Pilot Archive

Thread: I hate them because I care

JediNg
Tue Jul 12, 2005 2:53 pm
#53

I just fly the jsf cuz it's fun to fly O_o



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Alarien
Tue Jul 12, 2005 3:02 pm
#54

"So.. never no mind that its fast, small, and hard to hit? That it can surivive relatively unscathed where other ships can't get through without a beating?"


Nice try Rapax, but that's the whole thing, the Bel and the JSF have similar hit boxes. Yes, the A-wing's is tiny and nice... but at the current weights, its still an inferior ship to those 2 in the interceptor role.


"I guess in your game we're supposed to have speed, high YPR, AND huge defensive and offensive systems as well? Hey if you were a dev i think id love you. How now i can get high surivablity of a light figher with firepower resembling a heavy bomber! Awesome game balance!"


Err, I think you complete miss the entire point of balance. If you think "light fighter" and survivability go in the same sentence, you need to rethink your understanding of how the whole starship dynamic works. Survivability is the ablity to take a punch. X-Wings, B-Wings, Kimos, TIE Adv, Oppressors, Y-Wings, Aggressors should all have a certain amount of "survivability." The thing about Interceptors is if you hit them, their screwed, and that's how it should be.


And exactly what do you mean about "the whole mass thing." Even now mass separates ships to the point of changing their role and makes them balanced against each other. Its just a few standouts that are messed up, specifically the regular TIE, Z-95 (now fixed with the heavy), the A-Wing and the TIE Interceptor. Your sweeping "whole mass thing" comment is non-explanatory and impossible to address.


"Im 100% positve your not."


Apparently the devs didn't agree with you when ROTW went in.


"Im quite sure the majority (not all, but most) of the forum will agree with me."


Relying your argument on what you assume is a mistake. You refuse to address my comments at all. Not one of them. When you did make comments, you made really silly ones like "How now i can get high surivablity of a light figher with firepower resembling a heavy bomber! Awesome game balance" which makes absolutely no sense, nor did I anywhere intimate any such thing.


I simply said I felt that the game balance is better now than it was. I would have felt that many of the canon ships were worthless if I had never even seen a JSF, Bel, or Heavy X (in fact, that's exaclty how I felt, I didn't know jack about the new ships until after my first Ace). I can't see a single reason I would ever PVE an A-wing in its current form, ever, no matter what my personal flying style was. The fact that you disagree is fine, however, I think you need to learn to talk out the fine points. Heck, I can't even figure out exactly what it is you like about the old balance, despite all your ranting.



Alarien Evenstar
-Rogue Paladin-
Starsider
KardenTyrell
Tue Jul 12, 2005 3:24 pm
#55






Alarien wrote:

"These ships are ancient relics"


Considering that the Star Wars Universe was hyperspace capable for at least 25,000 years, 24 ish years between Revenge of the Sith and Empire Strikes Back makes it very unlikely that the technological difference between the JSF and the TIE Interceptor and X-Wing/A-Wing is very much at all. Only real difference should be minor tweaks and philosophy.


Just because we've gonefrom horse drawn carriages to space in less than 100 years does not mean that a stagnant old high/late tech society will still be advancing at our rate. Likely, it would take several hundred years, to maybe millenia for major new breakthroughs in technology in Star Wars.


Ever seen the Ebon Hawk?





History shows, the greatest technological breakthroughs happen in War.




- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
idolatry
Tue Jul 12, 2005 3:32 pm
#56






SheenaBrelya wrote:


Many people had many various issues with the "good old days," I'll never deny that. What this influx of "ideal" ships has given us, though, is the removal of the tactical considerations of chassis choice when it came to pilot skill, flight style preference, and mission target. Do we even still need our wonderful new ship slots now that we can create a single ship that will handle any situation?





Shona, you've created a monster! But, amen.




-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Rhu
Tue Jul 12, 2005 3:43 pm
#57


One thing that hasn't sat right with me since the JSF was introduced to JTL is this:


The JSF was a fighter constructed, tweaked, and built to the specifications of Anakin "Darth Vader" Skywalker, during the clone wars, using the best available technology of the day, and probably pushing technology forward a bit by itself.


The TIE Advancedwas a fighter built under the direction and supervisionof Anakin "Darth Vader" Skywalker, after the clone wars and during the rise of the Rebellion, using the best available technology of the day... And somehow it manages to be an inferior fighter to the JSF, which Lord Vader now gives away as a free gift to anyone who can drive a bike for a few kilometers and kill a handful of poorly trained rebels...


...


Why doesn't Darth Vader fly his old starfighter in ANH if it is so much better than his new one? And why is he giving his old, better starfighter away to people who aren't even proven pilots? A wry sense of humor, perhaps? As far as I can tell, he didn't really have that much of a sense of humor after he was cyborgized. The only joke I can remember him making was, "I hope so, for your sake. The Emperor is not as forgiving as I am."


