Pilot Archive
Thread: Y-8 Mining Vessel The mining vessel that can't mine
I'm one of the beta testers who spent most of my time doing space mining and I wanted to add a few comments to this thread:
1) The two operations chairs are present as there used to be one, the other chair would then act as a makeshift brig - if you sat in it then when you stood up you were infront of the chair and can't run back due to the bar on the floor. You had to use the operations chair and then leave the ship station to have it put you behind the chair. Easiest fix was to make both chairs operations stations so you don't get trapped players.
2) We had quite a few discussions in beta on the mining ship - the comparable thread to this I had started and in response we got the huge cargo hold and the elite mining beam as a temporary fix for the Y-8. We did make a much larger scale suggestion but we were told that there wasn't time to code new turrets in the short term (The devsdidn't say whether they would consider it for a laterpatch, but we did ask).
The suggestion a few of us had put together was as follows and based on this argument:
"The concept of making the Y-8 the mining ship is to have a team working together to mine more efficiently than if they were each mining in separate fighters."
To be honest with ya RD I'm amased they listend to any of the suggestions made and actually changed something. From what I've experienced of ROTW so far the devs were so hard-pushed by SOE execs to get it on the market that they simply had no time to fix or improve the majority of the expansion.. which has just resulted in an SWG launching "Rage of the Bugs" instead of "Rage of the Wookiees"
I did hear thatthe beta testerswere trying to convince them to up the item limit of the ship though soI hope the current decoreation placement bug is a sign that they were actually atempting to do that ![]()
I'm still curious about one thing, however... is the lack of a loot box deliberate or bugged? If its deliberate, do looted components now appear in the cargo hold or the owner's inv? If its "as design" it seems a little strange to me to break away from the setupt of the existing ships
Schadwood wrote:
The dev's will not change the actualy layout of the ship... ie adding turrets or hardpoints for more tractor beams [to much new "code" = "work" = "no" from dev's... lol ]... what is pratical is to ask for a new type of Y-8 mining laser. One that "drills/draws" resources from and asteroid... the mechanics are already in game [the tractor beam / frieghter / steal cargo whats it mission we all did]. Just need to implement that"mechanic" when useing the Y-8 only .... ahh "Mining Drill" [not an original name but...] on an asteroid.
Message Edited by Kssob on 05-08-2005 03:05 PM
We tried mining vessel tonight. It is complete useless huge piece of flying junk. Don't waste your datapad's ship slot to it.
I have an idea, since i have a Y wing chassis that im never going to use for combat (way too slow) i could hook up a mining laser on one of the guns it has and the tractor beams on the other. Althought i wasn't able to figure out how to fire the second turret on the Y wing. I think imight need agunner. If there is anything incorrect that I said, excuse it please, I didn't really know that you could mine with anything except the Y-8 (someone said that the x wing is best, i cant use it yet) nor did I know anything about space mining in general.
Icek Villawrov
Master Marksman
Alliance Pilot
Future Commando