Pilot Archive
Thread: Screaming Vengeance, The Deep Space TIE Interceptor Project.(NOW WITH STATs!)
Republic Sienar Systems Imperial SkyRunner (base for RE'd reward engine)
Message Edited by 1st_Viduus on 03-06-2005 09:30 PM
1st_Viduus wrote:
OK wasn't gonna do it, didn't want to steal Vegitaa's thunder... but:
Its OK, you all are guildies and fight on the same side.
And many of us wanted to see it.
Reverse Engineered:
Weapon
Erahth wrote:
I've just done up my interceptor tonight, using Alyxian's stats.
I just can't get it to 'work'
Stats are :
Reactor. - Level 3 RE'd
Mass: 2979
Energy Gen: 12412
Engine:
Reward engine, not RE'd (yet)
Shield: - Level 6 RE'd
RED: 1866
Mass: 10743
Front/Back: 1366
Recharge: 10.67
Capacitor - Level 4 RE'd
RED: 553
Mass: 2934
Cap Ener: 1144
Recharge: 42.1
Booster. - Level 4 RE'd
RED: 450
Mass: 3055
Booster Energy: 2039
Booster Recharge: 51
Consumption rate: 153
Accel: 37.4
Speed: 26.7
DI - Level 1 or 2, not RE'd
RED: 497
Mass: 2187.5
Speed: 29.5
(I don't have a fast DI under 20k mass) reward DI 500 mass 500 RED 15.2 speed ??? if you were in radiant i have like 3 of those for sale
Weapon - Level 5, player made.
RED: 2341.9
Mass: 14467.9 < Get a level 6 REd weapon that can hit for 2600 and weights 11k and has .6 versus at least
Damage: 1554.8-2434.6
Vs Shield/armour: 0.48
Energy/shot: 23.7
Refire: 0.350
I'm running at 50131/50259 mass at the moment. I don't seem to be doing enough damage to make it an effective ship...certainly no where near the ability of my oppressor PvE.
And I can't stand the lack of gun harmonisation (where the laser bolts 'meet') - I would *love* to see an option to tweak the harmonisation. I'd make all the bolts meet at 100m or maybe 75m. I hate shooting around Awings and Bwings
Anyone got any advice on how to tweak her further, or where I might be going wrong?
I'm running a reactor overload 3, engine overload 3 and weapon overload 3. Try to fit Capacitor to shield stunt 3 it is one of the best programs IMO
Erahth wrote:
Reactor. - Level 3 RE'd
Mass: 2979
Energy Gen: 12412
A shipwright with decent resources can make you a Overcharged Mark I reactor with about that energy generation that only weighs 1300 or so mass. If you are running RO3 or RO4, I highly doubt you need that much generation anyway. My reactor on my a-wing only generates 10k energy, it weighs around 900 mass. I have enough power for everything including running WO3, CO3, and EO3.
Any shipwrights on bria reckon they can crank out a reactor with the above stats? If so, send me a /tell ingame or leave a message here
MonsofoLexius wrote:
1st_Viduus wrote:
OK wasn't gonna do it, didn't want to steal Vegitaa's thunder... but:
Its OK, you all are guildies and fight on the same side.
And many of us wanted to see it.
Hehehehe.. Damn Thunder Stealer! LMAO!
Well, personally I'm proud to say that on friday night I dropped my Black Epsilon Ace. In roughly 5 hours, made it up to 3,2,2,2 Imperial Inquisition. Using my TIE Intercepter (which I of course did not redeed so it's still using the above listed stats...) Now I'm 3,3,3,2 and hoping to hit Ace again by late monday night. BTW... my assessement so far... Black Epsilon (Hardest) more big nasties! Imperial Inquisition, difficult part so far is you end up fighting a lot more fighters than BE did, although no where near as many Gunboats yet.
/salute
AbsolutMinsc wrote:
Vegitaa you do SS yet? Thats the one I had the most trouble with. Do that next
Actually thats my plan. I've seen on the boards (a lot) claims that SS is supposedly the hardest. Now, I've helped plenty of pilots on SS missions. Personally, I believe what makes them "harder" is there are more AWings, and the missions are LONG! Black Epsilon you have to go hit all sorts of gunboats and such so not as long but definately full of the big baddies. Imperial Inquisition seems pretty darn easy so far.
Got stuck a little bit on the 3rd tier 3 mission but only because I kept blowing up that stupid Nova cruiser. Finally finished it (just as my support was about to help out.. sorry fror the wasted trip Vid! LOL!).
So tonight, I'll get back in there and hopefully get Ace tonight. By then should have plenty of gear to re-engineer. Get that done, then get ready for SS. Probably do SS after about 2 weeks or so. I really do like being able to land at the retreat though!
Erahth wrote:
HKowalsky wrote:
(I don't have a fast DI under 20k mass)reward DI 500 mass 500 RED 15.2 speed ??? if you were in radiant i have like 3 of those for sale
Hehe, I wish I could get my hands on one...unfortunatly, I started JTL *after* all the nerfs had happened :/ My copy was delayed somewhat.Nerf ??? i got one of those last friday from redoing all my RSF missions, i drop pilot sometimes and climb back the tree for the rewards
Weapon - Level 5, player made.
RED: 2341.9
Mass: 14467.9 < Get a level 6 REd weapon that can hit for 2600 and weights 11k and has .6 versus at least
Damage: 1554.8-2434.6
Vs Shield/armour: 0.48
Energy/shot: 23.7
Refire: 0.350
I've actually upgraded to a level 7 gun...stats to follow.
I'm running a reactor overload 3, engine overload 3 and weapon overload 3. Try to fit Capacitor to shield stunt 3 it is one of the best programs IMO
I'd love too, but my FC loves eating c2ss chips...I've tried a level 3 and level 2...neither have actually gone in to the FC. Yes, I've got enough room, and no, they're not in my inventory afterwards. They're....gone. I've sent in tickets, but CSRs say they can't help me.
Also because of that(regrinding pilot so often) i have several level 2 capacitors mass 1600 recharge 40 and 900 of pool, 2 level 8 weapons 22K mass 14 energy per shot with damage up to 3800. i pilot a dunelizard just to fit those weps, got a scyknot so bad either but it isso hard to get anything good on 12k