Pilot Archive

Thread: Pre-nerf reward engines

Remilliod
Tue Apr 12, 2005 1:52 am
#40






Imaridril wrote:

For those of you who can't get ahold of pre-nerf level6 engines, and feel like you're lacking in the speed department, try to get your hands on a post-nerf level 8 Freelancer reward engine. Its 88.5 speed before REing and will have better PYR stats than a level 6. Sure, its still a tad slower than a pre-nerf level 6, and its mass is bigger, but the better turning ability will still make you very competetive.





Actually the post nerf lvl8 is superior to a pre-nerf lvl6 for pvp. Slightly slower top speed but an extra 6 points of ypr makes it much more competetive.


I have a pre-nerf lvl6 and never use it.





Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Imaridril
Tue Apr 12, 2005 3:19 am
#41






Remilliod wrote:





Imaridril wrote:

For those of you who can't get ahold of pre-nerf level6 engines, and feel like you're lacking in the speed department, try to get your hands on a post-nerf level 8 Freelancer reward engine. Its 88.5 speed before REing and will have better PYR stats than a level 6. Sure, its still a tad slower than a pre-nerf level 6, and its mass is bigger, but the better turning ability will still make you very competetive.





Actually the post nerf lvl8 is superior to a pre-nerf lvl6 for pvp. Slightly slower top speed but an extra 6 points of ypr makes it much more competetive.


I have a pre-nerf lvl6 and never use it.









Well, I wouldn't say the post-nerf level 8 is better all the time. It takes an extra 15k mass or so to use the level 8, which in the case of a light fighter, such as an a-wing, is going to mean you'llhave to give up some shielding and/orfirepower. In the case of say as A-wing vs. an Oppressor, having higher firepower on the A-wing can be very important. In they get into a turning match, the Oppressor pilot, if he's smart, is going to just hold down the missile fire button, and the A-wing pilot will be dead as soon as the Oppressor gets a lock. With Image Rec II missiles, even in a close range turning match, the Oppressor will only need a couple seconds to get a lock. The A-wing's only hope is to hit the Oppressor before the lock. If the A-wing is using an RE'd level 8 reward gun, he'll most likely only need one to two hits to drop the Oppressor. If the A-wing is using an RE'd level 7 reward gun instead, then he'll probably need to make two to four hits to drop the Oppressor. Also, if the A-wing pilot is a good shot during head to head passes, then he can use the mass he'd save with a pre-nerf level 6 to put on a larger booster and then try to force a series of head to head passes rather than getting into a turning match. This would also minimize the amount of time that the A-wing pilot is at super close range, thus increasing his chances of CMing any missile volleys.





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Remilliod
Tue Apr 12, 2005 4:48 am
#42






Imaridril wrote:





Remilliod wrote:





Imaridril wrote:

For those of you who can't get ahold of pre-nerf level6 engines, and feel like you're lacking in the speed department, try to get your hands on a post-nerf level 8 Freelancer reward engine. Its 88.5 speed before REing and will have better PYR stats than a level 6. Sure, its still a tad slower than a pre-nerf level 6, and its mass is bigger, but the better turning ability will still make you very competetive.





Actually the post nerf lvl8 is superior to a pre-nerf lvl6 for pvp. Slightly slower top speed but an extra 6 points of ypr makes it much more competetive.


I have a pre-nerf lvl6 and never use it.