Further, I would say that it goes against Sith sensibilities to give away a portion of their power without the promise of gaining a greater power in return. Kinda like politicians in that way...


That's enough of my babble for now, I think. Back to more important discussions on balance, forces of history,and the like.


Ducimus
Tue Jul 12, 2005 3:43 pm
#58

>>
Nice try Rapax, but that's the whole thing, the Bel and the JSF have similar hit boxes. Yes, the A-wing's is tiny and nice... but at the current weights, its still an inferior ship to those 2 in the interceptor role.
>>

Are you that blind? Its not that the A wing is underpowered its because the new ships are overpowered due to the higher mass.

>>Err, I think you complete miss the entire point of balance.

Acutally, you did.

>>If you think "light fighter" and survivability go in the same sentence, you need to rethink your understanding of how the whole starship dynamic works.

Is that so? I guess i just have no understanding of JTL game mechanics at all.


>>Survivability is the ablity to take a punch.

Do the words, avoidance or mitigation hold any meaning for you?


>> The thing about Interceptors is if you hit them, their screwed, and that's how it should be.

umm hmm.. Well thats not how it works. First, much like a JSF, a T/I is hard to hit. But the reality is you have to get through the shield as well. Theres 3 sheilds most players use, regardless of chassis.
.
MK III, MK IV, and L8 RE'd.

Except POBs, A RE'd L8 is the max any ship can legitimate use, thats 2555 F/b. This is the max a Y wing can use. The new ROTW ships also have the mass to use said shields. The ships your defending are interceptors that are rarely hit, AND can "tank" the damage when they are hit like a Y wing because they have the mass to support larger eqipment. Pre RTOW ships didnt have the mass to strap in an RE'd L8 shield without making some serious sacrafices in weapon or engines.

So please explain to everyone how making all ships unbalanced like the ROTW ships will do anything but further trivalize the game? I however, am done with this pointless ping pong match.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Kssob
Tue Jul 12, 2005 3:49 pm
#59

I'd have to agree with Shona. Overpowered and what we want ultimately means not as much fun as first expected.


Heck look at SWG in general. The players wanted this and that and Jedi and look what the Devs gave them! And thus we have utter chaos and unhappiness. Ultimately I think the best way to help the situation is to cap the new 'good ones' down. I know that normally Devs never want to take away something the players expect because of the months of whining, but for this case there really isn't as huge of a community in space to hear from.


Cap the JSF to 55K mass. It's already a small window to hit. It already 'looks cool'.


Cap the Heavy X-Wing to 130K mass. The Ywing is the Ywing. The Heavy Xwing doesn't need to be more mass and more manueverable than the Ywing. Make the Ywing valid again.


The ARC-170 should have a larger hit box and turn slower than the Awing, and probably trimmed down to 90K.



________________________________________________________________________________________________________
Ioio Aewie ( Corbantis )
Dizzi ( Starsider )
GUIDE: Earning Ground XP in Space!
Alarien
Tue Jul 12, 2005 3:53 pm
#60


You said you were done last time.


"Are you that blind? Its not that the A wing is underpowered its because the new ships are overpowered due to the higher mass."


-Response: Are you that blind? The new ships are all perfectly balanced to each other, and the older ships are underbalanced!


See look, I can make a sweeping declaration with no support based entirely on opinion too. Yay for me.


"Acutally, you did."


No, you did.


"Do the words, avoidance or mitigation hold any meaning for you?"


Yes, avoidance is what interceptors have. Mitigation is what larger ships should have, but overloads trivialize them.


"umm hmm.. Well thats not how it works. First, much like a JSF, a T/I is hard to hit. But the reality is you have to get through the shield as well. Theres 3 sheilds most players use, regardless of chassis.umm hmm.. Well thats not how it works. First, much like a JSF, a T/I is hard to hit. But the reality is you have to get through the shield as well. Theres 3 sheilds most players use, regardless of chassis"


This doesn't address anything I commented on, actually. Yes, we all know everyone uses shields and pretty much the same ones. The difference between them is so small against overloaded blasters that their ability to take damage is the difference between maybe 1 or 2 more hits on a Heavy X vs a JSF, or 1 more hit on an X vs an A. Not really sure if you had a point with this.


"So please explain to everyone how making all ships unbalanced like the ROTW ships will do anything but further trivalize the game? I however, am done with this pointless ping pong match."


