Pilot Archive
Thread: In regards to the recent EP3 and /launchmissle posts.
KaiRan wrote:
/launchmissile is an exploit, IMO. They need to pull the command- its existance does more harm than good.
EPulse hitting friendlies? If that comes into effect, why stop there? Wouldnt then Grenades, Droid Bombs, Commando Weapons, Fan Shot, and all other AOE attacks should do the same? This game has no friendly fire. However... EP3 may need a tweak to its range based on the reactions here. Certianly applying Bomber Strike to PvP may balance it as well. But remove EP from PvP? I simply cannot see a strong enough argument against it, other than the lack of Bomber Strike's PvP application.
Perhaps a red name with "E-Pulse is working as intended" is in order.
Message Edited by KaiRan on 09-19-2005 01:32 PM
Epulse *did* used to hit friendlies as a drawback--it was used to grief people, so it was changed to only hit valid enemy targets.
KaiRan wrote:
/launchmissile is an exploit, IMO. They need to pull the command- its existance does more harm than good.
EPulse hitting friendlies? If that comes into effect, why stop there? Wouldnt then Grenades, Droid Bombs, Commando Weapons, Fan Shot, and all other AOE attacks should do the same? This game has no friendly fire. However... EP3 may need a tweak to its range based on the reactions here. Certianly applying Bomber Strike to PvP may balance it as well. But remove EP from PvP? I simply cannot see a strong enough argument against it, other than the lack of Bomber Strike's PvP application.
Perhaps a red name with "E-Pulse is working as intended" is in order.
Message Edited by KaiRan on 09-19-200501:32 PM
So what do you do when a "first strike Epulser" is in a JSF and has learned to avoid missle lock?? I know of one off top of my head who is quite frequently in DS on startsider
TheeWun wrote:
blah blah blah
you guys realise you're starting to whine as much as bh and jedi do, right? i like to red the pilot forums because most people are just sam jackson type cool. no flames, no 1337speak, just bunch of gorwn up, cool ass REAL pvpers. now you're starting to sound just like those other kids
I hate getting hit with EP3. i hate geting ht with a proton. i hate having to fight a RGI
I also hate going overt on the ground and getting jumped by 5-10 overt Jedi. I hate how the devs pretty much have said "eff the timeline". I hate trying to actually get something done with the GCW and when i look out over the battle field all i see are sabers.
EP3, RGI, missiles, are no dif then Jedi on the ground. they're not impossible to beat but they do take the fun out of things if you don't learn how to adapt. I adapted by not doing ground PVP anymore because unless your a jedi or have a MCM/BH your screwed. so now i only pvp in space where it takes real skill not all of these imaginary "rolls" and percentages and chances to hit.but to be honest i find all the stuff you "hardcore" pilots cry about to be laughable next to the crap we have to put up with on the ground. every last on of you needs to s-t-f-u, get over it, and adapt. you don't like RGIs, missile them to death. i do. you don't like ep3, missiles them to death before they can use it, you don't like geting missiled to death don't get locked on to. jezus! i fly because it's fun and it's a nice change from the round game and people are cool. if i get shot up i get shot up. i go back to the station, reset my commands, then get right back into it. and yeah i've had peole use nothing but ep3 on me and yeah it gets on my nerves but when that's all they use it's pretty easy to beat them. loadkillers on the other hand should get beat up in real life
and this freelance ships are large and unweildly target's argument holds no grounds of validitysince alot of the ones defending it also defend PvPing soley in a JSF which is the smallest most maneuverable ship
KaiRan wrote:
Fair enough, the ground game cannot be used as a direct comparison of mechanics, though I could still argue the philosophies of the two are driven by the same design vision, and "friendly-fire" remains out of both games because it is not a part of that design vision. Regardless, that portion is rather moot, as there is no comparitive PvP tactic for the other two professions.
I could argue that the Freelance ships are by comparison larger and less manuverable as a rule, and thereby the anti-starfighter special available to them is a balancing factor, but new content like the JSF removes that point as well.
I still do not see E-Pulse as nerf-worthy (PvP-wise), though I agree it may need a balance pass. As such, my final conclusion of my last post still stands-(how is a balance pass not a nerf?? all it is is a different name imo)
a) Friendly-fire is generally unacceptable as it does not occur in any other portion of the game, ground or space.(this I agree with but is a viable suggestion to fix Epusle over nerfing it as you say)
b) E-Pulse most likely needs a balance pass, including a second look at the PvP applications of the other professions' specials(that's the point though specials should not be in PvP, this is atwitch based gaming combat system not a roleplay based as the ground gameis, thisincludes /vrepair which should not work when your within same aggro range as repair/reload calls)
c) Removing E-Pulse completely seems like a call for a nerf on the basis "I dont have it and it is good, therefore it must go"... and as a Smuggler on the ground, I've learned that calling for any reduction in ability is a foolish endeavor that always lands the profession in a worse condition. Instead, I would reccomend a call for an addition to the otherbranches, or to all braqnches, that balances this issue either by offering defenses against it, or offenses of equal power/danger.(I have seen very few request it removed from the game only to have it removed from PvP where it makes every other tactic except epulsing before the other guy ineffective no matter the skill level behind it)
Never cry nerf, it simply is never applied in a positive way.Call it what you want Epulse should not be what it is currently
Ducimus wrote:
Like i said, im burnt out on this.
