Pilot Archive
Thread: Pilot Bugs/Issues
There is frequent rubber banding in space. By this, I mean that
the engine in every one of my ships cuts off for about a split
second, then cuts back on again, sometimes the ship is moved
back a few meters because of the rubber banding.
out of the server.
Plasma Alarms do not shut off after a successful repair of the
ship's conduits. The alarms continue to sound, even after you have
landed. The only way to make this go away is to logout and reboot
your machine. - Still having this problem after many ship redeeds
can load a missile launcher and ammo into the slot, but when you get
into space the S3 information does not even appear. I have further
tested this by grouping all 3 weapons together, and only missile
groups 1 and 2 even worked.
experiencing horrendous lag.
to stay on, and the capacitator bar isn't going down. The beam will
remain fired in the position the gunner left it, even when the gunner
left the station. - Happening in the Y-8 as well
Tie Opressor
The 3rd Ordnance slot is not working as intended. You
can load a missile launcher and ammo into the slot, but when you get
into space the S3 information does not even appear. I have further
tested this by grouping all 3 weapons together, and only missile
groups 1 and 2 even worked.
Ship's laser is not working. the laser is equipped to the 2nd weapons slot
(the one by the pilot) and does no damage hitting asteroids, thus rendering
mining with the ship absoloutly useless. Anyone have a fix for this? A friend
error: (playerutility: cannot manipulate item).
All problems occured on Jadefalcon TheAvanger, Eclipse Server.
2) RGI hitbox: bug? I love this ship, but I tanked every ship from the kill lord whatshisface big battle (the trando slavers big final battle) in it with lvl 1 armor and a player made lvl 7 engine and whappin cap shunt every so often. I don't want to be flying a ship that is a 'sploit, we need clarification.
3) weapon overload: you know.
4) heavy bomber-style ships dont really have a role in space as there is very little to bomb.
5) Chat tabs resetting in space. This usually happens to me.
6) Pre-Pub 19 finishers of the RGI tie cannot recive the correct badge by revisiting the station as suggested in the patch notes.
7) The uselessness of many non-ROTW ships, most of all as an imperial pilot the Tie advanced; why would I not use a JSF if I had ROTW?
8) Hyperspace jumps are now funky. 5+4 and 3+2 appear together with a beep. This was detailed in another thread, but when jumping you see something like this:
5
4
(beep)
3
2
(beep)
1
(before "1" fully appears you jump, there is also half a beep)
9) POB ships are not the powerhouses they should be.
10) Booster lag. Boosters are much less responsive than they once were. Anyone else notice this?
Thats all that comes to mind. To quote Imperial frieghter captain from one of the Storm Squadron missions:
"There are two things I like, killings rebels and chewing buggle gum. And I'm all out of buggle gum."
POB Ship Component Crafting NEEDS Level 10 sub component... NOT level 9. This will make the POB Ships more useful.
Also, POB Ships need shields that are 2 - 3 time that of a fighter. They need to be able to tank but best you can get are 3500. With Shunt any fighter in PvP can take it down easy.
Reduce blaster and missle damage in PvP (just like ground) so that it is not missles for the win. Make it a dog fight and not a "who can get a missle lock first"
Shipwright REing - Droid Interface values are decreased (made slower) instead of improving them, meaning a smaller number -> less delay
Asteroid Mining Bug - Shooting an asteroid with a correct mining laser will sometimes not make a medium chunk break off of the large, static asteroid until the asteroid respawns after its hp drops to zero (can check by using /exam)
Plasma Leak alarm bug, after it is repaired the alarm will still sound.
ARC-170 - No way to assign which player to which turret, or switch in mid-flight. Not displayed anywhere at least, you just have to invite them in the right order.
B-22 (Grevious's Ship) Bottom-turret graphic bug
ARC-170 Wing-mounted graphic bug & Turret's graphics do not update while not being fired, they appear to jump around when being fired.
