Pilot Archive
Thread: The 'vette: a study in absurdity
1st_Viduus wrote:When the Admiral gives you the mission, he does in fact "suggest you assemble a team".
Finally got 7 people together and beat it tonight. Thanks to Guppytune, Amadis'stone, cracker-jack, zekren, and anyone else I forgot to mention. Only took 3+ weeks too.
The only part of the vette that happens to be difficult is the escort and getting the group together. They do need to do something to make it easier for players to get a group together though. I am sure some players just can't get the number of people required to take on the vette. I do think there should be a creative solution for that. I like 1st_Viduus's initiative of finding pilots who will help, but I must admit the list is rather pathetic. I'm sure there are more pilots out there who can help.
I just don't like any parts of a game that is designed so only a large group of people can take out something that is neccessary for game progression. I didn't like it in FFXI, and I don't like it here. It only penalizes people who can't get a group together, and I'm sure there are those out there who have a play schedule where it does not allow them to get a group together.
Message Edited by Ratape on 02-20-2005 06:25 PM
BeakerMike wrote:The Insane NPC's hitting 99% of the time needs to go too. I mean granted I can understand a crew could be used to dealing with fighters coming after them. Or an NPC Tier 5 knows where to shoot most of the time... However the every shot hitting is just too too much.
Couldn't agree more. I won't even go after Aggressors anymore. My 1700-2800 blasters just won't take down the shields and rear turret fast enough on a tier 5 before my front shields and armor are gone. Even with front shield adjust heavy I end up getting burned more often than not when attacking tier 5 Aggressors. The turret accuracy needs to be decreased, no question about it.
On the vette though, I'm 4/4/3/3 right now, and I'm already planning my vette run. I've got my Longprobe more or less outfitted the best I can for that mission. I'm just hoping I can find a big enough group to take it on.
Currently I'm looking to join a guild that mainly has JTL players so its easier to find people to group with.
GregorianPipes wrote:
BeakerMike wrote:
The Insane NPC's hitting 99% of the time needs to go too. I mean granted I can understand a crew could be used to dealing with fighters coming after them. Or an NPC Tier 5 knows where to shoot most of the time... However the every shot hitting is just too too much.
Couldn't agree more. I won't even go after Aggressors anymore. My 1700-2800 blasters just won't take down the shields and rear turret fast enough on a tier 5 before my front shields and armor are gone. Even with front shield adjust heavy I end up getting burned more often than not when attacking tier 5 Aggressors. The turret accuracy needs to be decreased, no question about it.
On the vette though, I'm 4/4/3/3 right now, and I'm already planning my vette run. I've got my Longprobe more or less outfitted the best I can for that mission. I'm just hoping I can find a big enough group to take it on.
Currently I'm looking to join a guild that mainly has JTL players so its easier to find people to group with.
SUGGESTION: Remove all of your Rebel Programs, they have limited use. I'm a Rebel and have no Reb programs in my droid anymore. Load up Reactor Overload 3, Engine Overload 3, Cap Overload 3 and Weapon Overload 3 plus Capacitor to Shield Shunt 4. Cap-to-Shield is a life saver, especially wiht Cap Overload 3... I have a 14.7 Droid Interface on my Y-wIng LP, takes all of about 12-15 seconds before I can activate Shield Shunt 4 again. With the high Cap refill you won't even notice. Your shields will recharge like magic.. and it's working exactly as intend... and it Works like a charm.
As for Aggressors.. hint... if you can't take them from behind take them from the front. Target Weapon0, head on approach, open fire, as soon as you get past the Aggressor hit boosters and jink back and forth... once you break 650 distance, turn around with throttle set to low and prepare for another Jousting approach...repeat (NOTE: the Aggressor likes to Joust). Once the rear gun is down the Aggressor is harmless... approach from the rear. If the turret is causing you problems then there is the simple answer, don't get behind it...
It's too bad you weren't on Kettemoor, my CFA flight group has become pros at taking down the vette and the ISD. We pretty much can take out both of them solo but we tend to fly in a wing of 2-4(alot of times Overt)when it comes to assisting others with the mission. Wecam take out the vette, it's fighter escort and the gunboats in under 5 mins without loses and no damage to any of the craft. Taking down the vette once you've done it a number of times gets to be an art... the vette is a practice in tactics and a hint, the turret guns can be dodge... simply move out of the way as they come up at you... just move back and forth... and always attack from the bottom.When Gun 5 is out there is nothing the vette can do to you when you approach from below. Therefore, your order of priorities... fighters, gun5, shield, secondary shield, engine, vette is dead in the water... let the gunboats float off... approach slowly from the bottom, gun 6, gun 7, gun 4, 3, 2, 1, 5... reactor, bridge, vette destroyed, track down gunboats that drifted (do the next group a favour and clear them out to ensure a quick respawn, the vette won't respawn until the despawn and all of the left over craft are cleared)... approach to 540-560m, match speed, open fire, gunboat can't return fire at that range, destroy one, destroy two... all done.
Message Edited by Zade_Taerin on 02-21-2005 10:01 AM
Even though I'm a Master I fly in a Y-wing LP almost all of the time and Tier 5 Aggressors are no problem from the rear. A 4.2k and 3.6k gun coupled with WO3 and CAP3 takes out Weapon0 fast and easy. When I was going up the ranks many moons ago jousting with Aggressors was the way to go.