Well, I wouldn't say the post-nerf level 8 is better all the time. It takes an extra 15k mass or so to use the level 8, which in the case of a light fighter, such as an a-wing, is going to mean you'llhave to give up some shielding and/orfirepower. In the case of say as A-wing vs. an Oppressor, having higher firepower on the A-wing can be very important. In they get into a turning match, the Oppressor pilot, if he's smart, is going to just hold down the missile fire button, and the A-wing pilot will be dead as soon as the Oppressor gets a lock. With Image Rec II missiles, even in a close range turning match, the Oppressor will only need a couple seconds to get a lock. The A-wing's only hope is to hit the Oppressor before the lock. If the A-wing is using an RE'd level 8 reward gun, he'll most likely only need one to two hits to drop the Oppressor. If the A-wing is using an RE'd level 7 reward gun instead, then he'll probably need to make two to four hits to drop the Oppressor. Also, if the A-wing pilot is a good shot during head to head passes, then he can use the mass he'd save with a pre-nerf level 6 to put on a larger booster and then try to force a series of head to head passes rather than getting into a turning match. This would also minimize the amount of time that the A-wing pilot is at super close range, thus increasing his chances of CMing any missile volleys.







Thats what I like about this game. So many different tactics that people come up with and win.


So what Im about to say is based on my personal tactics and is in no way a reflection on your game plan.


My A-wing has a lvl7 gun, mk4 shields, a lvl8 engine and still has room to mount a decent booster.

To be honest Im seeing if I can fit a lvl 10 engine in it instead. And dropping the shields and booster down a bit.


When I fight an oppressor, the most dangerous part is the head to head. This is where they can get a missile lock or get off a well aimed shot and kill you.

As soon as Im behind the oppressor and in a close in dogfight its all over for them. There is no way I will be in their sights for two seconds at this point. I would be dissapointed if I was in their sights for a quarter of a second. No oppressor has ever got a missile shot off at me while being in a close in fight. Ive had quite a few kill me on the approach or the start of the turn though.


And as for jousting with oppressors, to me that sounds like pure insanity! Your mk4 shield and level 8 gun against their reward shield and two lvl8/10 guns?

This would only work if they are a very bad shot or are only concentrating on a missile shot. But if the latter is the case I would guess this tactic would only work once...


In my experience a lvl8 reward engine is better than a lvl6 pre-nerf. And I have both. And use the level 8 in my A-wing. But as I say, we all have our own different tactics.



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Imaridril
Tue Apr 12, 2005 5:48 am
#43






Remilliod wrote:


When I fight an oppressor, the most dangerous part is the head to head. This is where they can get a missile lock or get off a well aimed shot and kill you.

As soon as Im behind the oppressor and in a close in dogfight its all over for them. There is no way I will be in their sights for two seconds at this point. I would be dissapointed if I was in their sights for a quarter of a second. No oppressor has ever got a missile shot off at me while being in a close in fight.






Well, the thing is, a lot of pilots haven't yet figured out that you can hold down the missile button before you get a lock and your missiles will then fire the split second you get that lock. A lot of players also haven't yet discovered how good Image Rec II missiles are in PvP. On Starsider we have a lot of Oppressor pilots who have configured their ship specifically to be an A-wing killer. If you go up against an Oppressorthat has aLevel 8 shield shifted forward, and a Mark V armor slab in the front, it could very likely take you 5 hits or more to drop him with a level 7 gun, especially if he gets a Cap to Shield Shunt off. Even if you can outturn him enough to keep out of his sights, he'll still be able to get a lock very quickly as long as he keeps you in his general field of view. In such a situation, you're looking at a turning match that lasts a minimum of 1.5 seconds or so, and that's assuming you manage to score all five of your hits in a row. Throw in some misses and the time could easily jump to 4 or 5 seconds, which is more than enough time for a decent Oppressor pilot to get a lock with Image Rec IIs. On Starsider its gotten to the point where most good a-wing pilots start launching all their chaff as soon as they start turning with an Oppressor, because they know the missile launch will be coming.





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Remilliod
Tue Apr 12, 2005 6:49 am
#44






Imaridril wrote:





Remilliod wrote:


When I fight an oppressor, the most dangerous part is the head to head. This is where they can get a missile lock or get off a well aimed shot and kill you.

As soon as Im behind the oppressor and in a close in dogfight its all over for them. There is no way I will be in their sights for two seconds at this point. I would be dissapointed if I was in their sights for a quarter of a second. No oppressor has ever got a missile shot off at me while being in a close in fight.






