Pilot Archive
Thread: ROTW ships: How would you correct them?
Imperial Guard Interceptor: Fix the hotbox - Role: Interceptor
Jedi Starfighter/Bellabub: Reduce mass to 65k. The 2 gun slots can be left as something to make them unique, since to use the second one with anything potent you're going to have to make some sacrifices anyways. - Role:Light fighter/Interceptor
Message Edited by Raptor2k1 on 08-15-2005 03:10 PM
Vaksai: tier 4 ship, one blaster, turns on a dime and decent hitbox with twice the mass of an A-wing. Kinda sucks but is also underpowered compared to what imps/rebs get.
Bellabub: fair enough comparison with other tier 4 ships.
JSF: tinier than an A-wing and more mass/just as maneuverable? something wrong here... (I sure as heck don't think it should have 2 blaster points)
Heavy X-wing: well it's a joke, I haven't sold an X-wing chassis since this hit. I would like to see the heavy lose a blaster point in favor of another Countermeasure point (exrta CM point for PvP would be great for all RoTW ships) Thant would keep the standard X-wing viable for the extra firepower.
Heavy TIE, Scyck, Z95 - OK these take component balance for new pilots out of the equation if you can afford one. I'm sorry but at 300-400k each most true noob pilots won't be able to afford one until tier 3 anyway. At which point it compares to the tier 3 ships. For pilots who have already mastered and could afford them I don't see a balance issue. I think it's kinda nice having to take someone in a starter ship seriously becuase they MAY actually be able to hurt me in a duel.
Ducimus wrote:
Random comments:
We've been around this block alot, so im not gonna get into this discussion that much.
1.) observation. The ROTW ships being what they are currenly have made L6 prenerf engines obsolete IMO. Combine that with a QID, were all on an even footing there. Pre ROTW, Prenerf engines were A HUGE advantage in 50K to 65K mass chassis, and id never deny that.
2.) Prenerf DI's. Im thinking their over rated some. They're REALLY convienance items. So your stuck buffing up(yes buffing, Droid commands are nothing but buffs) at starport for like 3 mins instead of 8 mins. Makes more of a difference in PvE then PvP. Regardless if i had any or not, id still be running L1 or L2 DI's in my low mass ships.
3.) RGI, i flew like hell when i was in one, for one reason only. I was afraid of the hate tells that would surely ensue. So i flew like hell and tried my damnest to not get hit to begin with, because i really didnt want to hear it. Things like....a dogfight i had withone guy with 5 glancing shots on his bell22 before i got a solid hit in that did damage, made an occasional hit in the RGI excuseable, but i still didnt like it.
4.) Concern. If we bring mass down we could be bringing back point 1. Either they alter prenerf L6's to be inline or unnerf reward engines altogether.
But pre-nerf DIs are good for us A-wing pilots... ![]()
That is one area I find mine essential.
- Heavy Chassis -- bring the mass down to about 60k, and make them handle about like a TIE/In.
- remove missile slots from all light fighter types. A-wing, TIE's, TIE/Adv, TIE Interceptor, Z95, Dunelizard, Kilhraxz, IG-Interceptors, JSF and Bellbulab-22. (I think that's all)
- JSF -- lower mass to 70K, still a nice ship, but not too over the top.
- Belbullab-22 -- lower mass to 80k, lower the handling characteristics a bit.
- TIE/Adv -- change to Tier 3, lower mass to 50k, single gun
- TIE Interceptor -- Change to tier 4, 65k mass, 2 guns
- IG Interceptor -- 75k mass 2 guns, and fix the hitbox
- X-wing -- add another missiles slot
- Heavy X-wing -- add another missile slot, lower handling slightly to reflect higher mass.
- A -wing -- add a bit more mass, maybe 70k or 75k total.
These are just some thoughts of mine. I know I've missed some ships, but I've mainly flown Imperial ships and don't have enough info to really comment on the others.
1.) observation. The ROTW ships being what they are currenly have made L6 prenerf engines obsolete IMO. Combine that with a QID, were all on an even footing there. Pre ROTW, Prenerf engines were A HUGE advantage in 50K to 65K mass chassis, and id never deny that.
You know i hadnt thought of that.
If you can't afford to run WO3, your not going to punch through those L8 shields + armor.
If you can't spam shots, your going to have a hell of a time hitting what is already hard to hit when your caps empty.
Indeed, Halyn...a very good point, and one I was hoping someone else would bring into this discussion.
Maybe I'm mistaken, but I think SOE realizes that if they fix WO3, things will become even more borked than they already are...and this is what I meant in part of a previous post in this thread when I said that some people seem to think that nerfing the ROTW ships will restore balance...but it was never really balanced in the first place. It's partly due to this bug, but partly has to do with SOE's assumption that mass limitations alone are enough to distinguish the ships, and give them clear roles so that there really is no *one ship does all*. I also stated earlier in this thread that (in my opinion)*all* of the snub fighters are grossly overpowered, and the extra mass on the heavier ships really does not completely balance against the speed, maneuverability, and firepower that any of the snub fighters can bring to bear (PvE, mostly...but PvP too). In PvP, there are instances where any ship can win vs. any other ship, but that's not what happens most of the time. Now I digress, and I don't want to drag this discussion into anything along the lines of *but I can do anything I want in my ____, snub fighters are not the end all for everyone*.
On the topic of WO3...has anyone looked at how a WO3 fix might (or will) change what they can do with their current setups? I don't have the best gear by far, as I am quite the unlucky one when it comes to loot drops...but none of my ships as they currently stand will be able to run EO4 and WO3 if they fix it...not by a longshot. EO3/WO3 is the best I could do. And this is where you are absolutely correct, Halyn...most people in their ROTW ships would not be affected much by a WO3 fix, and could probably restore it's EO4/WO3 capability without a lot of work, but anyone flying a lighter ship, especially one with more than one gun mount, is going to be hurting, I would say. Then, these ships will truly become horribly unbalanced.
I don't use WO3 andI can kill other JSFs with 2 level 6 weapons with relative ease. I don't usually fire more than 10-20 shots in the course of a fight 1 on 1 fight that lasts about 5mins, give or take 3 mins.. So, does that mean I'm better? Or that you 'spammers' are worse?
Message Edited by JediNg on 08-15-2005 09:19 PM