Pilot Archive

Thread: pilots: we must change this!

psikobunny
Mon Feb 07, 2005 10:43 pm
#53






SpinningCloud wrote:

psikobunny,


I'd have to say you didn't read the whole thread. I did SA tier 4 exit TWICE in the last two weeks...solo and with no problems.


I flew up behind and blasted to kill, stuck right on it throughout it's manuevers. Only one of the two times did I have to run for the spacestation for repairs.


So whatever you think has changed it didn't stop me and others from soloing it.








I'm not talking about your post, or the way you solo'd it. I quoted Narrganocca, who posted the standard cheese method for taking a pathed gunboat. You weren't 550m away when you stuck with him were you?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Halyn
Mon Feb 07, 2005 11:29 pm
#54

When I did the mission a few weeks back, it was myself in a Dunelizard and one X-wing pilot, and we were scrambling...it had us whupped, but we managed to limp away to a station for repairs without losing (as it was chasing me...I could barely stay ahead of it with my damaged engine).


Knowing what I know *now* (six squadrons down, three to go), I could've taken it out solo. I've learned a few things about tactics and starfighter combat. Hell, I soloed all of Storm Squadron. (Having trouble with Black Epsilon right now, but that's mostly my conn being really poor lately.) The trick is always, always to know your strengths, weaknesses, droid programs, and special abilities. Those things make all the difference in the world.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
sillyrack
Tue Feb 08, 2005 4:49 am
#55

Zanholo wrote


If you are not using the appropriate level of reactor overload, engine overlaod, weapon overload, capacitor overcharge and the highest level of capacitor to shield shunt you can, then you are half the pilot you could be and would have no one to blame, but yourself. Flight commands are NOT optional for a quality pilot.






Sorry totally disagree.. droid commands do not make a pilot.. I only started using droid commands 2 weeks ago and I aced reb pilot a week after JTL launched and I've been assisting people with these type of missions successfully since I aced it.


Now I don't disagree that droid commands make this alot similar but by no mean does it make me the pilot I or anybody else is. I actually try a reduce my use of these commands to pvp and farming/duty missions only.While helping others on missionsI try not to use them, becauseits a challange I believeI'm skilled enough to overcome without them.


Ifyour tellingpeople the need to rely in these then your just teaching them to how not fly and how ubercomponents work.


That from all theQUALITY pilots that agree with me.

Jackrabbit187
Tue Feb 08, 2005 5:22 am
#56

I didn't read anything in this thread except for the first post. I just want to say that I soloed Smugglers Alliance, except for the Vette, and I use a mouse (the original poster said people with a mouse are screwed). Just practice some more.




Grask Lekkren
Master Smuggler/Master Pistoleer/Master Teräs Käsi/Smuggler's Alliance Ace Pilot
~Oldest Master Smuggler on Starsider~

"The fine line between Light and Darkness"


Flippant_NE
Tue Feb 08, 2005 7:21 am
#57

I soloed Smugglers Alliance, and the 'vette,


just wanted to boast,


sorry....
Ewene
Tue Feb 08, 2005 7:25 am
#58






Eilla wrote:


This missontakes, from loading screens to the point where I'm vaporized, about 30 minutes to fly. Minimum, I've spent four hours on this mission.

If I want a sense of accomplishment, I'll go take out the trash. I'm here to have fun. This is a roadblock. Personally, I think its just anotherartificial constraint placed on players like the now vanished 10-minute shuttle wait.




Guess how long it took me to kill 30 ties in Kessel when Kessel was stil PVP zone and everybody and their mother was still doing PVP?


I nearly ate my keyboard after getting destroyed on the last 3 ships for about the 10th time, logged came back 4 hours later, finished the mission and boy I was happy and satisfied.


NowAggressors are my most beloved targets





Cheers,
Tzimovo & Osmikec / Chimaera
Ewene / Bugfin
Eaca
Tue Feb 08, 2005 7:58 am
#59






Ewene wrote:

Either sit back and get a goodgroup ( theres a lot of masters out there that are not really worth the money ) to do the mission or learn how to kill bungoats, I mastered corsec/reb/smuggler alone except for the corvette, it IS doable but not easy.


As a hint: you can shoot further then a bungoat, try finding the distance where you can hit it and match speed, if the bungoat turns and eats your shields, break, shunt and repeat.


