Pilot Archive

Thread: Pilots, post your number one issue with JTL here! (11/03/04)

Dorjhe
Thu Nov 04, 2004 2:58 am
#53

I have to aggree with the Kessel system remarks. A required mission should not be there. Especialy when you built such a sluggish flight system. Have you noticed how often NPC's players and such miss. It's hardly a big deal, not actually registering those hits is a different story. There is no juking in this game. Go play X-wing alliance The talon roll works and you can see the bolts flying past you. In this game if something is behind you you are toast unless you turn to attack it.


Pvp is currently pointless. For a nuetral pilot all dots are yellow. Including players we can be snuck up on and one shotted and never know anything happened. I guess I could punch the target player button every 30 sec or so just to be sure, but then how could I fight effectively.


#1. Master pilot mission in pvp zone- don't like it

#2. Lack of manueverability overall. I mean you can turn really fast sometimes, but it's more of a spinning in place than actually turning.
Dorjhe
Thu Nov 04, 2004 2:59 am
#54

Rereading my post it kinda seems like I come off as a jerk. Just wanted to apologize ahead of time. Sorry I got a D in english.
WokkieDancer
Thu Nov 04, 2004 3:15 am
#55

I hate the fact match speed dosn't work on ships your fighting, That missions make you fight 2 tiers above yourself
RellikCro
Thu Nov 04, 2004 3:15 am
#56

1. Forced PvP to master


This issue has been covered in several posts including an official "Top 5 Issues" asked by a dev in beta and then later deleted when the majority of posts had this issue in it.


This will not go away, you can not just sweep it under the rug, no matter how many times you post or how little issues you ask for. I am hoping now that you are our corrispondent you will represent us and get to the issue of this problem.



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Odajja
Thu Nov 04, 2004 4:31 am
#57

Um how about Number of ships in the data pad Give us the ability to use open vehicle slots in our data pads as well. IE if i have one swoop i should be able to hold 7 ships.


If i have a ship parked at say yavin and im on tat. Let me beable to have it transported (ferried) to tat with a 10Min wait and maybe a 200credit fee or such.(Money Sink)



____________________________________________________________________

PBCFR Ranger to the end No matter how Un Iconic or Strawarsy they say it is! Bria
YOU SAY YOU ARE L33T & UBER. LET ME TAKE YOU TO A REAL FIRE FIGHT! THEN GIVE YOU NEW UNDIES>


Odajja not used.
IdigitalDale
Thu Nov 04, 2004 5:27 am
#58

People stillhaving trouble redeeding their ships. Having to DESTROY a 300k credit ship is insane. I have bugged it repeatedly and sent in a ticket.



Estep :: Malice8 :: Kettemoor

Estep- Freeson :: WIDOW :: Test Center

john_p
Thu Nov 04, 2004 5:34 am
#59



Wow, it's just like Beta


1. Forced PVP to Master - griefers will be getting off on the fact that they can destroy hours of people's work in a few shots

2. Rebel "Shield Reinforcement" droid program is bugged

3. Rebel Master Pilots are being taught Master Freelance Pilot still!

4. Freelance "Reactor Overload" droid program seemingly does nothing

5. PvP deaths in space should NOT decay the chassis - if each PvP death on the ground cost you 25k, would you still want to PvP? [calculated from a 500k chassis lasting for 30 deaths before needing replacement, plus 10k repair cost]

6. Shipwright XP cannot be coverted to Force XP (of no interest to me whatsoever, but seems unfair to penalise one crafting branch over any other)

7. You can't resize the target window meaning it is impossible to see distance to target on ships with long names

8. Loading missiles into an ordnance unit results in the ordnance unit being removed from the ship

9. Can only travel to Lok, Tatooine, Corellia, Naboo from any travel terminal

10. If a ship (NPC)that can travel as fast or faster than you gets on your tail there is practically no way for you to escape being shot up .. you can try dodge all you like but unless you are in an A-Wing you are as good as dead ..

Message Edited by john_p on 11-04-2004 12:50 PM




Lariso <Hoods> Officer
Demosthenes <Hoods> Jedi, Master Pilot

valetman
Thu Nov 04, 2004 5:34 am
#60

My number one issue in beta was the master missions being in the Pvp zone, I commented in every daily fiscussion that on live it would lead to widespread griefing and load killing, with players being prevented from getting master because of it.