Well, the thing is, a lot of pilots haven't yet figured out that you can hold down the missile button before you get a lock and your missiles will then fire the split second you get that lock. A lot of players also haven't yet discovered how good Image Rec II missiles are in PvP. On Starsider we have a lot of Oppressor pilots who have configured their ship specifically to be an A-wing killer. If you go up against an Oppressorthat has aLevel 8 shield shifted forward, and a Mark V armor slab in the front, it could very likely take you 5 hits or more to drop him with a level 7 gun, especially if he gets a Cap to Shield Shunt off. Even if you can outturn him enough to keep out of his sights, he'll still be able to get a lock very quickly as long as he keeps you in his general field of view. In such a situation, you're looking at a turning match that lasts a minimum of 1.5 seconds or so, and that's assuming you manage to score all five of your hits in a row. Throw in some misses and the time could easily jump to 4 or 5 seconds, which is more than enough time for a decent Oppressor pilot to get a lock with Image Rec IIs. On Starsider its gotten to the point where most good a-wing pilots start launching all their chaff as soon as they start turning with an Oppressor, because they know the missile launch will be coming.







On my server there is at least one oppressor pilot that knows both of these things. And I fight him a lot. Used to anyway, hes been out of DS for a couple of weeks.


If your A-wing has got a really good turn rate, and if you always turn back to them at a different vector after passing, you can keep them off balance. I try to use the oppressors inferior turn momentum to my advantage. Same with any heavier ship. They just cant line up again quickly enough if they cant predict where they will see you in the turn again. And with the lvl8 engine you can make this even harder on them.

Anyway thats my theory, and it seems to work.

As I said I have a pre-nerf lvl 6 and a lvl8 post-nerf RE'd.

Have you ever tried the lvl8 post-nerf rewardwith 76 YPR in an A-wing?



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Imaridril
Tue Apr 12, 2005 12:34 pm
#45

For those of you who can't get ahold of pre-nerf level6 engines, and feel like you're lacking in the speed department, try to get your hands on a post-nerf level 8 Freelancer reward engine. Its 88.5 speed before REing and will have better PYR stats than a level 6. Sure, its still a tad slower than a pre-nerf level 6, and its mass is bigger, but the better turning ability will still make you very competetive.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Imaridril
Tue Apr 12, 2005 1:02 pm
#46






Remilliod wrote:


Have you ever tried the lvl8 post-nerf rewardwith 76 YPR in an A-wing?




Actually, I have a pre-nerf level 8. 108.4 speed, 75-76 PYR. I'm Imp and Freelancer, though, so I've never given it a try in an A-wing. I have seen MANY A-wings go down to Oppressors, though. We have a large scale PvP event on Starsider every Saturday, and we have a large number of Oppressors on the Imp side which are ordered to always go after A-wings first as soon as the battle starts. I agree with you, though, that if you're putting together an all-purpose fighter light fighter, a post-nerf level 8 is generally the way to go. The point I was just trying to make is that in the right situation against the right opponent, a pre-nerf level 6 and heavier fire-power can be more advantageous. Also, keep in mind that once WO3 gets fixed, you're going to need a much bigger reactor to keep running it along with EO4, and in such a situation as that, 15k extra mass is going to be very precious. Another thing is that most people I know who use a post-nerf level 8 don't manage to get their PYR up to 75 or 76. You'll need your PYR stats to be 71.5 or better to hit 75 when you RE. I run the largest space loot vendor on Starsider, so I have a lot of people coming to me asking for parts, and I'd say the vast majority who are REing level 8 engines are too impatient to wait for the good PYR drops and are instead settling for stats of 69 and 70 before REing. Considering that I've seen level 6 engines drop with 70+ for PYR, if you're patient, you could theoretically RE a pre-nerf level 6 that actually has better PYR than most people's level 8s.





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

TomoRainer
Tue Apr 12, 2005 1:30 pm
#47

Yeah, and it'll only take you till the end of time itself to assemble those level 6 PYR stats.

