Pilot Archive
Thread: Pilot Bugs/Issues
Galtarthc wrote:
Rebel squad that starts in tyrena. First mission after 1111, from the lady on lok. You are sent to disable a lamda shuttle, but no shuttle ever shows up at the waypoint. Quest does not advance if you disable and inspect or dock with any lamda that I could find in lok space. This same mission from other squadrons works fine. I bypassed it by switching squadrons.
The shuttle isn't a mission spawn but "always" there. If it isn't, someone killed it and left the escort or it drifted away. That's what they could fix.
Galtarthc wrote:
Rebel squad that starts in tyrena. First mission after 1111, from the lady on lok. You are sent to disable a lamda shuttle, but no shuttle ever shows up at the waypoint. Quest does not advance if you disable and inspect or dock with any lamda that I could find in lok space. This same mission from other squadrons works fine. I bypassed it by switching squadrons.
I did this one out of tyrena. I took it about 5 time and spent about 9 hours waiting.. then it finally arrives. It seems as if you have to fly over a different point or stay off the waypoint for about 30 minutes. Then POOF it is there. Really buggy though.
quadpers0n wrote:
i'm using 2 corellian AG-2G re's and they work perfect.
Nice one, so reverse engineering them fixes them. Good to know, as wasn't certain on that.
That depends on where and when you loaded last programs... I'll try to explain as I understand it:
Once you've made a hyper jump, all programs will reset themselves after you repair.
I run the following in this order:
Reactor Overload 4
Engine Overload 4
Capacitor Overcharge 4
Weapons Overload 3
If I were to make a hyper jump after running ROL & EOL 4 then repair at a station THEN run other two, more likely the systems will overload as I've no longer got an overloaded reactor (I've jumpped, repaired, they've set to normal).
Say, for instance, you have run Reactor Overload 4 in Deep Space then jumpped out. You get auto repaired once you jump - therefore anything you've run before leaving deep space (hyper jumping) has been reset, then you go on to run others and this is most likely causing your systems shut down.
When this happens to me no engine reset or nothing like that works, I have to land, strip ship down and redeed it to get stuff working again. Anyone else find this happens?
Message Edited by Aidy on 07-10-2005 02:48 PM
Message Edited by Sar-larid on 07-10-2005 02:55 PM
Message Edited by Sar-larid on 07-10-2005 03:02 PM
Message Edited by Sar-larid on 07-10-2005 03:05 PM
Shield lag.
The graphic when rapidly shooting a space station or ISD is enough to cut your framerate in half. If nothing can be done about this, could space stations at least not have shields? I don't see any particular reason for it to have shields anyway.
Message Edited by quadpers0n on 07-10-2005 05:26 PM
THis bug i call "harc were is the arc"
I was doing the mission went to imperial outpost led them to the waypoint talked to them then told me they are going to abandoned reb base and i should launch my figher. GO into space no wp . Look in journol quest disapeared went back down relaunched to make sure no wp showed up . then i went overt talked to queen was given the option to say i found the informents.Then she says keep up the good work no arc. Start to walk away all of a sudden it says arc quest part one it started all over. It made me want to scream my friends were mad too two hours down the drain and no arc
harc were is the arc
kazzabev master sw and freelance ace
quadpers0n wrote:
Shield lag.
The graphic when rapidly shooting a space station or ISD is enough to cut your framerate in half. If nothing can be done about this, could space stations at least not have shields? I don't see any particular reason for it to have shields anyway.
I should clarify: I mean the planetary space stations. Players can sit at the station and pound away at the shield and lag everyone in the area.Message Edited by quadpers0n on 07-10-2005 05:26 PM
By factor 5 at least...
TomoRainer wrote:
The Royal Guard TIE's hitbox is pretty strange. Threw some crazy components in it to have some fun while helping a guildmate on a mission and I noticed its hitbox is only on the top part of the ball. No idea whether that's intentional.
Yep this is way off, did some testing with a friend that had one and I in a grievous. We even set up the ships so that I had the advantage in everything, turning, speed, firepower, couldn't touch his ship anduauallyI am the better pilot.A good place to test it out is at the rebel station in Kashyyyk. One spawns there a lot.
And they wonder why many of us dont bother with space PVP with a ship that you can't hardly hit. They really need to even out the hitbox area on ships so that 3 typesdo not continue to bethe comp armor of space. That includes the JSF, Grievous fighter, A-wing etc (although the A-wing has really become obsolete). I have used them all andimho, Ilike things to be more equal accross the boards. I don't like seeing 30 of the same ships when we try to organize a pvp event.
When you makehitbox,speed,and turning mods the make or break in pvp everyone will use all the same ships. PVP battles would be more fun if we didn't see 90% the same 3 ships.
I totally understood the rational of ships with more firepower (mass) having slower YPR and speed mods. But it just doesn't seem to work very well which is why we never seeships like the B-wing and others used hardly ever. I almost think it would be better to equal out the hitbox, mass, mods and loadout on all ships and just give them the different artwork. I would really like to see more folks viabley use the other ships.
This is not a personal they have better gripe, becauseI have several accounts and all the ships.
Message Edited by Trynian1 on 07-11-2005 03:56 AM