The onus is on you to prove that they are unbalanced. Sure, they may be unbalanced vs some of the old ships. That I'll give you. However, you fail to address PVE at all, which is where they finally give the game the proper feel. No "easier" is not the proper feel. Not shooting the same NPC TIE fighter 10 times with 1 blaster in an interceptor class starship (A-Wing) is the proper feel. The new ships are balanced vs Kessel and Deep Space in the same way a newbie ship is balanced vs a Tier 1 ship. That's how it should be.




Alarien Evenstar
-Rogue Paladin-
Starsider
R9D14
Tue Jul 12, 2005 4:19 pm
#61

Under NO circumstances should they lower the mass of any ships. It would really screw pilots over who have worked SO hard finding just the right parts to fit in their ships.


I'd use my A-wing still but my JSF with more mass and another gun, better turning, My A-wing couldn't compete. I was outgunned all the time, the only thing I had going for me was my 1600 speed with booster.


Performance needs changing. preferably only to the pre-rotw ships. to nerf the new ships would be like taking them back. Shipwrights need more power. They already rake in money but for parts that are not as good as the reward parts.



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
quadpers0n
Tue Jul 12, 2005 5:04 pm
#62


playtpus (sp?) already said in all likely hood IF he discovered a problem that it would be corrected likely by strengthening the old ships, not nerfing the new ones. considering the feel of the new ships in PVE i highly doubt any of them will get a nerf. honestly i expect mass increases and i don't agree that this would be a bad thing necessarily. the lighter fighters in particular are not efficient PVE ships at the higest level because of their mass restrictions, managable yes, but nowhere near efficient.i bet that changes and i bet they let us duke it out for minor YPR/hitbox modifications after that.






-meeuki


lumpini
Ducimus
Tue Jul 12, 2005 6:01 pm
#63

>>playtpus (sp?) already said in all likely hood IF he discovered a problem that it would be corrected likely by strengthening the old ships, not nerfing the new ones


You know Quad, i wouldn't be surpised in the least if thats exactly what happends.

Firstly, no matter what, even if its for the greater long term good of the game, people don't like nerfs for any reason, whatsover. Its just a blind abject, hatred that refuses to understand. More than likely SOE will knuckle under to that.


But, im looking at this long term. THis isnt about the A wing, or an other specific ship. Its about player power level vs the difficult of the game. Raising the bar on all the other ships is a realy really bad idea. Because it raises the collective power of the player community. Lets face it, the content is already trival, and isnt much of any challenge. Now lets make it even more trivial by increasing the players power by increasing mass.

Whats ultimately going to happen is another "combat upgrade". . Look at the ground game. Orginally everyone grouped, wore differnt armor. Then they added composite.. and dock buffs. Before long you had a single guy who can solo mulitple mobs twice his own "level". Look what happened? The CU. Now the ground game is just another a WOW influenced EQesque level based game.

Mark my words, History will repeat itself.

But in the interm our only endgame is PvP, and it is progressivly becoming more like the ground game. Only its gone about it in a different way. Not with damage reduction, but by making them smaller and faster. Post ROTW we saw some long fights, but NOTHING like some of the ones we can see now. Ive had waaayyy too many 15-20 min dogfights lately. Ever see a couple melee's duke it out at a starport? Just kinda sit there for 5 -10 mins only to see one look like hes about to die then make some amazing recovery and it goes on for anotehr 15 mins? Thats what space is starting to look like. Personally im bored and walk away after the first 10 mins. Space PvP to me with some exaggeration, is becoming a strong arm contest. Who's arm can endure yanking the joystick around the longest?

I am adamantly against buffing old ships. It must not be done. Yeah im an imp pilot, i stand the gain the most from it, and i say NO. ALl they need to do, is bring the B22, JSF, and RGT to be a little bit more inscale with the rest of the game. Not set the stage for another CU.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
idolatry
Tue Jul 12, 2005 6:05 pm
#64






Ducimus wrote:

I am adamantly against buffing old ships. It must not be done. Yeah im an imp pilot, i stand the gain the most from it, and i say NO. ALl they need to do, is bring the B22, JSF, and RGT to be a little bit more inscale with the rest of the game. Not set the stage for another CU.




Amen, pilot. Why rebalance the entire range of ships, when it's only three ships causing the problem? Seems like a simple equation to me.


Plus, less complexity that the devs have to deal withmeans less (inevitable)bugs for us to deal with.





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
KaylBreinhar
Tue Jul 12, 2005 6:16 pm
#65



Ducimus wrote:


Alarien wrote:

Bring the A-Wing up to 80 or 90k mass and the regular X-Wing to 120k mass. Give the A-Wing a 2nd gun.






Stop the bus right there.

That is so not the answer, its not even funny.


That's most likely the "I don't want to drop Rebel Pilot/all my faction/both" answer as well.

Note in that same thing, nothing was said about the TIE Advanced. Privateers already HAD 2P/1M and 85-87k in the Dunelizard.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
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