Pilot Archive

Thread: RotW Bugs/Issues (Updated 5/11)

GreatWurm
Fri May 06, 2005 10:54 am
#40






Bretti wrote:

I've just played my first post RotW JTL and I do not know if this is a bug or not but enemy ships can now make instantaneous course changes. I would be lining up a shot and then the enemy fighter would basically do a 180 and be flying in the opposite direction without really turning at all [it would just HAPPEN]. All I got was this crazy thing just jumping around the screen like mad. It was a Tier 4 DuneLizard I believe but the wookie awing pirates did exactly the SAME thing. I was flying a Tie-Bomber [yeah yeah its slow but I'm pretty good at flying it] and I basically gave up trying to kill the Tier 3 Wookie Awings because they jumped around SO much I could never line up a shot. I had almost as much trouble with the Tier 3 Xwing that I was trying to kill. I've NEVER had this type of problem before and its GOT to be a bug [or something to make it more difficult on purpose?!??]. I'm stuck turning like an average joe space ship while my enemies can change course in complete defiance of physics... argh!!!





I'm getting the same thing with NPC X-Wings. My ping and net connection is good, but those ships bounce around like crazy. Didn't have any problem with NPC ships before the expansion.
JaekeW
Fri May 06, 2005 11:26 am
#41






CuchulainnDarklight wrote:





Remilliod wrote:

1. The new heavy X-wing and Tie are bugged. They cant load droids or flight computers. Which basically makes them useless.


2. The ARC170 and the jedi starfighter cannot even be undeeded....


3. The new 'ionic pulse weapon' is bugged. It appears on the ship missing. It has no gun graphic. When you try to use it, all other guns fire instead using its firing graphic.


4. The quest to get the heavy X and the tie are bugged if you choose the wrong answer at a certain point.


5. The heavy X-wing is 180k mass. Whats that all about??? Basically all the new ships are highly unbalancing. There is no reason to ever use a pre-RotW ship now. Assuming the bugs are fixed of course.


Im hearing reports of Z-95s with 600 YPR and 80k mass. That will basically wipe the floor with any current ship out there. 600 YPR with a lvl10 engine and reward shields??? How is anyone ever going to be able to justify using ANY other ship in PvP now. Everyone in deep space will be in starter ships from now on. Or will die...


The reason the starter ships had 600YPR was because their mass was so small that they couldnt fit more than a lvl4 engine. The devs have really dropped the balance ball if they have introduced 80k mass starter ships.


How can they even justify this? Are the small dorsal strakes on the Z-95 able to increase the loadout of the ship from 12k to 80k???


Im sorry for the minor rant but Im just not sure how this space upgrade can in any way be good for the game.


What is a B-wing pilot supposed to think now? 180k X-wings? What about oppressors? A reasonable increase inmasswould have been 20 percent more than the standard type of ship. That would not have been unbalancing and would still be more than desirable to get hold of one. And would, quite frankly, be a lot more believable...


Again sorry for the rant. But this new upgrade isnt donging my bell at the moment. About to try the mining mission. Maybe that will be more bug-free and balanced...






QFE remi!


Specially the advanced X-wing mission bug that got me.







Yeah QFE everything here.......this quest needs some attention. And why are starting tier fighters now the best thing available. Only reason to get something else now is for RP or style.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Warp1001
Fri May 06, 2005 12:37 pm
#42

Well the queen sent me to find her 3 wookiees.

But the first one Drrlirm stops on me at about half way maybe a bit more and then wanders off.

The first time I didn't even realise it until I got the warning.

The second time I made sure to stick close to him and he did the exact same thing in the same place.
Wanders off in the direction I found him and eventually disapears with your mission failing.

Since others are getting past this either I'm doing something wrong or perhaps Lag has a bad effect on the Wookiee too.
Bretti
Fri May 06, 2005 12:55 pm
#43

I've just played my first post RotW JTL and I do not know if this is a bug or not but enemy ships can now make instantaneous course changes. I would be lining up a shot and then the enemy fighter would basically do a 180 and be flying in the opposite direction without really turning at all [it would just HAPPEN]. All I got was this crazy thing just jumping around the screen like mad. It was a Tier 4 DuneLizard I believe but the wookie awing pirates did exactly the SAME thing. I was flying a Tie-Bomber [yeah yeah its slow but I'm pretty good at flying it] and I basically gave up trying to kill the Tier 3 Wookie Awings because they jumped around SO much I could never line up a shot. I had almost as much trouble with the Tier 3 Xwing that I was trying to kill. I've NEVER had this type of problem before and its GOT to be a bug [or something to make it more difficult on purpose?!??]. I'm stuck turning like an average joe space ship while my enemies can change course in complete defiance of physics... argh!!!
Bretti
Fri May 06, 2005 12:57 pm
#44