Like most any contraversial subject, there comes a point where both sides just need to realize that nobody's going to give.
Its been said time and time again, we're PvPing for fun. Nothing tangible is being won or lost. There is no GCW in space. If winning is THAT important to someone, they're gonna do whatever they're gonna do. But after that, lets not have those same people post any complaints about DS being empty and having no one to play with.
QFFE
I'll leave that extra F to people's imaginations
LeaphChausew wrote:
Ducimus wrote:
Like i said, im burnt out on this.
Like most any contraversial subject, there comes a point where both sides just need to realize that nobody's going to give.
Its been said time and time again, we're PvPing for fun. Nothing tangible is being won or lost. There is no GCW in space. If winning is THAT important to someone, they're gonna do whatever they're gonna do. But after that, lets not have those same people post any complaints about DS being empty and having no one to play with.
QFFE
I'll leave that extra F to people's imaginations
Quoted for Food emphasis? no, that's not right. i got food on the brain.. *rummages through pantry* ooh a twinkie!
SBRD0C wrote:
Well there IS a legitimate use for /launchmissile
Often in DS when I 1st see an enemy, he is usally fighting a vette or something.
Being the sort that doens' like to hit someone unaware I will usually /launcmissile them 3-4 times from about 2k away o get thier attention so they aren't defenseless
I used to consider this a good warning as well, untill it was pointed out to me.... in your own example, your target has just wasted 3-4 charges of chaff.. at no skill or resource cost to you.
So I would stick to a warning tell, IC or OOC.... a flyby straffing run if you're feeling generous... you could lob a couple fake missiles into the vette he/she's working on.... or, simply charge up and charge in. (yeah that's an entirely different arguement. lol)
Maudee wrote:
After reading the recent EP3 and /launchmissle posts...
To those of you who use EP3 and /launchmissle in pvp. Shame on you.
Would you grab a chess opponents rook and throw it off the table simply because its possible?
SWG is a game. A game many of us enjoy. Start playing it with a shread of honor. Questionable tactics have their place in real world, life or death, no holds barred conflicts. Again, SWG is a game. We play it for fun. Quit ****ing up everyone elses fun you griefing little shat.
If you don't want to pvp and just want to farm loot, stay out of Deep Space. If you go there anyway, quit EP3'ing and fight back fair. Simply ask the person who kills you,"Hey, nice fight! Do you mind ifI come back and loot unhindered by you?". I bet they'll be happy to help you out. Remember that you're EP3ing us in DS to avoid having to waste time, so instead you're wasting our time.... in deep space.... a known and obvious pvp zone.... seriously?! whats wrong with some of you people??? It's not our job to ask if its ok to attack you in DS. You get kessel to fly non-overt, go back to it.
As for /launchmissle. Its an obvious vestigial piece of code. Its not a "tactic" left in by the dev's. Its not ment to be a counter-countermeasure. So quit using it in pvp fights moron. Screwing around with itin a non-combat area it can be entertaining. But in a pvp situation it is flat out cheating. Don't even attempt to justify using /launchmissle in pvp combat, you're simply making a statement on the type of person you are.
Hell, I'm not too big of a fan of missles, but hey, I can throw on CM's if I don't like them. That's called balanced and fair play. EP3 and /launchmissle "tactics" are obviously not fair play, and so help me god if I have to read another "The US bombed Iraq with laser guided missles that Iraq couldn't shoot down. That wasn't fair, it was a smarttactic!" post. Again, for you slow ones... SWG is a game. Just like football. Just like chess. Just like dodgeball. Play fair. You know damn well what cheating is. So quit doing it.
As for the majority of the pilot community. I'm continually suprised at the honor and general niceness of you all. The pilot community, in my opinion, is one of the last truely close knit communities in SWG and I'm glad to be a part of it.
Unfortunately we'll always have a few of these U83R, win-at-all-costs gamers in the community. As much as I hate to say it, lets keep flaming the crap out of their silly justificationposts,and continue to chase them out of town with pitchforks in hand. I'll be damned if I concede to the"I win", no honor, uber-leet tactics in space.
/end rant
-Maudee
Message Edited by Maudee on 09-16-2005 09:16 AM
He's talking about the slash command that launches a dummy missile, not using an actual missile against someone./launchmissile launches a dummy missile that does no damage but can lag out people when spammed and no missile lock is required. It also sets off the incoming missile alert and may cause people to drop chaff for no reason.
Read the post before you flame.
CrimsonCommando wrote:
Sounds like someone looses in space a lot. haha. No more missle launchin? Ha give me a break. If you can't dodge a missle then you shouldn't be flying around in space. I would suggest hopping in a merchant vessle and staying out of space combat if all you are going to do is whine.
/end counter rant
Thanks Tek ![]()
-Maudee
** looks around here **
Bah! Pilots arguing....
/rubEyes
*** ok have another beer, come back later ***