Pilot Archive

Thread: The 'vette: a study in absurdity

ikolian
Tue Feb 22, 2005 7:03 pm
#66

To anyone needing help who is rebel/freelancer on Valcyn: look me up, I've not done a vette in a long time, but I've gotten to be a pretty good pilot (and have an amazing xwing) and would like to take a few cracks at it.



Colonel Eanow Wo'Tah- Valcyn Server
Alliance Ace pilot/Swordsman/Master of almost mastering professions then dropping them
Almost mastered Pikeman/Ranger/Commando/Fencer
Nokilo
Tue Feb 22, 2005 7:10 pm
#67

I've been reading the previous threads made on soloing the corvette, and I'm not satisfied with them at all. Not nearly enough detail. Therefore I won't redirect you to a previous thread, I'll just take you up on your request and write a new one in just a little bit.
Nokilo
Wed Feb 23, 2005 10:43 am
#68

Yes, it's fairly common knowledge that imperials can solo the rebel corvette, but I was referring to soloing the imperial corvette, which can also be fairly simple if approached correctly.
Satch_of_GL
Wed Feb 23, 2005 11:15 am
#69

Organize. On Shadowfire, we had someone create a "Pilots" chat and advertise it. I don't know how many aces we've created by helping each other, but I know one of our members has participated in successful 'vette operations more than 25 times. Sure we have a couple leaches, people who never help others and whine about others not instantly coming to their aid, but we have far more people that enjoy getting together to help each other or organize flights into Deep Space. We've even helped out a few Imperials along the way.



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World traveler, intelligence expert, soldier of fortune, bartender and bass player, casual hero.

"Venne, vide, fuggi."
lordsegan
Wed Feb 23, 2005 1:44 pm
#70

As an imperial ace, I have soloed the Vette and all escorts so long as my Bstrike3 lands. Its not hard.



- I support keeping & balancing the current combat system You can too
GregorianPipes
Wed Feb 23, 2005 6:08 pm
#71

Okay, I'm sure everyone's read Nokilo's vette solo tactic thread. If not, here it is:

Nokilo's Thread

I appreciate the post and will use that strategy when my time comes, but I have a few questionss. What about ordinance? Would it be easier to launch missiles at gun 5 instead of using blasters? I've already stated my blasters are not that good (I'm going to get WO3 before trying the vette). And if you ignore the gunboats, will going topside to take out the reactor and top guns put you in the gunboats' line of fire?



Gregorian Pipes - Rebel Ace Pilot - Bloodfin
"The Edge...there is no honest way to explain it because the only people who really know where it is are the ones who have gone over." Hunter S. Thompson (1937-2005)
BeakerMike
Thu Feb 24, 2005 3:28 am
#72

I don't think as pilots we're looking at the real thing this post is about. It's not about "lol i can solo the vette in a Z95 Headhunter or a Tie/IN with no shields." What we 'should' be looking at is this...


1.What's wrong with the Vette and for giggles space right now.

2.How can we get new pilots into space, as alot are now just bored and take the newbie fighter and call it a day.

3.How can we make the Vette something that doesn't need a big group.

4.How can we get Vet Pilots to still help newbie pilots with the harder missions that take up a good long time.

5.What can be done with space to make it more enjoyable for everyone. Not just the 'hardcore' pilots or pvpers.



Ashen Katarna
Ace Rebel Pilot
SheenaBrelya
Thu Feb 24, 2005 1:33 pm
#73



What about ordinance? Would it be easier to launch missiles at gun 5 instead of using blasters?


Maybe, maybe not. Firing a missile off will requiregetting a lock, which requires keeping the target in range and in view for several seconds. If you are close enough to get a lock then turret 5 is probably raining fire down at you and those few seconds could get you killed. The theory behind blasters is that you can juke until you get close enough to get just a few quick shots in, but it only requires a few direct hits to blow the turret.


I'm certainly not saying you are wrong, as I know several die-hard missile users. Using blasters against the turrets and systems is the dogfighters approach to tackling a corvette and it seems Nokilo took that approach. (I do too, but it's not my guide)


if you ignore the gunboats, will going topside to take out the reactor and top guns put you in the gunboats' line of fire?


Actually, no. Iunderstand why you would see that as a problem, but you just need to play out the situation in your head or see it happen in Kessel. To get to the Reactor you must have destroyed the Engine. Destroying the Engine disables the corvette, stopping it dead in space. When it stops the two gunboats fly around and continue on the flight path. Letting them fly away is essentially the step following the destruction of the Engine. Please, please, please have someone destroy the gunboats, though. Failing to do so could blow the spawn schedule of future corvettes.


Shona

Skifi_Widal
Mon Feb 28, 2005 11:29 pm
#74






Alyxian wrote:





Ratape wrote:
Is it because you killed the Vette and you guys think everyone else should go through the pain and anguish you went through?




