Pilot Archive

Thread: POLL: Will JTL Keep You Playing Until The Combat Upgrade?

ncarta
Tue Nov 02, 2004 9:45 am
#66

I'd love to start playing JTL. Any chance you guys are gonna release it in the UK?

It gets pushed back a week everytime I hit refresh!
WunShot
Tue Nov 02, 2004 10:00 am
#67

Nope, wont keep me around. Im not buying it. This game shouldnt be in this bad a shape, it still plays like a beta game...but you still have to pay to play it. Im not paying anymore until this game undergoes some major changes....combat/gcw revamp/CONTENT
Meienea
Tue Nov 02, 2004 10:00 am
#68

Personally, the CU is way more important to me than JtL. I'm not even considering JtL until after I see how well the CU goes. If it finally fixes enough of the problems i perceive in this game (huge imbalances between certain professions, no need at all to group unless you're a carbineer or squad leader as everything other than DWB is soloable in this game, the list goes on) than I will get JtL and continue playing. If the CU does not address real issues and instead is another classic SOE bumble proving they don't have a feel for their own game.... well than EQ2 or WoW will have another subscriber.


The Jedi patch I think was very well done, I like the new system, and I like my young jedi. The fact that my jedi is supposedly already combat balanced though while the rest of the galaxy has T21's with max damage of 700+ (on my server anyway) blows monkey chucks.


So... fix the ground game with the CU and i'll be happy.... don't... I'll still be happy, just elsewhere.



Meienea
KOREP Recruiter

Meeshog
Master Lunatic/Master Grinder/Master Cloner
Jornar
Tue Nov 02, 2004 10:17 am
#69

I really like what's been done so far.


Fewthings I'd like to see that would make a huge difference for JTL:


1> You should be able to dock with multi-person ships in space and go inside. The bigger ships could even hold 1-2 fighter ships inside for transport. This would enable you to have a makeshift "base" where you can allocate people, ships, and ordinanceto get a larger mission done. I can alsosee merchant traders working in space.


2> Land on any planet, anywhere. Hit a key that pulls up the travel map that has a location you can click on that then pulls up the structure placement interface used for harvesters and houses. Each ship would take a number of lots and have a footprint like any other house. I'm sure overts and Jedi Knights will REALLY appreciate not being required to go through starports. Plus, just seeing your ship there on the ground adds a ton to the game.


3> The obvious, planets you can only reach through spaceflight that have no starports. They could be so hostile that the only safe place is in orbit and you haveto have people/pets actually defend yourexit from the planet. Non JTL folks can sit in an instanced cargo hold until the ship lands.




Jornar
Karquile
Tue Nov 02, 2004 10:26 am
#70

1. You should be able to Jump to any waypoint (including space stations) in any sector, and come out in space at a random point from 1K to 3K away from the waypoint.


2. Master Poli mayors of Metropolis sized cities should be able to place Starship terminals.


3. Certain classes of ship (but only certain classes) should be able to land and take off directly from anywhere on a planet's surface, not just at stations and starports. No-land zones could be implemented (or even be identical to) no-build zones.
AnzelVincir
Tue Nov 02, 2004 11:06 am
#71






SWG-Swede wrote:


Good post AnzelVincir, lots of interesting points and comments. Some I don't agree with but interesting and well put togethernone the less.

Message Edited by SWG-Swede on 11-01-2004 06:35 PM






Wow, thanks a lot for responding! My original post was quite long so I assumed that everyone would agree and disagree on different parts which is what seems to be happening.


Swede,


Theretruly seems to be a good dialogue going here and I hope that you really do pass it along to the rest of your team like you said prior to editing your response. I tried to start things offas constructive as possible hoping to solicit the same from others.


I'm one of the guys who will never cancel. I will rant. I will complain. I will whine, and yes I will be an ahole from time to time (O.K. maybe more than that)but I will never cancel. You will have to cancel my account before I do. However JTL has at least kept me actually playing. I really hope the same goes for the rest of our community.


I'm not one to put out "Great Job Dev" posts (go ahead and check) but you guys really are doing a great job. There are over 260,000 registered users here and there is nothing you can do to please everyone. Overall I am very satisfied and very much looking forward to what you conceiving as I type this.


Thanks again.





AnzelZenalXenalXahnAgrippina
Jai-Qon
Tue Nov 02, 2004 12:57 pm
#72



sirsri wrote:
well you can jump to certain points. I wish they had left in jumping straight to starbases, at least until they get the travel thinking you're on tatooine thing fixed (and perhaps leave it in even then). It could be a point 2 clicks out or something, but it seems rather odd to me that the closest hyperspace to the starbase isn't labelled, and isn't well, safe/patrolled anywhere.




What I don't get is... If I am "Travelling" from a Starport to a new system... Why can't I go to the starport I want? Why can I only travel to Corellia and not Talus? I just don't understand.