Use the ptrap once the escort is wiped, they are dead in 1-2 shots but they attract some of the bungoats guns.


Target the engines first because an engine less bungoat is a dead bungoat.


And: Spacebombs are your friend, so if you decide to get a master to help, look for one with a dual spacebomb launcher (y-wing or b-wing for example) and let them cripple the gunboats engines.







Bungoats? O_O
Jisrael
Tue Feb 08, 2005 8:42 am
#60

There is a 4443 mission out of lok for rebel, that is along the same lines, First part of the mission is to kill 9 tie's ( mixed) and a tier 4 gunboat, yea, no problem at all, the trick about it is, that a squad of nym's fighters sow up to help you, if they all die , u fail the mission, When I had to do it, I failed to kill the gunbaot, so i had to pass the second part, Last night, I helped a buddy do this mission , we had to repeat twice, I went in to kill the gunboat on my bwing, witch is fine, i killed it, but all the ties aggroed on me, so I ended up disabled, had to quick fix to continue, by then the mission was fubar, and he failed it. The second time, I actually went after the ties first, while the gunny was shooting at me the whole time, but I tanked it, went after it and destroyed it. Went for the second part of the mission , and killed all the ties. So he's on his way to becoming a great maste someday.

I also did the mission mentioned in this thread, before I mastered, and yes, gunny is tough, but very much killable.



Play or quit..... there is no whine.

Jisrael= Rebel Masterpilot, Elder Jedi,BH,Commando,TK (list just goes on)
Jis Rael = Imp Master Pilot, Domestics (Elder Shipwrite)
She'lob Rael = Corsec Pilot ,ShipWrite ( elder Smuggler)
Johrdi Rael= Corsec Master Pilot, Engineering ( elder Doctor)
Lurdez Rael = Rebel Pilot ,Master Entertainer
Sunrunner


Jisrael
Tue Feb 08, 2005 10:57 am
#61

I too did not begin to use Droid commands till after I mastered, but tell you what, they help a whole lot when helping other ppl get thru those pesky tier 4 missions.

Without any overloads, the Gunboats in kessel would own me, They are really tough to kill. Now I kill probably 3 or 4 daily.



Play or quit..... there is no whine.

Jisrael= Rebel Masterpilot, Elder Jedi,BH,Commando,TK (list just goes on)
Jis Rael = Imp Master Pilot, Domestics (Elder Shipwrite)
She'lob Rael = Corsec Pilot ,ShipWrite ( elder Smuggler)
Johrdi Rael= Corsec Master Pilot, Engineering ( elder Doctor)
Lurdez Rael = Rebel Pilot ,Master Entertainer
Sunrunner


SpinningCloud
Tue Feb 08, 2005 11:08 am
#62

psikobunny,


No, not 550m...more like 50m but then I didn't get the point that you were only saying the distance was wrong.


You can still sit on it's tail...close, very close, and kill it before it kills you IF you have loaded out your ship for max armor and shields to the front.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

SpinningCloud
Tue Feb 08, 2005 11:09 am
#63

Jackrabbit,


I agree, I have NEVER used a joystick...only a mouse and I did just fine.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Shehb
Tue Feb 08, 2005 11:13 am
#64

>As a hint: you can shoot further then a bungoat,

This is incorrect in the case of the SA tier 4 exit mission : it shoots about 100m further than you.

The strafing strategies : i am fairly curious how you are executing this as the turrets will chew you long before you even get to it (with 2400 shields overloaded 3). Assuming you are going in all 3 guns blazing, even with a really good capacitor, you won't have a whole lot left to shunt to the shields which guarantees you a trip to the station. This gunboat also has shields that will withstand over half a dozen space bombs (mark I).



Enio
Zanholo
Tue Feb 08, 2005 11:20 am
#65






Shehb wrote:
Assuming you are going in all 3 guns blazing, even with a really good capacitor, you won't have a whole lot left to shunt to the shields which guarantees you a trip to the station.




Use co3 and wo3 and you won't be able to budge your cap energy.


As for strafing runs; coming in on a curve definitely helps you avoid some of the turret fire. I do most of mine from below and behind.


Speed is also another factor that will make or break you against gunboats. Have a fast engine, use eo3 and have some kind of booster, even just a small one. Not muchwill help you avoid turret fire more than cruising at over 1200 and boosting for over 1400.


Message Edited by Zanholo on 02-08-2005 10:21 AM



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