Pilot Archive

Thread: Y-8 Mining Vessel The mining vessel that can't mine

GileHarleen
Sun May 08, 2005 4:03 am
#40

I'd like to decorate my Y-8, but it says the max amount of items has already been placed...*sighs*



Gaile Harleen


Ace Pilot - Master Rifleman - Master Shipwright


Because self-reliance is sexy.


And it's not our fault - it's just your own new suicide.

Rogue1970
Sun May 08, 2005 4:23 am
#41

The turrets should be for PROTECTION only. They are placed in decent spots for protection, altho the top turret should be able to aim down more - maybe 'raise' it up higher so it's arc allows more downward fire.


The Mining Laser should be Pilot Operated.


Tractor Beamscouldline the front of the ship in 4-6 spots forming a HUGE forward tractor field to pull things in.


There are two Operations Chairs, I have no idea why, but why not make one of them the Tractor Beam Operators chair? The 'set' of Tractor beams could be aimed to the left. right, up or down in maybe a 60degree arc or something. This gives you something for at least one crew person to do - you could even make it have two sets of tractor beams (left and right frontsides) and have the Operations Officers each operate a set.


As it is now, this ship is the MOST WORTHLESS mining vessel in the game.


I like the fact it needs a large crew to operate, keep it that way, it's a lot more fun. Please just make it so we can actually mine with it. With a full crew of 6-8 people we should be able to mine at least 3-4 times as much as a B-wing could, even more since we don't have to land as often to unload.



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hafnia
Sun May 08, 2005 4:51 am
#42


I havent tried the y8 yet as my gaming rig is down (raid 0 - andsuddenly everything is gone)


But from what I have read here, it seems that we are a kind of mining beta testers (read tomo's reply)

So If we come with valid points of what should be altered I think we stand a good chance of seeing it going live


I agree with Kssob that this ship needs to be more independent - I think we will have great trouble of getting peolpe out in space to mine asteroids -especially if you are going to sit in the ops chair and usedroid commands, pressing a button only once intwo hours- that will be just to boring


The idea of two slots per turretis perhaps the best solution to the mining problem

You dont have to make new graphics for the ship, more turrets would also make it harder for you to solo mine in the y8, youprobably wouldnt be able toput in heavy combat lasers and "mis-use" it as a "bomber" (why would I do that anyway?) - I alsonoticed whilelooking on the picture with the additional turrets, that they did not either have overlapping firing arcs, so how would that solve the problem?


Alsothese fixes should be easy to implement (withover-stressed, hardworking dev's I dont thinkthey willbe able to make any big changes anyway - or?? )


Sothe solution is to make the mining operation beeing able to be performed from the bridge. On the bridge there should be the pilots station, and then a mining station from where you operate your forward mounted mining laser and tractor beam. Then you can always rush off to the other laser turrets to defend your ship.


This way you canoperate your ship on your own, and a dev could fix this in a afternoon


or else we will start our torturewith putting him in the...... Comfy chair!!



chimaera europe
Hafnia & Lillefix - rebel ace pilot & imperial t4 cadet
Red-Dwarf
Sun May 08, 2005 5:55 am
#43

I'm one of the beta testers who spent most of my time doing space mining and I wanted to add a few comments to this thread:


1) The two operations chairs are present as there used to be one, the other chair would then act as a makeshift brig - if you sat in it then when you stood up you were infront of the chair and can't run back due to the bar on the floor. You had to use the operations chair and then leave the ship station to have it put you behind the chair. Easiest fix was to make both chairs operations stations so you don't get trapped players.


2) We had quite a few discussions in beta on the mining ship - the comparable thread to this I had started and in response we got the huge cargo hold and the elite mining beam as a temporary fix for the Y-8. We did make a much larger scale suggestion but we were told that there wasn't time to code new turrets in the short term (The devsdidn't say whether they would consider it for a laterpatch, but we did ask).


The suggestion a few of us had put together was as follows and based on this argument:


"The concept of making the Y-8 the mining ship is to have a team working together to mine more efficiently than if they were each mining in separate fighters."


The plan was to make use of the room behind the cockpit. There are seven 'blue screens' in there. Each would be set as a turret control point. The turrets would be set up with one on top of the rear section, two on each side of the cockpit section and two on each side of the rear,lower section. These turrets would all be set as to allow mining laser or tractor beam only (so would not make the Y-8 agreat combat ship). They would only be manned by group members such that the group could put themselves in mining layout - (one pilot, 3-5 Mining laser turrets, 2-4 Tractor beam turrets) or defensive mining layout - (one pilot, 1-2 normal turret gunners, potential op officer, 2 mining laser turrets, 2 tractor beam turrets).

For mining the pilot would basically point at the asteroid and use front gun to generate the medium chunks - the guys on the upper turrets would break of the medium chunks while the lower turrets would tractor them in (or blow them up).


