Pilot Archive

Thread: Pilot Bugs/Issues

Washell
Sun Jul 10, 2005 4:29 am
#40






Galtarthc wrote:
Rebel squad that starts in tyrena. First mission after 1111, from the lady on lok. You are sent to disable a lamda shuttle, but no shuttle ever shows up at the waypoint. Quest does not advance if you disable and inspect or dock with any lamda that I could find in lok space. This same mission from other squadrons works fine. I bypassed it by switching squadrons.




The shuttle isn't a mission spawn but "always" there. If it isn't, someone killed it and left the escort or it drifted away. That's what they could fix.

JutMan
Sun Jul 10, 2005 5:38 am
#41






Galtarthc wrote:
Rebel squad that starts in tyrena. First mission after 1111, from the lady on lok. You are sent to disable a lamda shuttle, but no shuttle ever shows up at the waypoint. Quest does not advance if you disable and inspect or dock with any lamda that I could find in lok space. This same mission from other squadrons works fine. I bypassed it by switching squadrons.




I did this one out of tyrena. I took it about 5 time and spent about 9 hours waiting.. then it finally arrives. It seems as if you have to fly over a different point or stay off the waypoint for about 30 minutes. Then POOF it is there. Really buggy though.



Taywen O'Shay~ Master Bio-Engineer / Master Chef~
Molukai~ Bothan Jedi Knight ~

~TRGA~ Always have been.. and will be
MasterSad
Sun Jul 10, 2005 5:40 am
#42

If you run lvl4 programs after jumping from deep space you get your components out of power (they do not reset properly).



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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Aidy
Sun Jul 10, 2005 6:39 am
#43



quadpers0n wrote:
i'm using 2 corellian AG-2G re's and they work perfect.





Nice one, so reverse engineering them fixes them. Good to know, as wasn't certain on that.



Eclipse
Aidy: Elder Jedi.
Slag Gi'Er: Elder Shipwright.
Negate: Smuggler
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Aidy
Sun Jul 10, 2005 6:47 am
#44

In reply to MasterSad

That depends on where and when you loaded last programs... I'll try to explain as I understand it:

Once you've made a hyper jump, all programs will reset themselves after you repair.

I run the following in this order:

Reactor Overload 4
Engine Overload 4
Capacitor Overcharge 4
Weapons Overload 3

If I were to make a hyper jump after running ROL & EOL 4 then repair at a station THEN run other two, more likely the systems will overload as I've no longer got an overloaded reactor (I've jumpped, repaired, they've set to normal).

Say, for instance, you have run Reactor Overload 4 in Deep Space then jumpped out. You get auto repaired once you jump - therefore anything you've run before leaving deep space (hyper jumping) has been reset, then you go on to run others and this is most likely causing your systems shut down.

When this happens to me no engine reset or nothing like that works, I have to land, strip ship down and redeed it to get stuff working again. Anyone else find this happens?

Message Edited by Aidy on 07-10-2005 02:48 PM



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Aidy: Elder Jedi.
Slag Gi'Er: Elder Shipwright.
Negate: Smuggler
Homepage.
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quadpers0n
Sun Jul 10, 2005 7:16 am
#45

guild war flag does not transfer to space.






-meeuki


lumpini
psikobunny
Sun Jul 10, 2005 10:23 am
#46

Just a general thought, bugs within certain missions already has a sticky thread, and most of the mission bugs you guys are adding here have already been posted there. This thread should dedicate itself more to general Pilot Issues.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Sar-larid
Sun Jul 10, 2005 10:52 am
#47





DATHOMIRHYPERSPACE ARRIVALMIXUPS:


It seems everyone's got one form or another of this, involving Emperor's Hand and Dathomir's Vitality HP's; reversed, one working and the other sending to that one and the other way around, etc.


The HP's of arrival are mismatched one way or another for many, but the POI tabs are correct for everyone it seems(because when people tell me they're at Vitality, I have to demand they open their datapad and check, and they're shocked when they finally give in and look at it and see they're at Emperor's Hand).


Been in since launch, never been fixed, seems I can never meet anyone at the correct one.


The way it affects me personally is that:


I hyperspace to Dathomir's Vitality -> I end up at Dathomir's Vitality

I hyperspace to Emperor's Hand -> I end up at Dathomir's Vitality


So if anyone wants to meet at EH, I have to cruise to it at sublight(mostly because, with my luck,if they hyper to DV, they'll end up at EH).


Besides Droid program execution delays being multiplied to insane amounts of time, and /findfriend not working in space, this is one of my big old problems.







...also I wouldn't mind a way to get the other 2 heavy fighters were I to switch squadrons again,







...oh, and chat tab restocking is driving me insane.







FREELANCERS

IN

DEEP

SPACE!!!

ARRRGH!


1.) Can't go to Deep Space Overt

2.) Flagged as whatever faction we last chose when entering Deep Space upon entering Kessel Space(don't know if it's just factional, or PvP enabled on top of that). Workaround of redeeding the affected ship exists; which loses paint, texture, and risks(on a slow brain day) the destruction of components if you aren't careful.


