Pilot Archive

Thread: Pilots, post your number one issue with JTL here! (11/03/04)

Jalthier
Thu Nov 04, 2004 6:24 am
#66

1. Rebel Shield Reinforcement Programs do not work at all.
2. Smuggler Tier 3, mission 4 is bugged. The Hutts do not help you against the Rancor Clans. They instead either sit idle, or attack your groupmates.
3. Better feedback on what droid programs do. In the ship component screen (V in space) it should tell you your original stats, and your current "overloaded" stats. Ie, Reactor overload should show on your reactor: Energy Generation: 12200 (15450) or somesuch. All stats which are affected should be noted. Damage, cap drain, energy maintenance, etc. Having to guess at it is plain stupid.
4. PVP for master sucks, I have to agree. Especially with the rediculous state of PVP currently.
5. Pirate Trap just plain sucks. It is ineffectual at best, dangerous at worst.

-Jal
Jedi_Jet
Thu Nov 04, 2004 6:36 am
#67






GrimBear wrote:


Kyara, A friend from my roleplaying town (neutral town) gave an open invite to other people to come along and help on her duty mission. She is imperial on the ground and privateer in space. Me andFwed decided to join her, I'm imperial both on the ground and in space,Fwed isa rebel on the ground and in space. First off it was just me and Kyara, we group up in spaceand we had some fun in Lok while waiting for Fwed to join us. We worked together without a problem. We then hyperspace to Dantooine to do the mission and invite fwed into the group.


The mission starts and I find that everytime I hit something it beeps ... meaning I don't have permission to attack her mission targets which were neutral ships (Me and Kyaradestroyed neutral ships in lok without a problem). Fwed is initially able to attack and damage the mission ships but then gets the same problem as me ... it beeps ... he can't do anything ... he did hit an imperial ship. Fed up that I can't do anything, I hyperspace out of the system and disband ... which doesn't sort out that fwed and kyara cannot attack ships together ... fwed later got attacked by a neutral, non-mission ship and Kyara couldn't help him. I try the knowledge base which is less than useless in answering my problem.


I think because of our mix there may have been a permission conflict. Also she got the mission before grouping

Later that night, me and Katsumi went out into space together, grouping and then getting our missions. We're both imperial space and imperial ground and had no problems whatsoever ... we had a lot of fun and kicked ass in dantooine.

In the ground game we can hunt together without a problem. Whats up with the space aspect? I can understand me not being able hit ties and fwed not being able to rebel ships ... but neutral ships?


Does anyone have any knowledge or info they could share about group space combat? because this is confusing as it stops us doing town space stuff.


*****


Tried this multiple times ...


We can hunt PVE on the ground together ... we should be able to do it in space ... there should be non-faction specificmissions for friends to do together,






same deal here, except I cannot attack anything imperial even though I am rebel on the ground, and RSF privateer in space. When I target ties, I get the beep sound as well, last night 3 of us went to endor to kill tie bombers at empire 2 station, and I warped to "the twilight zone" My group could not see me, and I could not see them. I recieved system messages when they looted/killed something, but I could not see them, or the ties they were fighting, even though we were supposedly only 5m from each other. THAT IS AN ISSUE, I JOINED PRIVATEER NOT THE DAMN EMPIRE!!!



Qua'g'mire
Nuke it,
Pave it,
Paint it Green

NasherUK
Thu Nov 04, 2004 7:11 am
#68

The master mission and most things about it
johnautry613
Thu Nov 04, 2004 7:19 am
#69

The looting cargo thing.


You blow an engine out of a freighter.


Dock.


Take its cargo.


You get a message that you took its cargo.


But there is nothing there.





Lazurk Autry
12 Point Weaponsmith
Vendor Lazurk's Grenades
Lazurk's Forge
BarterTown Trading Post, Tatooine.
(-1850, -4900)
bmeenan
Thu Nov 04, 2004 7:53 am
#70

Congrats on the position, Smoke.

