Pilot Archive
Thread: Y-8 Mining Vessel The mining vessel that can't mine
For a Rebel player, the B-Wing really is the best fighter for mining because it can hold a tractor, mining laser and 2 standard blasters allowing you to fight off asteroid raiders in 1-2 hits. It's sluggish handling don't really make an awful lot of difference since roid chasing doesn't really require manoueverability, just speed (and a good tractorbeam).
But the point here is that the devs have gone to the trouble of building a ship that, internaly, is impressive. They've also gone to the effort of making the real first SWG mini-game with mining ... it seems stupid to me to put both these things to waste when the changes really are as simple as adding turrets which as far as I am concerned is no more harder in terms of coding that mapping a hard-point to the mesh of the Y-8 and telling the system its a turret. If, however, the current way JTL is encoded is such that it doesn't allow for any ship to have more than 2 turrets then I say its about time that was changed anyway as its exceptionaly restricting.
ok i am getting conflicting reports of the tractor beam.. can everyone confirm/deny if you are successful in getting it to operate at all in any turret slot on any ship. Those that are successful specify what slot on which ship it does and does not work on.
my experiences are that tractor beams mounted in the turrets do not rotate or move. This appears to not be limited to just the Y-8. I put this in a M22T krayt gunship turret and was still immobile. While entering the turret view of a tractor beam turret the field of view is static and does not reflect the environment. Its as if you are looking at a static JPG of a screenshot of space. You can also not zoom out to 3rd person when the tractor beam is in a turret slot. I have tried both crafted and reward tractor beams in 3 different ships in every turret slot on those ships. I have also had other crew members of the ships attempt to use these turrets and we all concur the tractor beam in a turret slot allows you to enter the turret but it will not rotate and the image of space is a static image non-reflective of the actual environment.
if it is working for some and not others we have to sperate the CANs from the CANNOTs and figure out whats breaking it.
Vampiric_Hoshi wrote:
Tractor beams in an ordinance slot would only give you forward-firing tractorbems which in a ship like the Y-8 is just as usless as a rear turret
It would work fine if it pulls in every small chunk in a 90 degree arch (45 degrees up, down, left and right) in front of the ship. What's needed is a wide angle tractor beam.
In my opinion, it SHOULD require more crew. The ship should be for a "mining operation" ... but in return for the crew / teamwork ... the results should be impressive (significantly ... maybe 25-50% ... more than the crew could do it fighters)
CNevyn wrote:
Salco wrote:
I'd say slap a turret on either side of the Y-8. This will give much better coverage for what the top and bottom turret can't reach. Would be nice if there was a way to get more tractor beams...make the craftable, maybe?
The only issue I have with adding more turrets is requiring additional crew. Right now the crew requirements for the Y-8 are pretty heavy. (Still don't know why there's 2 ops stations) Perhaps if there were a way to add dual mounts on the turrets.. as well as increasing their field of fire... additional tractors with/for additional crew might be very useful, but I don't want them as a requirement for basic operations. Will be enough to crew it minimally and get a couple fighters to screen...
Personally I would like to see them added to the sides a bit below the bridge (about where the escape pod hatches are now so they could be converted into access points for the guns) at least we should add 4 (but if we can go crazy what about 6?) more turrets like that aligned along the forward axis of the ship.
This would allow the ship to remain in a stationary position right in front of the asteroid (as many have pointed out) since this is the way I'd assume a mining vessel would work.
I do like the ideas of the improved tractor beam for the Y-8 that would allow you to haul in bigger chunks.
Currently these chunks move a tad bit too fast. This is not a problem if you mine with a star fighter but since the Y-8 will not be moving much it really needs tractor beams that work and can hold these chunks back.
Further increasing the firing hemisphere for the top and bottom gun turret would help a lot too (but keep it an 'open' turret that can take normal, mining lasers or a tractor beam) just so we can actually cover the whole visible area. These two gun turrets would be the only basic defense this ship should have, if you need more make sure to get you buddies to help you out in their ships
As for people saying that you should be able to operate this ship alone I'd like to object. I think this ship should only be operation able by a crew. It’s a POB ship after all and the only one so far you get a feel of commandeering a full crew. Also it's not meant to be a combat ship so I don't have any troubles with the pilot not seeing anything from the Pilot chair, so keep it there (he will only to have to fire the mining laser into a huge rock right in front of the ship who needs to aim for this?!). The two ops. chairs are a bit odd but don't bug me at all (compared to the real issues like not being a valid mining ship)
Jaz'ro
I agree, the current turret placement and mining options are completely FUBAR. However, I actually like the position of the captain's chair. Granted, it's hard to see anything straight in front of you from there, but then again, my feeling is that the only thing you'd ever be aiming the entire ship at is the main large asteroid, to line up that drilling-laser. Even then, I'm inclined to believe that the drill may not be best used by the pilot. The pilot should be free to get up and walk to another station to do mining, once the ship is in position. So I like the idea of having the 2 current ops chairs converted to mining seats of some kind (whether that's turret control or something new). A new ops seat could be added in the console area that is behind and to the right of the captain's chair.
I think it would be best if the ship _can_ be used solo, and still be more efficient than fighters, but will be at it's best with a crew of 2 or 3, and maybe another 2 crew members for defense guns. It's hard to get a large team together for mining, so it shouldn't be forced... just merely useful.
No, I still think adding a wide angle tractor beam is the simpliest and most effective solution.
ok, the y-8 is really bugged.
so i want to redeed it and wait for better times to use it.
BUT i cant redeed it !!
i go to the radial-meue and have the option "redeed" - and nothing happens ![]()
its really not nice to have a useless ship in a datapad where you can hold only 3 ships ![]()
till today i got no response on my ticket i wrote about it ![]()
_____________________
/frustrated
Rivaem
privateer-mPilot
infinity