On farstar this is already the case, going into kessel with level 8 equipment, you are 2 shot killed whilst loading by masters with level 10 stuff.


shame, multiplayer ships are the best , and the only unique, thing about JTL, and it looks like I wont have chance to experience them on live.


I play the game for fun, and stress releif from work, I dont get upset at greifers, I avoid them.


that means no kessel and no master.


SOE has, not for the first time, overestimated the maturity of the player base as a whole.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Spankthrax
Thu Nov 04, 2004 5:39 am
#61

biggest issue has been said and ill say it also, mastermission in a pvp zone is not how it should be.



_______________________________________________________

Spank Thrax

m000 said the sheep with the identity crisis
rahzael
Thu Nov 04, 2004 5:39 am
#62

my main pet peeve is this.


space flight vs npc's is FUN...i tail 'em, speed up,decelerate, roll, etc, and its fun....


in PVP....its NOTHING like that...it always boils down to spinning in circles...no matter what we do, it boils down to spinning in circles WHILE we are seemingly facing eachother while spinning...i know we are supposed to tail each other, but when rolls or breaking the turn or any other manuever is useless, i get sick of pvp.


and also, in pvp, and duels especially, if i dont die in two shots, my enemy will die in two shots. makes tring to manuever worthless when i die in two hits. in BF1942, it takes at least 8-12 clean shots to kill another pilot, which gives u time to react if u are hit at least, instead of dieing before you know what happened.


situational combat awarness is important i know, but in its current form, ill be aware as a hawk, but if they land so much as two hits, im dead. up shields, armor, something, but i dont wanna die in two hits.



Rahzael Solus|Assasin|Sentinel

Wili
Thu Nov 04, 2004 5:46 am
#63

a 75% dmg reduction in pvp is badly needed





Wili Eosi
Hero of Farstar
GrimBear
Thu Nov 04, 2004 5:54 am
#64


Kyara, A friend from my roleplaying town (neutral town) gave an open invite to other people to come along and help on her duty mission. She is imperial on the ground and privateer in space. Me andFwed decided to join her, I'm imperial both on the ground and in space,Fwed isa rebel on the ground and in space. First off it was just me and Kyara, we group up in spaceand we had some fun in Lok while waiting for Fwed to join us. We worked together without a problem. We then hyperspace to Dantooine to do the mission and invite fwed into the group.


The mission starts and I find that everytime I hit something it beeps ... meaning I don't have permission to attack her mission targets which were neutral ships (Me and Kyaradestroyed neutral ships in lok without a problem). Fwed is initially able to attack and damage the mission ships but then gets the same problem as me ... it beeps ... he can't do anything ... he did hit an imperial ship. Fed up that I can't do anything, I hyperspace out of the system and disband ... which doesn't sort out that fwed and kyara cannot attack ships together ... fwed later got attacked by a neutral, non-mission ship and Kyara couldn't help him. I try the knowledge base which is less than useless in answering my problem.


I think because of our mix there may have been a permission conflict. Also she got the mission before grouping

Later that night, me and Katsumi went out into space together, grouping and then getting our missions. We're both imperial space and imperial ground and had no problems whatsoever ... we had a lot of fun and kicked ass in dantooine.

In the ground game we can hunt together without a problem. Whats up with the space aspect? I can understand me not being able hit ties and fwed not being able to rebel ships ... but neutral ships?


Does anyone have any knowledge or info they could share about group space combat? because this is confusing as it stops us doing town space stuff.


*****


Tried this multiple times ...


We can hunt PVE on the ground together ... we should be able to do it in space ... there should be non-faction specificmissions for friends to do together,



GrimBear
S_Thark
Thu Nov 04, 2004 6:07 am
#65


  1. Having to do the master level missions in Kessel

  2. The damage in PvP is not adjusted, leading to 1-shot kills

  3. Level missions requiring a group to complete do not state this openly and clearly ("Assemble a squad and ...")

  4. NPC turrets and NPCs still having very good aiming by far exceeding what a player pilot could achieve

  5. I do wonder about content and missions after the master level has been reached. At least missions like the duty missions should be made available to provide minimum content.



____________________________
Dr Sirrek Thark · Imperial Colonel · Head of Honor-Squad Praetoria (also in JTL Beta)
Tido Thark · Imperial 1st Lieutenant · 6.1% Force Sensitive
Codi Ita · Master Image Designer · Master Musician · Dancer (marvelous Twi'lek)
Codi' Ita · Master Tailor · Master Merchant (yes I got bored)


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