Jai-Qon Miithla
Master Marksman
Master Pistoleer
Master Seargent - Rebel Alliance
RFS - K'harn, Talus
Iwof
Tue Nov 02, 2004 2:15 pm
#73

So far I'm loving JTL, just bought new flight controller last night and trying to get it figured out.

My biggest disappointments so far are

I can't fly into the atmosphere and actually land my ship, I want to set down right next to my house.

The limit on number of ships you can have, three is entirely too restrictive. Why? same with vehicles.



Lowca: IWof and Zowey
Vendor Locations(South of Dearic Talus) 788 by -5570
Mejowepra
Tue Nov 02, 2004 2:37 pm
#74

I agree on most points, surprisingly enough. Some exceptions:

Radar: The rather is perfectly fine except one thing - you can't resize it. There are three types of radars: The one in JTL, the Elite kind and the dual-radar kind. I much prefer the first two since you see all directions and such in one spot. The current radar is perfectly simple to understand and does show you where the ship is in relation to you.

Grouping: Works good. Distances would be nice indeed.

PvP for Master: Get a good group and you'll most likely be fine. You need a good group anyway. PvP adds some bit of excitement.

Hyperspace to a WP: Would be nice, but unless it has a limitation on distance from starports it would be a bit silly. They intentionally don't want you jumping right up to a space station.

Mass and Chassis: More mass = slower ship. Many will opt for faster ships with lesser equipment. Don't see this as an issue yet. One issue I do see is that mass experimentation on ships is mostly of no consequence.

Cash in space: Yes, damn it. Don't force people, especially ones that are not combat oriented, to grind the ground game to afford space. I want to, at master level at least, be able to get cash in similar fashions to the ground game. Implement space mission terminals (missions GIVEN in space!) have random missions to escort, destroy, deliver items. Perhaps even faction specific ones like rescue (jumpstart) a ship in need etc. There's endless possibilities of fun at and before master levels. Sure it might be repetetive but heck, at master level you could have missions to destroy a corvette or other dangerous things (i.e group missions) with massive payout (150-300k, requiring 10-20 people to pull off).



Will I keep playing? You can bet your *ss that I will. Beta was only so-so but I stuck to retail and it's just too much fun? Why?

1) Game really is focused on groups. Not necesary until the end, really, but it makes life easier and it's fun! Being a gunner in a mp ship is awesome. Can't wait for the master level ship. Find a good shipwright or two also helps. You really need to keep your ship near the top of the line to do well. Tiers get distinctly harder, and it works gamewise.

Overall, I'm very pleased except some of the road bumps (not damaging ships you hit, broken lead indicator, massive FPS loss in/near nebulas, space stations etc).




Mejowepra: Final Spec: MD/MTKA

Skelek
Tue Nov 02, 2004 2:58 pm
#75

JTL Rox!

High Five to Devs!

I hated this game, and only played to pvp with friends on the weekends.

Now you cant pull me away.


I don't see it ever getting boring, especially since it is group based, I will forever be able to escourt guildies and newbs so they complete their missions.


I LOVE master pilot requiring PvP! I love it, i love it, i love it.


Master means... you are good at what you do. You are one of the best, you are an elite small percentage.
sirsri
Tue Nov 02, 2004 3:15 pm
#76

jai-qon I suspect after haveing been in beta that the travel system is supposed to let you go from any star port to any starport (or at least any starport normally accessable from your location). Which would in theory render jumping directly to a starbase useless.

Of course that doesn't work in application but I think that was what they were planning. And if the travel system worked they way they intend it to some of this would be dried up issue. Clearly fixing the travel bug isn't completely trivial or they would have fixed it already though, the dev responsible for that system must have played and went 'ah crap it thinks I'm on tatooine, now how do I fix this' and not been able to fix it immediately kind of thing.



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
Artysan
Tue Nov 02, 2004 5:41 pm
#77

Rather than keeping me here, jtl is driving me further away. It is one more area in which a player is driven into PvP in a game in which it was promised that PvP would be optional.


It is also one more example of additions with a unjustifiable amount of bugs being layered onto a game which already has so many serious bugs it is difficult to play.


Amythyst

(two accounts cancelled and one on month-to-month until I check out the new games coming out)

KnightHawk420
Tue Nov 02, 2004 6:08 pm
#78






Artysan wrote:

Rather than keeping me here, jtl is driving me further away. It is one more area in which a player is driven into PvP in a game in which it was promised that PvP would be optional.


It is also one more example of additions with a unjustifiable amount of bugs being layered onto a game which already has so many serious bugs it is difficult to play.


Amythyst

(two accounts cancelled and one on month-to-month until I check out the new games coming out)





Just how is PVP not optional in either the ground game or JTL???




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
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