Actually, no. It is because the majority here does not see it as pain and anguish. We saw, and see it as a very welcomechallenge to overcome. For us, it was fun, it was the challenge for the reward. If anything we want others to feel the same elation we felt when we finally figured it out and beat it.


How many times did it take you to kill your first NS Elder? Finish the ground game vette the first time? How often did you die?


I am not sure why people expect to be able to do this easily the first time around, if everything in the game is like that, it will get boring real quick.







Ahh I see. Allow me to answer that...


kill your first NS Elder? NEVER


Finish the ground game vette the first time? NEVER and have yet to be able to do so even though close personal friends think they can solo it... FAH


How often did you die? 100% of the time


"I am not sure why people expect to be able to do this easily the first time around, if everything in the game is like that, it will get boring real quick."


didnt... I also enjoy challenges, but this is much more than that. What has become boring is BANGING my head against this wall of insanity.




I see you have constructed your own Mineral Scanner.
Impressive. Most impressive.


"No Reward is worth THIS" -Han Solo (A New Hope)

Blix Nado - Port Last, Dantooine / Tarquinas

$$ >> Canon

Cerius101
Tue Mar 01, 2005 6:18 am
#75

We'll sadly I'm about to post a note on the Fourm offering 1 million credits to an Imp master that can help me with this Corvette mission.

I'm simply going to buy my Master pilot badge.

To be honest, that doesn't sit well with me and I'm sure it doesn't sit well with any of you either.

Maybe if they made the ship spawn more often or at least published the spawn times and made those times consistent it would be easier to organise groups of people willing to help.



SuperFurry Animal
Alyxian
Tue Mar 01, 2005 2:15 pm
#76






Skifi_Widal wrote:


I don't have pilot tricks from other factions, because that's ubsurd, imo. As a reb, I'm not gonna ask Mr. Imp pilot for his skills-on-disk nor should he give them to me for ANY price. He should shoot me in the face for asking.





Um, ok. As a reb, ever think of asking a smuggler to get you some of these? I mean, if it is the RP of it that is stopping you, don't you think a good smuggler and slicer could grab some software and transfer it to you?



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
CNevyn
Tue Mar 01, 2005 6:46 pm
#77

I've gotten some laughs following this thread, (when it's slow at work) read a few suggestions I may put to use, but I can't support any nerfing or alternate paths to master. Ideally I'd increase the firepower and defenses of the vette and ISD. They're capitol ships, they should under no circumstances be soloable. (I'm not one who can solo them yet, but I'm close. This is also one reason I don't wear my master's badge. I may have the certification, but I'm not yet an ace.) You may recall in Return of the Jedi, during the assault on the Death Star, Admiral Akbar's reservations against committing his forces fully against the incomming star destroyers, and rightly so, their firepower was formidable. It should be. A single fighter shouldn't have a snowball's chance.


To those of you still having problems, there are several well written guides linked in a post stickied at the top of the forum. Take the time (and expend the patience) to read them. Practice, practice, practice. Treat that stray T1, T2, T3 NPC that wanders into range from a nearby spawn as if it were a T5 and you have no armor or shields. Don't tank it because you can, treat it as another learning opportunity, another drill.


If you've made 10-15 runs at a mission (with or w/o help) and made no progress, that should tell you something. (One of the definations of insanity is repeating the same action and expecting a different result.) Analyze what you're doing and where you got blasted. Think.


And if you're on Sunrunner, give me or Scan a hollar. (Don't even think of it though if you haven't completed tier 3. )

/chatRoom join RebPilots. a channel I made when I was on my way up. (Imperials make yer own. lol)


I won't drone on about tips or tactics. Some excellent guides have already been written by pilots more skilled than myself. 'The answers are out there, they're looking for you. And they'll find you if you want them to.'



C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
Sunrunner - Rori.
"They don't like it when you shoot at 'em. I worked that one out myself."
Learning to Fly
K.I.S.S.: Guide to Better Piloting
MonsofoLexius
Tue Mar 01, 2005 7:00 pm
#78






Skifi_Widal wrote:


Sure, its supposed to be the hardest mission out there, but this is by leaps and bounds more difficult. Its just ubsurd.


/noughsaid... now y'all 'lite dude pilots flame on...






It is hard at first and easy later. Its ALL about taking the correct flight path to and from the corvette and hitting your tagets..


After fighters are all down.......


Imagine diving the vette straight down the center. So you end up with an imaginary divider that divided the top half and the bottom half and extends out to infinity. Then make another imaginary line down the center like a giant X.


Now take out weapon 5 and both shields while never going out of the front bottom area we have created. It the guns are ripping you to shreads then you are "poping up" and letting them have a whack at ya.


After the engines are open (their target is like the bottom right corner of the engine area) Go after them from the back. Very fast runs and exit to the lower front.


**Don't forget to finish the gunboats after you get the mission success**


Its definately not easy until you "get the hang" of it. But once you do its possibile as a 3333 pilot in all facions without and "specials" But until you figure out the safe entry and exit paths even 5 pilots can die fast.......



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