Oh yeah, and it wasn't lag [at least not the lag I've come to deal with]. I've experienced lag before in space and it is a totally different experience.
TomoRainer
Fri May 06, 2005 1:15 pm
#45

Okay, I reported most of this stuff last night, but let's keep 'em coming and pray for quick fixes.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Ghost-Raven
Fri May 06, 2005 2:02 pm
#46

mission phase III for jedi starfighter bugged cannot get wp to acomplish missin or find the scout troopers



ssz . Serrenity. zss
(gggggggggggggggggIWXnnn][[[[c]]]]]nnnWXIggggggggggggggggg)
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---------------EMPIRE--------------
Y
Salco
Fri May 06, 2005 2:43 pm
#47

Thursday night I got my Y-8, took it up for a test drive, everything worked fine (except for the furniture thing, but you know about that already). Today, I take it up with a friend, and we go to mine some asteroids. I shoot chunks off the asteroid, and my buddy in the top turret with the tractor beam tries to drag them in. He's clearly hitting the asteroids dead on, but the asteroids aren't being dragged in. I tried it too, with the same results (or lack thereof). I also experienced the problem with the tractor beam in the top turret looking like it was constantly firing, even though it wasn't. Very, VERY annoying.

Then later today, I flew up solo in the Y-8. Went to mine asteroids, using a Mark II Mining Laser in the Gun 2 slot (the big gun connected to the bridge/cockpit). I shot and shot and shot at an asteroid, and no smaller chunks came off. I shot ata chunk someone else shot off, and it didn't break up into smaller bits. I shot at one of the smallest bits someone else had broken off, and it wouldn't be added to my hold.

The same mining laser had been working fine 10 minutes before on my Heavy Scyk.

So, in conclusion, things on the Y-8 seem to choose when they want to actually work or not.



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
Lepr0n
Fri May 06, 2005 3:00 pm
#48

When i launch or travel somewhere i dont take just 1 ship with me...

it was a realy PITA to launch, hyper to kashyyk.. do some quests, travel back to naboo and then finding out that one of my spaceships had tagged along to kashyyk butdidnt bother to come back.


right now i have 5 ships in my datapad...

the situation when i logged in just now was this... I was in theed with 4 ships, the 5th ship (my grievous) was stuck on dathomir in the science outpost.


I think: ok, i will just buy some tickets and go pick it up and fly it back to theed... that should fix it.

of course... when i board a shuttle.. 3 of my 4 ships that were in theed boardet it with me!

now im on dathomir with 4 ships and 1 ship stuck in theed! :/
Geevo
Fri May 06, 2005 3:43 pm
#49

The ships go with you until you fly them someplace. Then they stay where you leave them.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
datsevlu2
Fri May 06, 2005 4:41 pm
#50

Not sure where to post this, but this seems like the right place. In order to get access to the hunting grounds on Kashyyk, you have to get this guy some pelts, I got them and then he says "fly to the corellia system and a freighter will meet you, but be careful of the chiss poachers yadda yadda yadda"


Well, I jump in my soro suub and hyperspace to Corellia, and nothing, I go to all 5 hyperspace points in the corellian system and nothing. The mission in my datapad only gives me the option of examin and abort. I am assuming that at the very least, I should get a waypoint. Anyone have anything on this?



Major_Winters
Fri May 06, 2005 4:42 pm
#51

When you do the quest for the heavy x-wing, if you answer "weak and thin" at one point, you get stuck in an endless loop of duty missions.



_____________________ Rithia Egasiso _________________
Troll - BSG Fanatic - Drunk
______________________________________________________________________________________


All hands, brace for turbulence.



Geevo
Fri May 06, 2005 5:03 pm
#52






Major_Winters wrote:

When you do the quest for the heavy x-wing, if you answer "weak and thin" at one point, you get stuck in an endless loop of duty missions.






I am a bad beta-tester I didn't realize this was a bug in beta, so I didn't report it. I just thought it was the way it was supposed to be ... because we didn't know about the "Heavy X-Wing" until the last day of beta



/sorry



P.S. this was my first 'real' beta (I did JtL some ... but that doesn't count).




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
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