Pilot Archive

Thread: The NGE and Space

TomoRainer
Thu Nov 03, 2005 7:34 pm
#53

On the positive side, if decayless items are the case in space, too (and I don't see why they wouldn't be), that should encourage PVP while removing the stress of having to decide how many risks you can take with your best gear.


I know that might not sound that great for our space brethren the shipwrights, but with the exception of armor, I really don't think decay plays a significant factor in our sales or purchases. In fact, I've suggested that adopting some of the shipwright innovations (resource-heavy and/or handcrafted gear--mostly on high-end or luxury stuff, though) might benefit the other crafting professions as well. There's still a lot of debate on this subject, though.








Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


LeaphChausew
Thu Nov 03, 2005 7:35 pm
#54






Badafi wrote:

Pace I salute you that you have found an apponant worth the fight.


However I have never had a fight last more then 5 minutes on my server. Yes I was the victor.






So you'll know full well that JTLS's mechanics are almost nothing like real flight apart from the general aspect of spatial and as 1st_Viduus quite rightly stated many moons ago, relating JTLS to real life flight is pointless for the fact that you're not flying in a medium where blackouts, redouts, flatspins, gravity or friction take effect. Pace has a good point and really, please come to starsider. You'll see that epic duels aren't uncommon amongst the more seasoned pilots.


Additionally, Tomo is raising some good points. I think though I really am just going to wait and see. I'm semi excited though. Still I want to feel positive about this change.


Message Edited by LeaphChausew on 11-03-2005 06:42 PM

CommTampers
Thu Nov 03, 2005 7:41 pm
#55






TomoRainer wrote:

On the positive side, if decayless items are the case in space, too (and I don't see why they wouldn't be), that should encourage PVP while removing the stress of having to decide how many risks you can take with your best gear.


I know that might not sound that great for our space brethren the shipwrights, but with the exception of armor, I really don't think decay plays a significant factor in our sales or purchases. In fact, I've suggested that adopting some of the shipwright innovations (resource-heavy and/or handcrafted gear--mostly on high-end or luxury stuff, though) might benefit the other crafting professions as well. There's still a lot of debate on this subject, though.







Looks like I'll be able to repair right away, instead of taking 7 minutes to hobble to Deep Space at 200 speed after an unfortunate death. Goodbye to the 30K repair fee!




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
KaylBreinhar
Thu Nov 03, 2005 9:53 pm
#56

This thread has me worried:

I'm certainly keeping my main and all his goodies

As far as friends go, I've been talking with some folks who are interested in getting together on a different server and we're going to do it together from the beginning. I have a lot of great friends in this community and for one reason or another, we've stuck with our original galaxies. This is giving us an opportunity to all join the same galaxy and play together.

Kurt "Thunderheart" Stangl
Community Relations Manager


It's either completely innocuous, or a furtive indicator that there might be server closings on the way too. Or it's saying the changes are going to be so sweeping that there won't be a difference between being godfathered or starting anew.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Halyn
Thu Nov 03, 2005 11:51 pm
#57

I'm remaining cautiously optimistic. I'm not quite sure why I'm optimistic at all, but I'm not going to pass judgement until I have time to play with the system a bit for myself. Here's to hoping this is the /lastditch that connects!


/toastglass






Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Ashtirael
Fri Nov 04, 2005 12:48 am
#58






Halyn wrote:

I'm remaining cautiously optimistic. I'm not quite sure why I'm optimistic at all, but I'm not going to pass judgement until I have time to play with the system a bit for myself. Here's to hoping this is the /lastditch that connects!


/toastglass








/toastglass


and heres to hoping atmospheric flight ain't far behind


idolatry
Fri Nov 04, 2005 3:15 am
#59






Ashtirael wrote:

and heres to hoping atmospheric flight ain't far behind







Everyone's equal in the eyes ofa Mark II Spacebomb



-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
PaladinX333
Fri Nov 04, 2005 3:24 am
#60






TomoRainer wrote:


Okay, so in the new system as it stands, in order to change classes, you'll need to basically delete your current character and start another. In a debate over the (de)merits of that system, another corr raised the excellent question of whether we'll still be able to change pilot squads like we can now. I'll get anything I find out on that front back here pronto.





If you delete your character in the ground game, your pilot and his ships all go poof too.
TomoRainer
Fri Nov 04, 2005 4:40 am
#61


Darth_Sushi wrote:


TomoRainer wrote:

Hmm, interesting. A lot of pilots kind of feel like space is a second-class citizen, so it's promising to hear it'll be involved in the newbie experience.


You are at the dorsal turret controls of the Millennium Falcon splashing TIEs within 90 seconds of the start of the new player tutorial. Many of the new player mission quests require space travel within the Ord Mantell sector, so the Piloting profession is learned early on in character progression and integrated tightly with the underlying mini-story arcs.






Don't really have anything to add to this except to say I'm glad to see space will be a part of the new character experience from the very beginning. My hope would be that would come with the intention of continuing to develop it, especially in the post-master arena.

Message Edited by TomoRainer on 11-04-2005 01:03 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


RSCody
Fri Nov 04, 2005 5:15 am
#62

I'm optomistic, because it appears that space is being mostly ignored (never thought I'd be so happy about that). I spend most of my time there these days (was working on getting back into the ground PvP scene, but eh, every time I do that, they update the entire game like this). The gamespot preview looked somewhat promising I suppose. We shall see.
CuchulainnDarklight
Fri Nov 04, 2005 9:22 am
#63






TomoRainer wrote:





A comrade of mine wrote:







TomoRainer wrote:

Hmm, interesting. A lot of pilots kind of feel like space is a second-class citizen, so it's promising to hear it'll be involved in the newbie experience.






You are at the dorsal turret controls of the Millennium Falcon splashing TIEs within 90 seconds of the start of the new player tutorial. Many of the new player mission quests require space travel within the Ord Mantell sector, so the Piloting profession is learned early on in character progression and integrated tightly with the underlying mini-story arcs.

Does this bit here mean you start a pilot profession in the start that isnt one of the ones we have now? Cause i dont remember any trainers in Ord Mantell for CP, SS, SA or anything else.





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
LeaphChausew
Fri Nov 04, 2005 12:57 pm
#64

Well basically this will be my stance on it up until I experience it for myself.


They say they're not changing space but that doesn't exclude that anything else will be added. There is a distinct difference. I think the new crowd it'll draw in could be good. I'm curious and feeling optomistic.


Thats the last thing I'll say on the new changes until I've actually tried them.

Initi
Wed Nov 09, 2005 11:30 pm
#65

This renewed talk of atmospheric flight got me to thinking...much of the reason that it wouldn't work have been removed (i.e. character complexity and such). These stinkin' servers don't have to do all those individual calculations and DB lookups. It's all about CL and Profession now. If, and that is a big if, this NGE give us the opportunity for such things I should become a whole-hearted supporter.


OT: I'm quite glad to hear that we shall still have opportunity to change squadrons.
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