Mankind and I came up with the idea, so blame us for being a bit over ambitous though we did manage to get the big mining laser and the 30k+ cargo holds, so some success.




The Shiro Clan of TC -
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...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
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Vampiric_Hoshi
Sun May 08, 2005 8:55 am
#44

To be honest with ya RD I'm amased they listend to any of the suggestions made and actually changed something. From what I've experienced of ROTW so far the devs were so hard-pushed by SOE execs to get it on the market that they simply had no time to fix or improve the majority of the expansion.. which has just resulted in an SWG launching "Rage of the Bugs" instead of "Rage of the Wookiees"


I did hear thatthe beta testerswere trying to convince them to up the item limit of the ship though soI hope the current decoreation placement bug is a sign that they were actually atempting to do that


I'm still curious about one thing, however... is the lack of a loot box deliberate or bugged? If its deliberate, do looted components now appear in the cargo hold or the owner's inv? If its "as design" it seems a little strange to me to break away from the setupt of the existing ships





Abandon all hope
ArdenStarmariner
Sun May 08, 2005 9:53 am
#45

They need to make the Tractor Beam legal to mount in the Ordinance Slot on ships.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Schadwood
Sun May 08, 2005 1:10 pm
#46

The dev's will not change the actualy layout of the ship... ie adding turrets or hardpoints for more tractor beams [to much new "code" = "work" = "no" from dev's... lol ]... what is pratical is to ask for a new type of Y-8 mining laser. One that "drills/draws" resources from and asteroid... the mechanics are already in game [the tractor beam / frieghter / steal cargo whats it mission we all did]. Just need to implement that"mechanic" when useing the Y-8 only .... ahh "Mining Drill" [not an original name but...] on an asteroid.







Eetip
Smuggler and Master Pilot
Captain of
The Midnight Lady
"Scuffy looking? Well...um...Maybe but i aint no nerf herder."

Vampiric_Hoshi
Sun May 08, 2005 2:01 pm
#47

I dont think a new type of laser is required ... just a tractor beam thats more efficient at draggins rocks .. i.e. a beam that can drag multiple rocks at the same time, at a faster rate, with a greater chance of success



Abandon all hope
Satch_of_GL
Sun May 08, 2005 2:02 pm
#48

I don't want to play "Dogfight" with rocks in a mining ship. Trying to hunt down small rocks with an off-center laser is frustrating. Adding more hardpoints for drilling equipment and the ability just to point and harvest would make this ship useful. Right now, an X-Wing works better for mining.



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Kssob
Sun May 08, 2005 2:03 pm
#49







Schadwood wrote:

The dev's will not change the actualy layout of the ship... ie adding turrets or hardpoints for more tractor beams [to much new "code" = "work" = "no" from dev's... lol ]... what is pratical is to ask for a new type of Y-8 mining laser. One that "drills/draws" resources from and asteroid... the mechanics are already in game [the tractor beam / frieghter / steal cargo whats it mission we all did]. Just need to implement that"mechanic" when useing the Y-8 only .... ahh "Mining Drill" [not an original name but...] on an asteroid.


If they couldn't add hardpoints so that you could mount both a mining laser and tractor beam on each turret, then I'd concur that an alternative is to create a new mining laser that could ONLY be mounted on the Y-8 and provides the benefit of both tractor and mining. It'd also be great as a side gimmick (for those of us bored with straight mining) to allow the tractor beam to be used on the transports that usually appear near space stations. I'm sure there would be many that would love to call themselves pirates, and what better way than to have a Y-8 stealing all the goodies from nearby transports. Maybe they could ACTUALLY program the transport escorts to defend their transport's cargo for once.

Message Edited by Kssob on 05-08-2005 03:05 PM



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Ioio Aewie ( Corbantis )
Dizzi ( Starsider )
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Resetgun
Sun May 08, 2005 3:00 pm
#50

We tried mining vessel tonight. It is complete useless huge piece of flying junk. Don't waste your datapad's ship slot to it.





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OsloisAwomaow
Sun May 08, 2005 7:09 pm
#51


I have an idea, since i have a Y wing chassis that im never going to use for combat (way too slow) i could hook up a mining laser on one of the guns it has and the tractor beams on the other. Althought i wasn't able to figure out how to fire the second turret on the Y wing. I think imight need agunner. If there is anything incorrect that I said, excuse it please, I didn't really know that you could mine with anything except the Y-8 (someone said that the x wing is best, i cant use it yet) nor did I know anything about space mining in general.



Icek Villawrov


Master Marksman


Alliance Pilot


Future Commando




Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
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turn around and run the other way"

Vampiric_Hoshi
Mon May 09, 2005 12:54 am
#52

Tractor beams in an ordinance slot would only give you forward-firing tractorbems which in a ship like the Y-8 is just as usless as a rear turret



Abandon all hope
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