Ratape wrote:
Zade_Taerin wrote:
As for Aggressors.. hint... if you can't take them from behind take them from the front. Target Weapon0, head on approach, open fire, as soon as you get past the Aggressor hit boosters and jink back and forth... once you break 650 distance, turn around with throttle set to low and prepare for another Jousting approach...repeat (NOTE: the Aggressor likes to Joust). Once the rear gun is down the Aggressor is harmless... approach from the rear. If the turret is causing you problems then there is the simple answer, don't get behind it...
Only way taking them out from behind is even worth it is when you've got a kimogila or krayt. The three guns make it fast and you just need to drop up right behind them. While I agree the easiest solution as he said is just to joust them, I also don't like the fact that NPC turrets hit nearly all the time no matter how fast you're going or where you're turning. The only thing that works is jousting.
Zade_Taerin wrote:Even though I'm a Master I fly in a Y-wing LP almost all of the time and Tier 5 Aggressors are no problem from the rear. A 4.2k and 3.6k gun coupled with WO3 and CAP3 takes out Weapon0 fast and easy. When I was going up the ranks many moons ago jousting with Aggressors was the way to go.
Ratape wrote:
Zade_Taerin wrote:As for Aggressors.. hint... if you can't take them from behind take them from the front. Target Weapon0, head on approach, open fire, as soon as you get past the Aggressor hit boosters and jink back and forth... once you break 650 distance, turn around with throttle set to low and prepare for another Jousting approach...repeat (NOTE: the Aggressor likes to Joust). Once the rear gun is down the Aggressor is harmless... approach from the rear. If the turret is causing you problems then there is the simple answer, don't get behind it...
Only way taking them out from behind is even worth it is when you've got a kimogila or krayt. The three guns make it fast and you just need to drop up right behind them. While I agree the easiest solution as he said is just to joust them, I also don't like the fact that NPC turrets hit nearly all the time no matter how fast you're going or where you're turning. The only thing that works is jousting.
Yah, it's the high damage guns that really make it easy. The Kimogila and Krayt get a bit of a break with that because they have more guns. For example I use 3 2.6k guns when I used my kimo, and I've got 4 2.8k guns in my krayt (of course one is unusable unless I have a gunner). One gun ships, as well as 2 gun ships with low damage would just find aggressors impossible to take out without jousting.
Demeria wrote:
The vette is hard yes.... But seriously... fighters like me kill the vette for a living... On my server (Intrepid) I kill the vette on average 2-3 times a day.. Solo... in an A-Wing, without missiles... Seriously, I honestly think the vette is TOO easy.... Then again I've played twitch based flight games all my life... Go figure.
If your on Intrepid and need a vette run... Give me a holler! Names Oddity!
I think most of it has to do with ship and items. Especially since the hardest part is not the Vette itself, but the escort. Taking out the escort with an A-Wing would be much easier then say a kimo, or even a dunelizard due to manueverability. The lizzie is nice but an a-wing beats it hands down, and the a-wing dog fights par excelance. After taking out the whole imperial escort, you're home free.
Again though, the problem isn't so much that the vette itself is hard. It's the fact that now adays it is very hard to get groups together for some people. 1st_Viduus has tried really hard with his pilot helper list, but there aren't even enough helper pilots on each server to do a single vette run, unless they are very good at soloing it (I have yet to meet a Lowca pilot who can solo the vette, let alone without dying).
Message Edited by Ratape on 02-22-2005 04:54 AM
Zade_Taerin wrote:SUGGESTION: Remove all of your Rebel Programs, they have limited use. I'm a Rebel and have no Reb programs in my droid anymore. Load up Reactor Overload 3, Engine Overload 3, Cap Overload 3 and Weapon Overload 3 plus Capacitor to Shield Shunt 4. Cap-to-Shield is a life saver, especially wiht Cap Overload 3... I have a 14.7 Droid Interface on my Y-wIng LP, takes all of about 12-15 seconds before I can activate Shield Shunt 4 again. With the high Cap refill you won't even notice. Your shields will recharge like magic.. and it's working exactly as intend... and it Works like a charm.As for Aggressors.. hint... if you can't take them from behind take them from the front. Target Weapon0, head on approach, open fire, as soon as you get past the Aggressor hit boosters and jink back and forth... once you break 650 distance, turn around with throttle set to low and prepare for another Jousting approach...repeat (NOTE: the Aggressor likes to Joust). Once the rear gun is down the Aggressor is harmless... approach from the rear. If the turret is causing you problems then there is the simple answer, don't get behind it...
Shield front adjust heavy and shield normalization are the only two Rebel programs I have in my droid. Figured they'd come in handy going after Aggressors and capitol ships like the vette and gunboats. All my other programs are Privateer and Imperial. I have all the ones you mentioned except for weapon overload. Would that beef up my weak (1400-2800) blasters?
I'll try that strategy next time I see an Aggressor. Sounds like it would work for me. I'm just so used to getting on their tail and chasing my enemy until their dead.
If your on Intrepid and need a vette run... Give me a holler! Names Oddity!
Nokilo wrote:I have soloed the imperial corvette 3 times in my Awing using non-master parts. I learned from the best pilot on my server, and I have begun teaching people how to do it as well.I used to think that things like the Tie Aggressor and the Corvette were ridiculous, but in retrospect, I realize now that I simply hadn't optimized everything that I had. Not that you have to though, you can always socialize with pilots and easily take it down with friends. I'm rather grateful actually that these missions are hard enough so that unless you're very seasoned, you'll need to crawl out of your shell and ask for help.Don't worry, most master pilots are bored enough to want to help for free anyway.
Have you ever thought about writing a guide? I'll be going after the vette in a couple of weeks and I thought I'd try solo'ing it first before asking for help.