BEEN IN SINCE LAUNCH










Message Edited by Sar-larid on 07-10-2005 02:55 PM


Message Edited by Sar-larid on 07-10-2005 03:02 PM

Message Edited by Sar-larid on 07-10-2005 03:05 PM



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
quadpers0n
Sun Jul 10, 2005 3:25 pm
#48


Shield lag.


The graphic when rapidly shooting a space station or ISD is enough to cut your framerate in half. If nothing can be done about this, could space stations at least not have shields? I don't see any particular reason for it to have shields anyway.


I should clarify: I mean the planetary space stations. Players can sit at the station and pound away at the shield and lag everyone in the area.

Message Edited by quadpers0n on 07-10-2005 05:26 PM



-meeuki


lumpini
LexxYovel
Sun Jul 10, 2005 7:42 pm
#49


A couple weeks ago, I advanced through the Royal Interceptor quest up untill the last mission (which involved disabling and escorting a corvette). When I got to the last mission, I decided to wait untill I advanced more into pilot to perform more adequately. Although, not long afterwards, I decided Storm Squadron was too difficult for me, and I transfered to the Inquisition. Once I got up to tier 4, I deemed myself ready for the final mission to the quest. Upon arriving to the Imperial station however, I was no longer able to retrieve the final mission. Perplexed, I went to the other Imperial station (in case I had went to the wrong one), and I did everything from disbanding, group, relogging, and going back to the ground. To no avail, it had occured to me that quiting and switching squadrons made it impossible to do the final mission, much less do the entire quest from scratch (because quiting squadrons only rest the space part of the quest, not the ground part).


So now it is impossible for me to both recieve my badge and Royal Guard Interceptor. I spoke to Tomo in-game, and my fears were confirmed. It was noted CSR's couldn't do anything, but I contacted them just in case via ticket. They responded, but claimed that being able to reset, alter, or do anything with quests is impossible for them. Fortunately, Tomo says he directed this to the attention of the Devs. I only hope it's fixed soon so I can claim my reward.


Lexx Yovel



ORegal Imperial DefendersO
--"Rid of that Rebel scum"
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werehere
Sun Jul 10, 2005 9:07 pm
#50

THis bug i call "harc were is the arc"


I was doing the mission went to imperial outpost led them to the waypoint talked to them then told me they are going to abandoned reb base and i should launch my figher. GO into space no wp . Look in journol quest disapeared went back down relaunched to make sure no wp showed up . then i went overt talked to queen was given the option to say i found the informents.Then she says keep up the good work no arc. Start to walk away all of a sudden it says arc quest part one it started all over. It made me want to scream my friends were mad too two hours down the drain and no arc


harc were is the arc


kazzabev master sw and freelance ace


MasterSad
Mon Jul 11, 2005 1:07 am
#51



quadpers0n wrote:

Shield lag.

The graphic when rapidly shooting a space station or ISD is enough to cut your framerate in half. If nothing can be done about this, could space stations at least not have shields? I don't see any particular reason for it to have shields anyway.

I should clarify: I mean the planetary space stations. Players can sit at the station and pound away at the shield and lag everyone in the area.

Message Edited by quadpers0n on 07-10-2005 05:26 PM





By factor 5 at least...



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
---------------------------------------------------------------------------------------------------------------------------------------
"Don't be too proud of this technological terror you've constructed..."
---------------------------------------------------------------------------------------------------------------------------------------
Profile for Saitek X52|RSS feeds for SWG forums|The SWG Pilot Code of Conduct
Trynian1
Mon Jul 11, 2005 3:16 am
#52
















TomoRainer wrote:
The Royal Guard TIE's hitbox is pretty strange. Threw some crazy components in it to have some fun while helping a guildmate on a mission and I noticed its hitbox is only on the top part of the ball. No idea whether that's intentional.







Yep this is way off, did some testing with a friend that had one and I in a grievous. We even set up the ships so that I had the advantage in everything, turning, speed, firepower, couldn't touch his ship anduauallyI am the better pilot.A good place to test it out is at the rebel station in Kashyyyk. One spawns there a lot.


And they wonder why many of us dont bother with space PVP with a ship that you can't hardly hit. They really need to even out the hitbox area on ships so that 3 typesdo not continue to bethe comp armor of space. That includes the JSF, Grievous fighter, A-wing etc (although the A-wing has really become obsolete). I have used them all andimho, Ilike things to be more equal accross the boards. I don't like seeing 30 of the same ships when we try to organize a pvp event.


When you makehitbox,speed,and turning mods the make or break in pvp everyone will use all the same ships. PVP battles would be more fun if we didn't see 90% the same 3 ships.


I totally understood the rational of ships with more firepower (mass) having slower YPR and speed mods. But it just doesn't seem to work very well which is why we never seeships like the B-wing and others used hardly ever. I almost think it would be better to equal out the hitbox, mass, mods and loadout on all ships and just give them the different artwork. I would really like to see more folks viabley use the other ships.


This is not a personal they have better gripe, becauseI have several accounts and all the ships.

Message Edited by Trynian1 on 07-11-2005 03:56 AM

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