My number one issue with the pilot profession is the lack of a master (non-multiplayer) ship for Privateer. I understand why the Firespray was spread across all three professions entirely. I'd just like to see it replaced with something else.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Jeisyn
Thu Nov 04, 2004 8:19 am
#71


Welcome aboard, _Smoke_


In PVP combat, you should not be able to target/dmg the same faction - or temporarily alligned faction (neutrals sided with imps, etc).


my 2 creds

Message Edited by Jeisyn on 11-04-2004 10:55 AM



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Mannee
Thu Nov 04, 2004 8:20 am
#72

How about the bugged and broken Privateer Missions out of Tatooine, Jabba's Palace? The first and last Tier 3 missions are not operating as they should. Some Privateer pilots such as myself have had much difficulty realigning to Jabba with negative Hutt faction points from the Valarians out of the Luck Despot.


In other instances, I am pulling missions on Valarians while still aligned with them and had requested an Imperial Tier 4 pilot to assist me in destroying evey last Valarian Fighter I could not damage or take damage from.


The missions either spawn in an area where other player's missions spawn, they become corrupt, intertwined, befuddled, confusing, and just plain broken down.


I have no idea how to obtain positive Hutt faction and not sure if that even has an influence on the missions.


Ooola
Thu Nov 04, 2004 8:28 am
#73

Congrats Smoke!


My number one issue is the Three Ship Datapad Restriction. I would like to see pilots at higher levels be able to store more ships in thier datapads. It's a real pain to redeed and swap equipment. Higher level pilots shouldn't have to do that.


Here's what I propose:


Tier 1 = 1 Ship

Tier2 = 2 Ships

Tier 3 = 3 Ships

Tier 4 = 4 Ships

Master = 5 Ships






P.S. Bruce Lee would PWN Chuck Norris
Kodpese
Thu Nov 04, 2004 8:32 am
#74

Space missions! Would like to be able to earn some money in space rather than it just being a money sink. I don't have a lot of money in the ground game and my template doesn't really lend itself to making loads of cash so I'm going to be forced to grind missions on the ground just to support my Space habit - Getting the missions from the space stations would be cool, no new art objects needed or extra items on the gorund to increase lag that way...


Oh, and someone said earlier in this thread that they want tab changed to cycle targets - please don't do this it's fine as it is!! Plus you can remap your tab key to do this anyway...




Zokra Losse - Elder Bounty Hunter
Oloi Oubraki - Master Structures Trader
Please drop off all auction winsto Loot Vendor,Tatooine -3067 1383 just outside Mos Espa.
FragN8Tr
Thu Nov 04, 2004 8:50 am
#75

I have an issue with not being allowed some way to clone in space. Or maybe I missed that class.

I seem to always have to hit the major cities to get rid of the black rot from ejecting.


I am always one to jump in battle and in some cases get in over my head, that's why I clone...



-Rawbee - Master Artisan - Rawbee's Vendor Sweet water, Dantooine-

This Lowca's finest Products and Resources Ask me how! Defender of the Rebellion - Certain Death.... No Chance for Success.... WHAT ARE WE WAITING FOR! Force Sensitive Slot Locked - OUCH! 1st HOLO Commando Marksman: 4-4-4-4/ Brawler 4/0/0/0 Novice Commando


Kyara01
Thu Nov 04, 2004 9:52 am
#76

It's already been mentioned, but fighting alongside your friends in space - even though they might be from different factions -SHOULD be allowed as it is on the ground. I can understand a TIE fighter not being able to shoot another Imperial ship once overt, but why not when covert? It would take away a lot of restrictions and frustrations of hunting together in groups if we could shoot at each others targets!


Oh, and the master level mission being in PvP space of course. Great on paper, rotten in practice.



___________________________________

Kyara Whilm
...alias Sienna Iolo

Captain of the Elysium
Castigula
Thu Nov 04, 2004 9:55 am
#77

Biggest issue would be the forced PVP at master level. we should never be FORCED to PVP in this game. there needs to be an alternative master mission for those that dont like pvp.



Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

IstecOha
Thu Nov 04, 2004 10:01 am
#78

My number one issue is with the targeting interface. When a target is over 1km out is imposable to tell its targted, we need a visual indicator on were our target is.

Ships that are mission targets for some one else need clear marking. One time my mission was next to another player mission and was the same craft it was imposable to distingush betwin my craft and the other player's, or when you target a ship and travel some time to it just to realse you canot attack it.

Also the command to target the ship that last fierd at you is not working, makes targeting hard in a busy area.
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