Though waiting through multiple ice ages has allowed me to find one with 8050 mass un-RE'd.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


KaylBreinhar
Tue Apr 12, 2005 2:35 pm
#48


TomoRainer wrote:
Yeah, and it'll only take you till the end of time itself to assemble those level 6 PYR stats.

Though waiting through multiple ice ages has allowed me to find one with 8050 mass un-RE'd.


Dammit...and here I thought my 9157.1 I've been saving was at the low end.

Now not only do I have to find a LOWER one, but I still have to find a "1:1000" engine that'll give me around 71-72 yaw rating post-RE.

I don't RE unless I have something that's BETTER than what I had before, or reasonably close.

Message Edited by KaylBreinhar on 04-12-2005 05:38 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
TomoRainer
Tue Apr 12, 2005 3:11 pm
#49

Heh heh heh. Misery loves company.

That 8K mass one is out of control, though. Prior to that, the lowest I've found is 8911 and 9071. I got really lucky with the 9071 one and looted it in my first ten engines or so, so it ended up in my first pre-nerf, but until I stumbled over the 8K one, I was convinced 9K was the low end on level 6s.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


JediNg
Wed Apr 13, 2005 4:19 am
#50

I'm looking for level 6 engines with 69.2 PYRs pre-reverse engineering as well. I want the 72 72 72s



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Remilliod
Wed Apr 13, 2005 11:52 am
#51






Imaridril wrote:





Remilliod wrote:


Have you ever tried the lvl8 post-nerf rewardwith 76 YPR in an A-wing?




Actually, I have a pre-nerf level 8. 108.4 speed, 75-76 PYR. I'm Imp and Freelancer, though, so I've never given it a try in an A-wing. I have seen MANY A-wings go down to Oppressors, though. We have a large scale PvP event on Starsider every Saturday, and we have a large number of Oppressors on the Imp side which are ordered to always go after A-wings first as soon as the battle starts. I agree with you, though, that if you're putting together an all-purpose fighter light fighter, a post-nerf level 8 is generally the way to go. The point I was just trying to make is that in the right situation against the right opponent, a pre-nerf level 6 and heavier fire-power can be more advantageous. Also, keep in mind that once WO3 gets fixed, you're going to need a much bigger reactor to keep running it along with EO4, and in such a situation as that, 15k extra mass is going to be very precious. Another thing is that most people I know who use a post-nerf level 8 don't manage to get their PYR up to 75 or 76. You'll need your PYR stats to be 71.5 or better to hit 75 when you RE. I run the largest space loot vendor on Starsider, so I have a lot of people coming to me asking for parts, and I'd say the vast majority who are REing level 8 engines are too impatient to wait for the good PYR drops and are instead settling for stats of 69 and 70 before REing. Considering that I've seen level 6 engines drop with 70+ for PYR, if you're patient, you could theoretically RE a pre-nerf level 6 that actually has better PYR than most people's level 8s.







Thats true, I have heard of people getting 72YPR on lvl6 engines through 1 in 1000 loot. But the same thing holds with level 8s. I have looted a lvl8 recently with a whopping 76 in roll. That would RE to 80. What a lvl 8 engine that would make.

And yes I was a bit depressed it turned up in roll and not pitch or yaw...



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
SandLizard
Wed Apr 13, 2005 6:34 pm
#52



TomoRainer wrote:
Heh Orske, I'll let you know if I see one. Last one I've seen sold or traded was just over a month ago, though ("unprintable word," I just realized I've been searching for PYR stats for mine for a month now), so they're obviously kinda rare. There are a modest amount of them out there, though, so something should pop up eventually.




Just bought one today, thanks for the offer of help, though, I appreciate it.

Now, just need to finish my stockpile of lvl6 engines. Does anyone know what the best possible stats are on lvl6 PYR? Highest I have in my stock is 67.0, was wondering how much higher than that I should be holding out for (besides holding out for at *least* a sub 9k mass engine, heh).




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
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