Entertainer Inspiration buff during time of surrendering pilot skills will land you with negative xp
Interface glitch when trying to apply a texture to a newly generated ship. Usually logging out and back in fixes it. Though you can select the ship in the window pop-up, but it will not actually change the appearance of the ship, use the texture kit or give any message at all.
Some way of previewing a texture kit in-game before applying it would be nice. Since you can see what a color will look like on your ship before applying the change.
/Findfriend in space
Difficulty finding group members in space if they are too far away, different zones in the same space sector?
Huge FPS slow-down for me whenever I get too close to a big static object. Nebulae and asteroid fields can also do this. Makes it MUCH more difficult to fly, and ruins immersion.
Better user interface for manning a turret. When you move so the ship blocks the cameras view (if you're zoomed out) the camera jumps forward and messes up your aim. No option to disable ship graphics in 1st person view, slows FPS down making it hard to effectively aim.
Y-8 difficult to fly. This goes for all POB ships actually.3rd person view does not zoom out far enough, whole screen is taken up by the ship. 1st person view is obscured by the ship's bridge. Disabling the cockpit graphic doesn't work.
Y-8 difficult to mine in, so slow to accelerate or decelerate or turn. Bad rear turret firing arc. Possible use as a depot instead of a mining platform. Other miners could group with a Y-8 and offland their cargo to the larger Y-8 cargo hold instead of having to land and make many smaller trips. This would increase the efficiency of mining, giving the Y-8 a unqiue role. I can't see how a Y-8 can mine itself faster or more efficiently than a starfighter, even with a full crew. If the whole crew were in ships of their own instead of the Y-8 they would be more productive...No incentive to use it except as a novelty in other words.
Any chance this is going to get seen by those damn developers?!!
1) I still cannot finish the Vaski quest in Kashyyyk Space, before I was given same mission over and over by space station. If I choose other option I'd get sent to Kashyyyk surface to speak to Emya where he'd send me back to space to get same escort mission again. Now, however, I just get sent to surface, then to space, then to surface and so on, don't even get a mission now! Read somewhere that having other quests in journel bugs this mission, I have other quests, I cannot finish them since one of them is bugged (the wookiee liver one), and I'm only a level 1 crafter!! I feel Kashyyyk NPCs should have an "I give up" option to quest givers if this is causing the trouble. My other toon had no quests and eventually managed to finish the Red TIE quest after the patch.
2) Eclipse Server: On my YT-1300 the weapons access panels are missing, so far as I know they've been gone since they fixed that default appearance box on the plasma leak alarms. Same for my other charater's Decimator, the Y-8 and have had a "Verbal" confirmation that they're missing on the Nova as well. Have also been onboard someone else's Decimator with no component access panels what-so-ever - all the conduiats are there just no repair panels.
3) Rebel Base in Deep Space: The components cannot be hit with blasters. I can fly round and round that thing for as long as I choose to in the Artis Eta-2, have had a specific weapon targeted and flown STRAIGHT at it, guns a blazing, they don't touch them. A Mk3 Proton will hit them for 1% damage, anyone know a ship that can carry THAT many missiles?!! Also, the shileds do not present the yellow component target box when targeted, I know roughly where they are, but again, not doing any damage with blasters.
4) There are a fair few loot weapons that are bugged, on examination they seem fine, when you equip them to your ship they do not appear on ship, they do however take the stated mass, and when you launch they don't fire, they don't show on your weapon management screen (G key as default) and they don't show on component status screen either (V as default). Uncertain how this would effect a Reverse Engineering product here, if one of these weapons were placed in first would you loose the end RE product?!!
The ones I know of so far:
Corellian AG-2G Quad Laser Cannon - Bugged
Gyrhil R-9X Laser Cannon - Bugged
I'm sure there's a lot more bugs than this, but for now these are all I can think of. Will update as I find/remember them.
Here's hoping for some fixes in the not too distant future!