs and joining the imps shouldent afect that if im privateer.


thanks



Tragili


Ahazi








If you are freelance in space, you can switch ground faction at will without affecting your space xp. One of the reasons freelance is so popular, I bet. I started Rebel, got to 4333, started over as freelance and mastered, and am now working on mastering Rebel. I may end up going back freelance anyway... I miss my Dunelizard and Rihk (I wish they had made that ship's name easier to spell!), not to mention my Krayt.



-----------------------------------------------------------------------------------------------
Bianco - Wanderhome | Severious Grey - Europe-Infinity
Splenda Sweet - Scylla
Kendall Thorncrest - Shadowfire | Janar Meson - Shadowfire
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jadeew
Tue Jun 14, 2005 7:44 am
#77






JuffaloNinjalo wrote:

Not to sound ignorant, but what are the stats on the pre-nurf that make them worth 7million credits (Eqv on my server from trade forum for a ADK)?




The speed on the level 6 pre nurf is 92. This means you can re the engine with under 9k mass 70/70/70 YPR and over 95 speed. May not be worth an ADK but I have those ADK's sitting in my bank collecting dust and my business ventures in the game have afforded me the opportunity to go "all out" when I find something i like. Pilot rocks. Finally found a use for those ADK's and resource deeds. Burned thry 15 resource deeds so far making parts. Oh did I mention, Pilot rocks!





APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

Kilarny
Sat Jun 18, 2005 8:58 am
#78

LOL Yes, pilot rocks. Wish the developers cared enough about the game to answer a few questions.
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