Pilot Archive
Thread: My REVISED Idea For New Pilot Content
psikobunny wrote:
SpinningCloud wrote:
Sorry Mono but I have as much right to be here as ANYONE here. I have two Ace pilots...one of which is a Master Smuggler.
....
And, yes, I'm really pissed-off now. Maybe if the rest of the player base cared as much about profession they weren't involved in as their own then we'd have a richer and more balanced game. Smugglers get isolated on their own board and ignored for the very large part. WE didn't bring up this subject here but we certainly have a right to have our say here.
Easy Spin, Monsofo isn't bothered by the Smugglers voicing thier views, he was bothered by the people who sidetracked this away from Smuggling in Space and into "is Smuggler worth the points"
Like I said, most of the Smugglers I know are Pilots too, I want to hear what you guys have to say.
QFE
psikobunny wrote:
SpinningCloud wrote:
Sorry Mono but I have as much right to be here as ANYONE here. I have two Ace pilots...one of which is a Master Smuggler.
....
And, yes, I'm really pissed-off now. Maybe if the rest of the player base cared as much about profession they weren't involved in as their own then we'd have a richer and more balanced game. Smugglers get isolated on their own board and ignored for the very large part. WE didn't bring up this subject here but we certainly have a right to have our say here.
Easy Spin, Monsofo isn't bothered by the Smugglers voicing thier views, he was bothered by the people who sidetracked this away from Smuggling in Space and into "is Smuggler worth the points"
Like I said, most of the Smugglers I know are Pilots too, I want to hear what you guys have to say.
Thanks for reading my mind and stating it better then I did Psi.
Arsani wrote:
Why not this.
Give Imperial ace pilots missions to hunt, capture, or kill Rebels, or missions to haul people/medicine/parts.
Give similar missions to the Rebel aces, just reversed.
To RSF and Corsec, give them policing missions, to stop smugglers, pirates, whatever.
And to us NON-smuggler SA aces, let us PIRATE! Let us inspect and dock with those freighters and actually get what is says they are carrying. I'd be thrilled if I managed to loot even a shipment of ugly clothes I could try to sell off on a bazaar. Or a load of resources that I could try to sell. I'd die happy if I could get a mission for a tier five frighter guarded by tier five guards that I could try to disable with my YT and a crew, and actually STEAL whatever the ship had. If they could continue telling me that 'Pirate scum like you doesn't deserve to live' that'd be a plus.
And finally, for the smuggler aces, the ones that spent the skillpoints to get smuggler, Impy, Reb and Nuetral alike, let the poor guys and gals have the smuggling. Of spices, weapons, contraband, people, missions where they have to meet a contact, pick up a cargo, hit a few waypoints in space, and then land somewhere and talk to a contact to complete the mission. Make opposing forces attack them on sight, but give the smuggler the option of seeing the hostiles and avoiding them if they want. Like it was said, a successful smuggler never fires a shot.
Thats a great variant Arsani. I'm not sure if all SA pilots would want to be pirates, but I think that I could live with it. One thing that ground smugglers have tried hard to prevent is the perception that we are SWG's version of a Thief. Not many of us want to be thieves...space pirates however...that's a different story. I think that giving that ability to SA pilots is acceptable to me, especially since many ground Smugglers are SA pilots, or aren't based on principle of the association. ![]()
I like the seperation as well, and there is always room to expand roles of others as new content becomes available. Such as player bounties, and even more GCW expansion and content. Plenty of great dev created story arcs involving all these different sides of the coin as well.
Just wanted to QFE for all those reading thus far, my original comments.
MonsofoLexius wrote:
I asked for him to keep the idea as "inclusive" as possible. I too have a lot of sympathy for smugglers. But I also get a decent ammount of ideas or "push this for me" (here, pm's, ingame, etc) about things like BH hunting Jedi in space or Smuggler only missions and much more. I try to stay out of profession specific content as much as possible.
As I tell the BH's in-game that grab my ear about "hunting Jedi PC in space"when they can, thats a BH-Jedi issue and needs to be taken up on the profession forums for Jedi-BH and who am I to push an ajenda for one side. I have no problem if the Smugglers want to push for Smuggler only missions or if the BH-Jedi want to have their hunting/hunted extended to space. But that discussion should take place there not here IMHO.
So I am as much to "shoot in the head" for this as the original poster was and partly because I feel I represent the Pilots+all-ground-professions not just one combination. I also mentioned to ddelenz in PM's that I think there could besome great ideas forextra "mini-game" on the missions for smugglers only, but that I would have a hard time getting behind an idea that excluded a majority of pilots in this particular forum
Arsani wrote:
Why not this.
Give Imperial ace pilots missions to hunt, capture, or kill Rebels, or missions to haul people/medicine/parts.
Give similar missions to the Rebel aces, just reversed.
To RSF and Corsec, give them policing missions, to stop smugglers, pirates, whatever.
And to us NON-smuggler SA aces, let us PIRATE! Let us inspect and dock with those freighters and actually get what is says they are carrying. I'd be thrilled if I managed to loot even a shipment of ugly clothes I could try to sell off on a bazaar. Or a load of resources that I could try to sell. I'd die happy if I could get a mission for a tier five frighter guarded by tier five guards that I could try to disable with my YT and a crew, and actually STEAL whatever the ship had. If they could continue telling me that 'Pirate scum like you doesn't deserve to live' that'd be a plus.
And finally, for the smuggler aces, the ones that spent the skillpoints to get smuggler, Impy, Reb and Nuetral alike, let the poor guys and gals have the smuggling. Of spices, weapons, contraband, people, missions where they have to meet a contact, pick up a cargo, hit a few waypoints in space, and then land somewhere and talk to a contact to complete the mission. Make opposing forces attack them on sight, but give the smuggler the option of seeing the hostiles and avoiding them if they want. Like it was said, a successful smuggler never fires a shot.
NOW you're talkin!
That idea ROCKS
AND it doesn't step on anyones toes!
5 stars for you!
Yeah! I think if this was integrated into the original posters idea, it would make for a vast, immersive experience that extends the boundaries of the space expansion. Kudos to both parties.
HOTDOG wrote:
NOW you're talkin!
That idea ROCKS
AND it doesn't step on anyones toes!
5 stars for you!
MonsofoLexius wrote:
Now there is a great idea........
You get the devs to implement it, you can have it.![]()